diff --git a/README.md b/README.md
index e804577..368cfbc 100644
--- a/README.md
+++ b/README.md
@@ -1,5 +1,4 @@
-FileSaver.js
-============
+# FileSaver.js
FileSaver.js implements the HTML5 W3C `saveAs()` [FileSaver][1] interface in browsers that do
not natively support it. There is a [FileSaver.js demo][2] that demonstrates saving
@@ -12,8 +11,7 @@ sent to an external server.
Looking for `canvas.toBlob()` for saving canvases? Check out
[canvas-toBlob.js](https://github.com/eligrey/canvas-toBlob.js) for a cross-browser implementation.
-Supported Browsers
-------------------
+## Supported Browsers
| Browser | Constructs as | Filenames | Max Blob Size | Dependencies |
| -------------- | ------------- | ------------ | ------------- | ------------ |
@@ -29,8 +27,11 @@ Supported Browsers
Feature detection is possible:
- try { var isFileSaverSupported = !!new Blob(); } catch(e){}
-
+```js
+try {
+ var isFileSaverSupported = !!new Blob();
+} catch (e) {}
+```
### IE < 10
@@ -44,29 +45,33 @@ Blobs may be opened instead of saved sometimes—you may have to direct your Saf
press ⌘+S to save the file after it is opened. Further information is available
[on the issue tracker](https://github.com/eligrey/FileSaver.js/issues/12).
-Syntax
-------
+## Syntax
- FileSaver saveAs(in Blob data, in DOMString filename)
+```js
+FileSaver saveAs(in Blob data, in DOMString filename)
+```
-Examples
---------
+## Examples
### Saving text
- var blob = new Blob(["Hello, world!"], {type: "text/plain;charset=utf-8"});
- saveAs(blob, "hello world.txt");
+```js
+var blob = new Blob(["Hello, world!"], {type: "text/plain;charset=utf-8"});
+saveAs(blob, "hello world.txt");
+```
The standard W3C File API [`Blob`][3] interface is not available in all browsers.
[Blob.js][4] is a cross-browser `Blob` implementation that solves this.
### Saving a canvas
- var canvas = document.getElementById("my-canvas"), ctx = canvas.getContext("2d");
- // draw to canvas...
- canvas.toBlob(function(blob) {
- saveAs(blob, "pretty image.png");
- });
+```js
+var canvas = document.getElementById("my-canvas"), ctx = canvas.getContext("2d");
+// draw to canvas...
+canvas.toBlob(function(blob) {
+ saveAs(blob, "pretty image.png");
+});
+```
Note: The standard HTML5 `canvas.toBlob()` method is not available in all browsers.
[canvas-toBlob.js][5] is a cross-browser `canvas.toBlob()` that polyfills this.