Electron Forge restarts the renderer process without fully restarting the Vite dev server, so the browser gets a fresh page with a new hash but the Vite server still has the old pre-bundle cache — mismatch causes the 504 outdated error every other time we launch.
* paginate for open and closed streams
* fix: add platform abstraction for deeplink (#251)
* fix: add platform abstraction for deeplink
This was crashing App.tsx due to the deep link listener calling methods on window which do not exist.
* fix: apply CodeRabbit auto-fixes
Fixed 1 file(s) based on 1 unresolved review comment.
Co-authored-by: CodeRabbit <[email protected]>
* log error
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Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: CodeRabbit <[email protected]>
* cleanup
* fix: import
---------
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: CodeRabbit <[email protected]>
* fix: add platform abstraction for deeplink
This was crashing App.tsx due to the deep link listener calling methods on window which do not exist.
* fix: apply CodeRabbit auto-fixes
Fixed 1 file(s) based on 1 unresolved review comment.
Co-authored-by: CodeRabbit <[email protected]>
* log error
---------
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: CodeRabbit <[email protected]>
* security: add cors for desktop app scheme
* Revert "security: add cors for desktop app scheme"
This reverts commit d450fced75.
* ignore tags
* add commands for windows dev
* cleanup unnecessary parts of main desktop process
* resolve lint errors
* add format command for go
* fix: send email on new member joining
Closes#228
* add proper deeplinking on desktop
The desktop app was merely focusing before, but now it will navigate to the proper route
* honor email notifications setting
* prevent sending email when no recipients
* update copy for sign in views
This disambiguates whether the view is for sign up or sign in.
* format
* escape character
* format
* update workflow names
* Use inline WYSIWYG markdown editor for long text messages
Desktop: replace the Write/Preview tab toggle in the compose card with
MDXEditor, an inline WYSIWYG that renders markdown as you type (Obsidian/
Notion feel) and round-trips plain markdown, matching how particle content
is stored. Immersive mode is unchanged — short, plain notes still get the
centered large-type textarea, and ⌘+M still drops into the rich editor.
Shortcut handling moves to the capture phase so ⌘+Enter / Esc win over the
editor's own key handling.
Mobile: render markdown on the display side via react-native-marked's
useMarkdown hook (no FlatList, so it nests cleanly in the existing
ScrollView). Mirrors desktop's immersive-vs-card logic: short plain notes
stay centered; anything with markdown renders formatted instead of showing
raw syntax. Composer stays plain text.
https://claude.ai/code/session_019DU6V5z6Nr4Vu7b1fBDnq4
* cleanup desktop app description
* Fix markdown editor rendering and pasted-link duplication
- Restore heading/list typography in the editor: MDXEditor relies on the
browser's default styles for <h1>/<ul> sizing, which Tailwind's Preflight
resets. Markdown shortcuts fired but the block looked unchanged. Style the
editor content explicitly, mirroring the rendered display.
- Keep pasted/typed URLs as plain text (linkPlugin disableAutoLink) so they
don't become `[url](url)`, which duplicated both the URL and its preview
card. Also dedupe extractUrls defensively so a repeated URL yields one card.
https://claude.ai/code/session_019DU6V5z6Nr4Vu7b1fBDnq4
* Complete GFM support: tables, task lists, strikethrough
Editor: add tablePlugin so markdown tables round-trip and render. Task
lists (`- [ ]`), strikethrough, code (inline + fenced), headings, lists,
quotes, and links already work via listsPlugin/core/markdownShortcut. CSS:
suppress the disc bullet on task-list items (they draw their own checkbox)
and style tables.
Display: render task-list checkboxes (no stray bullet), GFM tables, and
strikethrough so the read view matches what the editor produces.
https://claude.ai/code/session_019DU6V5z6Nr4Vu7b1fBDnq4
* Unify markdown on one engine (Milkdown Crepe)
Replace the two-engine setup (MDXEditor for editing + react-markdown for
display) with a single Crepe-based component used for both. Editing is inline
WYSIWYG with full GFM that actually works — task lists, tables, and code
blocks via type-to-create / the slash menu — and read-only mode renders the
exact same way, so write and read can no longer drift (the root cause of the
heading/list/table/checkbox bugs).
- markdown-editor.tsx: Crepe wrapper supporting edit + readOnly, themed to the
glass card via --crepe-* variable overrides (scoped to .milkdown so they win
over frame-dark's own definitions).
- text-particle-view.tsx: render the message card with the read-only editor;
drop the react-markdown component map.
- Remove now-unused deps: @mdxeditor/editor, react-markdown, remark-gfm,
rehype-highlight, highlight.js.
The compose immersive mode (short, centered plain text) is unchanged.
https://claude.ai/code/session_019DU6V5z6Nr4Vu7b1fBDnq4
* Fix Crepe slash-menu transparency and match the app font
The floating menus (slash menu, toolbar, link tooltip) portal to <body>,
outside .milkdown, so the --crepe-* overrides never reached them and their
background fell back to transparent — unreadable over the content. Declare the
palette on those selectors too, keep --crepe-color-surface (near-)opaque so the
menus read clearly, and add a backdrop blur.
Also set --crepe-font-default/title to inherit (and a monospace stack for code)
so the editor uses the application font instead of Crepe's bundled Noto faces.
https://claude.ai/code/session_019DU6V5z6Nr4Vu7b1fBDnq4
* Give the slash menu the full card by padding the editor, not the card
Crepe appends the slash menu to .milkdown and (in this version) doesn't expose
a way to portal it to <body>, so it's clipped by the editor's scroll box. That
box sat inside the card's p-5 padding, so the menu cut off at the padding edge.
Move the padding onto the ProseMirror content instead and drop the redundant
inner scroll container, so the menu's clipping bounds become the full card.
https://claude.ai/code/session_019DU6V5z6Nr4Vu7b1fBDnq4
* tweaks
* mobile: render markdown text consistent with desktop
---------
Co-authored-by: Claude <[email protected]>
When the local user sends a particle while positioned on the last one in a
stream, advance playback to the newly created particle so they stay caught up
and the stream isn't left in an unseen state. If they're browsing earlier
particles, their position is left untouched.
The mobile reducer only auto-advanced on PARTICLE_ADDED when status was
already "ended", so sending while sitting on (but not finished with) the last
particle left it unseen. This threads an onParticleCreated callback from
ComposeDock's default send paths up to StreamView, which follows the particle
via goToParticle only when currentIndex is the last slot — mirroring desktop's
StreamView.handleParticleCreated.
Co-authored-by: Claude <[email protected]>
* feat(mobile): add huddles with LiveKit
Mirrors the desktop huddle window: tap the headphones button on a stream
to fetch a LiveKit token from Orion and join a video room. Active huddles
show a red badge on the stream card (participant count) and a red Join
pill in the stream top bar — both driven by huddle_active_participants
synced from the LiveKit webhook.
The HuddleScreen lives at its own route (not a modal/window): video tile
grid with placeholders for camera-off, mic/camera toggles, and a leave
button. Adds the LiveKit RN SDK plus the WebRTC + LiveKit Expo config
plugins for prebuild.
https://claude.ai/code/session_01Po5tAD17MXhnqGQ9hKh6PC
* fix(mobile): exiting from huddle
* fix: pause stream during huddle
---------
Co-authored-by: Claude <[email protected]>
* feat(orion): add endpoint for link metadata
* refactor: cleanup comments
* wip: plumbing for building a web app
* setup deployment materials for web app
* fix(web): favicon
* mobile: wire notification registration and listener
* implement backend components for push notifications
* refactor: agentic comment cleanup
* docs: use proper module name for particle processor
* set required env variables for push notifications
* bump version
* fix: always upsert push token on mobile start
* Revert "fix: always upsert push token on mobile start"
This reverts commit 90ff18a788.
* send push notifications regardless of online status