117 lines
4.0 KiB
C++
117 lines
4.0 KiB
C++
/* We rely on wrapped syscalls */
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#include "libEpollFuzzer/epoll_fuzzer.h"
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#include "App.h"
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/* We keep this one for teardown later on */
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struct us_listen_socket_t *listen_socket;
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struct us_socket_t *client;
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/* This test is run by libEpollFuzzer */
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void test() {
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/* ws->getUserData returns one of these */
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struct PerSocketData {
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/* Fill with user data */
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};
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{
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/* Keep in mind that uWS::SSLApp({options}) is the same as uWS::App() when compiled without SSL support.
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* You may swap to using uWS:App() if you don't need SSL */
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auto app = uWS::App({
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/* There are example certificates in uWebSockets.js repo */
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.key_file_name = "../misc/key.pem",
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.cert_file_name = "../misc/cert.pem",
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.passphrase = "1234"
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}).ws<PerSocketData>("/*", {
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/* Settings */
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.compression = uWS::SHARED_COMPRESSOR,
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.maxPayloadLength = 16 * 1024,
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.idleTimeout = 10,
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.maxBackpressure = 1 * 1024 * 1024,
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/* Handlers */
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.open = [](auto *ws) {
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/* Open event here, you may access ws->getUserData() which points to a PerSocketData struct */
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ws->getNativeHandle();
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ws->getRemoteAddressAsText();
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},
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.message = [](auto *ws, std::string_view message, uWS::OpCode opCode) {
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ws->send(message, opCode, true);
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},
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.drain = [](auto *ws) {
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/* Check ws->getBufferedAmount() here */
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},
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.ping = [](auto *ws) {
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/* Not implemented yet */
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},
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.pong = [](auto *ws) {
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/* Not implemented yet */
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},
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.close = [](auto *ws, int code, std::string_view message) {
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/* You may access ws->getUserData() here */
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}
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}).listen(9001, [](auto *listenSocket) {
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listen_socket = listenSocket;
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});
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/* Here we want to stress the connect feature, since nothing else stresses it */
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struct us_loop_t *loop = (struct us_loop_t *) uWS::Loop::get();
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struct us_socket_context_t *client_context = us_create_socket_context(0, loop, 0, {});
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client = us_socket_context_connect(0, client_context, "hostname", 5000, "localhost", 0, 0);
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us_socket_context_on_open(0, client_context, [](struct us_socket_t *s, int is_client, char *ip, int ip_length) {
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us_socket_flush(0, s);
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return s;
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});
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us_socket_context_on_end(0, client_context, [](struct us_socket_t *s) {
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return s;
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});
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us_socket_context_on_data(0, client_context, [](struct us_socket_t *s, char *data, int length) {
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return s;
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});
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us_socket_context_on_writable(0, client_context, [](struct us_socket_t *s) {
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return s;
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});
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us_socket_context_on_close(0, client_context, [](struct us_socket_t *s, int code, void *reason) {
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client = NULL;
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return s;
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});
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/* Trigger some context functions */
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app.addServerName("", {});
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app.removeServerName("");
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app.missingServerName(nullptr);
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app.getNativeHandle();
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app.run();
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/* After done we also free the client context */
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us_socket_context_free(0, client_context);
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}
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uWS::Loop::get()->free();
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}
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/* Thus function should shutdown the event-loop and let the test fall through */
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void teardown() {
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/* If we are called twice there's a bug (it potentially could if
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* all open sockets cannot be error-closed in one epoll_wait call).
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* But we only allow 1k FDs and we have a buffer of 1024 from epoll_wait */
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if (!listen_socket) {
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exit(-1);
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}
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if (client) {
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us_socket_close(0, client, 0, 0);
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client = NULL;
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}
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/* We might have open sockets still, and these will be error-closed by epoll_wait */
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// us_socket_context_close - close all open sockets created with this socket context
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us_listen_socket_close(0, listen_socket);
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listen_socket = NULL;
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}
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