Improve README.md.

Use code syntax when possible and be consistent with the headers syntax.
This commit is contained in:
XhmikosR
2014-02-09 17:22:17 +02:00
parent 554f6cc11b
commit 8691eae14e
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FileSaver.js
============
# FileSaver.js
FileSaver.js implements the HTML5 W3C `saveAs()` [FileSaver][1] interface in browsers that do
not natively support it. There is a [FileSaver.js demo][2] that demonstrates saving
@@ -12,8 +11,7 @@ sent to an external server.
Looking for `canvas.toBlob()` for saving canvases? Check out
[canvas-toBlob.js](https://github.com/eligrey/canvas-toBlob.js) for a cross-browser implementation.
Supported Browsers
------------------
## Supported Browsers
| Browser | Constructs as | Filenames | Max Blob Size | Dependencies |
| -------------- | ------------- | ------------ | ------------- | ------------ |
@@ -29,8 +27,11 @@ Supported Browsers
Feature detection is possible:
try { var isFileSaverSupported = !!new Blob(); } catch(e){}
```js
try {
var isFileSaverSupported = !!new Blob();
} catch (e) {}
```
### IE < 10
@@ -44,29 +45,33 @@ Blobs may be opened instead of saved sometimes—you may have to direct your Saf
press <kbd>⌘</kbd>+<kbd>S</kbd> to save the file after it is opened. Further information is available
[on the issue tracker](https://github.com/eligrey/FileSaver.js/issues/12).
Syntax
------
## Syntax
FileSaver saveAs(in Blob data, in DOMString filename)
```js
FileSaver saveAs(in Blob data, in DOMString filename)
```
Examples
--------
## Examples
### Saving text
var blob = new Blob(["Hello, world!"], {type: "text/plain;charset=utf-8"});
saveAs(blob, "hello world.txt");
```js
var blob = new Blob(["Hello, world!"], {type: "text/plain;charset=utf-8"});
saveAs(blob, "hello world.txt");
```
The standard W3C File API [`Blob`][3] interface is not available in all browsers.
[Blob.js][4] is a cross-browser `Blob` implementation that solves this.
### Saving a canvas
var canvas = document.getElementById("my-canvas"), ctx = canvas.getContext("2d");
// draw to canvas...
canvas.toBlob(function(blob) {
saveAs(blob, "pretty image.png");
});
```js
var canvas = document.getElementById("my-canvas"), ctx = canvas.getContext("2d");
// draw to canvas...
canvas.toBlob(function(blob) {
saveAs(blob, "pretty image.png");
});
```
Note: The standard HTML5 `canvas.toBlob()` method is not available in all browsers.
[canvas-toBlob.js][5] is a cross-browser `canvas.toBlob()` that polyfills this.