2026 Renovation (#3)
Rebuilt using raylib immediate mode gui. Simple window mode with text input and progress graph, and overlay mode. Reviewed-on: #3 Co-authored-by: talksik <[email protected]>
This commit was merged in pull request #3.
This commit is contained in:
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#define RAYGUI_IMPLEMENTATION
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#include <raygui.h>
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#include <raylib.h>
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#include "window_state.h"
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#include "common.h"
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#define WINDOW_HEIGHT 700
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#define WINDOW_WIDTH 550
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#define OVERLAY_HEIGHT 400
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#define OVERLAY_WIDTH 700
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#define NUM_WEEKS 12
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void switch_mode(Mode mode) {
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set_mode(mode);
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switch (mode) {
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case WINDOW:
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SetWindowSize(WINDOW_WIDTH, WINDOW_HEIGHT);
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break;
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case OVERLAY:
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SetWindowSize(OVERLAY_WIDTH, OVERLAY_HEIGHT);
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break;
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default:
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break;
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}
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}
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typedef struct cell_t {
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int row;
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int column;
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} Cell;
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int cell_number(Cell c) {
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return c.row + 1 + (c.column * 7);
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}
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int distance(Cell a, Cell b) {
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return cell_number(b) - cell_number(a);
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}
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#define CELL_SPACING 10
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#define CELL_SIZE 20
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time_t now;
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struct tm local_time;
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// Returns the time info struct which is a static variable within time.h stdlib
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struct tm *get_date_days_ago(int days_ago, char *buffer, size_t buffer_size) {
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time_t raw_time;
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struct tm *time_info;
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time(&raw_time);
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time_info = localtime(&raw_time); // caution: localtime() overwrites the static struct internally as opposed to localtime_r
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time_info->tm_mday -= days_ago;
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mktime(time_info);
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strftime(buffer, buffer_size, "%B %d", time_info);
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return time_info;
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}
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void draw_graph(int x, int y) {
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GuiEnableTooltip();
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int num_columns = NUM_WEEKS;
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int num_rows = 7; // days in a week
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int cell_number_today = cell_number((Cell) {local_time.tm_wday, num_columns - 1});
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for (int c = 0; c < num_columns; c++) {
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for (int r = 0; r < num_rows; r++) {
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Cell cell = { r, c };
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int curr_cell_number = cell_number(cell);
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if (curr_cell_number > cell_number_today) break;
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int days_ago = cell_number_today - curr_cell_number;
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char tooltip_text[128];
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struct tm *time = get_date_days_ago(days_ago, tooltip_text, sizeof(tooltip_text));
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U32 result = get_result(time);
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GuiSetTooltip(tooltip_text);
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// full size of a cell is spacing * 2 + size, and then need to go little more
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int cell_x = CELL_SPACING + (((CELL_SPACING * 2) + CELL_SIZE) * c);
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int cell_y = CELL_SPACING + (((CELL_SPACING * 2) + CELL_SIZE) * r);
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if (result) {
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GuiSetStyle(BUTTON, BASE_COLOR_NORMAL, ColorToInt(GREEN));
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} else {
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GuiSetStyle(BUTTON, BASE_COLOR_NORMAL, ColorToInt(BLANK));
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}
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if (GuiButton((Rectangle) {cell_x + x, cell_y + y, CELL_SIZE, CELL_SIZE}, " ")) {
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set_result(time, abs(result - 1));
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}
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if (c == 0 && r == 1) {
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GuiLabel((Rectangle) {x-5, cell_y + y, 20, 20}, "M");
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} else if (c==0 && r== 3) {
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GuiLabel((Rectangle) {x-5, cell_y + y, 20, 20}, "W");
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} else if (c==0 && r == 5) {
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GuiLabel((Rectangle) {x-5, cell_y + y, 20, 20}, "F");
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}
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}
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}
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GuiDisableTooltip();
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}
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bool edit_mode = false;
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void render_window() {
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ClearBackground(RAYWHITE);
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DrawFPS(WINDOW_WIDTH - 50, 10);
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Rectangle text_box_rect = {(WINDOW_WIDTH / 2) - 200, (WINDOW_HEIGHT / 2) - 200, 400, 50};
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Vector2 mouse_pos = GetMousePosition();
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
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if (CheckCollisionRecs((Rectangle) {mouse_pos.x, mouse_pos.y, 2, 2}, text_box_rect)) {
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edit_mode = true;
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} else {
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edit_mode = false;
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}
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}
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if (GuiTextBox(text_box_rect, get_intention(), get_intention_size(), edit_mode)) {
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switch_mode(OVERLAY);
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}
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char label[2048];
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sprintf(label, "%d / %d characters | Hit enter to set", (int) strlen(get_intention()), (int) get_intention_size());
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GuiLabel((Rectangle){ WINDOW_WIDTH / 2 - 100, (WINDOW_HEIGHT / 2) - 150, 300, 50}, label);
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int graph_y_offset = (WINDOW_HEIGHT / 2) + 50;
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draw_graph(20, graph_y_offset);
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}
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void render_overlay() {
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ClearBackground(BLANK);
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DrawFPS(OVERLAY_WIDTH - 50, 10);
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const Rectangle button_rect = {OVERLAY_WIDTH - 100, 10, 100, 25};
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int active = 0;
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if (GuiToggleSlider(button_rect, "Toggle mode", &active)) {
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switch_mode(WINDOW);
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}
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GuiSetStyle(DEFAULT, TEXT_SIZE, 75);
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GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_CHAR);
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GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
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GuiLabel((Rectangle){0, 0, OVERLAY_WIDTH, OVERLAY_HEIGHT}, get_intention());
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GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, 0);
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}
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int main(int argc, char *argv[]) {
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time(&now);
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localtime_r(&now, &local_time);
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mktime(&local_time);
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init_window_state();
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printf("Welcome to Flowy.adhd\n");
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InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Flowy.adhd");
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while (!WindowShouldClose()) {
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BeginDrawing();
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GuiSetStyle(DEFAULT, TEXT_SIZE, 15);
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if (get_mode() == WINDOW) render_window();
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else render_overlay();
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EndDrawing();
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}
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CloseWindow();
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return 0;
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}
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