diff --git a/.DS_Store b/.DS_Store deleted file mode 100644 index 6113fee..0000000 Binary files a/.DS_Store and /dev/null differ diff --git a/.gitignore b/.gitignore index 9f9ca98..02b180e 100644 --- a/.gitignore +++ b/.gitignore @@ -1,2 +1,6 @@ build/ -build-universal/ +*~ +*.o +*#* +adhd +*.sqlite3 \ No newline at end of file diff --git a/CMakeLists.txt b/CMakeLists.txt deleted file mode 100644 index 9efc4b1..0000000 --- a/CMakeLists.txt +++ /dev/null @@ -1,76 +0,0 @@ -cmake_minimum_required(VERSION 3.16) - -project(adhd VERSION 1.0.0 LANGUAGES CXX) - -set(CMAKE_CXX_STANDARD 17) -set(CMAKE_CXX_STANDARD_REQUIRED ON) - -# Set minimum macOS version -# Qt 6.8.6 requires macOS 11.0 (Big Sur) minimum -if(APPLE) - set(CMAKE_OSX_DEPLOYMENT_TARGET "11.0" CACHE STRING "Minimum macOS version") -endif() - -find_package(Qt6 REQUIRED COMPONENTS - Core - Gui - Widgets -) - -qt_standard_project_setup() - -qt_add_executable(adhd - main.cpp - mainwindow.cpp - mainwindow.h - service.cpp - service.h - mainwindow.ui - sessionslistmodel.h - sessionslistmodel.cpp - sessionitemdelegate.h - sessionitemdelegate.cpp - createsessiondialog.h - createsessiondialog.cpp - createsessiondialog.ui - focusoverlay.h - focusoverlay.cpp - focusoverlay.ui - endsessiondialog.h - endsessiondialog.cpp - endsessiondialog.ui - namegenerator.h - namegenerator.cpp -) - -# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1. -# If you are developing for iOS or macOS you should consider setting an -# explicit, fixed bundle identifier manually though. -set_target_properties(adhd PROPERTIES - # MACOSX_BUNDLE_GUI_IDENTIFIER com.example.adhd - MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} - MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} - MACOSX_BUNDLE TRUE - WIN32_EXECUTABLE $> -) - -target_link_libraries(adhd - PRIVATE - Qt6::Core - Qt6::Gui - Qt6::Widgets -) - -include(GNUInstallDirs) -install(TARGETS adhd - BUNDLE DESTINATION . - LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} - 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- 1 - - - - ProjectExplorer.Project.TargetCount - 1 - - - ProjectExplorer.Project.Updater.FileVersion - 22 - - - Version - 22 - - diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..898c78f --- /dev/null +++ b/Makefile @@ -0,0 +1,32 @@ +CC = cc +CFLAGS = -g -Wall -Iinclude +SOURCES = src/main.c src/window_state.c +OBJECTS = src/main.o src/window_state.o +LDFLAGS = -lraylib -lm -lsqlite3 +HEADERS = \ + include/raygui.h include/common.h include/window_state.h + +PREFIX ?= /usr/local +BINDIR := $(PREFIX)/bin + +# adhd: $(OBJECTS) +# $(CC) $(CFLAGS) $^ -o $@ $(LDFLAGS) + +# %.o: %.c $(HEADERS) +# $(CC) $(CFLAGS) -c $< -o $@ + +adhd: src/main.o src/window_state.o + $(CC) $(CFLAGS) src/main.o src/window_state.o -o $@ $(LDFLAGS) + +src/main.o: src/main.c $(HEADERS) + $(CC) -c $(CFLAGS) src/main.c -o $@ + +src/window_state.o: src/window_state.c $(HEADERS) + $(CC) -c $(CFLAGS) src/window_state.c -o $@ +clean: + rm -rf $(OBJECTS) adhd + +.PHONY: install +install: adhd + install -D adhd $(BINDIR)/adhd + diff --git a/README.md b/README.md index 83df2ef..ebcb618 100644 --- a/README.md +++ b/README.md @@ -1,33 +1,29 @@ # Flowy.adhd -A macOS focus app that helps you stay on track by setting one intention per session. +We live in a noisy digital world. Unless you turn off your WiFi, millions of companies bid for your attention as you try to perform even the simplest of tasks. + +This tool is a free, open-source application to help you stay on track. You set an intention before you work, and an overlay will remind you of your intention every x minutes. ![app](demo/app.png) ![desktop](demo/desktop.png) +## Install +At the moment, you must build and install the application yourself. There are minimum dependencies, so you essentially just need a C compiler. + ## How it works 1. Set your intention when you sit down at your computer -2. A persistent overlay keeps your focus visible while you work -3. End the session and mark it as a win or loss -4. Build a log of your sessions over time +2. A persistent overlay reminds you of your intention +3. Set whether today was a win (focused) or loss (distracted), and view your daily activity in a nice graph ## Philosophy -Stay aware of your intentions to avoid distractions. No todo manager needed—just focus on winning each session, one thing at a time. +In a world of fancy todo managers, for anyone with adhd, doing one thing at a time is the key. Win one intention at a time instead of planning, prioritizing, and juggling 100s of things. ## Features -- **No sign in required** - Start using immediately -- **Privacy first** - Sessions stored locally as markdown files +- **No sign in required** +- **Slick overlay to show current intention** +- **Lightweight** - Written in C with few dependencies, nothing bloated like electron +- **Privacy first** - No telemetry, works offline - **Session history** - Review your past wins and losses - -## Download - -Get the latest version from [releases](https://github.com/flowy-live/adhd/releases). - -## Roadmap - -- View past session notes -- Win/loss statistics visualizer -- Windows and Linux support diff --git a/TODO.md b/TODO.md index a442b66..2138274 100644 --- a/TODO.md +++ b/TODO.md @@ -1,45 +1,13 @@ -## Todo -- [ ] tab widget: one for settings, one for sessions, one for active session editing -- [ ] active session view would show timer, pause, end, and edit session details -- [ ] create new session button -- [ ] click on a session to set as active -- [ ] create separate overlay that the main app can listen to and notify of active session changes +- [x] model window state with intention and simple overlay, window modes -## Ideas -- Show me all sessions and the current session -- Sum up how many sessions I won/lost -- A session can simply be described by simple paragraph of what you'll do, maybe markdown -- Less rigidity in the sense of typing out thoughts and session goals...less due dates. Capture first, do later. -- Later: allow notes within a session, jot things down, all live in the same folder - - It's like a todo.md -- Every session is based on week # - year - session x -- Every session is an individual document that lives on disk -- See which week of the year that I'm in -- See progress bar of how much of the year is done or percentage -- Show stats on how many sessions total I've won/lost -- Display a separate overlay window that shows me my active working item in center bottom in a pill -- Can commit to github for "sync" and even include an input url to auto-upload the data directory to github +- [x] create 2d grid +- [x] usability: show week of the year / day of week, tooltips +- [x] toggle win / loss and persist values -- overlay can show the first line of the session doc (or separate input) -- review of session can be: `Win`, `Neutral`, or `Loss` +- [x] persist results in sqlite3 -## Flow -- select location to save all your session data in markdown files -- data in the app parses the markdown file and uses it as the database, including the frontmatter +- [ ] reminder animation -1. At the start of the day/session, set an intention by creating a session -2. Enter the top things to do this session in plain english (list or paragraph in markdown) -3. Click start session, and clock runs. Can pause, or stop. -4. When done for the session, select "Close session"...it will ask you to grade the session -5. View previous sessions in a list - -## marketing -- local-only -- access files and metadata -- simple video demo OR flowy research-site page that has simple visuals - -## Launch -- [ ] install via brew -- [ ] open source github -- [ ] hackernews "for developers with adhd"...purist site +- [ ] install via homebrew +- [ ] launch on hackernews "for developers with adhd" diff --git a/build-universal.sh b/build-universal.sh deleted file mode 100755 index 9246a3f..0000000 --- a/build-universal.sh +++ /dev/null @@ -1,141 +0,0 @@ -#!/bin/bash - -# Build script for universal macOS bundle (arm64 + x86_64) - -set -e # Exit on error - -echo "=========================================" -echo "Building Universal macOS Bundle for adhd" -echo "=========================================" - -# Configuration -APP_NAME="adhd" -BUILD_DIR="build-universal" -BUILD_TYPE="Release" -ARCHITECTURES="arm64;x86_64" -QT_PATH="$HOME/Qt/6.8.6/macos" -APPLE_DEVELOPMENT_IDENTITY="Developer ID Application: Arjun Patel (RK9WWM4Q99)" - -# Clean previous build (optional - comment out to keep incremental builds) -# rm -rf "$BUILD_DIR" - -# Configure CMake -echo "" -echo "Configuring CMake for universal binary..." -echo "Minimum macOS version: 11.0 (Big Sur)" -cmake -B "$BUILD_DIR" \ - -DCMAKE_OSX_ARCHITECTURES="$ARCHITECTURES" \ - -DCMAKE_OSX_DEPLOYMENT_TARGET="11.0" \ - -DCMAKE_PREFIX_PATH="$QT_PATH" \ - -DCMAKE_BUILD_TYPE="$BUILD_TYPE" - -# Build -echo "" -echo "Building..." -cmake --build "$BUILD_DIR" --config "$BUILD_TYPE" -j$(sysctl -n hw.ncpu) - -# Verify the binary is universal -echo "" -echo "Verifying binary architectures..." -if [ -f "$BUILD_DIR/$APP_NAME.app/Contents/MacOS/$APP_NAME" ]; then - lipo -info "$BUILD_DIR/$APP_NAME.app/Contents/MacOS/$APP_NAME" - echo "✓ Binary is universal" -else - echo "✗ Error: Binary not found at expected location" - exit 1 -fi - -# Deploy Qt dependencies -echo "" -echo "Deploying Qt dependencies..." -$QT_PATH/bin/macdeployqt "$BUILD_DIR/$APP_NAME.app" -always-overwrite -verbose=1 -echo "✓ Qt dependencies deployed" - -# Code signing -echo "" -echo "=========================================" -echo "Listing identities for code-signing" -echo "=========================================" -security find-identity -v -p codesigning - -echo "" -echo "=========================================" -echo "Code signing .app bundle" -echo "=========================================" -echo "Using: $APPLE_DEVELOPMENT_IDENTITY" - -cd "$BUILD_DIR" - -codesign --deep --force --timestamp --verify --verbose=1 \ - --sign "$APPLE_DEVELOPMENT_IDENTITY" \ - --options runtime "$APP_NAME.app" - -echo "" -echo "Verifying code signature..." -codesign --verify --deep --strict --verbose=1 "./$APP_NAME.app" -echo "✓ Code signing complete" - -# Create DMG -echo "" -echo "=========================================" -echo "Creating DMG" -echo "=========================================" -echo "NOTE: Install create-dmg if needed: https://github.com/sindresorhus/create-dmg" - -if ! command -v create-dmg &> /dev/null; then - echo "⚠ Warning: create-dmg not found. Install with: brew install create-dmg" - echo "Skipping DMG creation, notarization, and stapling." - cd .. - echo "" - echo "=========================================" - echo "Build completed (without DMG/notarization)" - echo "App bundle location: $BUILD_DIR/$APP_NAME.app" - echo "=========================================" - exit 0 -fi - -create-dmg "$APP_NAME.app" --identity="$APPLE_DEVELOPMENT_IDENTITY" --dmg-title="$APP_NAME" -# WORKAROUND: https://github.com/sindresorhus/create-dmg/issues/52 -mv *.dmg "$APP_NAME.dmg" 2>/dev/null || true - -echo "✓ DMG created: $APP_NAME.dmg" - -# Notarization -echo "" -echo "=========================================" -echo "Starting Notarization" -echo "=========================================" -echo "NOTE: Make sure you've run 'xcrun notarytool store-credentials' first" - -xcrun notarytool submit "$APP_NAME.dmg" \ - --keychain-profile "default" \ - --wait \ - --timeout "10m" - -echo "" -echo "=========================================" -echo "Stapling notarization ticket" -echo "=========================================" -xcrun stapler staple -v "$APP_NAME.dmg" -echo "✓ Notarization complete" - -# Optional: Create zip -echo "" -read -p "Create zip file? (y/N): " CREATE_ZIP -if [[ "$CREATE_ZIP" == "y" || "$CREATE_ZIP" == "Y" ]]; then - ZIP_NAME="$APP_NAME-universal.zip" - zip -9 "$ZIP_NAME" "$APP_NAME.dmg" - echo "✓ Created: $ZIP_NAME" -fi - -cd .. - -echo "" -echo "=========================================" -echo "Build completed successfully!" -echo "=========================================" -echo "App bundle: $BUILD_DIR/$APP_NAME.app" -echo "DMG: $BUILD_DIR/$APP_NAME.dmg" -echo "" -echo "To test: open $BUILD_DIR/$APP_NAME.dmg" -echo "=========================================" diff --git a/createsessiondialog.cpp b/createsessiondialog.cpp deleted file mode 100644 index db05854..0000000 --- a/createsessiondialog.cpp +++ /dev/null @@ -1,40 +0,0 @@ -#include "createsessiondialog.h" -#include "ui_createsessiondialog.h" -#include - -CreateSessionDialog::CreateSessionDialog(QWidget *parent) - : QDialog(parent), - ui(new Ui::CreateSessionDialog) -{ - ui->setupUi(this); - - setWindowTitle("Create New Session"); - - // Disable OK button initially - ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false); - - // Connect oneliner field to validation - connect(ui->onelinerEdit, &QLineEdit::textChanged, - this, &CreateSessionDialog::onOnelinerChanged); -} - -CreateSessionDialog::~CreateSessionDialog() -{ - delete ui; -} - -QString CreateSessionDialog::getOneliner() const -{ - return ui->onelinerEdit->text().trimmed(); -} - -QString CreateSessionDialog::getContent() const -{ - return ui->contentEdit->toPlainText().trimmed(); -} - -void CreateSessionDialog::onOnelinerChanged(const QString &text) -{ - bool isValid = !text.trimmed().isEmpty(); - ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(isValid); -} diff --git a/createsessiondialog.h b/createsessiondialog.h deleted file mode 100644 index fe07bf8..0000000 --- a/createsessiondialog.h +++ /dev/null @@ -1,28 +0,0 @@ -#ifndef CREATESESSIONDIALOG_H -#define CREATESESSIONDIALOG_H - -#include - -namespace Ui { -class CreateSessionDialog; -} - -class CreateSessionDialog : public QDialog -{ - Q_OBJECT - -public: - explicit CreateSessionDialog(QWidget *parent = nullptr); - ~CreateSessionDialog(); - - QString getOneliner() const; - QString getContent() const; - -private slots: - void onOnelinerChanged(const QString &text); - -private: - Ui::CreateSessionDialog *ui; -}; - -#endif // CREATESESSIONDIALOG_H diff --git a/createsessiondialog.ui b/createsessiondialog.ui deleted file mode 100644 index dea1ee9..0000000 --- a/createsessiondialog.ui +++ /dev/null @@ -1,96 +0,0 @@ - - - CreateSessionDialog - - - - 0 - 0 - 500 - 300 - - - - Create Session - - - - - - - - Oneliner: - - - - - - - What will you focus on? - - - - - - - Initial Content: - - - - - - - Optional: Add initial notes or context... - - - - - - - - - Qt::Horizontal - - - QDialogButtonBox::Cancel|QDialogButtonBox::Ok - - - - - - - - - buttonBox - accepted() - CreateSessionDialog - accept() - - - 248 - 254 - - - 157 - 274 - - - - - buttonBox - rejected() - CreateSessionDialog - reject() - - - 316 - 260 - - - 286 - 274 - - - - - diff --git a/endsessiondialog.cpp b/endsessiondialog.cpp deleted file mode 100644 index 8efc133..0000000 --- a/endsessiondialog.cpp +++ /dev/null @@ -1,68 +0,0 @@ -#include "endsessiondialog.h" -#include "ui_endsessiondialog.h" - -EndSessionDialog::EndSessionDialog(const QString &oneliner, int elapsedMs, QWidget *parent) - : QDialog(parent), - ui(new Ui::EndSessionDialog), - m_selectedResult(Session::UNSPECIFIED) -{ - ui->setupUi(this); - - setWindowTitle("End Session"); - - // Set oneliner and elapsed time - ui->onelinerLabel->setText(oneliner); - - int seconds = elapsedMs / 1000; - int hours = seconds / 3600; - int minutes = (seconds % 3600) / 60; - int secs = seconds % 60; - - QString timeStr = QString("%1:%2:%3") - .arg(hours, 2, 10, QChar('0')) - .arg(minutes, 2, 10, QChar('0')) - .arg(secs, 2, 10, QChar('0')); - - ui->elapsedLabel->setText("Duration: " + timeStr); - - // Connect buttons - connect(ui->winButton, &QPushButton::clicked, - this, &EndSessionDialog::onWinClicked); - connect(ui->lossButton, &QPushButton::clicked, - this, &EndSessionDialog::onLossClicked); - connect(ui->neutralButton, &QPushButton::clicked, - this, &EndSessionDialog::onNeutralClicked); -} - -EndSessionDialog::~EndSessionDialog() -{ - delete ui; -} - -Session::Result EndSessionDialog::getResult() const -{ - return m_selectedResult; -} - -QString EndSessionDialog::getAdditionalNotes() const -{ - return ui->notesEdit->toPlainText().trimmed(); -} - -void EndSessionDialog::onWinClicked() -{ - m_selectedResult = Session::WIN; - accept(); -} - -void EndSessionDialog::onLossClicked() -{ - m_selectedResult = Session::LOSS; - accept(); -} - -void EndSessionDialog::onNeutralClicked() -{ - m_selectedResult = Session::NEUTRAL; - accept(); -} diff --git a/endsessiondialog.h b/endsessiondialog.h deleted file mode 100644 index 0f55c5e..0000000 --- a/endsessiondialog.h +++ /dev/null @@ -1,32 +0,0 @@ -#ifndef ENDSESSIONDIALOG_H -#define ENDSESSIONDIALOG_H - -#include -#include "service.h" - -namespace Ui { -class EndSessionDialog; -} - -class EndSessionDialog : public QDialog -{ - Q_OBJECT - -public: - explicit EndSessionDialog(const QString &oneliner, int elapsedMs, QWidget *parent = nullptr); - ~EndSessionDialog(); - - Session::Result getResult() const; - QString getAdditionalNotes() const; - -private slots: - void onWinClicked(); - void onLossClicked(); - void onNeutralClicked(); - -private: - Ui::EndSessionDialog *ui; - Session::Result m_selectedResult; -}; - -#endif // ENDSESSIONDIALOG_H diff --git a/endsessiondialog.ui b/endsessiondialog.ui deleted file mode 100644 index bd84603..0000000 --- a/endsessiondialog.ui +++ /dev/null @@ -1,221 +0,0 @@ - - - EndSessionDialog - - - - 0 - 0 - 500 - 400 - - - - End Session - - - - - - - 16 - 75 - true - - - - How did your session go? - - - Qt::AlignCenter - - - - - - - - 14 - - - - Session Oneliner - - - Qt::AlignCenter - - - true - - - - - - - Duration: 00:00:00 - - - Qt::AlignCenter - - - - - - - Qt::Vertical - - - QSizePolicy::Fixed - - - - 20 - 20 - - - - - - - - - - - 0 - 60 - - - - - 14 - 75 - true - - - - QPushButton { - background-color: #2ecc71; - color: white; - border-radius: 5px; -} -QPushButton:hover { - background-color: #27ae60; -} -QPushButton:pressed { - background-color: #229954; -} - - - WIN - - - - - - - - 0 - 60 - - - - - 14 - 75 - true - - - - QPushButton { - background-color: #e74c3c; - color: white; - border-radius: 5px; -} -QPushButton:hover { - background-color: #c0392b; -} -QPushButton:pressed { - background-color: #a93226; -} - - - LOSS - - - - - - - - 0 - 60 - - - - - 14 - 75 - true - - - - QPushButton { - background-color: #95a5a6; - color: white; - border-radius: 5px; -} -QPushButton:hover { - background-color: #7f8c8d; -} -QPushButton:pressed { - background-color: #707b7c; -} - - - NEUTRAL - - - - - - - - - Qt::Vertical - - - QSizePolicy::Fixed - - - - 20 - 20 - - - - - - - - Optional: Add final notes - - - - - - - - 16777215 - 100 - - - - Any final thoughts or notes about this session... - - - - - - - - diff --git a/focusoverlay.cpp b/focusoverlay.cpp deleted file mode 100644 index 4527f9e..0000000 --- a/focusoverlay.cpp +++ /dev/null @@ -1,100 +0,0 @@ -#include "focusoverlay.h" -#include "ui_focusoverlay.h" -#include -#include -#include - -FocusOverlay::FocusOverlay(QWidget *parent) - : QWidget(parent), - ui(new Ui::FocusOverlay), - m_dragging(false) -{ - ui->setupUi(this); - - // Set window flags for always-on-top frameless window - // Use Qt::Window instead of Qt::Tool so it stays visible when app loses focus - setWindowFlags(Qt::Window | Qt::FramelessWindowHint | Qt::WindowStaysOnTopHint); - setAttribute(Qt::WA_TranslucentBackground); - setAttribute(Qt::WA_ShowWithoutActivating); // Don't steal focus when showing - - // Connect buttons - connect(ui->resetButton, &QPushButton::clicked, - this, &FocusOverlay::onResetButtonClicked); - connect(ui->endButton, &QPushButton::clicked, - this, &FocusOverlay::onEndButtonClicked); - - // Position window - positionAtBottomCenter(); -} - -FocusOverlay::~FocusOverlay() -{ - delete ui; -} - -void FocusOverlay::setOneliner(const QString &oneliner) -{ - ui->onelinerLabel->setText(oneliner); -} - -void FocusOverlay::setElapsedTime(int elapsedMs) -{ - int seconds = elapsedMs / 1000; - int hours = seconds / 3600; - int minutes = (seconds % 3600) / 60; - int secs = seconds % 60; - - QString timeStr = QString("%1:%2:%3") - .arg(hours, 2, 10, QChar('0')) - .arg(minutes, 2, 10, QChar('0')) - .arg(secs, 2, 10, QChar('0')); - - ui->elapsedLabel->setText("Elapsed: " + timeStr); -} - -void FocusOverlay::onResetButtonClicked() -{ - emit resetClicked(); -} - -void FocusOverlay::onEndButtonClicked() -{ - emit endSessionClicked(); -} - -void FocusOverlay::positionAtBottomCenter() -{ - QScreen *screen = QGuiApplication::primaryScreen(); - if (!screen) return; - - QRect screenGeometry = screen->geometry(); - int x = (screenGeometry.width() - width()) / 2; - int y = screenGeometry.height() - height(); - - move(x, y); -} - -void FocusOverlay::mousePressEvent(QMouseEvent *event) -{ - if (event->button() == Qt::LeftButton) { - m_dragging = true; - m_dragStartPosition = event->globalPosition().toPoint() - frameGeometry().topLeft(); - event->accept(); - } -} - -void FocusOverlay::mouseMoveEvent(QMouseEvent *event) -{ - if (m_dragging && (event->buttons() & Qt::LeftButton)) { - move(event->globalPosition().toPoint() - m_dragStartPosition); - event->accept(); - } -} - -void FocusOverlay::mouseReleaseEvent(QMouseEvent *event) -{ - if (event->button() == Qt::LeftButton) { - m_dragging = false; - event->accept(); - } -} diff --git a/focusoverlay.h b/focusoverlay.h deleted file mode 100644 index ab02928..0000000 --- a/focusoverlay.h +++ /dev/null @@ -1,43 +0,0 @@ -#ifndef FOCUSOVERLAY_H -#define FOCUSOVERLAY_H - -#include - -namespace Ui { -class FocusOverlay; -} - -class FocusOverlay : public QWidget -{ - Q_OBJECT - -public: - explicit FocusOverlay(QWidget *parent = nullptr); - ~FocusOverlay(); - - void setOneliner(const QString &oneliner); - void setElapsedTime(int elapsedMs); - -signals: - void resetClicked(); - void endSessionClicked(); - -private slots: - void onResetButtonClicked(); - void onEndButtonClicked(); - -protected: - void mousePressEvent(QMouseEvent *event) override; - void mouseMoveEvent(QMouseEvent *event) override; - void mouseReleaseEvent(QMouseEvent *event) override; - -private: - Ui::FocusOverlay *ui; - void positionAtBottomCenter(); - - // For dragging - bool m_dragging; - QPoint m_dragStartPosition; -}; - -#endif // FOCUSOVERLAY_H diff --git a/focusoverlay.ui b/focusoverlay.ui deleted file mode 100644 index 7e3d7ce..0000000 --- a/focusoverlay.ui +++ /dev/null @@ -1,158 +0,0 @@ - - - FocusOverlay - - - - 0 - 0 - 350 - 102 - - - - - 0 - 0 - - - - - 350 - 80 - - - - - 350 - 102 - - - - Focus Session - - - QWidget#FocusOverlay { - background-color: rgba(50, 50, 50, 200); - border-radius: 10px; - border: 2px solid rgba(100, 100, 100, 255); -} - -QLabel { - color: white; -} - -QPushButton { - background-color: rgba(80, 80, 80, 255); - color: white; - border: 1px solid rgba(120, 120, 120, 255); - border-radius: 5px; - padding: 4px 8px; - min-width: 50px; -} - -QPushButton:hover { - background-color: rgba(100, 100, 100, 255); -} - -QPushButton:pressed { - background-color: rgba(60, 60, 60, 255); -} - - - - 8 - - - 10 - - - 8 - - - 10 - - - 8 - - - - - - 2 - - - 0 - - - 0 - - - 0 - - - 0 - - - - - - 12 - true - - - - Session Oneliner - - - Qt::AlignmentFlag::AlignLeading|Qt::AlignmentFlag::AlignLeft|Qt::AlignmentFlag::AlignVCenter - - - - - - - - 10 - - - - Elapsed: 00:00:00 - - - Qt::AlignmentFlag::AlignLeading|Qt::AlignmentFlag::AlignLeft|Qt::AlignmentFlag::AlignVCenter - - - - - - - - - - - - Reset - - - true - - - false - - - - - - - End Session - - - - - - - - - - diff --git a/include/common.h b/include/common.h new file mode 100644 index 0000000..7b30bc6 --- /dev/null +++ b/include/common.h @@ -0,0 +1,15 @@ +#ifndef COMMON_H +#define COMMON_H + +typedef unsigned int U32; + +struct date { + U32 day; + U32 month; + U32 year; +}; + +struct date to_date(char *); +char *to_string(struct date); + +#endif diff --git a/include/raygui.h b/include/raygui.h new file mode 100644 index 0000000..1b761fa --- /dev/null +++ b/include/raygui.h @@ -0,0 +1,6464 @@ +/******************************************************************************************* +* +* raygui v5.1-dev - A simple and easy-to-use immediate-mode gui library +* +* DESCRIPTION: +* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also +* available as a standalone library, as long as input and drawing functions are provided +* +* FEATURES: +* - Immediate-mode gui, minimal retained data +* - +25 controls provided (basic and advanced) +* - Styling system for colors, font and metrics +* - Icons supported, embedded as a 1-bit icons pack +* - Standalone mode option (custom input/graphics backend) +* - Multiple support tools provided for raygui development +* +* POSSIBLE IMPROVEMENTS: +* - Better standalone mode API for easy plug of custom backends +* - Externalize required inputs, allow user easier customization +* +* LIMITATIONS: +* - No editable multi-line word-wraped text box supported +* - No auto-layout mechanism, up to the user to define controls position and size +* - Standalone mode requires library modification and some user work to plug another backend +* +* NOTES: +* - WARNING: GuiLoadStyle() and GuiLoadStyle{Custom}() functions, allocate memory for +* font atlas recs and glyphs, freeing that memory is (usually) up to the user, +* no unload function is explicitly provided... but note that GuiLoadStyleDefault() unloads +* by default any previously loaded font (texture, recs, glyphs) +* - Global UI alpha (guiAlpha) is applied inside GuiDrawRectangle() and GuiDrawText() functions +* +* CONTROLS PROVIDED: +* # Container/separators Controls +* - WindowBox --> StatusBar, Panel +* - GroupBox --> Line +* - Line +* - Panel --> StatusBar +* - ScrollPanel --> StatusBar +* - TabBar --> Toggle, Button +* +* # Basic Controls +* - Label +* - LabelButton --> Label +* - Button +* - Toggle +* - ToggleGroup --> Toggle +* - ToggleSlider +* - CheckBox +* - ComboBox +* - DropdownBox +* - TextBox +* - ValueBox --> TextBox +* - Spinner --> Button, ValueBox +* - Slider +* - SliderBar --> Slider +* - ProgressBar +* - StatusBar +* - DummyRec +* - Grid +* +* # Advance Controls +* - ListView +* - ColorPicker --> ColorPanel, ColorBarHue +* - MessageBox --> Window, Label, Button +* - TextInputBox --> Window, Label, TextBox, Button +* +* It also provides a set of functions for styling the controls based on its properties (size, color) +* +* +* RAYGUI STYLE (guiStyle): +* raygui uses a global data array for all gui style properties (allocated on data segment by default), +* when a new style is loaded, it is loaded over the global style... but a default gui style could always be +* recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one +* +* The global style array size is fixed and depends on the number of controls and properties: +* +* static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)]; +* +* guiStyle size is by default: 16*(16 + 8) = 384 int = 384*4 bytes = 1536 bytes = 1.5 KB +* +* Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style +* used for all controls, when any of those base values is set, it is automatically populated to all +* controls, so, specific control values overwriting generic style should be set after base values +* +* After the first BASE properties set, the EXTENDED properties set is defined (by default guiStyle[16..23]), +* those properties are actually common to all controls and can not be overwritten individually (like BASE ones) +* Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR +* +* Custom control properties can be defined using the EXTENDED properties for each independent control. +* +* TOOL: rGuiStyler is a visual tool to customize raygui style: github.com/raysan5/rguistyler +* +* +* RAYGUI ICONS (guiIcons): +* raygui could use a global array containing icons data (allocated on data segment by default), +* a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set +* must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded +* +* Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon +* requires 8 integers (16*16/32) to be stored in memory. +* +* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set +* +* The global icons array size is fixed and depends on the number of icons and size: +* +* static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS]; +* +* guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB +* +* TOOL: rGuiIcons is a visual tool to customize/create raygui icons: github.com/raysan5/rguiicons +* +* RAYGUI LAYOUT: +* raygui currently does not provide an auto-layout mechanism like other libraries, +* layouts must be defined manually on controls drawing, providing the right bounds Rectangle for it +* +* TOOL: rGuiLayout is a visual tool to create raygui layouts: github.com/raysan5/rguilayout +* +* CONFIGURATION: +* #define RAYGUI_IMPLEMENTATION +* Generates the implementation of the library into the included file +* If not defined, the library is in header only mode and can be included in other headers +* or source files without problems. But only ONE file should hold the implementation +* +* #define RAYGUI_STANDALONE +* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined +* internally in the library and input management and drawing functions must be provided by +* the user (check library implementation for further details) +* +* #define RAYGUI_NO_ICONS +* Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB) +* +* #define RAYGUI_CUSTOM_ICONS +* Includes custom ricons.h header defining a set of custom icons, +* this file can be generated using rGuiIcons tool +* +* #define RAYGUI_FONT_ICONS_BAKING +* On gui font loading from style file, append the icons to font atlas image, so, +* icons can be drawn along the text as a texture, instead of using shapes to draw them +* +* #define RAYGUI_DEBUG_RECS_BOUNDS +* Draw control bounds rectangles for debug +* +* #define RAYGUI_DEBUG_TEXT_BOUNDS +* Draw text bounds rectangles for debug +* +* VERSIONS HISTORY: +* 6.0 (xx-xx-2027) ADDED: Advance controls set? +* +* 5.0 (20-Jul-2026) ADDED: NEW control: GuiTabBar() +* ADDED: Support up to 512 icons (v500) +* ADDED: Support icons baking into font atlas image +* ADDED: guiControlExclusiveMode and guiControlExclusiveRec for exclusive modes +* ADDED: GuiValueBoxFloat(), with floats support +* ADDED: GuiDropdonwBox() properties: DROPDOWN_ARROW_HIDDEN, DROPDOWN_ROLL_UP +* ADDED: GuiListView() property: LIST_ITEMS_BORDER_WIDTH +* ADDED: GuiLoadIconsFromMemory(), used by GuiLoadIcons() +* ADDED: Macros for inputs customization, raylib decoupling +* ADDED: Control result return values: 1-RESULT_PRESSED, 2-RESULT_CHANGED, >2-Control_custom +* REMOVED: GuiSpinner() from controls list, using BUTTON + VALUEBOX properties +* REMOVED: GuiSliderPro(), functionality was redundant +* REMOVED: TextSplit() raylib function requirement on RAYGUI_STANDALONE +* REDESIGNED: WARNING: GuiLoadStyleFromMemory() to support icons baking into font atlas +* REDESIGNED: GuiToggleGroup() to process rows/cols with no need for GuiTextSplit() +* REDESIGNED: GuiColorPanel(), improved HSV <-> RGBA convertion +* REDESIGNED: WARNING: TEXT_LINE_SPACING does not consider text height, only lines spacing +* REDESIGNED: WARNING: GuiMessageBox(), added parameter for btn return, unify result +* REDESIGNED: WARNING: GuiTextInputBox(), added parameter for btn return, unify result +* REVIEWED: GuiLoadIconsFromMemory(), fixed memory issues +* REVIEWED: Controls using text labels to use LABEL properties +* REVIEWED: Replaced sprintf() by snprintf() for more safety +* REVIEWED: GuiTabBar(), close tab with mouse middle button +* REVIEWED: GuiScrollPanel(), scroll speed proportional to content +* REVIEWED: GuiDropdownBox(), support roll up and hidden arrow +* REVIEWED: GuiTextBox(), cursor position initialization +* REVIEWED: GuiSliderPro(), control value change check +* REVIEWED: GuiGrid(), simplified implementation +* REVIEWED: GuiIconText(), increase buffer size and reviewed padding +* REVIEWED: GuiDrawText(), improved wrap mode drawing +* REVIEWED: GuiScrollBar(), minor tweaks +* REVIEWED: GuiProgressBar(), improved borders computing +* REVIEWED: GuiTextBox(), multiple improvements: autocursor and more +* REVIEWED: Functions descriptions, removed wrong return value reference +* +* 4.0 (12-Sep-2023) ADDED: GuiToggleSlider() +* ADDED: GuiColorPickerHSV() and GuiColorPanelHSV() +* ADDED: Multiple new icons, mostly compiler related +* ADDED: New DEFAULT properties: TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE +* ADDED: New enum values: GuiTextAlignment, GuiTextAlignmentVertical, GuiTextWrapMode +* ADDED: Support loading styles with custom font charset from external file +* REDESIGNED: GuiTextBox(), support mouse cursor positioning +* REDESIGNED: GuiDrawText(), support multiline and word-wrap modes (read only) +* REDESIGNED: GuiProgressBar() to be more visual, progress affects border color +* REDESIGNED: Global alpha consideration moved to GuiDrawRectangle() and GuiDrawText() +* REDESIGNED: GuiScrollPanel(), get parameters by reference and return result value +* REDESIGNED: GuiToggleGroup(), get parameters by reference and return result value +* REDESIGNED: GuiComboBox(), get parameters by reference and return result value +* REDESIGNED: GuiCheckBox(), get parameters by reference and return result value +* REDESIGNED: GuiSlider(), get parameters by reference and return result value +* REDESIGNED: GuiSliderBar(), get parameters by reference and return result value +* REDESIGNED: GuiProgressBar(), get parameters by reference and return result value +* REDESIGNED: GuiListView(), get parameters by reference and return result value +* REDESIGNED: GuiColorPicker(), get parameters by reference and return result value +* REDESIGNED: GuiColorPanel(), get parameters by reference and return result value +* REDESIGNED: GuiColorBarAlpha(), get parameters by reference and return result value +* REDESIGNED: GuiColorBarHue(), get parameters by reference and return result value +* REDESIGNED: GuiGrid(), get parameters by reference and return result value +* REDESIGNED: GuiGrid(), added extra parameter +* REDESIGNED: GuiListViewEx(), change parameters order +* REDESIGNED: All controls return result as int value +* REVIEWED: GuiScrollPanel() to avoid smallish scroll-bars +* REVIEWED: All examples and specially controls_test_suite +* RENAMED: gui_file_dialog module to gui_window_file_dialog +* UPDATED: All styles to include ISO-8859-15 charset (as much as possible) +* +* 3.6 (10-May-2023) ADDED: New icon: SAND_TIMER +* ADDED: GuiLoadStyleFromMemory() (binary only) +* REVIEWED: GuiScrollBar() horizontal movement key +* REVIEWED: GuiTextBox() crash on cursor movement +* REVIEWED: GuiTextBox(), additional inputs support +* REVIEWED: GuiLabelButton(), avoid text cut +* REVIEWED: GuiTextInputBox(), password input +* REVIEWED: Local GetCodepointNext(), aligned with raylib +* REDESIGNED: GuiSlider*()/GuiScrollBar() to support out-of-bounds +* +* 3.5 (20-Apr-2023) ADDED: GuiTabBar(), based on GuiToggle() +* ADDED: Helper functions to split text in separate lines +* ADDED: Multiple new icons, useful for code editing tools +* REMOVED: Unneeded icon editing functions +* REMOVED: GuiTextBoxMulti(), very limited and broken +* REMOVED: MeasureTextEx() dependency, logic directly implemented +* REMOVED: DrawTextEx() dependency, logic directly implemented +* REVIEWED: GuiScrollBar(), improve mouse-click behaviour +* REVIEWED: Library header info, more info, better organized +* REDESIGNED: GuiTextBox() to support cursor movement +* REDESIGNED: GuiDrawText() to divide drawing by lines +* +* 3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes +* REMOVED: GuiScrollBar(), only internal +* REDESIGNED: GuiPanel() to support text parameter +* REDESIGNED: GuiScrollPanel() to support text parameter +* REDESIGNED: GuiColorPicker() to support text parameter +* REDESIGNED: GuiColorPanel() to support text parameter +* REDESIGNED: GuiColorBarAlpha() to support text parameter +* REDESIGNED: GuiColorBarHue() to support text parameter +* REDESIGNED: GuiTextInputBox() to support password +* +* 3.1 (12-Jan-2022) REVIEWED: Default style for consistency (aligned with rGuiLayout v2.5 tool) +* REVIEWED: GuiLoadStyle() to support compressed font atlas image data and unload previous textures +* REVIEWED: External icons usage logic +* REVIEWED: GuiLine() for centered alignment when including text +* RENAMED: Multiple controls properties definitions to prepend RAYGUI_ +* RENAMED: RICON_ references to RAYGUI_ICON_ for library consistency +* Projects updated and multiple tweaks +* +* 3.0 (04-Nov-2021) Integrated ricons data to avoid external file +* REDESIGNED: GuiTextBoxMulti() +* REMOVED: GuiImageButton*() +* Multiple minor tweaks and bugs corrected +* +* 2.9 (17-Mar-2021) REMOVED: Tooltip API +* 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle() +* 2.7 (20-Feb-2020) ADDED: Possible tooltips API +* 2.6 (09-Sep-2019) ADDED: GuiTextInputBox() +* REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox() +* REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle() +* Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties +* ADDED: 8 new custom styles ready to use +* Multiple minor tweaks and bugs corrected +* +* 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner() +* 2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed +* Refactor all controls drawing mechanism to use control state +* 2.2 (05-Feb-2019) ADDED: GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls +* 2.1 (26-Dec-2018) REDESIGNED: GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string +* REDESIGNED: Style system (breaking change) +* 2.0 (08-Nov-2018) ADDED: Support controls guiLock and custom fonts +* REVIEWED: GuiComboBox(), GuiListView()... +* 1.9 (09-Oct-2018) REVIEWED: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()... +* 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout +* 1.5 (21-Jun-2017) Working in an improved styles system +* 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones) +* 1.3 (12-Jun-2017) Complete redesign of style system +* 1.1 (01-Jun-2017) Complete review of the library +* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria +* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria +* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria +* +* DEPENDENCIES: +* raylib 6.1-dev - Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing +* +* STANDALONE MODE: +* By default raygui depends on raylib mostly for the inputs and the drawing functionality but that dependency can be disabled +* with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs +* +* The following functions should be redefined for a custom backend: +* +* - Vector2 GetMousePosition(void); +* - float GetMouseWheelMove(void); +* - bool IsMouseButtonDown(int button); +* - bool IsMouseButtonPressed(int button); +* - bool IsMouseButtonReleased(int button); +* - bool IsKeyDown(int key); +* - bool IsKeyPressed(int key); +* - int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox() +* +* - void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle() +* - void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() +* +* - Font GetFontDefault(void); // -- GuiLoadStyleDefault() +* - Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle() +* - Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image +* - void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization) +* - char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data +* - void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data +* - const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs +* - int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list +* - void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list +* - unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle() +* +* CONTRIBUTORS: +* Ramon Santamaria: Supervision, review, redesign, update and maintenance +* Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019) +* Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018) +* Adria Arranz: Testing and implementation of additional controls (2018) +* Jordi Jorba: Testing and implementation of additional controls (2018) +* Albert Martos: Review and testing of the library (2015) +* Ian Eito: Review and testing of the library (2015) +* Kevin Gato: Initial implementation of basic components (2014) +* Daniel Nicolas: Initial implementation of basic components (2014) +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2014-2026 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RAYGUI_H +#define RAYGUI_H + +#define RAYGUI_VERSION_MAJOR 5 +#define RAYGUI_VERSION_MINOR 1 +#define RAYGUI_VERSION_PATCH 0 +#define RAYGUI_VERSION "5.1-dev" + +#if !defined(RAYGUI_STANDALONE) + #include "raylib.h" +#endif + +// Function specifiers in case library is build/used as a shared library (Windows) +// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll +#if defined(_WIN32) + #if defined(BUILD_LIBTYPE_SHARED) + #define RAYGUIAPI __declspec(dllexport) // Building the library as a Win32 shared library (.dll) + #elif defined(USE_LIBTYPE_SHARED) + #define RAYGUIAPI __declspec(dllimport) // Using the library as a Win32 shared library (.dll) + #endif + #if !defined(_CRT_SECURE_NO_WARNINGS) + #define _CRT_SECURE_NO_WARNINGS // Disable unsafe warnings on scanf() functions in MSVC + #endif +#else + #if defined(BUILD_LIBTYPE_SHARED) + #define RAYGUIAPI __attribute__((visibility("default"))) // Building as a Unix shared library (.so/.dylib) + #endif +#endif + +// Function specifiers definition +#ifndef RAYGUIAPI + #define RAYGUIAPI // Functions defined as 'extern' by default (implicit specifiers) +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +// Simple log system to avoid printf() calls if required +// NOTE: Avoiding those calls, also avoids const strings memory usage +#define RAYGUI_SUPPORT_LOG_INFO +#if defined(RAYGUI_SUPPORT_LOG_INFO) + #define RAYGUI_LOG(...) printf(__VA_ARGS__) +#else + #define RAYGUI_LOG(...) +#endif + +#if !defined(RAYGUI_STANDALONE) +// Macros to define required UI inputs, including mapping to gamepad controls +#if !defined(GUI_BUTTON_DOWN) + #define GUI_BUTTON_DOWN (IsMouseButtonDown(MOUSE_LEFT_BUTTON) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) +#endif +#if !defined(GUI_BUTTON_DOWN_ALT) + // Mapping to alternative button down pressed + #define GUI_BUTTON_DOWN_ALT (IsMouseButtonDown(MOUSE_RIGHT_BUTTON) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) +#endif +#if !defined(GUI_BUTTON_PRESSED) + #define GUI_BUTTON_PRESSED (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) +#endif +#if !defined(GUI_BUTTON_PRESSED_MID) + #define GUI_BUTTON_PRESSED_MID (IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_RIGHT_FACE_UP)) +#endif +#if !defined(GUI_BUTTON_RELEASED) + #define GUI_BUTTON_RELEASED (IsMouseButtonReleased(MOUSE_LEFT_BUTTON) || IsGamepadButtonReleased(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) +#endif +#if !defined(GUI_SCROLL_DELTA) + // Mapping to scroll delta changes + // TODO: Review mouse scroll inconsistencies between platforms + #if defined(PLATFORM_WEB) + // NOTE: Gamepad axis triggers not detected on web platform + #define GUI_SCROLL_DELTA ((float)IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_TRIGGER_2) - (float)IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_TRIGGER_2)) + #else + #define GUI_SCROLL_DELTA (GetMouseWheelMove() + (GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER) + 1) - (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER) + 1)) + #endif +#endif +#if !defined(GUI_POINTER_POSITION) + #define GUI_POINTER_POSITION GetMousePosition() +#endif +#if !defined(GUI_KEY_DOWN) + #define GUI_KEY_DOWN(key) IsKeyDown(key) +#endif +#if !defined(GUI_KEY_PRESSED) + #define GUI_KEY_PRESSED(key) IsKeyPressed(key) +#endif +#if !defined(GUI_INPUT_KEY) + #define GUI_INPUT_KEY GetCharPressed() +#endif +#else + #define GUI_BUTTON_DOWN 0 + #define GUI_BUTTON_DOWN_ALT 0 + #define GUI_BUTTON_PRESSED 0 + #define GUI_BUTTON_PRESSED_MID 0 + #define GUI_BUTTON_RELEASED 0 + #define GUI_SCROLL_DELTA 0 + #define GUI_POINTER_POSITION (Vector2){ 0 } + #define GUI_KEY_DOWN(key) 0 + #define GUI_KEY_PRESSED(key) 0 + #define GUI_INPUT_KEY 0 +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +// NOTE: Some types are required for RAYGUI_STANDALONE usage +//---------------------------------------------------------------------------------- +#if defined(RAYGUI_STANDALONE) + #ifndef __cplusplus + // Boolean type + #ifndef true + typedef enum { false, true } bool; + #endif + #endif + + // Vector2 type + typedef struct Vector2 { + float x; + float y; + } Vector2; + + // Vector3 type // -- ConvertHSVtoRGB(), ConvertRGBtoHSV() + typedef struct Vector3 { + float x; + float y; + float z; + } Vector3; + + // Color type, RGBA (32bit) + typedef struct Color { + unsigned char r; + unsigned char g; + unsigned char b; + unsigned char a; + } Color; + +#define BLANK (Color){ 0, 0, 0, 0 } // Blank (Transparent) + + // Rectangle type + typedef struct Rectangle { + float x; + float y; + float width; + float height; + } Rectangle; + + // NOTE: Texture2D type is very coupled to raylib, required by Font type + // It should be redesigned to be provided by user + typedef struct Texture { + unsigned int id; // OpenGL texture id + int width; // Texture base width + int height; // Texture base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (PixelFormat type) + } Texture; + + // Texture2D, same as Texture + typedef Texture Texture2D; + + // Image, pixel data stored in CPU memory (RAM) + typedef struct Image { + void *data; // Image raw data + int width; // Image base width + int height; // Image base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (PixelFormat type) + } Image; + + // GlyphInfo, font characters glyphs info + typedef struct GlyphInfo { + int value; // Character value (Unicode) + int offsetX; // Character offset X when drawing + int offsetY; // Character offset Y when drawing + int advanceX; // Character advance position X + Image image; // Character image data + } GlyphInfo; + + // NOTE: Font type is very coupled to raylib, mostly required by GuiLoadStyle() + // It should be redesigned to be provided by user + typedef struct Font { + int baseSize; // Base size (default chars height) + int glyphCount; // Number of glyph characters + int glyphPadding; // Padding around the glyph characters + Texture2D texture; // Texture atlas containing the glyphs + Rectangle *recs; // Rectangles in texture for the glyphs + GlyphInfo *glyphs; // Glyphs info data + } Font; +#endif + +// Style property +// NOTE: Used when exporting style as code for convenience +typedef struct GuiStyleProp { + unsigned short controlId; // Control identifier + unsigned short propertyId; // Property identifier + int propertyValue; // Property value +} GuiStyleProp; + +/* +// Controls text style -NOT USED- +// NOTE: Text style is defined by control +typedef struct GuiTextStyle { + unsigned int size; + int charSpacing; + int lineSpacing; + int alignmentH; + int alignmentV; + int padding; +} GuiTextStyle; +*/ + +// Gui control result +typedef enum { + RESULT_NONE = 0, + RESULT_PRESSED = 1, + RESULT_CHANGED = 2, + + RESULT_TAB_CLOSE = 4 // GuiTabBar(), tab close request +} GuiResult; + +// Gui control state +typedef enum { + STATE_NORMAL = 0, + STATE_FOCUSED, + STATE_PRESSED, + STATE_DISABLED +} GuiState; + +// Gui control text alignment +typedef enum { + TEXT_ALIGN_LEFT = 0, + TEXT_ALIGN_CENTER, + TEXT_ALIGN_RIGHT +} GuiTextAlignment; + +// Gui control text alignment vertical +// NOTE: Text vertical position inside the text bounds +typedef enum { + TEXT_ALIGN_TOP = 0, + TEXT_ALIGN_MIDDLE, + TEXT_ALIGN_BOTTOM +} GuiTextAlignmentVertical; + +// Gui control text wrap mode +// NOTE: Useful for multiline text +typedef enum { + TEXT_WRAP_NONE = 0, + TEXT_WRAP_CHAR, + TEXT_WRAP_WORD +} GuiTextWrapMode; + +// Gui controls +// NOTE: Up to 16 controls supported or 32 controls (v500) +typedef enum { + // Default -> populates to all controls when set + DEFAULT = 0, + + // Basic controls + LABEL = 1, // Used also for: LABELBUTTON + BUTTON = 2, + TOGGLE = 3, // Used also for: TOGGLEGROUP + SLIDER = 4, // Used also for: SLIDERBAR, TOGGLESLIDER + PROGRESSBAR = 5, + CHECKBOX = 6, + COMBOBOX = 7, + DROPDOWNBOX = 8, + TEXTBOX = 9, // Used also for: TEXTBOXMULTI + VALUEBOX = 10, + TABBAR = 11, + LISTVIEW = 12, + COLORPICKER = 13, + SCROLLBAR = 14, + STATUSBAR = 15 + // NOTE: More controls can be added if required +} GuiControl; + +// Controls BASE properties for every control (RAYGUI_MAX_PROPS_BASE = 16) +// NOTE: Properties required for all controls, DEFAULT control sets +// default values for them but they can be overriden per control +typedef enum { + BORDER_COLOR_NORMAL = 0, // Control border color in STATE_NORMAL + BASE_COLOR_NORMAL = 1, // Control base color in STATE_NORMAL + TEXT_COLOR_NORMAL = 2, // Control text color in STATE_NORMAL + BORDER_COLOR_FOCUSED = 3, // Control border color in STATE_FOCUSED + BASE_COLOR_FOCUSED = 4, // Control base color in STATE_FOCUSED + TEXT_COLOR_FOCUSED = 5, // Control text color in STATE_FOCUSED + BORDER_COLOR_PRESSED = 6, // Control border color in STATE_PRESSED + BASE_COLOR_PRESSED = 7, // Control base color in STATE_PRESSED + TEXT_COLOR_PRESSED = 8, // Control text color in STATE_PRESSED + BORDER_COLOR_DISABLED = 9, // Control border color in STATE_DISABLED + BASE_COLOR_DISABLED = 10, // Control base color in STATE_DISABLED + TEXT_COLOR_DISABLED = 11, // Control text color in STATE_DISABLED + BORDER_WIDTH = 12, // Control border size, 0 for no border + TEXT_PADDING = 13, // Control text padding, not considering border + TEXT_ALIGNMENT = 14, // Control text horizontal alignment inside control text bound (after border and padding): 0-Left, 1-Center, 2-Right + BASEPROP16 = 15 // Not used yet... +} GuiControlProperty; + + +// WARNING: Some properties have been chosen to be global with DEFAULT - EXTENDED properties: +// - TEXT_SIZE, // Control text size (glyphs max height) +// - TEXT_SPACING, // Control text spacing between glyphs +// - TEXT_LINE_SPACING, // Control text spacing between lines +// - TEXT_WRAP_MODE // Control text wrap-mode inside text bounds +// +// While other properties can be setup per globally (DEFAULT) or per control: +// - TEXT_PADDING // Control text padding, not considering border +// - TEXT_ALIGNMENT // Control text horizontal alignment inside control text bound + + +// Controls EXTENDED properties (RAYGUI_MAX_PROPS_EXTENDED = 8) +// WARNING: Only 8 slots vailable for those properties per control, including DEFAULT +//---------------------------------------------------------------------------------- +// DEFAULT control, extended properties +// NOTE: Those properties are global for all controls, they can not be setup per control +typedef enum { + TEXT_SIZE = 16, // Text size (glyphs max height) + TEXT_SPACING = 17, // Text spacing between glyphs + LINE_COLOR = 18, // Line control color + BACKGROUND_COLOR = 19, // Background color + TEXT_LINE_SPACING = 20, // Text spacing between lines + TEXT_ALIGNMENT_VERTICAL = 21, // Text vertical alignment inside text bounds (after border and padding): 0-Top, 1-Middle, 2-Bottom + TEXT_WRAP_MODE = 22, // Text wrap-mode inside text bounds + EXTPROP08 = 23 // Not used yet... +} GuiDefaultProperty; + +// Other possible text extended properties: +// TEXT_DECORATION // Text decoration: 0-None, 1-Underline, 2-Line-through, 3-Overline +// TEXT_DECORATION_THICK // Text decoration line thickness +// TEXT_FONT_WEIGHT // Text font weight: 0-Normal, 1-Bold, 2-Italic -> Requires specific font change + +// Label +//typedef enum { } GuiLabelProperty; + +// Button +//typedef enum { } GuiButtonProperty; + +// Toggle/ToggleGroup +typedef enum { + GROUP_PADDING = 16, // ToggleGroup separation between toggles + GROUP_WIDTH_FULL // ToggleGroup bounds width considers all items: 0-Width per item, 1-Full width +} GuiToggleProperty; + +// Slider/SliderBar +typedef enum { + SLIDER_WIDTH = 16, // Slider size of internal bar + SLIDER_PADDING // Slider/SliderBar internal bar padding +} GuiSliderProperty; + +// ProgressBar +typedef enum { + PROGRESS_PADDING = 16, // ProgressBar internal padding + PROGRESS_SIDE, // ProgressBar increment side: 0-Left->Right, 1-Right->Left +} GuiProgressBarProperty; + +// ScrollBar +typedef enum { + ARROWS_SIZE = 16, // ScrollBar arrows size + ARROWS_VISIBLE, // ScrollBar arrows visible + SCROLL_SLIDER_PADDING, // ScrollBar slider internal padding + SCROLL_SLIDER_SIZE, // ScrollBar slider size + SCROLL_PADDING, // ScrollBar scroll padding from arrows + SCROLL_SPEED, // ScrollBar scrolling speed +} GuiScrollBarProperty; + +// CheckBox +typedef enum { + CHECK_PADDING = 16 // CheckBox internal check padding +} GuiCheckBoxProperty; + +// ComboBox +typedef enum { + COMBO_BUTTON_WIDTH = 16, // ComboBox right button width + COMBO_BUTTON_SPACING // ComboBox button separation +} GuiComboBoxProperty; + +// DropdownBox +typedef enum { + ARROW_PADDING = 16, // DropdownBox arrow separation from border and items + DROPDOWN_ITEMS_SPACING, // DropdownBox items separation + DROPDOWN_ARROW_HIDDEN, // DropdownBox arrow hidden + DROPDOWN_ROLL_UP // DropdownBox roll up flag: 0-Roll down, 1-Roll up +} GuiDropdownBoxProperty; + +// TextBox/TextBoxMulti/ValueBox/Spinner +typedef enum { + TEXT_READONLY = 16, // TextBox in read-only mode: 0-Text editable, 1-Text read-only +} GuiTextBoxProperty; + +// ValueBox/Spinner +typedef enum { + SPINNER_BUTTON_WIDTH = 16, // Spinner left/right buttons width + SPINNER_BUTTON_SPACING, // Spinner buttons separation +} GuiValueBoxProperty; + +// TabBar +typedef enum { + TAB_ITEMS_WIDTH = 16, // TabBar tab items width + TAB_CLOSE_BUTTON, // TabBar tab close button: 0-Not shown, 1-Shown + TAB_LINE_SIDE, // TabBar tabs side: 0-Bottom, 1-Top +} GuiTabBarProperty; + +// ListView +#define SCROLLBAR_LEFT_SIDE 0 +#define SCROLLBAR_RIGHT_SIDE 1 + +typedef enum { + LIST_ITEMS_HEIGHT = 16, // ListView items height + LIST_ITEMS_SPACING, // ListView items separation + SCROLLBAR_WIDTH, // ListView scrollbar size (usually width) + SCROLLBAR_SIDE, // ListView scrollbar side: 0-Left side, 1-Right Side + LIST_ITEMS_BORDER_NORMAL, // ListView items border enabled in normal state + LIST_ITEMS_BORDER_WIDTH // ListView items border width +} GuiListViewProperty; + +// ColorPicker +typedef enum { + COLOR_SELECTOR_SIZE = 16, // ColorPicker selector square size + HUEBAR_WIDTH, // ColorPicker right hue bar width + HUEBAR_PADDING, // ColorPicker right hue bar separation from panel + HUEBAR_SELECTOR_HEIGHT, // ColorPicker right hue bar selector height + HUEBAR_SELECTOR_OVERFLOW // ColorPicker right hue bar selector overflow +} GuiColorPickerProperty; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +// ... + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- + +#if defined(__cplusplus) +extern "C" { // Prevents name mangling of functions +#endif + +// Global gui state control functions +RAYGUIAPI void GuiEnable(void); // Enable gui controls (global state) +RAYGUIAPI void GuiDisable(void); // Disable gui controls (global state) +RAYGUIAPI void GuiLock(void); // Lock gui controls (global state) +RAYGUIAPI void GuiUnlock(void); // Unlock gui controls (global state) +RAYGUIAPI bool GuiIsLocked(void); // Check if gui is locked (global state) +RAYGUIAPI void GuiSetAlpha(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f +RAYGUIAPI void GuiSetState(int state); // Set gui state (global state) +RAYGUIAPI int GuiGetState(void); // Get gui state (global state) + +// Font set/get functions +RAYGUIAPI void GuiSetFont(Font font); // Set gui custom font (global state) +RAYGUIAPI Font GuiGetFont(void); // Get gui custom font (global state) + +// Style set/get functions +RAYGUIAPI void GuiSetStyle(int control, int property, int value); // Set one style property +RAYGUIAPI int GuiGetStyle(int control, int property); // Get one style property + +// Styles loading functions +RAYGUIAPI void GuiLoadStyle(const char *fileName); // Load style file over global style variable (.rgs) +RAYGUIAPI void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize); // Load style from memory (binary only) +RAYGUIAPI void GuiLoadStyleDefault(void); // Load style default over global style + +// Tooltips management functions +RAYGUIAPI void GuiEnableTooltip(void); // Enable gui tooltips (global state) +RAYGUIAPI void GuiDisableTooltip(void); // Disable gui tooltips (global state) +RAYGUIAPI void GuiSetTooltip(const char *tooltip); // Set tooltip string + +// Icons functionality +RAYGUIAPI const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported) +#if !defined(RAYGUI_NO_ICONS) +RAYGUIAPI void GuiSetIconScale(int scale); // Set default icon drawing size +RAYGUIAPI unsigned int *GuiGetIcons(void); // Get raygui icons data pointer +RAYGUIAPI char **GuiLoadIcons(const char *fileName, bool loadIconsName); // Load raygui icons file (.rgi) into internal icons data +RAYGUIAPI char **GuiLoadIconsFromMemory(const unsigned char *fileData, int dataSize, bool loadIconsName); // Load raygui icons file (.rgi) from memory into internal icons data +RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color); // Draw icon using pixel size at specified position +#endif + +// Utility functions +RAYGUIAPI int GuiGetTextWidth(const char *text); // Get text width considering gui style and icon size (if required) + +// Controls +//---------------------------------------------------------------------------------------------------------- +// Container/separator controls, useful for controls organization +RAYGUIAPI int GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed +RAYGUIAPI int GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name +RAYGUIAPI int GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text +RAYGUIAPI int GuiPanel(Rectangle bounds, const char *text); // Panel control, useful to group controls +RAYGUIAPI int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view); // Scroll Panel control + +// Basic controls set +RAYGUIAPI int GuiLabel(Rectangle bounds, const char *text); // Label control +RAYGUIAPI int GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked +RAYGUIAPI int GuiLabelButton(Rectangle bounds, const char *text); // Label button control, returns true when clicked +RAYGUIAPI int GuiToggle(Rectangle bounds, const char *text, bool *active); // Toggle Button control +RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int *active); // Toggle Group control +RAYGUIAPI int GuiToggleSlider(Rectangle bounds, const char *text, int *active); // Toggle Slider control +RAYGUIAPI int GuiCheckBox(Rectangle bounds, const char *text, bool *checked); // Check Box control, returns true when active +RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int *active); // Combo Box control + +RAYGUIAPI int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control +RAYGUIAPI int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control +RAYGUIAPI int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers +RAYGUIAPI int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float *value, bool editMode); // Value box control for float values +RAYGUIAPI int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text + +RAYGUIAPI int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider control +RAYGUIAPI int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider Bar control +RAYGUIAPI int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Progress Bar control +RAYGUIAPI int GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text +RAYGUIAPI int GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders +RAYGUIAPI int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell); // Grid control + +// Advance controls set +RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active); // List View control +RAYGUIAPI int GuiListViewEx(Rectangle bounds, char **text, int count, int *scrollIndex, int *active, int *focus); // List View control, using text entries list and returning focus entry +RAYGUIAPI int GuiTabBar(Rectangle bounds, const char *text, int *hscroll, int *active); // Tab Bar control +RAYGUIAPI int GuiTabBarEx(Rectangle bounds, char **text, int count, int *hscroll, int *active, int *focus); // Tab Bar control, using text entries list and returning focus entry +RAYGUIAPI int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *btnText, int *btnActive); // Message Box control, displays a message +RAYGUIAPI int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, char *text, int textSize, const char *btnText, int *btnActive, bool *secretViewActive); // Text Input Box control, ask for text, supports secret +RAYGUIAPI int GuiColorPicker(Rectangle bounds, const char *text, Color *color); // Color Picker control, includes Color bar controls +RAYGUIAPI int GuiColorPanel(Rectangle bounds, const char *text, Color *color); // Color Panel control +RAYGUIAPI int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha); // Color Bar Alpha control +RAYGUIAPI int GuiColorBarHue(Rectangle bounds, const char *text, float *value); // Color Bar Hue control +RAYGUIAPI int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Picker control, using Hue-Saturation-Value color data, includes Color bar controls +RAYGUIAPI int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Panel control, using Hue-Saturation-Value color data +//---------------------------------------------------------------------------------------------------------- + +#if !defined(RAYGUI_NO_ICONS) + +#if !defined(RAYGUI_CUSTOM_ICONS) +//---------------------------------------------------------------------------------- +// Icons enumeration +//---------------------------------------------------------------------------------- +typedef enum { + ICON_NONE = 0, + ICON_FOLDER_FILE_OPEN = 1, + ICON_FILE_SAVE_CLASSIC = 2, + ICON_FOLDER_OPEN = 3, + ICON_FOLDER_SAVE = 4, + ICON_FILE_OPEN = 5, + ICON_FILE_SAVE = 6, + ICON_FILE_EXPORT = 7, + ICON_FILE_ADD = 8, + ICON_FILE_DELETE = 9, + ICON_FILETYPE_TEXT = 10, + ICON_FILETYPE_AUDIO = 11, + ICON_FILETYPE_IMAGE = 12, + ICON_FILETYPE_PLAY = 13, + ICON_FILETYPE_VIDEO = 14, + ICON_FILETYPE_INFO = 15, + ICON_FILE_COPY = 16, + ICON_FILE_CUT = 17, + ICON_FILE_PASTE = 18, + ICON_CURSOR_HAND = 19, + ICON_CURSOR_POINTER = 20, + ICON_CURSOR_CLASSIC = 21, + ICON_PENCIL = 22, + ICON_PENCIL_BIG = 23, + ICON_BRUSH_CLASSIC = 24, + ICON_BRUSH_PAINTER = 25, + ICON_WATER_DROP = 26, + ICON_COLOR_PICKER = 27, + ICON_RUBBER = 28, + ICON_COLOR_BUCKET = 29, + ICON_TEXT_T = 30, + ICON_TEXT_A = 31, + ICON_SCALE = 32, + ICON_RESIZE = 33, + ICON_FILTER_POINT = 34, + ICON_FILTER_BILINEAR = 35, + ICON_CROP = 36, + ICON_CROP_ALPHA = 37, + ICON_SQUARE_TOGGLE = 38, + ICON_SYMMETRY = 39, + ICON_SYMMETRY_HORIZONTAL = 40, + ICON_SYMMETRY_VERTICAL = 41, + ICON_LENS = 42, + ICON_LENS_BIG = 43, + ICON_EYE_ON = 44, + ICON_EYE_OFF = 45, + ICON_FILTER_TOP = 46, + ICON_FILTER = 47, + ICON_TARGET_POINT = 48, + ICON_TARGET_SMALL = 49, + ICON_TARGET_BIG = 50, + ICON_TARGET_MOVE = 51, + ICON_CURSOR_MOVE = 52, + ICON_CURSOR_SCALE = 53, + ICON_CURSOR_SCALE_RIGHT = 54, + ICON_CURSOR_SCALE_LEFT = 55, + ICON_UNDO = 56, + ICON_REDO = 57, + ICON_REREDO = 58, + ICON_MUTATE = 59, + ICON_ROTATE = 60, + ICON_REPEAT = 61, + ICON_SHUFFLE = 62, + ICON_EMPTYBOX = 63, + ICON_TARGET = 64, + ICON_TARGET_SMALL_FILL = 65, + ICON_TARGET_BIG_FILL = 66, + ICON_TARGET_MOVE_FILL = 67, + ICON_CURSOR_MOVE_FILL = 68, + ICON_CURSOR_SCALE_FILL = 69, + ICON_CURSOR_SCALE_RIGHT_FILL = 70, + ICON_CURSOR_SCALE_LEFT_FILL = 71, + ICON_UNDO_FILL = 72, + ICON_REDO_FILL = 73, + ICON_REREDO_FILL = 74, + ICON_MUTATE_FILL = 75, + ICON_ROTATE_FILL = 76, + ICON_REPEAT_FILL = 77, + ICON_SHUFFLE_FILL = 78, + ICON_EMPTYBOX_SMALL = 79, + ICON_BOX = 80, + ICON_BOX_TOP = 81, + ICON_BOX_TOP_RIGHT = 82, + ICON_BOX_RIGHT = 83, + ICON_BOX_BOTTOM_RIGHT = 84, + ICON_BOX_BOTTOM = 85, + ICON_BOX_BOTTOM_LEFT = 86, + ICON_BOX_LEFT = 87, + ICON_BOX_TOP_LEFT = 88, + ICON_BOX_CENTER = 89, + ICON_BOX_CIRCLE_MASK = 90, + ICON_POT = 91, + ICON_ALPHA_MULTIPLY = 92, + ICON_ALPHA_CLEAR = 93, + ICON_DITHERING = 94, + ICON_MIPMAPS = 95, + ICON_BOX_GRID = 96, + ICON_GRID = 97, + ICON_BOX_CORNERS_SMALL = 98, + ICON_BOX_CORNERS_BIG = 99, + ICON_FOUR_BOXES = 100, + ICON_GRID_FILL = 101, + ICON_BOX_MULTISIZE = 102, + ICON_ZOOM_SMALL = 103, + ICON_ZOOM_MEDIUM = 104, + ICON_ZOOM_BIG = 105, + ICON_ZOOM_ALL = 106, + ICON_ZOOM_CENTER = 107, + ICON_BOX_DOTS_SMALL = 108, + ICON_BOX_DOTS_BIG = 109, + ICON_BOX_CONCENTRIC = 110, + ICON_BOX_GRID_BIG = 111, + ICON_OK_TICK = 112, + ICON_CROSS = 113, + ICON_ARROW_LEFT = 114, + ICON_ARROW_RIGHT = 115, + ICON_ARROW_DOWN = 116, + ICON_ARROW_UP = 117, + ICON_ARROW_LEFT_FILL = 118, + ICON_ARROW_RIGHT_FILL = 119, + ICON_ARROW_DOWN_FILL = 120, + ICON_ARROW_UP_FILL = 121, + ICON_AUDIO = 122, + ICON_FX = 123, + ICON_WAVE = 124, + ICON_WAVE_SINUS = 125, + ICON_WAVE_SQUARE = 126, + ICON_WAVE_TRIANGULAR = 127, + ICON_CROSS_SMALL = 128, + ICON_PLAYER_PREVIOUS = 129, + ICON_PLAYER_PLAY_BACK = 130, + ICON_PLAYER_PLAY = 131, + ICON_PLAYER_PAUSE = 132, + ICON_PLAYER_STOP = 133, + ICON_PLAYER_NEXT = 134, + ICON_PLAYER_RECORD = 135, + ICON_MAGNET = 136, + ICON_LOCK_CLOSE = 137, + ICON_LOCK_OPEN = 138, + ICON_CLOCK = 139, + ICON_TOOLS = 140, + ICON_GEAR = 141, + ICON_GEAR_BIG = 142, + ICON_BIN = 143, + ICON_HAND_POINTER = 144, + ICON_LASER = 145, + ICON_COIN = 146, + ICON_EXPLOSION = 147, + ICON_1UP = 148, + ICON_PLAYER = 149, + ICON_PLAYER_JUMP = 150, + ICON_KEY = 151, + ICON_DEMON = 152, + ICON_TEXT_POPUP = 153, + ICON_GEAR_EX = 154, + ICON_CRACK = 155, + ICON_CRACK_POINTS = 156, + ICON_STAR = 157, + ICON_DOOR = 158, + ICON_EXIT = 159, + ICON_MODE_2D = 160, + ICON_MODE_3D = 161, + ICON_CUBE = 162, + ICON_CUBE_FACE_TOP = 163, + ICON_CUBE_FACE_LEFT = 164, + ICON_CUBE_FACE_FRONT = 165, + ICON_CUBE_FACE_BOTTOM = 166, + ICON_CUBE_FACE_RIGHT = 167, + ICON_CUBE_FACE_BACK = 168, + ICON_CAMERA = 169, + ICON_SPECIAL = 170, + ICON_LINK_NET = 171, + ICON_LINK_BOXES = 172, + ICON_LINK_MULTI = 173, + ICON_LINK = 174, + ICON_LINK_BROKE = 175, + ICON_TEXT_NOTES = 176, + ICON_NOTEBOOK = 177, + ICON_SUITCASE = 178, + ICON_SUITCASE_ZIP = 179, + ICON_MAILBOX = 180, + ICON_MONITOR = 181, + ICON_PRINTER = 182, + ICON_PHOTO_CAMERA = 183, + ICON_PHOTO_CAMERA_FLASH = 184, + ICON_HOUSE = 185, + ICON_HEART = 186, + ICON_CORNER = 187, + ICON_VERTICAL_BARS = 188, + ICON_VERTICAL_BARS_FILL = 189, + ICON_LIFE_BARS = 190, + ICON_INFO = 191, + ICON_CROSSLINE = 192, + ICON_HELP = 193, + ICON_FILETYPE_ALPHA = 194, + ICON_FILETYPE_HOME = 195, + ICON_LAYERS_VISIBLE = 196, + ICON_LAYERS = 197, + ICON_WINDOW = 198, + ICON_HIDPI = 199, + ICON_FILETYPE_BINARY = 200, + ICON_HEX = 201, + ICON_SHIELD = 202, + ICON_FILE_NEW = 203, + ICON_FOLDER_ADD = 204, + ICON_ALARM = 205, + ICON_CPU = 206, + ICON_ROM = 207, + ICON_STEP_OVER = 208, + ICON_STEP_INTO = 209, + ICON_STEP_OUT = 210, + ICON_RESTART = 211, + ICON_BREAKPOINT_ON = 212, + ICON_BREAKPOINT_OFF = 213, + ICON_BURGER_MENU = 214, + ICON_CASE_SENSITIVE = 215, + ICON_REG_EXP = 216, + ICON_FOLDER = 217, + ICON_FILE = 218, + ICON_SAND_TIMER = 219, + ICON_WARNING = 220, + ICON_HELP_BOX = 221, + ICON_INFO_BOX = 222, + ICON_PRIORITY = 223, + ICON_LAYERS_ISO = 224, + ICON_LAYERS2 = 225, + ICON_MLAYERS = 226, + ICON_MAPS = 227, + ICON_HOT = 228, + ICON_LABEL = 229, + ICON_NAME_ID = 230, + ICON_SLICING = 231, + ICON_MANUAL_CONTROL = 232, + ICON_COLLISION = 233, + ICON_CIRCLE_ADD = 234, + ICON_CIRCLE_ADD_FILL = 235, + ICON_CIRCLE_WARNING = 236, + ICON_CIRCLE_WARNING_FILL = 237, + ICON_BOX_MORE = 238, + ICON_BOX_MORE_FILL = 239, + ICON_BOX_MINUS = 240, + ICON_BOX_MINUS_FILL = 241, + ICON_UNION = 242, + ICON_INTERSECTION = 243, + ICON_DIFFERENCE = 244, + ICON_SPHERE = 245, + ICON_CYLINDER = 246, + ICON_CONE = 247, + ICON_ELLIPSOID = 248, + ICON_CAPSULE = 249, + ICON_FILETYPE_FONT = 250, + ICON_FILETYPE_3D = 251, + ICON_FILETYPE_CODE_XML = 252, + ICON_FILETYPE_CODE_C = 253, + ICON_FILETYPE_CODE_PYTHON = 254, + ICON_FILETYPE_CODE_JS = 255, + ICON_FILETYPE_ICON = 256, +} GuiIconName; +#endif + +#endif // RAYGUI_NO_ICONS + +#if defined(__cplusplus) +} // Prevents name mangling of functions +#endif + +#endif // RAYGUI_H + +/*********************************************************************************** +* +* RAYGUI IMPLEMENTATION +* +************************************************************************************/ + +#if defined(RAYGUI_IMPLEMENTATION) + +#include // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), snprintf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()] +#include // Required for: strlen() [GuiTextBox(), GuiValueBox()], memset(), memcpy() +#include // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()] +#include // Required for: roundf() [GuiColorPicker()] +#include // Required for: isspace() [GuiTextBox()] + +// Allow custom memory allocators +#if defined(RAYGUI_MALLOC) || defined(RAYGUI_CALLOC) || defined(RAYGUI_FREE) + #if !defined(RAYGUI_MALLOC) || !defined(RAYGUI_CALLOC) || !defined(RAYGUI_FREE) + #error "RAYGUI: if RAYGUI_MALLOC, RAYGUI_CALLOC, or RAYGUI_FREE is customized, all three must be customized" + #endif +#else + #include // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()] + + #define RAYGUI_MALLOC(sz) malloc(sz) + #define RAYGUI_CALLOC(n,sz) calloc(n,sz) + #define RAYGUI_FREE(p) free(p) +#endif + +#ifdef __cplusplus + #define RAYGUI_CLITERAL(name) name +#else + #define RAYGUI_CLITERAL(name) (name) +#endif + +// Check if two rectangles are equal, used to validate a slider bounds as an id +#ifndef CHECK_BOUNDS_ID + #define CHECK_BOUNDS_ID(src, dst) (((int)src.x == (int)dst.x) && ((int)src.y == (int)dst.y) && ((int)src.width == (int)dst.width) && ((int)src.height == (int)dst.height)) +#endif + +#if !defined(RAYGUI_NO_ICONS) && !defined(RAYGUI_CUSTOM_ICONS) + +// Embedded icons, no external file provided +#define RAYGUI_ICON_SIZE 16 // Size of icons in pixels (squared) +#define RAYGUI_ICON_MAX_ICONS 512 // Maximum number of icons +#define RAYGUI_ICON_MAX_FONT_BACKED 257 // Maximum number of icons to back in font atlas +#define RAYGUI_ICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id +#define RAYGUI_ICON_FONT_ATLAS_PADDING 1 // Padding between backed icons in font atlas + +// Icons data is defined by bit array (every bit represents one pixel) +// Those arrays are stored as unsigned int data arrays, so, +// every array element defines 32 pixels (bits) of information +// One icon is defined by 8 int, (8 int*32 bit = 256 bit = 16*16 pixels) +// NOTE: Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels) +#define RAYGUI_ICON_DATA_ELEMENTS (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32) + +//---------------------------------------------------------------------------------- +// Icons data for all gui possible icons (allocated on data segment by default) +// +// NOTE 1: Every icon is codified in binary form, using 1 bit per pixel, so, +// every 16x16 icon requires 8 integers (16*16/32) to be stored +// +// NOTE 2: A different icon set could be loaded over this array using GuiLoadIcons(), +// but loaded icons set must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS +// +// guiIcons size is by default: 512*(16*16/32) = 16384 bytes = 16 KB +//---------------------------------------------------------------------------------- +static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] = { + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_NONE + 0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // ICON_FOLDER_FILE_OPEN + 0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // ICON_FILE_SAVE_CLASSIC + 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // ICON_FOLDER_OPEN + 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // ICON_FOLDER_SAVE + 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // ICON_FILE_OPEN + 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // ICON_FILE_SAVE + 0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // ICON_FILE_EXPORT + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // ICON_FILE_ADD + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // ICON_FILE_DELETE + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_FILETYPE_TEXT + 0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // ICON_FILETYPE_AUDIO + 0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // ICON_FILETYPE_IMAGE + 0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // ICON_FILETYPE_PLAY + 0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // ICON_FILETYPE_VIDEO + 0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // ICON_FILETYPE_INFO + 0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // ICON_FILE_COPY + 0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // ICON_FILE_CUT + 0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // ICON_FILE_PASTE + 0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_CURSOR_HAND + 0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // ICON_CURSOR_POINTER + 0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // ICON_CURSOR_CLASSIC + 0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // ICON_PENCIL + 0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // ICON_PENCIL_BIG + 0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // ICON_BRUSH_CLASSIC + 0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // ICON_BRUSH_PAINTER + 0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // ICON_WATER_DROP + 0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // ICON_COLOR_PICKER + 0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // ICON_RUBBER + 0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // ICON_COLOR_BUCKET + 0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // ICON_TEXT_T + 0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // ICON_TEXT_A + 0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // ICON_SCALE + 0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // ICON_RESIZE + 0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_POINT + 0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_BILINEAR + 0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // ICON_CROP + 0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // ICON_CROP_ALPHA + 0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // ICON_SQUARE_TOGGLE + 0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // ICON_SYMMETRY + 0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // ICON_SYMMETRY_HORIZONTAL + 0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // ICON_SYMMETRY_VERTICAL + 0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // ICON_LENS + 0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // ICON_LENS_BIG + 0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // ICON_EYE_ON + 0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // ICON_EYE_OFF + 0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // ICON_FILTER_TOP + 0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // ICON_FILTER + 0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_POINT + 0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL + 0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG + 0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // ICON_TARGET_MOVE + 0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // ICON_CURSOR_MOVE + 0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // ICON_CURSOR_SCALE + 0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // ICON_CURSOR_SCALE_RIGHT + 0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // ICON_CURSOR_SCALE_LEFT + 0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO + 0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO + 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // ICON_REREDO + 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // ICON_MUTATE + 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // ICON_ROTATE + 0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // ICON_REPEAT + 0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // ICON_SHUFFLE + 0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // ICON_EMPTYBOX + 0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // ICON_TARGET + 0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL_FILL + 0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG_FILL + 0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // ICON_TARGET_MOVE_FILL + 0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // ICON_CURSOR_MOVE_FILL + 0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // ICON_CURSOR_SCALE_FILL + 0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // ICON_CURSOR_SCALE_RIGHT_FILL + 0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // ICON_CURSOR_SCALE_LEFT_FILL + 0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO_FILL + 0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO_FILL + 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // ICON_REREDO_FILL + 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // ICON_MUTATE_FILL + 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // ICON_ROTATE_FILL + 0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // ICON_REPEAT_FILL + 0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // ICON_SHUFFLE_FILL + 0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // ICON_EMPTYBOX_SMALL + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX + 0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP + 0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_RIGHT + 0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_RIGHT + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // ICON_BOX_BOTTOM_RIGHT + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // ICON_BOX_BOTTOM + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // ICON_BOX_BOTTOM_LEFT + 0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_LEFT + 0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_LEFT + 0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_CENTER + 0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // ICON_BOX_CIRCLE_MASK + 0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // ICON_POT + 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // ICON_ALPHA_MULTIPLY + 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // ICON_ALPHA_CLEAR + 0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // ICON_DITHERING + 0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // ICON_MIPMAPS + 0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // ICON_BOX_GRID + 0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // ICON_GRID + 0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // ICON_BOX_CORNERS_SMALL + 0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // ICON_BOX_CORNERS_BIG + 0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // ICON_FOUR_BOXES + 0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // ICON_GRID_FILL + 0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // ICON_BOX_MULTISIZE + 0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_SMALL + 0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_MEDIUM + 0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // ICON_ZOOM_BIG + 0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // ICON_ZOOM_ALL + 0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // ICON_ZOOM_CENTER + 0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // ICON_BOX_DOTS_SMALL + 0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // ICON_BOX_DOTS_BIG + 0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // ICON_BOX_CONCENTRIC + 0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // ICON_BOX_GRID_BIG + 0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // ICON_OK_TICK + 0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // ICON_CROSS + 0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // ICON_ARROW_LEFT + 0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // ICON_ARROW_RIGHT + 0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // ICON_ARROW_DOWN + 0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP + 0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // ICON_ARROW_LEFT_FILL + 0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // ICON_ARROW_RIGHT_FILL + 0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // ICON_ARROW_DOWN_FILL + 0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP_FILL + 0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // ICON_AUDIO + 0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // ICON_FX + 0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // ICON_WAVE + 0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // ICON_WAVE_SINUS + 0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // ICON_WAVE_SQUARE + 0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // ICON_WAVE_TRIANGULAR + 0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // ICON_CROSS_SMALL + 0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // ICON_PLAYER_PREVIOUS + 0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // ICON_PLAYER_PLAY_BACK + 0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // ICON_PLAYER_PLAY + 0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // ICON_PLAYER_PAUSE + 0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // ICON_PLAYER_STOP + 0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // ICON_PLAYER_NEXT + 0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // ICON_PLAYER_RECORD + 0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // ICON_MAGNET + 0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_CLOSE + 0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_OPEN + 0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // ICON_CLOCK + 0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // ICON_TOOLS + 0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // ICON_GEAR + 0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // ICON_GEAR_BIG + 0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // ICON_BIN + 0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // ICON_HAND_POINTER + 0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // ICON_LASER + 0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // ICON_COIN + 0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // ICON_EXPLOSION + 0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // ICON_1UP + 0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // ICON_PLAYER + 0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // ICON_PLAYER_JUMP + 0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // ICON_KEY + 0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // ICON_DEMON + 0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // ICON_TEXT_POPUP + 0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // ICON_GEAR_EX + 0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK + 0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK_POINTS + 0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // ICON_STAR + 0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // ICON_DOOR + 0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // ICON_EXIT + 0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // ICON_MODE_2D + 0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // ICON_MODE_3D + 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE + 0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_TOP + 0x7fe00000, 0x50386030, 0x47c2483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // ICON_CUBE_FACE_LEFT + 0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // ICON_CUBE_FACE_FRONT + 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3bf27be2, 0x0bfe1bfa, 0x000007fe, // ICON_CUBE_FACE_BOTTOM + 0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // ICON_CUBE_FACE_RIGHT + 0x7fe00000, 0x6fe85ff0, 0x781e77e4, 0x7be27be2, 0x7be27be2, 0x24127be2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_BACK + 0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // ICON_CAMERA + 0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // ICON_SPECIAL + 0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // ICON_LINK_NET + 0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // ICON_LINK_BOXES + 0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // ICON_LINK_MULTI + 0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // ICON_LINK + 0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // ICON_LINK_BROKE + 0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_TEXT_NOTES + 0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // ICON_NOTEBOOK + 0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // ICON_SUITCASE + 0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // ICON_SUITCASE_ZIP + 0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // ICON_MAILBOX + 0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // ICON_MONITOR + 0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // ICON_PRINTER + 0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA + 0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA_FLASH + 0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // ICON_HOUSE + 0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // ICON_HEART + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // ICON_CORNER + 0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // ICON_VERTICAL_BARS + 0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // ICON_VERTICAL_BARS_FILL + 0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // ICON_LIFE_BARS + 0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // ICON_INFO + 0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // ICON_CROSSLINE + 0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // ICON_HELP + 0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // ICON_FILETYPE_ALPHA + 0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // ICON_FILETYPE_HOME + 0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS_VISIBLE + 0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS + 0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_WINDOW + 0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // ICON_HIDPI + 0x3ff00000, 0x201c2010, 0x2a842e84, 0x2e842a84, 0x2ba42004, 0x2aa42aa4, 0x20042ba4, 0x00003ffc, // ICON_FILETYPE_BINARY + 0x00000000, 0x00000000, 0x00120012, 0x4a5e4bd2, 0x485233d2, 0x00004bd2, 0x00000000, 0x00000000, // ICON_HEX + 0x01800000, 0x381c0660, 0x23c42004, 0x23c42044, 0x13c82204, 0x08101008, 0x02400420, 0x00000180, // ICON_SHIELD + 0x007e0000, 0x20023fc2, 0x40227fe2, 0x400a403a, 0x400a400a, 0x400a400a, 0x4008400e, 0x00007ff8, // ICON_FILE_NEW + 0x00000000, 0x0042007e, 0x40027fc2, 0x44024002, 0x5f024402, 0x44024402, 0x7ffe4002, 0x00000000, // ICON_FOLDER_ADD + 0x44220000, 0x12482244, 0xf3cf0000, 0x14280420, 0x48122424, 0x08100810, 0x1ff81008, 0x03c00420, // ICON_ALARM + 0x0aa00000, 0x1ff80aa0, 0x1068700e, 0x1008706e, 0x1008700e, 0x1008700e, 0x0aa01ff8, 0x00000aa0, // ICON_CPU + 0x07e00000, 0x04201db8, 0x04a01c38, 0x04a01d38, 0x04a01d38, 0x04a01d38, 0x04201d38, 0x000007e0, // ICON_ROM + 0x00000000, 0x03c00000, 0x3c382ff0, 0x3c04380c, 0x01800000, 0x03c003c0, 0x00000180, 0x00000000, // ICON_STEP_OVER + 0x01800000, 0x01800180, 0x01800180, 0x03c007e0, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_INTO + 0x01800000, 0x07e003c0, 0x01800180, 0x01800180, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_OUT + 0x00000000, 0x0ff003c0, 0x181c1c34, 0x303c301c, 0x30003000, 0x1c301800, 0x03c00ff0, 0x00000000, // ICON_RESTART + 0x00000000, 0x00000000, 0x07e003c0, 0x0ff00ff0, 0x0ff00ff0, 0x03c007e0, 0x00000000, 0x00000000, // ICON_BREAKPOINT_ON + 0x00000000, 0x00000000, 0x042003c0, 0x08100810, 0x08100810, 0x03c00420, 0x00000000, 0x00000000, // ICON_BREAKPOINT_OFF + 0x00000000, 0x00000000, 0x1ff81ff8, 0x1ff80000, 0x00001ff8, 0x1ff81ff8, 0x00000000, 0x00000000, // ICON_BURGER_MENU + 0x00000000, 0x00000000, 0x00880070, 0x0c880088, 0x1e8810f8, 0x3e881288, 0x00000000, 0x00000000, // ICON_CASE_SENSITIVE + 0x00000000, 0x02000000, 0x07000a80, 0x07001fc0, 0x02000a80, 0x00300030, 0x00000000, 0x00000000, // ICON_REG_EXP + 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_FOLDER + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x00003ffc, // ICON_FILE + 0x1ff00000, 0x20082008, 0x17d02fe8, 0x05400ba0, 0x09200540, 0x23881010, 0x2fe827c8, 0x00001ff0, // ICON_SAND_TIMER + 0x01800000, 0x02400240, 0x05a00420, 0x09900990, 0x11881188, 0x21842004, 0x40024182, 0x00003ffc, // ICON_WARNING + 0x7ffe0000, 0x4ff24002, 0x4c324ff2, 0x4f824c02, 0x41824f82, 0x41824002, 0x40024182, 0x00007ffe, // ICON_HELP_BOX + 0x7ffe0000, 0x41824002, 0x40024182, 0x41824182, 0x41824182, 0x41824182, 0x40024182, 0x00007ffe, // ICON_INFO_BOX + 0x01800000, 0x04200240, 0x10080810, 0x7bde2004, 0x0a500a50, 0x08500bd0, 0x08100850, 0x00000ff0, // ICON_PRIORITY + 0x01800000, 0x18180660, 0x80016006, 0x98196006, 0x99996666, 0x19986666, 0x01800660, 0x00000000, // ICON_LAYERS_ISO + 0x07fe0000, 0x1c020402, 0x74021402, 0x54025402, 0x54025402, 0x500857fe, 0x40205ff8, 0x00007fe0, // ICON_LAYERS2 + 0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x422a422a, 0x422e422a, 0x40384e28, 0x00007fe0, // ICON_MLAYERS + 0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x5b2a512a, 0x512e552a, 0x40385128, 0x00007fe0, // ICON_MAPS + 0x04200000, 0x1cf00c60, 0x11f019f0, 0x0f3807b8, 0x1e3c0f3c, 0x1c1c1e1c, 0x1e3c1c1c, 0x00000f70, // ICON_HOT + 0x00000000, 0x20803f00, 0x2a202e40, 0x20082e10, 0x08021004, 0x02040402, 0x00900108, 0x00000060, // ICON_LABEL + 0x00000000, 0x042007e0, 0x47e27c3e, 0x4ffa4002, 0x47fa4002, 0x4ffa4002, 0x7ffe4002, 0x00000000, // ICON_NAME_ID + 0x7fe00000, 0x402e4020, 0x43ce5e0a, 0x40504078, 0x438e4078, 0x402e5e0a, 0x7fe04020, 0x00000000, // ICON_SLICING + 0x00000000, 0x40027ffe, 0x47c24002, 0x55425d42, 0x55725542, 0x50125552, 0x10105016, 0x00001ff0, // ICON_MANUAL_CONTROL + 0x7ffe0000, 0x43c24002, 0x48124422, 0x500a500a, 0x500a500a, 0x44224812, 0x400243c2, 0x00007ffe, // ICON_COLLISION + 0x03c00000, 0x10080c30, 0x21842184, 0x4ff24182, 0x41824ff2, 0x21842184, 0x0c301008, 0x000003c0, // ICON_CIRCLE_ADD + 0x03c00000, 0x1ff80ff0, 0x3e7c3e7c, 0x700e7e7e, 0x7e7e700e, 0x3e7c3e7c, 0x0ff01ff8, 0x000003c0, // ICON_CIRCLE_ADD_FILL + 0x03c00000, 0x10080c30, 0x21842184, 0x41824182, 0x40024182, 0x21842184, 0x0c301008, 0x000003c0, // ICON_CIRCLE_WARNING + 0x03c00000, 0x1ff80ff0, 0x3e7c3e7c, 0x7e7e7e7e, 0x7ffe7e7e, 0x3e7c3e7c, 0x0ff01ff8, 0x000003c0, // ICON_CIRCLE_WARNING_FILL + 0x00000000, 0x10041ffc, 0x10841004, 0x13e41084, 0x10841084, 0x10041004, 0x00001ffc, 0x00000000, // ICON_BOX_MORE + 0x00000000, 0x1ffc1ffc, 0x1f7c1ffc, 0x1c1c1f7c, 0x1f7c1f7c, 0x1ffc1ffc, 0x00001ffc, 0x00000000, // ICON_BOX_MORE_FILL + 0x00000000, 0x1ffc1ffc, 0x1ffc1ffc, 0x1c1c1ffc, 0x1ffc1ffc, 0x1ffc1ffc, 0x00001ffc, 0x00000000, // ICON_BOX_MINUS + 0x00000000, 0x10041ffc, 0x10041004, 0x13e41004, 0x10041004, 0x10041004, 0x00001ffc, 0x00000000, // ICON_BOX_MINUS_FILL + 0x07fe0000, 0x055606aa, 0x7ff606aa, 0x55766eba, 0x55766eaa, 0x55606ffe, 0x55606aa0, 0x00007fe0, // ICON_UNION + 0x07fe0000, 0x04020402, 0x7fe20402, 0x456246a2, 0x456246a2, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_INTERSECTION + 0x07fe0000, 0x055606aa, 0x7ff606aa, 0x4436442a, 0x4436442a, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_DIFFERENCE + 0x03c00000, 0x10080c30, 0x20042004, 0x60064002, 0x47e2581a, 0x20042004, 0x0c301008, 0x000003c0, // ICON_SPHERE + 0x03e00000, 0x08080410, 0x0c180808, 0x08080be8, 0x08080808, 0x08080808, 0x04100808, 0x000003e0, // ICON_CYLINDER + 0x00800000, 0x01400140, 0x02200220, 0x04100410, 0x08080808, 0x1c1c13e4, 0x08081004, 0x000007f0, // ICON_CONE + 0x00000000, 0x07e00000, 0x20841918, 0x40824082, 0x40824082, 0x19182084, 0x000007e0, 0x00000000, // ICON_ELLIPSOID + 0x00000000, 0x00000000, 0x20041ff8, 0x40024002, 0x40024002, 0x1ff82004, 0x00000000, 0x00000000, // ICON_CAPSULE + 0x3ff00000, 0x201c2010, 0x21042004, 0x22842384, 0x264426c4, 0x2c242fe4, 0x20043e74, 0x00003ffc, // ICON_FILETYPE_FONT + 0x3ff00000, 0x201c2010, 0x20042004, 0x27742004, 0x29742944, 0x27742944, 0x20042004, 0x00003ffc, // ICON_FILETYPE_3D + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x24242244, 0x24242814, 0x20042244, 0x00003ffc, // ICON_FILETYPE_XML + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x21042f04, 0x21042104, 0x20042f04, 0x00003ffc, // ICON_FILETYPE_C + 0x3ff00000, 0x201c2010, 0x23842004, 0x2bf42a04, 0x2fd42814, 0x21c42054, 0x20042004, 0x00003ffc, // ICON_FILETYPE_PYTHON + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22842ee4, 0x28a42e84, 0x20042e64, 0x00003ffc, // ICON_FILETYPE_JS + 0x3ff00000, 0x241c2010, 0x2a8c3104, 0x28242454, 0x2ed42004, 0x2a542a54, 0x20042ed4, 0x00003ffc, // ICON_FILETYPE_ICON + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_257 +}; + +// NOTE: A pointer to current icons array should be defined +static unsigned int *guiIconsPtr = guiIcons; + +#endif // !RAYGUI_NO_ICONS && !RAYGUI_CUSTOM_ICONS + +#ifndef RAYGUI_ICON_SIZE + #define RAYGUI_ICON_SIZE 0 +#endif + +// WARNING: Those values define the total size of the style data array, +// if changed, previous saved styles could become incompatible +#define RAYGUI_MAX_CONTROLS 16 // Maximum number of controls +#define RAYGUI_MAX_PROPS_BASE 16 // Maximum number of base properties +#define RAYGUI_MAX_PROPS_EXTENDED 8 // Maximum number of extended properties + +//---------------------------------------------------------------------------------- +// Module Types and Structures Definition +//---------------------------------------------------------------------------------- +// Gui control property style color element +typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +static GuiState guiState = STATE_NORMAL; // Gui global state, if !STATE_NORMAL, forces defined state + +static Font guiFont = { 0 }; // Gui current font (WARNING: highly coupled to raylib) +static char guiFontName[32] = { 0 }; // Gui font filename, can be loaded from .rgs (Version: >=600) +static bool guiLocked = false; // Gui lock state (no inputs processed) +static float guiAlpha = 1.0f; // Gui controls transparency + +static unsigned int guiIconScale = 1; // Gui icon default scale (if icons enabled) +static unsigned int guiIconFontOffsetY = 0; // Gui icon font atlas offset (if icons backed) + +static bool guiTooltip = false; // Tooltip enabled/disabled +static const char *guiTooltipPtr = NULL; // Tooltip string pointer (string provided by user) + +static bool guiControlExclusiveMode = false; // Gui control exclusive mode (no inputs processed except current control) +static Rectangle guiControlExclusiveRec = { 0 }; // Gui control exclusive bounds rectangle, used as an unique identifier + +static int textBoxCursorIndex = 0; // Cursor index, shared by all GuiTextBox*() +//static int blinkCursorFrameCounter = 0; // Frame counter for cursor blinking +static int autoCursorCounter = 0; // Frame counter for automatic repeated cursor movement on key-down (cooldown and delay) + +//---------------------------------------------------------------------------------- +// Style data array for all gui style properties (allocated on data segment by default) +// +// NOTE 1: First set of BASE properties are generic to all controls but could be individually +// overwritten per control, first set of EXTENDED properties are generic to all controls and +// can not be overwritten individually but custom EXTENDED properties can be used by control +// +// NOTE 2: A new style set could be loaded over this array using GuiLoadStyle(), +// but default gui style could always be recovered with GuiLoadStyleDefault() +// +// guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB +//---------------------------------------------------------------------------------- +static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)] = { 0 }; + +static bool guiStyleLoaded = false; // Style loaded flag for lazy style initialization + +//---------------------------------------------------------------------------------- +// Standalone Mode Functions Declaration +// +// NOTE: raygui depend on some raylib input and drawing functions +// To use raygui as standalone library, below functions must be defined by the user +//---------------------------------------------------------------------------------- +#if defined(RAYGUI_STANDALONE) + +#define KEY_RIGHT 262 +#define KEY_LEFT 263 +#define KEY_DOWN 264 +#define KEY_UP 265 +#define KEY_BACKSPACE 259 +#define KEY_ENTER 257 + +#define MOUSE_LEFT_BUTTON 0 + +// Input required functions +//------------------------------------------------------------------------------- +static Vector2 GetMousePosition(void); +static float GetMouseWheelMove(void); +static bool IsMouseButtonDown(int button); +static bool IsMouseButtonPressed(int button); +static bool IsMouseButtonReleased(int button); + +static bool IsKeyDown(int key); +static bool IsKeyPressed(int key); +static int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox() +//------------------------------------------------------------------------------- + +// Drawing required functions +//------------------------------------------------------------------------------- +static void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle() +static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() +//------------------------------------------------------------------------------- + +// Text required functions +//------------------------------------------------------------------------------- +static Font GetFontDefault(void); // -- GuiLoadStyleDefault() +static Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle(), load font + +static Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image +static void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization) + +static char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data +static void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data + +static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs + +static int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list +static void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list + +static unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle() + +static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font + +static void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint) +//------------------------------------------------------------------------------- + +// raylib functions already implemented in raygui +//------------------------------------------------------------------------------- +static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value +static Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f +static int ColorToInt(Color color); // Returns hexadecimal value for a Color +static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle +static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed' +static int TextToInteger(const char *text); // Get integer value from text +static float TextToFloat(const char *text); // Get float value from text + +static int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded text +static const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode codepoint into UTF-8 text (char array size returned as parameter) +//------------------------------------------------------------------------------- + +#endif // RAYGUI_STANDALONE + +//---------------------------------------------------------------------------------- +// Module Internal Functions Declaration +//---------------------------------------------------------------------------------- +static int GetLineWidth(const char *text); // Get text line width (stops at '\n' or '\0') +static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds +static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor + +static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint); // Gui draw text using default font +static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style + +static char **GuiTextSplit(const char *text, char delimiter, int *count); // Split controls text into multiple strings +static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB +static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV + +static void GuiTooltip(Rectangle controlRec); // Draw tooltip using control rec position +static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll bar control, used by GuiScrollPanel() +static int GuiFontIconBaking(Image *imFont, Font font, Rectangle *whiteRec); // Update font image atlas to append raygui icons + +static Color GuiFade(Color color, float alpha); // Fade color by an alpha factor + +//---------------------------------------------------------------------------------- +// Gui Setup Functions Definition +//---------------------------------------------------------------------------------- +// Enable gui global state +// NOTE: Checking for STATE_DISABLED to avoid messing custom global state setups +void GuiEnable(void) { if (guiState == STATE_DISABLED) guiState = STATE_NORMAL; } + +// Disable gui global state +// NOTE: Checking for STATE_NORMAL to avoid messing custom global state setups +void GuiDisable(void) { if (guiState == STATE_NORMAL) guiState = STATE_DISABLED; } + +// Lock gui global state +void GuiLock(void) { guiLocked = true; } + +// Unlock gui global state +void GuiUnlock(void) { guiLocked = false; } + +// Check if gui is locked (global state) +bool GuiIsLocked(void) { return guiLocked; } + +// Set gui controls alpha global state +void GuiSetAlpha(float alpha) +{ + if (alpha < 0.0f) alpha = 0.0f; + else if (alpha > 1.0f) alpha = 1.0f; + + guiAlpha = alpha; +} + +// Set gui state (global state) +void GuiSetState(int state) { guiState = (GuiState)state; } + +// Get gui state (global state) +int GuiGetState(void) { return guiState; } + +// Set custom gui font +// NOTE: Font loading/unloading is external to raygui +void GuiSetFont(Font font) +{ + if (font.texture.id > 0) + { + // NOTE: If a font is tried to be set but default style has not been lazily loaded first, + // it will be overwritten, so default style loading needs to be forced first + if (!guiStyleLoaded) GuiLoadStyleDefault(); + + guiFont = font; + } +} + +// Get custom gui font +Font GuiGetFont(void) +{ + return guiFont; +} + +// Set control style property value +void GuiSetStyle(int control, int property, int value) +{ + if (!guiStyleLoaded) GuiLoadStyleDefault(); + guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value; + + // Default properties are propagated to all controls + if ((control == 0) && (property < RAYGUI_MAX_PROPS_BASE)) + { + for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) guiStyle[i*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value; + } +} + +// Get control style property value +int GuiGetStyle(int control, int property) +{ + if (!guiStyleLoaded) GuiLoadStyleDefault(); + return guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property]; +} + +//---------------------------------------------------------------------------------- +// Gui Controls Functions Definition +//---------------------------------------------------------------------------------- + +// Window Box control +int GuiWindowBox(Rectangle bounds, const char *title) +{ + // Window title bar height (including borders) + // NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox() + #if !defined(RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT) + #define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24 + #endif + + #if !defined(RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT) + #define RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT 18 + #endif + + int result = RESULT_NONE; + //GuiState state = guiState; + + int statusBarHeight = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT; + int statusBorderWidth = GuiGetStyle(STATUSBAR, BORDER_WIDTH); + + Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)statusBarHeight }; + if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f; + + const float vPadding = statusBarHeight/2.0f - RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT/2.0f; + Rectangle windowPanel = { bounds.x, bounds.y + (float)statusBarHeight - (float)statusBorderWidth, bounds.width, bounds.height - (float)statusBarHeight + (float)statusBorderWidth }; + Rectangle closeButtonRec = { statusBar.x + statusBar.width - (float)statusBorderWidth - RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT - vPadding, + statusBar.y + vPadding, RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT, RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT }; + + // Update control + //-------------------------------------------------------------------- + // NOTE: Logic is directly managed by button + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiPanel(windowPanel, NULL); // Draw window base + + int tempTextAlignment = GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT); + GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiStatusBar(statusBar, title); // Draw window header as status bar + GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, tempTextAlignment); + + // Draw window close button + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 1); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); +#if defined(RAYGUI_NO_ICONS) + result = GuiButton(closeButtonRec, "x"); +#else + result = GuiButton(closeButtonRec, GuiIconText(ICON_CROSS_SMALL, NULL)); +#endif + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); + //-------------------------------------------------------------------- + + return result; +} + +// Group Box control with text name +int GuiGroupBox(Rectangle bounds, const char *text) +{ + #if !defined(RAYGUI_GROUPBOX_LINE_THICK) + #define RAYGUI_GROUPBOX_LINE_THICK 1 + #endif + + int result = RESULT_NONE; + GuiState state = guiState; + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, RAYGUI_GROUPBOX_LINE_THICK }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); + + GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, bounds.width, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, text); + //-------------------------------------------------------------------- + + return result; +} + +// Line control +int GuiLine(Rectangle bounds, const char *text) +{ + #if !defined(RAYGUI_LINE_MARGIN_TEXT) + #define RAYGUI_LINE_MARGIN_TEXT 12 + #endif + #if !defined(RAYGUI_LINE_TEXT_PADDING) + #define RAYGUI_LINE_TEXT_PADDING 4 + #endif + + int result = RESULT_NONE; + GuiState state = guiState; + + Color color = GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR)); + + // Draw control + //-------------------------------------------------------------------- + if (text == NULL) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, bounds.width, 1 }, 0, BLANK, color); + else + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GuiGetTextWidth(text) + 2; + textBounds.height = bounds.height; + textBounds.x = bounds.x + RAYGUI_LINE_MARGIN_TEXT; + textBounds.y = bounds.y; + + // Draw line with embedded text label: "--- text --------------" + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color); + GuiDrawText(text, textBounds, TEXT_ALIGN_LEFT, color); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + 12 + textBounds.width + 4, bounds.y + bounds.height/2, bounds.width - textBounds.width - RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color); + } + //-------------------------------------------------------------------- + + return result; +} + +// Panel control +int GuiPanel(Rectangle bounds, const char *text) +{ + #if !defined(RAYGUI_PANEL_BORDER_WIDTH) + #define RAYGUI_PANEL_BORDER_WIDTH 1 + #endif + + int result = RESULT_NONE; + GuiState state = guiState; + + // Text will be drawn as a header bar (if provided) + Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }; + if ((text != NULL) && (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f)) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f; + + if (text != NULL) + { + // Move panel bounds after the header bar + bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; + bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; + } + + // Draw control + //-------------------------------------------------------------------- + if (text != NULL) result = GuiStatusBar(statusBar, text); // Draw panel header as status bar + + GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR)), + GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BASE_COLOR_DISABLED : (int)BACKGROUND_COLOR))); + //-------------------------------------------------------------------- + + return result; +} + +// Scroll Panel control +int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view) +{ + #define RAYGUI_MIN_SCROLLBAR_WIDTH 40 + #define RAYGUI_MIN_SCROLLBAR_HEIGHT 40 + #define RAYGUI_MIN_MOUSE_WHEEL_SPEED 20 + + int result = RESULT_NONE; + GuiState state = guiState; + + Rectangle temp = { 0 }; + if (view == NULL) view = &temp; + + Vector2 scrollPos = { 0.0f, 0.0f }; + if (scroll != NULL) scrollPos = *scroll; + + // Text will be drawn as a header bar (if provided) + Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }; + if (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f; + + if (text != NULL) + { + // Move panel bounds after the header bar + bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; + bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + 1; + } + + bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; + bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; + + // Recheck to account for the other scrollbar being visible + if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; + if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; + + int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; + int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; + Rectangle horizontalScrollBar = { + (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)horizontalScrollBarWidth + }; + Rectangle verticalScrollBar = { + (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), + (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)verticalScrollBarWidth, + (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) + }; + + // Make sure scroll bars have a minimum width/height + if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH) horizontalScrollBar.width = RAYGUI_MIN_SCROLLBAR_WIDTH; + if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT) verticalScrollBar.height = RAYGUI_MIN_SCROLLBAR_HEIGHT; + + // Calculate view area (area without the scrollbars) + *view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? + RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } : + RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth }; + + // Clip view area to the actual content size + if (view->width > content.width) view->width = content.width; + if (view->height > content.height) view->height = content.height; + + float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH); + float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + (float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)verticalScrollBarWidth : 0) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); + float verticalMin = -(float)GuiGetStyle(DEFAULT, BORDER_WIDTH); + float verticalMax = hasVerticalScrollBar? content.height - bounds.height + (float)horizontalScrollBarWidth + (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + // Check button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (GUI_BUTTON_DOWN) state = STATE_PRESSED; + else state = STATE_FOCUSED; + +#if defined(SUPPORT_SCROLLBAR_KEY_INPUT) + if (hasHorizontalScrollBar) + { + if (GUI_KEY_DOWN(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + if (GUI_KEY_DOWN(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + } + + if (hasVerticalScrollBar) + { + if (GUI_KEY_DOWN(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + if (GUI_KEY_DOWN(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + } +#endif + float scrollDelta = GUI_SCROLL_DELTA; + + // Set scrolling speed with mouse wheel based on ratio between bounds and content + Vector2 scrollSpeed = { content.width/bounds.width, content.height/bounds.height }; + if (scrollSpeed.x < RAYGUI_MIN_MOUSE_WHEEL_SPEED) scrollSpeed.x = RAYGUI_MIN_MOUSE_WHEEL_SPEED; + if (scrollSpeed.y < RAYGUI_MIN_MOUSE_WHEEL_SPEED) scrollSpeed.y = RAYGUI_MIN_MOUSE_WHEEL_SPEED; + + // Horizontal and vertical scrolling with mouse wheel + if (hasHorizontalScrollBar && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_LEFT_SHIFT))) scrollPos.x += scrollDelta*scrollSpeed.x; + else scrollPos.y += scrollDelta*scrollSpeed.y; // Vertical scroll + } + } + + // Normalize scroll values + if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin; + if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax; + if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin; + if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax; + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (text != NULL) result = GuiStatusBar(statusBar, text); // Draw panel header as status bar + + GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background + + // Save size of the scrollbar slider + const int slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); + + // Draw horizontal scrollbar if visible + if (hasHorizontalScrollBar) + { + // Change scrollbar slider size to show the diff in size between the content width and the widget width + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/(int)content.width)*((int)bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth))); + scrollPos.x = (float)-GuiScrollBar(horizontalScrollBar, (int)-scrollPos.x, (int)horizontalMin, (int)horizontalMax); + } + else scrollPos.x = 0.0f; + + // Draw vertical scrollbar if visible + if (hasVerticalScrollBar) + { + // Change scrollbar slider size to show the diff in size between the content height and the widget height + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/(int)content.height)*((int)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth))); + scrollPos.y = (float)-GuiScrollBar(verticalScrollBar, (int)-scrollPos.y, (int)verticalMin, (int)verticalMax); + } + else scrollPos.y = 0.0f; + + // Draw detail corner rectangle if both scroll bars are visible + if (hasHorizontalScrollBar && hasVerticalScrollBar) + { + Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, (float)horizontalScrollBarWidth - 4, (float)verticalScrollBarWidth - 4 }; + GuiDrawRectangle(corner, 0, BLANK, GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3)))); + } + + // Draw scrollbar lines depending on current state + GuiDrawRectangle(bounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), BLANK); + + // Set scrollbar slider size back to the way it was before + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider); + //-------------------------------------------------------------------- + + if (scroll != NULL) *scroll = scrollPos; + + return result; +} + +// Label control +int GuiLabel(Rectangle bounds, const char *text) +{ + int result = RESULT_NONE; + GuiState state = guiState; + + // Update control + //-------------------------------------------------------------------- + //... + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Button control, returns true when clicked +int GuiButton(Rectangle bounds, const char *text) +{ + int result = RESULT_NONE; + GuiState state = guiState; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + // Check button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (GUI_BUTTON_DOWN) state = STATE_PRESSED; + else state = STATE_FOCUSED; + + if (GUI_BUTTON_RELEASED) result = RESULT_PRESSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), GetColor(GuiGetStyle(BUTTON, BASE + (state*3)))); + GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), GetColor(GuiGetStyle(BUTTON, TEXT + (state*3)))); + + if (state == STATE_FOCUSED) GuiTooltip(bounds); + //------------------------------------------------------------------ + + return result; +} + +// Label button control +int GuiLabelButton(Rectangle bounds, const char *text) +{ + int result = RESULT_NONE; + GuiState state = guiState; + + // NOTE: Force bounds.width to be all text + float textWidth = (float)GuiGetTextWidth(text); + if ((bounds.width - 2*GuiGetStyle(LABEL, BORDER_WIDTH) - 2*GuiGetStyle(LABEL, TEXT_PADDING)) < textWidth) bounds.width = textWidth + 2*GuiGetStyle(LABEL, BORDER_WIDTH) + 2*GuiGetStyle(LABEL, TEXT_PADDING) + 2; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + // Check checkbox state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (GUI_BUTTON_DOWN) state = STATE_PRESSED; + else state = STATE_FOCUSED; + + if (GUI_BUTTON_RELEASED) result = RESULT_PRESSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Toggle Button control +int GuiToggle(Rectangle bounds, const char *text, bool *active) +{ + int result = RESULT_NONE; + GuiState state = guiState; + + bool temp = false; + if (active == NULL) active = &temp; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + // Check toggle button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (GUI_BUTTON_DOWN) state = STATE_PRESSED; + else if (GUI_BUTTON_RELEASED) + { + state = STATE_NORMAL; + *active = !(*active); + + result = RESULT_CHANGED; + } + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == STATE_NORMAL) + { + GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, ((*active)? BORDER_COLOR_PRESSED : (BORDER + state*3)))), GetColor(GuiGetStyle(TOGGLE, ((*active)? BASE_COLOR_PRESSED : (BASE + state*3))))); + GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, ((*active)? TEXT_COLOR_PRESSED : (TEXT + state*3))))); + } + else + { + GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), GetColor(GuiGetStyle(TOGGLE, BASE + state*3))); + GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, TEXT + state*3))); + } + + if (state == STATE_FOCUSED) GuiTooltip(bounds); + //-------------------------------------------------------------------- + + return result; +} + +// Toggle Group control +int GuiToggleGroup(Rectangle bounds, const char *text, int *active) +{ + int result = RESULT_NONE; + + #if !defined(RAYGUI_TOGGLEGROUP_MAX_ITEM_TEXT_SIZE) + #define RAYGUI_TOGGLEGROUP_MAX_ITEM_TEXT_SIZE 256 + #endif + + // One toggle group item text + static char itemText[RAYGUI_TOGGLEGROUP_MAX_ITEM_TEXT_SIZE] = { 0 }; + memset(itemText, 0, RAYGUI_TOGGLEGROUP_MAX_ITEM_TEXT_SIZE); + + int temp = 0; + int prevActive = (active == NULL)? 0 : *active; + if (active == NULL) active = &temp; + + bool toggle = false; // Required for individual toggles + + const char *textPtr = text; + bool itemReady = false; + float initBoundsX = bounds.x; + float initBoundsY = bounds.y; + + if (GuiGetStyle(TOGGLE, GROUP_WIDTH_FULL)) + { + // Calculate item width considring all horizontal items + // NOTE: bounds.height still considers individual items height + int itemCount = 1; + for (int c = 0; textPtr[c] != '\0'; c++) { if (textPtr[c] == ';') itemCount++; } + bounds.width /= itemCount; + } + + // Text parsing needed to consider potential row and col entries (vertical/horizontal layout) + // when '\n' found move vertically next toggle, when ';' found move horizontally + for (int c = 0, k = 0, itemIndex = 0, row = 0, col = 0, exit = 0; exit == 0; c++) + { + // Process text to get items one by one + // NOTE: Setting columns and rows index properly + if (textPtr[c] == '\n') + { + row++; + col = 0; + itemReady = true; + } + else if (textPtr[c] == ';') + { + col++; + itemReady = true; + } + else if (textPtr[c] == '\0') + { + itemReady = true; + exit = 1; + } + else + { + itemText[k] = textPtr[c]; + k++; + } + + if (itemReady) + { + // When a next item is ready, draw its toggle + if (itemIndex == (*active)) + { + toggle = true; + GuiToggle(bounds, itemText, &toggle); + } + else + { + toggle = false; + GuiToggle(bounds, itemText, &toggle); + if (toggle) *active = itemIndex; + } + + // Calculate next item position + bounds.x = initBoundsX + col*(bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING)); + bounds.y = initBoundsY + row*(bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING)); + + itemIndex++; + itemReady = false; + memset(itemText, 0, k + 1); + k = 0; + } + } + + if (prevActive != *active) result = RESULT_CHANGED; + + return result; +} + +// Toggle Slider control extended +int GuiToggleSlider(Rectangle bounds, const char *text, int *active) +{ + int result = RESULT_NONE; + GuiState state = guiState; + + int temp = 0; + int prevActive = (active == NULL)? 0 : *active; + if (active == NULL) active = &temp; + + // Get substrings items from text (items pointers) + int itemCount = 0; + char **items = NULL; + + if (text != NULL) items = GuiTextSplit(text, ';', &itemCount); + + Rectangle slider = { + 0, // Calculated later depending on the active toggle + bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), + (bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - (itemCount + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING))/itemCount, + bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (GUI_BUTTON_DOWN) state = STATE_PRESSED; + else if (GUI_BUTTON_RELEASED) + { + state = STATE_PRESSED; + (*active)++; + result = 1; + } + else state = STATE_FOCUSED; + } + + if ((*active) && (state != STATE_FOCUSED)) state = STATE_PRESSED; + } + + if (*active >= itemCount) *active = 0; + slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + (*active + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING) + (*active)*slider.width; + + if (prevActive != *active) result = RESULT_CHANGED; + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + (state*3))), + GetColor(GuiGetStyle(TOGGLE, BASE_COLOR_NORMAL))); + + // Draw internal slider + if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); + else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_FOCUSED))); + else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); + + // Draw text in slider + if (text != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GuiGetTextWidth(text); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = slider.x + slider.width/2 - textBounds.width/2; + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(items[*active], textBounds, GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + (state*3))), guiAlpha)); + } + //-------------------------------------------------------------------- + + return result; +} + +// Check Box control, returns 1 when state changed +int GuiCheckBox(Rectangle bounds, const char *text, bool *checked) +{ + int result = RESULT_NONE; + GuiState state = guiState; + + bool temp = false; + if (checked == NULL) checked = &temp; + + Rectangle textBounds = { 0 }; + + if (text != NULL) + { + textBounds.width = (float)GuiGetTextWidth(text) + 2; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + Rectangle totalBounds = { + (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT)? textBounds.x : bounds.x, + bounds.y, + bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING), + bounds.height, + }; + + // Check checkbox state + if (CheckCollisionPointRec(mousePoint, totalBounds)) + { + if (GUI_BUTTON_DOWN) state = STATE_PRESSED; + else state = STATE_FOCUSED; + + if (GUI_BUTTON_RELEASED) + { + *checked = !(*checked); + + result = RESULT_CHANGED; + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), BLANK); + + if (*checked) + { + Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), + bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), + bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)), + bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) }; + GuiDrawRectangle(check, 0, BLANK, GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3))); + } + + GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Combo Box control +int GuiComboBox(Rectangle bounds, const char *text, int *active) +{ + int result = RESULT_NONE; + GuiState state = guiState; + + int temp = 0; + int prevActive = (active == NULL)? 0 : *active; + if (active == NULL) active = &temp; + + bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING)); + + Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING), + (float)bounds.y, (float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), (float)bounds.height }; + + // Get substrings items from text (items pointers, lengths and count) + int itemCount = 0; + char **items = GuiTextSplit(text, ';', &itemCount); + + if (*active < 0) *active = 0; + else if (*active > (itemCount - 1)) *active = itemCount - 1; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1) && !guiControlExclusiveMode) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + if (CheckCollisionPointRec(mousePoint, bounds) || + CheckCollisionPointRec(mousePoint, selector)) + { + if (GUI_BUTTON_DOWN) state = STATE_PRESSED; + else state = STATE_FOCUSED; + + if (GUI_BUTTON_PRESSED) + { + *active += 1; + if (*active >= itemCount) *active = 0; // Cyclic combobox + } + } + } + + if (prevActive != *active) result = RESULT_CHANGED; + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + // Draw combo box main + GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3)))); + GuiDrawText(items[*active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3)))); + + // Draw selector using a custom button + // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 1); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + GuiButton(selector, TextFormat("%i/%i", *active + 1, itemCount)); + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + //-------------------------------------------------------------------- + + return result; +} + +// Dropdown Box control +// NOTE: Returns mouse click +int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode) +{ + int result = RESULT_NONE; + GuiState state = guiState; + + int temp = 0; + int prevActive = (active == NULL)? 0 : *active; + if (active == NULL) active = &temp; + + int itemSelected = *active; + int itemFocused = -1; + + int direction = 0; // Dropdown box open direction: down (default) + if (GuiGetStyle(DROPDOWNBOX, DROPDOWN_ROLL_UP) == 1) direction = 1; // Up + + // Get substrings items from text (items pointers, lengths and count) + int itemCount = 0; + char **items = GuiTextSplit(text, ';', &itemCount); + + Rectangle boundsOpen = bounds; + boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + if (direction == 1) boundsOpen.y -= itemCount*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)) + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING); + + Rectangle itemBounds = bounds; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1) && !guiControlExclusiveMode) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + if (editMode) + { + state = STATE_PRESSED; + + // Check if mouse has been pressed or released outside limits + if (!CheckCollisionPointRec(mousePoint, boundsOpen)) + { + if (GUI_BUTTON_PRESSED || GUI_BUTTON_RELEASED) result = 1; + } + + // Check if already selected item has been pressed again + if (CheckCollisionPointRec(mousePoint, bounds) && GUI_BUTTON_PRESSED) result = 1; + + // Check focused and selected item + for (int i = 0; i < itemCount; i++) + { + // Update item rectangle y position for next item + if (direction == 0) itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + else itemBounds.y -= (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + + if (CheckCollisionPointRec(mousePoint, itemBounds)) + { + itemFocused = i; + if (GUI_BUTTON_RELEASED) + { + itemSelected = i; + result = 1; // Item selected + } + break; + } + } + + itemBounds = bounds; + } + else + { + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (GUI_BUTTON_PRESSED) + { + result = 1; + state = STATE_PRESSED; + } + else state = STATE_FOCUSED; + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (editMode) GuiPanel(boundsOpen, NULL); + + GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3))); + GuiDrawText(items[itemSelected], GetTextBounds(DROPDOWNBOX, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3))); + + if (editMode) + { + // Draw visible items + for (int i = 0; i < itemCount; i++) + { + // Update item rectangle y position for next item + if (direction == 0) itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + else itemBounds.y -= (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + + if (i == itemSelected) + { + GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED))); + GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED))); + } + else if (i == itemFocused) + { + GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED))); + GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED))); + } + else GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL))); + } + } + + if (!GuiGetStyle(DROPDOWNBOX, DROPDOWN_ARROW_HIDDEN)) + { + // Draw arrows (using icon if available) +#if defined(RAYGUI_NO_ICONS) + GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); +#else + GuiDrawText(direction? GuiIconText(ICON_ARROW_UP_FILL, NULL) : GuiIconText(ICON_ARROW_DOWN_FILL, NULL), + RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 6, 10, 10 }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); // ICON_ARROW_DOWN_FILL +#endif + } + //-------------------------------------------------------------------- + + *active = itemSelected; + + if (prevActive != *active) result = RESULT_CHANGED; + + return result; +} + +// Text Box control +// NOTE: Returns true on ENTER pressed (useful for data validation) +int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) +{ + #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN) + #define RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN 20 // Frames to wait for autocursor movement + #endif + #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) + #define RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY 1 // Frames delay for autocursor movement + #endif + + int result = RESULT_NONE; + GuiState state = guiState; + + bool multiline = false; + int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); + + Rectangle textBounds = GetTextBounds(TEXTBOX, bounds); + int textLength = (text != NULL)? (int)strlen(text) : 0; // Get current text length + int thisCursorIndex = textBoxCursorIndex; + if (thisCursorIndex > textLength) thisCursorIndex = textLength; + int textWidth = GuiGetTextWidth(text) - GuiGetTextWidth(text + thisCursorIndex); + int textIndexOffset = 0; // Text index offset to start drawing in the box + + // Cursor rectangle + // NOTE: Position X value should be updated + Rectangle cursor = { + textBounds.x + textWidth + GuiGetStyle(DEFAULT, TEXT_SPACING), + textBounds.y + textBounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE), + 2, + (float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2 + }; + + if (cursor.height >= bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2; + if (cursor.y < (bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH))) cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH); + + // Mouse cursor rectangle + // NOTE: Initialized outside of screen + Rectangle mouseCursor = cursor; + mouseCursor.x = -1; + mouseCursor.width = 1; + + // Blink-cursor frame counter + //if (!autoCursorMode) blinkCursorFrameCounter++; + //else blinkCursorFrameCounter = 0; + + // Update control + //-------------------------------------------------------------------- + // WARNING: Text editing is only supported under certain conditions: + if ((state != STATE_DISABLED) && // Control not disabled + !GuiGetStyle(TEXTBOX, TEXT_READONLY) && // TextBox not on read-only mode + !guiLocked && // Gui not locked + !guiControlExclusiveMode && // No gui slider on dragging + (wrapMode == TEXT_WRAP_NONE)) // No wrap mode + { + Vector2 mousePosition = GUI_POINTER_POSITION; + + if (editMode) + { + // GLOBAL: Auto-cursor movement logic + // NOTE: Keystrokes are handled repeatedly when button is held down for some time + if (GUI_KEY_DOWN(KEY_LEFT) || GUI_KEY_DOWN(KEY_RIGHT) || + GUI_KEY_DOWN(KEY_UP) || GUI_KEY_DOWN(KEY_DOWN) || + GUI_KEY_DOWN(KEY_BACKSPACE) || GUI_KEY_DOWN(KEY_DELETE)) autoCursorCounter++; + else autoCursorCounter = 0; + + bool autoCursorShouldTrigger = (autoCursorCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN) && ((autoCursorCounter % RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0); + + state = STATE_PRESSED; + + if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; + + // If text does not fit in the textbox and current cursor position is out of bounds, + // adding an index offset to text for drawing only what requires depending on cursor + while (textWidth >= textBounds.width) + { + int nextCodepointSize = 0; + GetCodepointNext(text + textIndexOffset, &nextCodepointSize); + + textIndexOffset += nextCodepointSize; + + textWidth = GuiGetTextWidth(text + textIndexOffset) - GuiGetTextWidth(text + textBoxCursorIndex); + } + + int codepoint = GUI_INPUT_KEY; // Get Unicode codepoint + if (multiline && GUI_KEY_PRESSED(KEY_ENTER)) codepoint = (int)'\n'; + + // Encode codepoint as UTF-8 + int codepointSize = 0; + const char *charEncoded = CodepointToUTF8(codepoint, &codepointSize); + + // Handle text paste action + if (GUI_KEY_PRESSED(KEY_V) && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_RIGHT_CONTROL))) + { + const char *pasteText = GetClipboardText(); + if (pasteText != NULL) + { + int pasteLength = 0; + int pasteCodepoint; + int pasteCodepointSize; + + // Count how many codepoints to copy, stopping at the first unwanted control character + while (true) + { + pasteCodepoint = GetCodepointNext(pasteText + pasteLength, &pasteCodepointSize); + if (textLength + pasteLength + pasteCodepointSize >= textSize) break; + if (!(multiline && (pasteCodepoint == (int)'\n')) && !(pasteCodepoint >= 32)) break; + pasteLength += pasteCodepointSize; + } + + if (pasteLength > 0) + { + // Move forward data from cursor position + for (int i = textLength + pasteLength; i > textBoxCursorIndex; i--) text[i] = text[i - pasteLength]; + + // Paste data in at cursor + for (int i = 0; i < pasteLength; i++) text[textBoxCursorIndex + i] = pasteText[i]; + + textBoxCursorIndex += pasteLength; + textLength += pasteLength; + text[textLength] = '\0'; + + //result = RESULT_CHANGED; + } + } + } + else if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < textSize)) + { + // Adding codepoint to text, at current cursor position + + // Move forward data from cursor position + for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize]; + + // Add new codepoint in current cursor position + for (int i = 0; i < codepointSize; i++) text[textBoxCursorIndex + i] = charEncoded[i]; + + textBoxCursorIndex += codepointSize; + textLength += codepointSize; + + // Make sure text last character is EOL + text[textLength] = '\0'; + + //result = RESULT_CHANGED; + } + + // Move cursor to start + if ((textLength > 0) && GUI_KEY_PRESSED(KEY_HOME)) textBoxCursorIndex = 0; + + // Move cursor to end + if ((textLength > textBoxCursorIndex) && GUI_KEY_PRESSED(KEY_END)) textBoxCursorIndex = textLength; + + // Delete related codepoints from text, after current cursor position + if ((textLength > textBoxCursorIndex) && GUI_KEY_PRESSED(KEY_DELETE) && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_RIGHT_CONTROL))) + { + int offset = textBoxCursorIndex; + int accCodepointSize = 0; + int nextCodepointSize; + int nextCodepoint; + + // Check characters of the same type to delete (either ASCII punctuation or anything non-whitespace) + // Not using isalnum() since it only works on ASCII characters + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); + bool puctuation = ispunct(nextCodepoint & 0xff); + while (offset < textLength) + { + if ((puctuation && !ispunct(nextCodepoint & 0xff)) || + (!puctuation && (isspace(nextCodepoint & 0xff) || ispunct(nextCodepoint & 0xff)))) break; + + offset += nextCodepointSize; + accCodepointSize += nextCodepointSize; + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); + } + + // Check whitespace to delete (ASCII only) + while (offset < textLength) + { + if (!isspace(nextCodepoint & 0xff)) break; + + offset += nextCodepointSize; + accCodepointSize += nextCodepointSize; + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); + } + + // Move text after cursor forward (including final null terminator) + for (int i = offset; i <= textLength; i++) text[i - accCodepointSize] = text[i]; + + textLength -= accCodepointSize; + + //result = RESULT_CHANGED; + } + else if ((textLength > textBoxCursorIndex) && (GUI_KEY_PRESSED(KEY_DELETE) || + (GUI_KEY_DOWN(KEY_DELETE) && autoCursorShouldTrigger))) + { + // Delete single codepoint from text, after current cursor position + + int nextCodepointSize = 0; + GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); + + // Move text after cursor forward (including final null terminator) + for (int i = textBoxCursorIndex + nextCodepointSize; i <= textLength; i++) text[i - nextCodepointSize] = text[i]; + + textLength -= nextCodepointSize; + + //result = RESULT_CHANGED; + } + + // Delete related codepoints from text, before current cursor position + if ((textBoxCursorIndex > 0) && GUI_KEY_PRESSED(KEY_BACKSPACE) && + (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_RIGHT_CONTROL))) + { + int offset = textBoxCursorIndex; + int accCodepointSize = 0; + int prevCodepointSize = 0; + int prevCodepoint = 0; + + // Check whitespace to delete (ASCII only) + while (offset > 0) + { + prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize); + if (!isspace(prevCodepoint & 0xff)) break; + + offset -= prevCodepointSize; + accCodepointSize += prevCodepointSize; + } + + // Check characters of the same type to delete (either ASCII punctuation or anything non-whitespace) + // Not using isalnum() since it only works on ASCII characters + bool puctuation = ispunct(prevCodepoint & 0xff); + while (offset > 0) + { + prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize); + if ((puctuation && !ispunct(prevCodepoint & 0xff)) || + (!puctuation && (isspace(prevCodepoint & 0xff) || ispunct(prevCodepoint & 0xff)))) break; + + offset -= prevCodepointSize; + accCodepointSize += prevCodepointSize; + } + + // Move text after cursor forward (including final null terminator) + for (int i = textBoxCursorIndex; i <= textLength; i++) text[i - accCodepointSize] = text[i]; + + textLength -= accCodepointSize; + textBoxCursorIndex -= accCodepointSize; + + //result = RESULT_CHANGED; + } + else if ((textBoxCursorIndex > 0) && (GUI_KEY_PRESSED(KEY_BACKSPACE) || (GUI_KEY_DOWN(KEY_BACKSPACE) && autoCursorShouldTrigger))) + { + // Delete single codepoint from text, before current cursor position + + int prevCodepointSize = 0; + + GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); + + // Move text after cursor forward (including final null terminator) + for (int i = textBoxCursorIndex; i <= textLength; i++) text[i - prevCodepointSize] = text[i]; + + textLength -= prevCodepointSize; + textBoxCursorIndex -= prevCodepointSize; + + //result = RESULT_CHANGED; + } + + // Move cursor position with keys + if ((textBoxCursorIndex > 0) && GUI_KEY_PRESSED(KEY_LEFT) && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_RIGHT_CONTROL))) + { + int offset = textBoxCursorIndex; + //int accCodepointSize = 0; + int prevCodepointSize = 0; + int prevCodepoint = 0; + + // Check whitespace to skip (ASCII only) + while (offset > 0) + { + prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize); + if (!isspace(prevCodepoint & 0xff)) break; + + offset -= prevCodepointSize; + //accCodepointSize += prevCodepointSize; + } + + // Check characters of the same type to skip (either ASCII punctuation or anything non-whitespace) + // Not using isalnum() since it only works on ASCII characters + bool puctuation = ispunct(prevCodepoint & 0xff); + while (offset > 0) + { + prevCodepoint = GetCodepointPrevious(text + offset, &prevCodepointSize); + if ((puctuation && !ispunct(prevCodepoint & 0xff)) || (!puctuation && (isspace(prevCodepoint & 0xff) || ispunct(prevCodepoint & 0xff)))) break; + + offset -= prevCodepointSize; + //accCodepointSize += prevCodepointSize; + } + + textBoxCursorIndex = offset; + } + else if ((textBoxCursorIndex > 0) && (GUI_KEY_PRESSED(KEY_LEFT) || (GUI_KEY_DOWN(KEY_LEFT) && autoCursorShouldTrigger))) + { + int prevCodepointSize = 0; + GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); + + textBoxCursorIndex -= prevCodepointSize; + } + else if ((textLength > textBoxCursorIndex) && GUI_KEY_PRESSED(KEY_RIGHT) && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_RIGHT_CONTROL))) + { + int offset = textBoxCursorIndex; + //int accCodepointSize = 0; + int nextCodepointSize; + int nextCodepoint; + + // Check characters of the same type to skip (either ASCII punctuation or anything non-whitespace) + // Not using isalnum() since it only works on ASCII characters + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); + bool puctuation = ispunct(nextCodepoint & 0xff); + while (offset < textLength) + { + if ((puctuation && !ispunct(nextCodepoint & 0xff)) || (!puctuation && (isspace(nextCodepoint & 0xff) || ispunct(nextCodepoint & 0xff)))) break; + + offset += nextCodepointSize; + //accCodepointSize += nextCodepointSize; + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); + } + + // Check whitespace to skip (ASCII only) + while (offset < textLength) + { + if (!isspace(nextCodepoint & 0xff)) break; + + offset += nextCodepointSize; + //accCodepointSize += nextCodepointSize; + nextCodepoint = GetCodepointNext(text + offset, &nextCodepointSize); + } + + textBoxCursorIndex = offset; + } + else if ((textLength > textBoxCursorIndex) && (GUI_KEY_PRESSED(KEY_RIGHT) || (GUI_KEY_DOWN(KEY_RIGHT) && autoCursorShouldTrigger))) + { + int nextCodepointSize = 0; + GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); + + textBoxCursorIndex += nextCodepointSize; + } + + // Move cursor position with mouse + if (CheckCollisionPointRec(mousePosition, textBounds)) + { + float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/(float)guiFont.baseSize; + int codepointIndex = 0; + float glyphWidth = 0.0f; + float widthToMouseX = 0; + int mouseCursorIndex = 0; + + for (int i = textIndexOffset; i < textLength; i += codepointSize) + { + codepoint = GetCodepointNext(&text[i], &codepointSize); + codepointIndex = GetGlyphIndex(guiFont, codepoint); + + if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); + else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); + + if (mousePosition.x <= (textBounds.x + (widthToMouseX + glyphWidth/2))) + { + mouseCursor.x = textBounds.x + widthToMouseX; + mouseCursorIndex = i; + break; + } + + widthToMouseX += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + + // Check if mouse cursor is at the last position + int textEndWidth = GuiGetTextWidth(text + textIndexOffset); + if (GUI_POINTER_POSITION.x >= (textBounds.x + textEndWidth - glyphWidth/2)) + { + mouseCursor.x = textBounds.x + textEndWidth; + mouseCursorIndex = textLength; + } + + // Place cursor at required index on mouse click + if ((mouseCursor.x >= 0) && GUI_BUTTON_PRESSED) + { + cursor.x = mouseCursor.x; + textBoxCursorIndex = mouseCursorIndex; + } + } + else mouseCursor.x = -1; + + // Recalculate cursor position.y depending on textBoxCursorIndex + cursor.x = bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GuiGetTextWidth(text + textIndexOffset) - GuiGetTextWidth(text + textBoxCursorIndex) + GuiGetStyle(DEFAULT, TEXT_SPACING); + //if (multiline) cursor.y = GetTextLines() + + // Finish text editing on ENTER or mouse click outside bounds + if ((!multiline && GUI_KEY_PRESSED(KEY_ENTER)) || + (!CheckCollisionPointRec(mousePosition, bounds) && GUI_BUTTON_PRESSED)) + { + textBoxCursorIndex = 0; // GLOBAL: Reset the shared cursor index + autoCursorCounter = 0; // GLOBAL: Reset counter for repeated keystrokes + + //*editMode = false; + result = RESULT_PRESSED; + } + } + else + { + if (CheckCollisionPointRec(mousePosition, bounds)) + { + state = STATE_FOCUSED; + + if (GUI_BUTTON_PRESSED) + { + textBoxCursorIndex = textLength; // GLOBAL: Place cursor index to the end of current text + autoCursorCounter = 0; // GLOBAL: Reset counter for repeated keystrokes + + //*editMode = true; + result = RESULT_PRESSED; + } + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == STATE_PRESSED) + { + GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED))); + } + else if (state == STATE_DISABLED) + { + GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED))); + } + else GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), BLANK); + + // Draw text considering index offset if required + // NOTE: Text index offset depends on cursor position + GuiDrawText(text + textIndexOffset, textBounds, GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3)))); + + // Draw cursor + if (editMode && !GuiGetStyle(TEXTBOX, TEXT_READONLY)) + { + //if (autoCursorMode || ((blinkCursorFrameCounter/40)%2 == 0)) + GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED))); + + // Draw mouse position cursor (if required) + if (mouseCursor.x >= 0) GuiDrawRectangle(mouseCursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED))); + } + else if (state == STATE_FOCUSED) GuiTooltip(bounds); + //-------------------------------------------------------------------- + + return result; +} + +/* +// Text Box control with multiple lines and word-wrap +// NOTE: This text-box is readonly, no editing supported by default +bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode) +{ + bool pressed = false; + + GuiSetStyle(TEXTBOX, TEXT_READONLY, 1); + GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_WORD); // WARNING: If wrap mode enabled, text editing is not supported + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_TOP); + + // TODO: Implement methods to calculate cursor position properly + pressed = GuiTextBox(bounds, text, textSize, editMode); + + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); + GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_NONE); + GuiSetStyle(TEXTBOX, TEXT_READONLY, 0); + + return pressed; +} +*/ + +// Spinner control, returns selected value +int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) +{ + int result = 1; + GuiState state = guiState; + + int tempValue = *value; + + Rectangle valueBoxBounds = { + bounds.x + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_SPACING), + bounds.y, + bounds.width - 2*(GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_SPACING)), bounds.height }; + Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH), (float)bounds.height }; + Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH), (float)bounds.y, + (float)GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH), (float)bounds.height }; + + Rectangle textBounds = { 0 }; + if (text != NULL) + { + textBounds.width = (float)GuiGetTextWidth(text) + 2; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + // Check spinner state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (GUI_BUTTON_DOWN) state = STATE_PRESSED; + else state = STATE_FOCUSED; + } + } + +#if defined(RAYGUI_NO_ICONS) + if (GuiButton(leftButtonBound, "<")) tempValue--; + if (GuiButton(rightButtonBound, ">")) tempValue++; +#else + if (GuiButton(leftButtonBound, GuiIconText(ICON_ARROW_LEFT_FILL, NULL))) tempValue--; + if (GuiButton(rightButtonBound, GuiIconText(ICON_ARROW_RIGHT_FILL, NULL))) tempValue++; +#endif + + if (!editMode) + { + if (tempValue < minValue) tempValue = minValue; + if (tempValue > maxValue) tempValue = maxValue; + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + result = GuiValueBox(valueBoxBounds, NULL, &tempValue, minValue, maxValue, editMode); + + // Draw value selector custom buttons + // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(VALUEBOX, BORDER_WIDTH)); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + + // Draw text label if provided + GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + //if (tempValue != *value) result = RESULT_CHANGED; // WARNING: Stops editing + + *value = tempValue; + + return result; +} + +// Value Box control, updates input text with numbers +int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) +{ + #if !defined(RAYGUI_VALUEBOX_MAX_CHARS) + #define RAYGUI_VALUEBOX_MAX_CHARS 32 + #endif + + int result = RESULT_NONE; + GuiState state = guiState; + + //int prevValue = *value; + char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = { 0 }; + snprintf(textValue, RAYGUI_VALUEBOX_MAX_CHARS + 1, "%i", *value); + + Rectangle textBounds = { 0 }; + if (text != NULL) + { + textBounds.width = (float)GuiGetTextWidth(text) + 2; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + bool valueHasChanged = false; + + if (editMode) + { + state = STATE_PRESSED; + + int keyCount = (int)strlen(textValue); + + // Add or remove minus symbol + if (GUI_KEY_PRESSED(KEY_MINUS)) + { + if (textValue[0] == '-') + { + for (int i = 0 ; i < keyCount; i++) textValue[i] = textValue[i + 1]; + + keyCount--; + valueHasChanged = true; + } + else if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) + { + if (keyCount == 0) + { + textValue[0] = '0'; + textValue[1] = '\0'; + keyCount++; + } + + for (int i = keyCount ; i > -1; i--) textValue[i + 1] = textValue[i]; + + textValue[0] = '-'; + keyCount++; + valueHasChanged = true; + } + } + + // Add new digit to text value + if ((keyCount >= 0) && (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) && (GuiGetTextWidth(textValue) < bounds.width)) + { + int key = GUI_INPUT_KEY; + + // Only allow keys in range [48..57] + if ((key >= 48) && (key <= 57)) + { + textValue[keyCount] = (char)key; + keyCount++; + valueHasChanged = true; + } + } + + // Delete text + if ((keyCount > 0) && GUI_KEY_PRESSED(KEY_BACKSPACE)) + { + keyCount--; + textValue[keyCount] = '\0'; + valueHasChanged = true; + } + + if (valueHasChanged) *value = TextToInteger(textValue); + + // NOTE: Values are not clamped until user input finishes + //if (*value > maxValue) *value = maxValue; + //else if (*value < minValue) *value = minValue; + + if ((GUI_KEY_PRESSED(KEY_ENTER) || GUI_KEY_PRESSED(KEY_KP_ENTER)) || (!CheckCollisionPointRec(mousePoint, bounds) && GUI_BUTTON_PRESSED)) + { + if (*value > maxValue) *value = maxValue; + else if (*value < minValue) *value = minValue; + + result = RESULT_PRESSED; + } + } + else + { + if (*value > maxValue) *value = maxValue; + else if (*value < minValue) *value = minValue; + + if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = STATE_FOCUSED; + + if (GUI_BUTTON_PRESSED) result = RESULT_PRESSED; + } + } + } + + //if (prevValue != *value) result = RESULT_CHANGED; + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + Color baseColor = BLANK; + if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)); + else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)); + + GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor); + GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3)))); + + // Draw cursor rectangle + if (editMode) + { + // NOTE: ValueBox internal text is always centered + Rectangle cursor = { bounds.x + GuiGetTextWidth(textValue)/2 + bounds.width/2 + 1, + bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + 2, + 2, bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2 - 4 }; + if (cursor.height > bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2; + GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); + } + + // Draw text label if provided + GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Floating point Value Box control, updates input val_str with numbers +int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float *value, bool editMode) +{ + #if !defined(RAYGUI_VALUEBOX_MAX_CHARS) + #define RAYGUI_VALUEBOX_MAX_CHARS 32 + #endif + + int result = RESULT_NONE; + GuiState state = guiState; + + //float prevValue = *value; + + Rectangle textBounds = { 0 }; + if (text != NULL) + { + textBounds.width = (float)GuiGetTextWidth(text) + 2; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + bool valueHasChanged = false; + + if (editMode) + { + state = STATE_PRESSED; + + int keyCount = (int)strlen(textValue); + + // Add or remove minus symbol + if (GUI_KEY_PRESSED(KEY_MINUS)) + { + if (textValue[0] == '-') + { + for (int i = 0; i < keyCount; i++) textValue[i] = textValue[i + 1]; + + keyCount--; + valueHasChanged = true; + } + else if (keyCount < (RAYGUI_VALUEBOX_MAX_CHARS - 1)) + { + if (keyCount == 0) + { + textValue[0] = '0'; + textValue[1] = '\0'; + keyCount++; + } + + for (int i = keyCount; i > -1; i--) textValue[i + 1] = textValue[i]; + + textValue[0] = '-'; + keyCount++; + valueHasChanged = true; + } + } + + // Only allow keys in range [48..57] + if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) + { + if (GuiGetTextWidth(textValue) < bounds.width) + { + int key = GUI_INPUT_KEY; + if (((key >= 48) && (key <= 57)) || + (key == '.') || + ((keyCount == 0) && (key == '+')) || // NOTE: Sign can only be in first position + ((keyCount == 0) && (key == '-'))) + { + textValue[keyCount] = (char)key; + keyCount++; + + valueHasChanged = true; + } + } + } + + // Pressed backspace + if (GUI_KEY_PRESSED(KEY_BACKSPACE)) + { + if (keyCount > 0) + { + keyCount--; + textValue[keyCount] = '\0'; + valueHasChanged = true; + } + } + + if (valueHasChanged) *value = TextToFloat(textValue); + + if ((GUI_KEY_PRESSED(KEY_ENTER) || GUI_KEY_PRESSED(KEY_KP_ENTER)) || + (!CheckCollisionPointRec(mousePoint, bounds) && GUI_BUTTON_PRESSED)) result = RESULT_PRESSED; + } + else + { + if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = STATE_FOCUSED; + + if (GUI_BUTTON_PRESSED) result = RESULT_PRESSED; + } + } + } + + //if (prevValue != *value) result = RESULT_CHANGED; + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + Color baseColor = BLANK; + if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)); + else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)); + + GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor); + GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3)))); + + // Draw cursor + if (editMode) + { + // NOTE: ValueBox internal text is always centered + Rectangle cursor = {bounds.x + GuiGetTextWidth(textValue)/2 + bounds.width/2 + 1, + bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, + bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH)}; + GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); + } + + // Draw text label if provided + GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, + GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Slider control with pro parameters +// NOTE: Other GuiSlider*() controls use this one +int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) +{ + int result = RESULT_NONE; + GuiState state = guiState; + + float temp = (maxValue - minValue)/2.0f; + if (value == NULL) value = &temp; + + float prevValue = *value; + + int sliderWidth = GuiGetStyle(SLIDER, SLIDER_WIDTH); + + Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), + 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds + { + if (GUI_BUTTON_DOWN) + { + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) + { + state = STATE_PRESSED; + // Get equivalent value and slider position from mousePosition.x + *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width - sliderWidth)) + minValue; + } + } + else + { + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (GUI_BUTTON_DOWN) + { + state = STATE_PRESSED; + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts + + if (!CheckCollisionPointRec(mousePoint, slider)) + { + // Get equivalent value and slider position from mousePosition.x + *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width - sliderWidth)) + minValue; + } + } + else state = STATE_FOCUSED; + } + + if (*value > maxValue) *value = maxValue; + else if (*value < minValue) *value = minValue; + } + + // Slider bar limits check + float sliderValue = (((*value - minValue)/(maxValue - minValue))*(bounds.width - sliderWidth - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))); + if (sliderWidth > 0) // Slider + { + slider.x += sliderValue; + slider.width = (float)sliderWidth; + if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH); + else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH); + } + else if (sliderWidth == 0) // SliderBar + { + slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH); + slider.width = sliderValue; + if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH); + } + + if (prevValue != *value) result = RESULT_CHANGED; + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED))); + + // Draw slider internal bar (depends on state) + if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); + else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED))); + else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_PRESSED))); + else if (state == STATE_DISABLED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_DISABLED))); + + // Draw left/right text if provided + if (textLeft != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GuiGetTextWidth(textLeft); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + } + + if (textRight != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GuiGetTextWidth(textRight); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + } + //-------------------------------------------------------------------- + + return result; +} + +// Slider Bar control extended, returns selected value +int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) +{ + int result = RESULT_NONE; + int preSliderWidth = GuiGetStyle(SLIDER, SLIDER_WIDTH); + GuiSetStyle(SLIDER, SLIDER_WIDTH, 0); + result = GuiSlider(bounds, textLeft, textRight, value, minValue, maxValue); + GuiSetStyle(SLIDER, SLIDER_WIDTH, preSliderWidth); + + return result; +} + +// Progress Bar control extended, shows current progress value +int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) +{ + int result = RESULT_NONE; + GuiState state = guiState; + + float temp = (maxValue - minValue)/2.0f; + if (value == NULL) value = &temp; + float prevValue = *value; + + // Progress bar + Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), + bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0, + bounds.height - GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) -1 }; + + // Update control + //-------------------------------------------------------------------- + if (*value > maxValue) *value = maxValue; + + // WARNING: Working with floats could lead to rounding issues + if ((state != STATE_DISABLED)) progress.width = ((float)*value/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)); + + if (prevValue != *value) result = RESULT_CHANGED; + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == STATE_DISABLED) + { + GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), BLANK); + } + else + { + if (*value > minValue) + { + // Draw progress bar with colored border, more visual + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + } + else GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height+GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)-1 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + + if (*value >= maxValue) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height+GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)-1}, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + else + { + // Draw borders not yet reached by value + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y, bounds.width - (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y + bounds.height - 1, bounds.width - (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height+GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)-1 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + } + + // Draw slider internal progress bar (depends on state) + if (GuiGetStyle(PROGRESSBAR, PROGRESS_SIDE) == 0) // Left-->Right + { + GuiDrawRectangle(progress, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED))); + } + else // Right-->Left + { + progress.x = bounds.x + bounds.width - progress.width - GuiGetStyle(PROGRESSBAR, BORDER_WIDTH); + GuiDrawRectangle(progress, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED))); + } + } + + // Draw left/right text if provided + if (textLeft != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GuiGetTextWidth(textLeft); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + } + + if (textRight != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GuiGetTextWidth(textRight); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + } + //-------------------------------------------------------------------- + + return result; +} + +// Status Bar control +int GuiStatusBar(Rectangle bounds, const char *text) +{ + int result = RESULT_NONE; + GuiState state = guiState; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + // Check checkbox state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + //if (GUI_BUTTON_DOWN) state = STATE_PRESSED; + //else state = STATE_FOCUSED; + + if (GUI_BUTTON_RELEASED) result = RESULT_PRESSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(STATUSBAR, BORDER + (state*3))), GetColor(GuiGetStyle(STATUSBAR, BASE + (state*3)))); + GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), GetColor(GuiGetStyle(STATUSBAR, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Dummy rectangle control, intended for placeholding +int GuiDummyRec(Rectangle bounds, const char *text) +{ + int result = RESULT_NONE; + GuiState state = guiState; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + // Check button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (GUI_BUTTON_DOWN) state = STATE_PRESSED; + else state = STATE_FOCUSED; + + if (GUI_BUTTON_RELEASED) result = RESULT_PRESSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED))); + GuiDrawText(text, GetTextBounds(DEFAULT, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(BUTTON, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED))); + //------------------------------------------------------------------ + + return result; +} + +// List View control +int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active) +{ + int result = RESULT_NONE; + int itemCount = 0; + char **items = NULL; + + if (text != NULL) items = GuiTextSplit(text, ';', &itemCount); + + result = GuiListViewEx(bounds, items, itemCount, scrollIndex, active, NULL); + + return result; +} + +// List View control using text entries list and returning focus entry +int GuiListViewEx(Rectangle bounds, char **text, int count, int *scrollIndex, int *active, int *focus) +{ + int result = RESULT_NONE; + GuiState state = guiState; + + int itemFocused = (focus == NULL)? -1 : *focus; + int itemSelected = (active == NULL)? -1 : *active; + int prevActive = (active == NULL)? 0 : *active; + + // Check if scroll bar is needed + bool useScrollBar = false; + if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING))*count > bounds.height) useScrollBar = true; + + // Define base item rectangle [0] + Rectangle itemBounds = { 0 }; + itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING); + itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); + itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) - GuiGetStyle(DEFAULT, BORDER_WIDTH); + itemBounds.height = (float)GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT); + if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH); + + // Get items on the list + int visibleItems = (int)bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); + if (visibleItems > count) visibleItems = count; + + int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex; + if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0; + int endIndex = startIndex + visibleItems; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + // Check mouse inside list view + if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = STATE_FOCUSED; + + // Check focused and selected item + for (int i = 0; i < visibleItems; i++) + { + if (CheckCollisionPointRec(mousePoint, itemBounds)) + { + itemFocused = startIndex + i; + if (GUI_BUTTON_PRESSED) + { + if (itemSelected == (startIndex + i)) itemSelected = -1; + else itemSelected = startIndex + i; + } + break; + } + + // Update item rectangle y position for next item + itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); + } + + if (useScrollBar) + { + float scrollDelta = GUI_SCROLL_DELTA; + startIndex -= (int)scrollDelta; + + if (startIndex < 0) startIndex = 0; + else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems; + + endIndex = startIndex + visibleItems; + if (endIndex > count) endIndex = count; + } + } + else itemFocused = -1; + + // Reset item rectangle y to [0] + itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background + + // Draw visible items + for (int i = 0; ((i < visibleItems) && (text != NULL)); i++) + { + if (GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_NORMAL)) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_NORMAL)), BLANK); + + if (state == STATE_DISABLED) + { + if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED))); + + GuiDrawText(text[startIndex + i], GetTextBounds(LISTVIEW, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED))); + } + else + { + if (((startIndex + i) == itemSelected) && (active != NULL)) + { + // Draw item selected + GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED))); + GuiDrawText(text[startIndex + i], GetTextBounds(LISTVIEW, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED))); + } + else if (((startIndex + i) == itemFocused)) // && (focus != NULL)) // NOTE: Items focused, despite not returned + { + // Draw item focused + GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED))); + GuiDrawText(text[startIndex + i], GetTextBounds(LISTVIEW, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED))); + } + else + { + // Draw item normal (no rectangle) + GuiDrawText(text[startIndex + i], GetTextBounds(LISTVIEW, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL))); + } + } + + // Update item rectangle y position for next item + itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); + } + + if (useScrollBar) + { + Rectangle scrollBarBounds = { + bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), + bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), + bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) + }; + + // Calculate percentage of visible items and apply same percentage to scrollbar + float percentVisible = (float)(endIndex - startIndex)/count; + float sliderSize = bounds.height*percentVisible; + + int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); // Save default slider size + int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)sliderSize); // Change slider size + GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed + + startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems); + + GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default + } + //-------------------------------------------------------------------- + + if (active != NULL) *active = itemSelected; + if (focus != NULL) *focus = itemFocused; + if (scrollIndex != NULL) *scrollIndex = startIndex; + + if (prevActive != *active) result = RESULT_CHANGED; + + return result; +} + +// Tab Bar control +int GuiTabBar(Rectangle bounds, const char *text, int *hscroll, int *active) +{ + int result = RESULT_NONE; + int itemCount = 0; + char **items = NULL; + + if (text != NULL) items = GuiTextSplit(text, ';', &itemCount); + + result = GuiTabBarEx(bounds, items, itemCount, hscroll, active, NULL); + + return result; +} + +// Tab Bar control, using text entries list and returning focus entry +// NOTE: In case of tab close result, consider focused tab +// TODO: Replace GuiToggle() usage for custom implementation for the TABS +int GuiTabBarEx(Rectangle bounds, char **text, int count, int *hscroll, int *active, int *focus) +{ + int result = RESULT_NONE; + //GuiState state = guiState; + + int tabItemsWidth = GuiGetStyle(TABBAR, TAB_ITEMS_WIDTH); + Rectangle tabBounds = { bounds.x, bounds.y, (float)tabItemsWidth, bounds.height }; + + if (*active < 0) *active = 0; + else if (*active > count - 1) *active = count - 1; + + int prevActive = (active == NULL)? 0 : *active; + + int offsetX = 0; // Required in case tabs go out of screen + offsetX = (*active*tabItemsWidth) - GetScreenWidth(); + if (offsetX < 0) offsetX = 0; + + bool toggle = false; // Required for individual toggles + + // Draw control + //-------------------------------------------------------------------- + //if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) // TODO: Support disabled + + for (int i = 0; i < count; i++) + { + tabBounds.x = bounds.x + (tabItemsWidth + 4)*i + offsetX; + + if (tabBounds.x < GetScreenWidth()) + { + // Draw tabs as toggle controls + int textAlignment = GuiGetStyle(TOGGLE, TEXT_ALIGNMENT); + int textPadding = GuiGetStyle(TOGGLE, TEXT_PADDING); + GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(TOGGLE, TEXT_PADDING, 8); + + if (i == (*active)) + { + toggle = true; + GuiToggle(tabBounds, text[i], &toggle); + } + else + { + toggle = false; + GuiToggle(tabBounds, text[i], &toggle); + if (toggle) *active = i; + } + + // Close tab with middle mouse button pressed + if (CheckCollisionPointRec(GUI_POINTER_POSITION, tabBounds) && GUI_BUTTON_PRESSED_MID) result = RESULT_TAB_CLOSE; + + GuiSetStyle(TOGGLE, TEXT_PADDING, textPadding); + GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, textAlignment); + + if (GuiGetStyle(TABBAR, TAB_CLOSE_BUTTON)) + { + // Draw tab close button + // NOTE: Only draw close button for current tab: if (CheckCollisionPointRec(mousePosition, tabBounds)) + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 1); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); +#if defined(RAYGUI_NO_ICONS) + if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, "x")) result = RESULT_TAB_CLOSE; +#else + if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, + GuiIconText(ICON_CROSS_SMALL, NULL))) result = RESULT_TAB_CLOSE; +#endif + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); + } + } + } + + // Draw tab-bar bottom line + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 }, 0, BLANK, GetColor(GuiGetStyle(TABBAR, BORDER_COLOR_NORMAL))); + //-------------------------------------------------------------------- + + // NOTE: In case of tab close result, consider focused tab + if ((result != RESULT_TAB_CLOSE) && (prevActive != *active)) result = RESULT_CHANGED; + + return result; +} + +// Color Panel control +int GuiColorPanel(Rectangle bounds, const char *text, Color *color) +{ + int result = RESULT_NONE; + + Vector3 vcolor = { (float)color->r/255.0f, (float)color->g/255.0f, (float)color->b/255.0f }; + Vector3 hsv = ConvertRGBtoHSV(vcolor); + Vector3 prevHsv = hsv; // NOTE: Workaround to see if GuiColorPanelHSV() modifies the hsv + + result = GuiColorPanelHSV(bounds, text, &hsv); + + // Check if the hsv was changed, only then change the color + // This is required, because the Color->HSV->Color conversion has precision errors + // Thus the assignment from HSV to Color should only be made, if the HSV has a new user-entered value + // Otherwise GuiColorPanel would often modify it's color without user input + if ((hsv.x != prevHsv.x) || (hsv.y != prevHsv.y) || (hsv.z != prevHsv.z)) + { + Vector3 rgb = ConvertHSVtoRGB(hsv); + *color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x), (unsigned char)(255.0f*rgb.y), (unsigned char)(255.0f*rgb.z), color->a }; + } + + return result; +} + +// Color Bar Alpha control +// NOTE: Returns alpha value normalized [0..1] +int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) +{ + #if !defined(RAYGUI_COLORBARALPHA_CHECKED_SIZE) + #define RAYGUI_COLORBARALPHA_CHECKED_SIZE 10 + #endif + + int result = RESULT_NONE; + GuiState state = guiState; + + float prevAlpha = *alpha; + Rectangle selector = { (float)bounds.x + (*alpha)*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, + (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), + (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), + (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds + { + if (GUI_BUTTON_DOWN) + { + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) + { + state = STATE_PRESSED; + + *alpha = (mousePoint.x - bounds.x)/bounds.width; + if (*alpha <= 0.0f) *alpha = 0.0f; + if (*alpha >= 1.0f) *alpha = 1.0f; + } + } + else + { + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) + { + if (GUI_BUTTON_DOWN) + { + state = STATE_PRESSED; + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts + + *alpha = (mousePoint.x - bounds.x)/bounds.width; + if (*alpha <= 0.0f) *alpha = 0.0f; + if (*alpha >= 1.0f) *alpha = 1.0f; + //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2; + } + else state = STATE_FOCUSED; + } + } + + if (prevAlpha != *alpha) result = RESULT_CHANGED; + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + // Draw alpha bar: checked background + if (state != STATE_DISABLED) + { + int checksX = (int)bounds.width/RAYGUI_COLORBARALPHA_CHECKED_SIZE; + int checksY = (int)bounds.height/RAYGUI_COLORBARALPHA_CHECKED_SIZE; + + for (int x = 0; x < checksX; x++) + { + for (int y = 0; y < checksY; y++) + { + Rectangle check = { bounds.x + x*RAYGUI_COLORBARALPHA_CHECKED_SIZE, bounds.y + y*RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE }; + GuiDrawRectangle(check, 0, BLANK, ((x + y)%2)? Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f) : Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f)); + } + } + + DrawRectangleGradientEx(bounds, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha)); + } + else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); + + GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); + + // Draw alpha bar: selector + GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3))); + //-------------------------------------------------------------------- + + return result; +} + +// Color Bar Hue control +// Returns hue value normalized [0..1] +// NOTE: Other similar bars (for reference): +// Color GuiColorBarSat() [WHITE->color] +// Color GuiColorBarValue() [BLACK->color], HSV/HSL +// float GuiColorBarLuminance() [BLACK->WHITE] +int GuiColorBarHue(Rectangle bounds, const char *text, float *hue) +{ + int result = RESULT_NONE; + GuiState state = guiState; + + float prevHue = *hue; + Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y + (*hue)/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds + { + if (GUI_BUTTON_DOWN) + { + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) + { + state = STATE_PRESSED; + + *hue = (mousePoint.y - bounds.y)*360/bounds.height; + if (*hue <= 0.0f) *hue = 0.0f; + if (*hue >= 359.0f) *hue = 359.0f; + } + } + else + { + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) + { + if (GUI_BUTTON_DOWN) + { + state = STATE_PRESSED; + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts + + *hue = (mousePoint.y - bounds.y)*360/bounds.height; + if (*hue <= 0.0f) *hue = 0.0f; + if (*hue >= 359.0f) *hue = 359.0f; + + } + else state = STATE_FOCUSED; + + /*if (GUI_KEY_DOWN(KEY_UP)) + { + hue -= 2.0f; + if (hue <= 0.0f) hue = 0.0f; + } + else if (GUI_KEY_DOWN(KEY_DOWN)) + { + hue += 2.0f; + if (hue >= 360.0f) hue = 360.0f; + }*/ + } + } + + if (prevHue != *hue) result = RESULT_CHANGED; + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state != STATE_DISABLED) + { + // Draw hue bar:color bars + // NOTE: Using DrawRectangleGradientEx(bounds, color1, color2, color2, color1); + DrawRectangleGradientEx(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height/6.0f }, + Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha), + Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha)); + DrawRectangleGradientEx(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + 1*(bounds.height/6.0f), bounds.width, bounds.height/6.0f }, + Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha), + Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha)); + DrawRectangleGradientEx(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + 2*(bounds.height/6.0f), bounds.width, bounds.height/6.0f }, + Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha), + Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha)); + DrawRectangleGradientEx(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + 3*(bounds.height/6.0f), bounds.width, bounds.height/6.0f }, + Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha), + Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha)); + DrawRectangleGradientEx(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + 4*(bounds.height/6.0f), bounds.width, bounds.height/6.0f }, + Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha), + Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha)); + DrawRectangleGradientEx(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + 5*(bounds.height/6.0f), bounds.width, bounds.height/6.0f }, + Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha), + Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha)); + } + else + { + DrawRectangleGradientEx(bounds, + Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), + Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha)); + } + + GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); + + // Draw hue bar: selector + GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3))); + //-------------------------------------------------------------------- + + return result; +} + +// Color Picker control +// NOTE: It's divided in multiple controls: +// Color GuiColorPanel(Rectangle bounds, Color color) +// float GuiColorBarAlpha(Rectangle bounds, float alpha) +// float GuiColorBarHue(Rectangle bounds, float value) +// NOTE: bounds define GuiColorPanel() size +// NOTE: this picker converts RGB to HSV, which can cause the Hue control to jump. If you have this problem, consider using the HSV variant instead +int GuiColorPicker(Rectangle bounds, const char *text, Color *color) +{ + int result = RESULT_NONE; + + Color temp = { 200, 0, 0, 255 }; + if (color == NULL) color = &temp; + + result = GuiColorPanel(bounds, NULL, color); + + Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; + //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) }; + + // NOTE: this conversion can cause low hue-resolution, if the r, g and b value are very similar, which causes the hue bar to shift around when only the GuiColorPanel is used + Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ (*color).r/255.0f, (*color).g/255.0f, (*color).b/255.0f }); + + result = GuiColorBarHue(boundsHue, NULL, &hsv.x); + + //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f); + Vector3 rgb = ConvertHSVtoRGB(hsv); + + *color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), (*color).a }; + + return result; +} + +// Color Picker control that avoids conversion to RGB and back to HSV on each call, thus avoiding jittering +// The user can call ConvertHSVtoRGB() to convert *colorHsv value to RGB +// NOTE: It's divided in multiple controls: +// int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) +// int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) +// float GuiColorBarHue(Rectangle bounds, float value) +// NOTE: bounds define GuiColorPanelHSV() size +int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) +{ + int result = RESULT_NONE; + + Vector3 tempHsv = { 0 }; + + if (colorHsv == NULL) + { + const Vector3 tempColor = { 200.0f/255.0f, 0.0f, 0.0f }; + tempHsv = ConvertRGBtoHSV(tempColor); + colorHsv = &tempHsv; + } + + result = GuiColorPanelHSV(bounds, NULL, colorHsv); + + Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; + + if (result == RESULT_NONE) result = GuiColorBarHue(boundsHue, NULL, &colorHsv->x); + + return result; +} + +// Color Panel control - HSV variant +int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) +{ + int result = RESULT_NONE; + GuiState state = guiState; + + Vector3 prevColorHsv = *colorHsv; + Vector2 pickerSelector = { 0 }; + const Color colWhite = { 255, 255, 255, 255 }; + const Color colBlack = { 0, 0, 0, 255 }; + + pickerSelector.x = bounds.x + (float)colorHsv->y*bounds.width; // HSV: Saturation + pickerSelector.y = bounds.y + (1.0f - (float)colorHsv->z)*bounds.height; // HSV: Value + + Vector3 maxHue = { colorHsv->x, 1.0f, 1.0f }; + Vector3 rgbHue = ConvertHSVtoRGB(maxHue); + Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x), (unsigned char)(255.0f*rgbHue.y), (unsigned char)(255.0f*rgbHue.z), 255 }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds + { + if (GUI_BUTTON_DOWN) + { + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) + { + pickerSelector = mousePoint; + + if (pickerSelector.x < bounds.x) pickerSelector.x = bounds.x; + if (pickerSelector.x > bounds.x + bounds.width) pickerSelector.x = bounds.x + bounds.width; + if (pickerSelector.y < bounds.y) pickerSelector.y = bounds.y; + if (pickerSelector.y > bounds.y + bounds.height) pickerSelector.y = bounds.y + bounds.height; + + // Calculate color from picker + Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; + + colorPick.x /= (float)bounds.width; // Get normalized value on x + colorPick.y /= (float)bounds.height; // Get normalized value on y + + colorHsv->y = colorPick.x; + colorHsv->z = 1.0f - colorPick.y; + } + } + else + { + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (GUI_BUTTON_DOWN) + { + state = STATE_PRESSED; + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; + pickerSelector = mousePoint; + + // Calculate color from picker + Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; + + colorPick.x /= (float)bounds.width; // Get normalized value on x + colorPick.y /= (float)bounds.height; // Get normalized value on y + + colorHsv->y = colorPick.x; + colorHsv->z = 1.0f - colorPick.y; + } + else state = STATE_FOCUSED; + } + } + + if ((prevColorHsv.x != colorHsv->x) || + (prevColorHsv.y != colorHsv->y) || + (prevColorHsv.z != colorHsv->z)) result = RESULT_CHANGED; + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state != STATE_DISABLED) + { + DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha)); + DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0)); + + // Draw color picker: selector + Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) }; + GuiDrawRectangle(selector, 0, BLANK, colWhite); + } + else + { + DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha)); + } + + GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); + //-------------------------------------------------------------------- + + return result; +} + +// Message Box control +// NOTE: Button pressed is returned through btnActive parameter, 0 for window close button +int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *btnText, int *btnActive) +{ + #if !defined(RAYGUI_MESSAGEBOX_BUTTON_HEIGHT) + #define RAYGUI_MESSAGEBOX_BUTTON_HEIGHT 24 + #endif + #if !defined(RAYGUI_MESSAGEBOX_BUTTON_PADDING) + #define RAYGUI_MESSAGEBOX_BUTTON_PADDING 12 + #endif + + int result = RESULT_NONE; + + int buttonCount = 0; + char **btnTextList = GuiTextSplit(btnText, ';', &buttonCount); + Rectangle buttonBounds = { 0 }; + buttonBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING; + buttonBounds.y = bounds.y + bounds.height - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT - RAYGUI_MESSAGEBOX_BUTTON_PADDING; + buttonBounds.width = (bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; + buttonBounds.height = RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; + + //int textWidth = GuiGetTextWidth(message) + 2; + + Rectangle textBounds = { 0 }; + textBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING; + textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + RAYGUI_MESSAGEBOX_BUTTON_PADDING; + textBounds.width = bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*2; + textBounds.height = bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 3*RAYGUI_MESSAGEBOX_BUTTON_PADDING - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; + + // Draw control + //-------------------------------------------------------------------- + if (GuiWindowBox(bounds, title) == RESULT_PRESSED) + { + *btnActive = 0; + result = RESULT_PRESSED; + } + + int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + GuiLabel(textBounds, message); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); + + prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + for (int i = 0; i < buttonCount; i++) + { + if (GuiButton(buttonBounds, btnTextList[i])) + { + *btnActive = i + 1; + result = RESULT_PRESSED; + } + buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING); + } + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment); + //-------------------------------------------------------------------- + + return result; +} + +// Text Input Box control +// NOTE: Button pressed is returned through btnActive parameter, 0 for window close button +int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, char *text, int textSize, const char *btnText, int *btnActive, bool *secretViewActive) +{ + #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT) + #define RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT 24 + #endif + #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_PADDING) + #define RAYGUI_TEXTINPUTBOX_BUTTON_PADDING 12 + #endif + #if !defined(RAYGUI_TEXTINPUTBOX_HEIGHT) + #define RAYGUI_TEXTINPUTBOX_HEIGHT 26 + #endif + + int result = RESULT_NONE; + + // Used to enable text edit mode + // WARNING: No more than one GuiTextInputBox() should be open at the same time + static bool textEditMode = false; + + int buttonCount = 0; + char **btnTextList = GuiTextSplit(btnText, ';', &buttonCount); + Rectangle buttonBounds = { 0 }; + buttonBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + buttonBounds.y = bounds.y + bounds.height - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + buttonBounds.width = (bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; + buttonBounds.height = RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT; + + int messageInputHeight = (int)bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - 2*RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + + Rectangle textBounds = { 0 }; + if (message != NULL) + { + int messageTextSize = GuiGetTextWidth(message) + 2; + + textBounds.x = bounds.x + bounds.width/2 - messageTextSize/2; + textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + textBounds.width = (float)messageTextSize; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + } + + Rectangle textBoxBounds = { 0 }; + textBoxBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + textBoxBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - RAYGUI_TEXTINPUTBOX_HEIGHT/2; + if (message == NULL) textBoxBounds.y = bounds.y + 24 + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4); + textBoxBounds.width = bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*2; + textBoxBounds.height = RAYGUI_TEXTINPUTBOX_HEIGHT; + + // Draw control + //-------------------------------------------------------------------- + if (GuiWindowBox(bounds, title) == RESULT_PRESSED) + { + *btnActive = 0; + result = RESULT_PRESSED; + } + + // Draw message if available + if (message != NULL) + { + int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + GuiLabel(textBounds, message); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); + } + + int prevTextBoxAlignment = GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT); + GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + + if (secretViewActive != NULL) + { + static char stars[] = "****************"; + if (GuiTextBox(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x, textBoxBounds.y, textBoxBounds.width - 4 - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.height }, + ((*secretViewActive == 1) || textEditMode)? text : stars, textSize, textEditMode) == RESULT_PRESSED) textEditMode = !textEditMode; + +#if defined(RAYGUI_NO_ICONS) + GuiToggle(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x + textBoxBounds.width - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.y, RAYGUI_TEXTINPUTBOX_HEIGHT, RAYGUI_TEXTINPUTBOX_HEIGHT }, + (*secretViewActive == 1)? "O" : "*", secretViewActive); +#else + GuiToggle(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x + textBoxBounds.width - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.y, RAYGUI_TEXTINPUTBOX_HEIGHT, RAYGUI_TEXTINPUTBOX_HEIGHT }, + (*secretViewActive == 1)? GuiIconText(ICON_EYE_ON, NULL) : GuiIconText(ICON_EYE_OFF, NULL), secretViewActive); +#endif + } + else + { + if (GuiTextBox(textBoxBounds, text, textSize, textEditMode) == RESULT_PRESSED) + textEditMode = !textEditMode; + } + + GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, prevTextBoxAlignment); + + int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + for (int i = 0; i < buttonCount; i++) + { + if (GuiButton(buttonBounds, btnTextList[i])) + { + *btnActive = i + 1; + result = RESULT_PRESSED; + } + + buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING); + } + + if (result == RESULT_PRESSED) textEditMode = false; + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment); + //-------------------------------------------------------------------- + + return result; +} + +// Grid control +// NOTE: Returns grid mouse-hover selected cell +// About drawing lines at subpixel spacing, simple put, not easy solution: +// REF: https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster +int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell) +{ + // Grid lines alpha amount + #if !defined(RAYGUI_GRID_ALPHA) + #define RAYGUI_GRID_ALPHA 0.15f + #endif + + int result = RESULT_NONE; + GuiState state = guiState; + + Vector2 mousePoint = GUI_POINTER_POSITION; + Vector2 currentMouseCell = { -1, -1 }; + + float spaceWidth = spacing/(float)subdivs; + int linesV = (int)(bounds.width/spaceWidth) + 1; + int linesH = (int)(bounds.height/spaceWidth) + 1; + + int color = GuiGetStyle(DEFAULT, LINE_COLOR); + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + if (CheckCollisionPointRec(mousePoint, bounds)) + { + // NOTE: Cell values must be the upper left of the cell the mouse is in + currentMouseCell.x = floorf((mousePoint.x - bounds.x)/spacing); + currentMouseCell.y = floorf((mousePoint.y - bounds.y)/spacing); + + result = RESULT_PRESSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == STATE_DISABLED) color = GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED); + + if (subdivs > 0) + { + // Draw vertical grid lines + for (int i = 0; i < linesV; i++) + { + Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height + 1 }; + GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA)); + } + + // Draw horizontal grid lines + for (int i = 0; i < linesH; i++) + { + Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width + 1, 1 }; + GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA)); + } + } + + if (mouseCell != NULL) *mouseCell = currentMouseCell; + + return result; +} + +//---------------------------------------------------------------------------------- +// Tooltip management functions +// NOTE: Tooltips requires some global variables: tooltipPtr +//---------------------------------------------------------------------------------- +// Enable gui tooltips (global state) +void GuiEnableTooltip(void) { guiTooltip = true; } + +// Disable gui tooltips (global state) +void GuiDisableTooltip(void) { guiTooltip = false; } + +// Set tooltip string +void GuiSetTooltip(const char *tooltip) { guiTooltipPtr = tooltip; } + +//---------------------------------------------------------------------------------- +// Styles loading functions +//---------------------------------------------------------------------------------- + +// Load raygui style file (.rgs) +// NOTE: By default a binary file is expected, that file could contain a custom font, +// in that case, custom font image atlas is GRAY+ALPHA and pixel data can be compressed (DEFLATE) +void GuiLoadStyle(const char *fileName) +{ + #define MAX_LINE_BUFFER_SIZE 256 + + bool tryBinary = false; + if (!guiStyleLoaded) GuiLoadStyleDefault(); + + // Try reading the files as text file first + FILE *rgsFile = fopen(fileName, "rt"); + + if (rgsFile != NULL) + { + char buffer[MAX_LINE_BUFFER_SIZE] = { 0 }; + fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile); + + if (buffer[0] == '#') + { + int controlId = 0; + int propertyId = 0; + unsigned int propertyValue = 0; + unsigned int version = 0; + + while (!feof(rgsFile)) + { + switch (buffer[0]) + { + case 'v': + { + sscanf(buffer, "v %u", &version); + } break; + case 'p': + { + // Style property: p + + sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue); + GuiSetStyle(controlId, propertyId, (int)propertyValue); + + } break; + case 'f': + { + // Style font: f + + int fontSize = 0; + char charmapFileName[32] = { 0 }; + char fontFileName[32] = { 0 }; + + if (version >= 600) sscanf(buffer, "f %d %31s %31[^\r\n]s", &fontSize, fontFileName, charmapFileName); + else sscanf(buffer, "f %d %31s %31[^\r\n]s", &fontSize, charmapFileName, fontFileName); + + // GLOBAL: Copy font file name into guiFontName + snprintf(guiFontName, 32, "%s", fontFileName); + + Font font = { 0 }; + int *codepoints = NULL; + int codepointCount = 0; + + if (charmapFileName[0] != '0') + { + // Load text data from file + // NOTE: Expected an UTF-8 array of codepoints, no separation + char *textData = LoadFileText(TextFormat("%s/%s", GetDirectoryPath(fileName), charmapFileName)); + codepoints = LoadCodepoints(textData, &codepointCount); + UnloadFileText(textData); + } + + if (fontFileName[0] != '\0') + { + // In case a font is already loaded and it is not default internal font, unload it + if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); + + if (codepointCount > 0) font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, codepoints, codepointCount); + else font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0); // Default to 95 standard codepoints + } + + // If font texture not properly loaded, revert to default font and size/spacing + if (font.texture.id == 0) + { + font = GetFontDefault(); + GuiSetStyle(DEFAULT, TEXT_SIZE, 10); + GuiSetStyle(DEFAULT, TEXT_SPACING, 1); + } + + UnloadCodepoints(codepoints); + + if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font); + + } break; + default: break; + } + + fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile); + } + } + else tryBinary = true; + + fclose(rgsFile); + } + + if (tryBinary) + { + rgsFile = fopen(fileName, "rb"); + + if (rgsFile != NULL) + { + fseek(rgsFile, 0, SEEK_END); + int fileDataSize = ftell(rgsFile); + fseek(rgsFile, 0, SEEK_SET); + + if (fileDataSize > 0) + { + unsigned char *fileData = (unsigned char *)RAYGUI_CALLOC(fileDataSize, sizeof(unsigned char)); + if (fileData != NULL) + { + fread(fileData, sizeof(unsigned char), fileDataSize, rgsFile); + + GuiLoadStyleFromMemory(fileData, fileDataSize); + + RAYGUI_FREE(fileData); + } + } + + fclose(rgsFile); + } + } +} + +// Load style from memory +// WARNING: Binary files only +void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) +{ + // Style File Structure (.rgs) + // ------------------------------------------------------ + // Offset | Size | Type | Description + // ------------------------------------------------------ + // 0 | 4 | char | Signature: "rGS " + // 4 | 2 | short | Version: 200, 400, 600 + // 6 | 2 | short | reserved + // 8 | 4 | int | Num properties (only changed ones from default style) + + // Properties Data (8 bytes per property) + // WARNING: Only properties required that differ from default (light) internal style + // foreach (property) + // { + // 8+8*i | 2 | short | ControlId + // 8+8*i | 2 | short | PropertyId + // 8+8*i | 4 | int | PropertyValue + // } + + // Custom Font Data : Parameters (64 bytes) + // ... | 4 | int | Font data size (0 - no font, no more fields added!) + // ... | 32 | char | Font filename (with extension) - VERSION: >=600 + // ... | 4 | int | Font base size + // ... | 4 | int | Font glyph count [glyphCount] + // ... | 4 | int | Font type (0-NORMAL, 1-SDF) + // ... | 16 | Rectangle | Font white rectangle + + // Custom Font Data : Image (20 bytes + imData) + // NOTE: Font image atlas is always converted to GRAY+ALPHA + // and atlas image data can be compressed (DEFLATE) + // ... | 4 | int | Image data size (uncompressed) + // ... | 4 | int | Image data size (compressed) + // ... | 4 | int | Image width + // ... | 4 | int | Image height + // ... | 4 | int | Image format: GRAY+ALPHA (expected) + // ... | imSize | byte | Image data (comp or uncomp) + + // Custom Font Data : Recs (32 bytes*glyphCount) + // NOTE: Font recs data can be compressed (DEFLATE) + // ... | 4 | int | Recs data compressed size (0 - not compressed, 1-compressed) - VERSION: >=400 + // + // if (compRecsSize == 0) + // { + // NOTE: Uncompressed size can be calculated: (glyphCount*16 byte) + // foreach (glyph) + // { + // ... | 16 | Rectangle | Glyph rectangle (in image) + // } + // } + // else + // { + // ... | compRecsSize | byte | Rectangles data + // } + // + + // Custom Font Data : Glyph Info (32 bytes*glyphCount) + // NOTE: Font glyphs info data can be compressed (DEFLATE) + // ... | 4 | int | Glyphs data compressed size (0 - not compressed) - VERSION: >=400 + // + // if (compGlyphsSize == 0) + // { + // NOTE: Uncompressed size can be calculated: (glyphCount*16 byte) + // foreach (glyph) + // { + // ... | 4 | int | Glyph value + // ... | 4 | int | Glyph offset X + // ... | 4 | int | Glyph offset Y + // ... | 4 | int | Glyph advance X + // } + // } + // else + // { + // ... | compGlyphsSize | byte | Glyphs data + // } + // ------------------------------------------------------ + + unsigned char *fileDataPtr = (unsigned char *)fileData; + + char signature[5] = { 0 }; + short version = 0; + short reserved = 0; + int propertyCount = 0; + + memcpy(signature, fileDataPtr, 4); + memcpy(&version, fileDataPtr + 4, sizeof(short)); + memcpy(&reserved, fileDataPtr + 4 + 2, sizeof(short)); + memcpy(&propertyCount, fileDataPtr + 4 + 2 + 2, sizeof(int)); + fileDataPtr += 12; + + if ((signature[0] == 'r') && + (signature[1] == 'G') && + (signature[2] == 'S') && + (signature[3] == ' ')) + { + short controlId = 0; + short propertyId = 0; + unsigned int propertyValue = 0; + + for (int i = 0; i < propertyCount; i++) + { + memcpy(&controlId, fileDataPtr, sizeof(short)); + memcpy(&propertyId, fileDataPtr + 2, sizeof(short)); + memcpy(&propertyValue, fileDataPtr + 2 + 2, sizeof(unsigned int)); + fileDataPtr += 8; + + if (controlId == 0) // DEFAULT control + { + // If a DEFAULT property is loaded, it is propagated to all controls + // NOTE: All DEFAULT properties should be defined first in the file + GuiSetStyle(0, (int)propertyId, propertyValue); + + if (propertyId < RAYGUI_MAX_PROPS_BASE) for (int j = 1; j < RAYGUI_MAX_CONTROLS; j++) GuiSetStyle(j, (int)propertyId, propertyValue); + } + else GuiSetStyle((int)controlId, (int)propertyId, propertyValue); + } + + // Load custom font if available + // NOTE: Font texture loading requires raylib + int fontDataSize = 0; + memcpy(&fontDataSize, fileDataPtr, sizeof(int)); + fileDataPtr += 4; + + if (fontDataSize > 0) + { + Font font = { 0 }; + int fontType = 0; // 0-Normal, 1-SDF + + // WARNING: Version 600 adds 32 bytes for the font filename (with extension) + if (version >= 600) + { + // GLOBAL: Copy font file name into guiFontName + memcpy(guiFontName, fileDataPtr, 32); + fileDataPtr += 32; + } + else memset(guiFontName, 0, 32); + + memcpy(&font.baseSize, fileDataPtr, sizeof(int)); + memcpy(&font.glyphCount, fileDataPtr + 4, sizeof(int)); + memcpy(&fontType, fileDataPtr + 4 + 4, sizeof(int)); + fileDataPtr += 12; + + // Load font white rectangle + Rectangle fontWhiteRec = { 0 }; + memcpy(&fontWhiteRec, fileDataPtr, sizeof(Rectangle)); + fileDataPtr += 16; + + // Load font image parameters + int fontImageUncompSize = 0; + int fontImageCompSize = 0; + memcpy(&fontImageUncompSize, fileDataPtr, sizeof(int)); + memcpy(&fontImageCompSize, fileDataPtr + 4, sizeof(int)); + fileDataPtr += 8; + + Image imFont = { 0 }; + imFont.mipmaps = 1; + memcpy(&imFont.width, fileDataPtr, sizeof(int)); + memcpy(&imFont.height, fileDataPtr + 4, sizeof(int)); + memcpy(&imFont.format, fileDataPtr + 4 + 4, sizeof(int)); + fileDataPtr += 12; + + if ((fontImageCompSize > 0) && (fontImageCompSize != fontImageUncompSize)) + { + // Compressed font atlas image data (DEFLATE), it requires DecompressData() + int dataUncompSize = 0; + unsigned char *compData = (unsigned char *)RAYGUI_CALLOC(fontImageCompSize, sizeof(unsigned char)); + memcpy(compData, fileDataPtr, fontImageCompSize); + fileDataPtr += fontImageCompSize; + + imFont.data = DecompressData(compData, fontImageCompSize, &dataUncompSize); + + // Security check, dataUncompSize must match the provided fontImageUncompSize + if (dataUncompSize != fontImageUncompSize) RAYGUI_LOG("WARNING: Uncompressed font atlas image data could be corrupted"); + + RAYGUI_FREE(compData); + } + else + { + // Font atlas image data is not compressed + imFont.data = (unsigned char *)RAYGUI_CALLOC(fontImageUncompSize, sizeof(unsigned char)); + memcpy(imFont.data, fileDataPtr, fontImageUncompSize); + fileDataPtr += fontImageUncompSize; + } + + // Load font recs data (glyphs position and size in the image atlas) + int recsDataSize = font.glyphCount*sizeof(Rectangle); + int recsDataCompressedSize = 0; + + // WARNING: Version 400 adds the compression size parameter + if (version >= 400) + { + // RGS files version 400 support compressed recs data + memcpy(&recsDataCompressedSize, fileDataPtr, sizeof(int)); + fileDataPtr += sizeof(int); + } + + if ((recsDataCompressedSize > 0) && (recsDataCompressedSize != recsDataSize)) + { + // Recs data is compressed, uncompress it + unsigned char *recsDataCompressed = (unsigned char *)RAYGUI_CALLOC(recsDataCompressedSize, sizeof(unsigned char)); + + memcpy(recsDataCompressed, fileDataPtr, recsDataCompressedSize); + fileDataPtr += recsDataCompressedSize; + + int recsDataUncompSize = 0; + font.recs = (Rectangle *)DecompressData(recsDataCompressed, recsDataCompressedSize, &recsDataUncompSize); + + // Security check, data uncompressed size must match the expected original data size + if (recsDataUncompSize != recsDataSize) RAYGUI_LOG("WARNING: Uncompressed font recs data could be corrupted"); + + RAYGUI_FREE(recsDataCompressed); + } + else + { + // Recs data is uncompressed + font.recs = (Rectangle *)RAYGUI_CALLOC(font.glyphCount, sizeof(Rectangle)); + for (int i = 0; i < font.glyphCount; i++) + { + memcpy(&font.recs[i], fileDataPtr, sizeof(Rectangle)); + fileDataPtr += sizeof(Rectangle); + } + } + + // Load font glyphs info data + int glyphsDataSize = font.glyphCount*16; // 16 bytes data per glyph + int glyphsDataCompressedSize = 0; + + // WARNING: Version 400 adds the compression size parameter + if (version >= 400) + { + // RGS files version 400 support compressed glyphs data + memcpy(&glyphsDataCompressedSize, fileDataPtr, sizeof(int)); + fileDataPtr += sizeof(int); + } + + // Allocate required glyphs space to fill with data + font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo)); + + if ((glyphsDataCompressedSize > 0) && (glyphsDataCompressedSize != glyphsDataSize)) + { + // Glyphs data is compressed, uncompress it + unsigned char *glypsDataCompressed = (unsigned char *)RAYGUI_CALLOC(glyphsDataCompressedSize, sizeof(unsigned char)); + + memcpy(glypsDataCompressed, fileDataPtr, glyphsDataCompressedSize); + fileDataPtr += glyphsDataCompressedSize; + + int glyphsDataUncompSize = 0; + unsigned char *glyphsDataUncomp = DecompressData(glypsDataCompressed, glyphsDataCompressedSize, &glyphsDataUncompSize); + + // Security check, data uncompressed size must match the expected original data size + if (glyphsDataUncompSize != glyphsDataSize) RAYGUI_LOG("WARNING: Uncompressed font glyphs data could be corrupted"); + + unsigned char *glyphsDataUncompPtr = glyphsDataUncomp; + + for (int i = 0; i < font.glyphCount; i++) + { + memcpy(&font.glyphs[i].value, glyphsDataUncompPtr, sizeof(int)); + memcpy(&font.glyphs[i].offsetX, glyphsDataUncompPtr + 4, sizeof(int)); + memcpy(&font.glyphs[i].offsetY, glyphsDataUncompPtr + 8, sizeof(int)); + memcpy(&font.glyphs[i].advanceX, glyphsDataUncompPtr + 12, sizeof(int)); + glyphsDataUncompPtr += 16; + } + + RAYGUI_FREE(glypsDataCompressed); + RAYGUI_FREE(glyphsDataUncomp); + } + else + { + // Glyphs data is uncompressed + for (int i = 0; i < font.glyphCount; i++) + { + memcpy(&font.glyphs[i].value, fileDataPtr, sizeof(int)); + memcpy(&font.glyphs[i].offsetX, fileDataPtr + 4, sizeof(int)); + memcpy(&font.glyphs[i].offsetY, fileDataPtr + 8, sizeof(int)); + memcpy(&font.glyphs[i].advanceX, fileDataPtr + 12, sizeof(int)); + fileDataPtr += 16; + } + } + +#if defined(RAYGUI_FONT_ICONS_BAKING) + // Font atlas image icons baking + Rectangle updatedWhiteRec = { 0 }; + guiIconFontOffsetY = GuiFontIconBaking(&imFont, font, &updatedWhiteRec); + if (guiIconFontOffsetY > 0) fontWhiteRec = updatedWhiteRec; +#endif + +#if !defined(RAYGUI_STANDALONE) + // Load texture from image + if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); + font.texture = LoadTextureFromImage(imFont); + + // Fallback to default raylib texture if font texture loading fails + if (font.texture.id != 0) + { + // Set font texture source rectangle to be used as white texture to draw shapes + // NOTE: It makes possible to draw shapes and text (full UI) in a single draw call + if ((fontWhiteRec.x > 0) && + (fontWhiteRec.y > 0) && + (fontWhiteRec.width > 0) && + (fontWhiteRec.height > 0)) SetShapesTexture(font.texture, fontWhiteRec); + } + else font = GetFontDefault(); + + GuiSetFont(font); +#endif + RAYGUI_FREE(imFont.data); + } + } +} + +// Load style default over global style +void GuiLoadStyleDefault(void) +{ + // Setting this flag first to avoid cyclic function calls + // when calling GuiSetStyle() and GuiGetStyle() + guiStyleLoaded = true; + + // Initialize default LIGHT style property values + // WARNING: Default value are applied to all controls on set but + // they can be overwritten later on for every custom control + GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff); + GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff); + GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff); + GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff); + GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff); + GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff); + GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff); + GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff); + GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff); + GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff); + GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff); + GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff); + GuiSetStyle(DEFAULT, BORDER_WIDTH, 1); + GuiSetStyle(DEFAULT, TEXT_PADDING, 0); + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + // Initialize default extended property values + // NOTE: By default, extended property values are initialized to 0 + GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls + GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls + GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property + GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property + GuiSetStyle(DEFAULT, TEXT_LINE_SPACING, 12); // DEFAULT, pixels between lines, from bottom of first line to top of second + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); // DEFAULT, text aligned vertically to middle of text-bounds + + // Initialize control-specific property values + // NOTE: Those properties are in default list but require specific values by control type + GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 2); + GuiSetStyle(SLIDER, TEXT_PADDING, 4); + GuiSetStyle(PROGRESSBAR, TEXT_PADDING, 4); + GuiSetStyle(CHECKBOX, TEXT_PADDING, 4); + GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_RIGHT); + GuiSetStyle(DROPDOWNBOX, TEXT_PADDING, 0); + GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + GuiSetStyle(TEXTBOX, TEXT_PADDING, 4); + GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(VALUEBOX, TEXT_PADDING, 0); + GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(STATUSBAR, TEXT_PADDING, 8); + GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(TABBAR, TAB_ITEMS_WIDTH, 160); + + // Initialize extended property values + // NOTE: By default, extended property values are initialized to 0 + GuiSetStyle(TOGGLE, GROUP_PADDING, 2); + GuiSetStyle(SLIDER, SLIDER_WIDTH, 16); + GuiSetStyle(SLIDER, SLIDER_PADDING, 1); + GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1); + GuiSetStyle(CHECKBOX, CHECK_PADDING, 1); + GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 32); + GuiSetStyle(COMBOBOX, COMBO_BUTTON_SPACING, 2); + GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16); + GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING, 2); + GuiSetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH, 24); + GuiSetStyle(VALUEBOX, SPINNER_BUTTON_SPACING, 2); + GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0); + GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0); + GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6); + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0); + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16); + GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0); + GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 12); + GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 28); + GuiSetStyle(LISTVIEW, LIST_ITEMS_SPACING, 2); + GuiSetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH, 1); + GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12); + GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE); + GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 8); + GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 16); + GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 8); + GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 8); + GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2); + + if (guiFont.texture.id != GetFontDefault().texture.id) + { + // Unload previous font texture + UnloadTexture(guiFont.texture); + RAYGUI_FREE(guiFont.recs); + RAYGUI_FREE(guiFont.glyphs); + guiFont.recs = NULL; + guiFont.glyphs = NULL; + + // Setup default raylib font + guiFont = GetFontDefault(); + + // NOTE: Default raylib font character 95 is a white square + Rectangle whiteChar = guiFont.recs[95]; + + // NOTE: Setting up a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering + SetShapesTexture(guiFont.texture, RAYGUI_CLITERAL(Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 }); + + // Reset baked icons offset in font + guiIconFontOffsetY = 0; + } +} + +// Get text with icon id prepended +// NOTE: Useful to add icons by name id (enum) instead of +// a number that can change between ricon versions +const char *GuiIconText(int iconId, const char *text) +{ +#if defined(RAYGUI_NO_ICONS) + return NULL; +#else + static char buffer[1024] = { 0 }; + static char iconBuffer[16] = { 0 }; + + if (text != NULL) + { + memset(buffer, 0, 1024); + snprintf(buffer, 1024, "#%03i#", iconId); + + for (int i = 5; i < 1024; i++) + { + buffer[i] = text[i - 5]; + if (text[i - 5] == '\0') break; + } + + return buffer; + } + else + { + snprintf(iconBuffer, 16, "#%03i#", iconId); + + return iconBuffer; + } +#endif +} + +#if !defined(RAYGUI_NO_ICONS) +// Get full icons data pointer +unsigned int *GuiGetIcons(void) { return guiIconsPtr; } + +// Load raygui icons file (.rgi) +// WARNING: guiIconsName[]][] memory should be manually freed! +char **GuiLoadIcons(const char *fileName, bool loadIconsName) +{ + FILE *rgiFile = fopen(fileName, "rb"); + char **guiIconsName = NULL; + + if (rgiFile != NULL) + { + unsigned char *fileData = NULL; + int dataSize = 0; + + fseek(rgiFile, 0, SEEK_END); + int size = (int)ftell(rgiFile); + fseek(rgiFile, 0, SEEK_SET); + + if (size > 0) + { + fileData = (unsigned char *)RL_CALLOC(size, sizeof(unsigned char)); + // WARNING: File can be partially loaded but ignoring it for simplicity + dataSize = (int)fread(fileData, sizeof(unsigned char), size, rgiFile); + + guiIconsName = GuiLoadIconsFromMemory(fileData, dataSize, loadIconsName); + } + + fclose(rgiFile); + } + + return guiIconsName; +} + +// Load icons from memory +// GLOBAL: Updates global variable: guiIconsPtr +char **GuiLoadIconsFromMemory(const unsigned char *fileData, int dataSize, bool loadIconsName) +{ + // Icon File Structure (.rgi) + // ------------------------------------------------------ + // Offset | Size | Type | Description + // ------------------------------------------------------ + // 0 | 4 | char | Signature: "rGI " + // 4 | 2 | short | Version: 100, 500 + // 6 | 2 | short | reserved + + // 8 | 2 | short | Num icons (N) + // 10 | 2 | short | Icons Size (Options: 16, 32, 64) + + // Icons name id (32 bytes per name id) + // foreach (icon) + // { + // 12+32*i | 32 | char | Icon NameId + // } + + // Icons data: One bit per pixel, stored as unsigned int array (depends on icon size) + // Size*Size pixels/32bit per unsigned int = K unsigned int per icon + // foreach (icon) + // { + // ... | K | unsigned int | Icon Data + // } + // ------------------------------------------------------ + + unsigned char *fileDataPtr = (unsigned char *)fileData; + char **guiIconsName = NULL; + + char signature[5] = { 0 }; + short version = 0; + short reserved = 0; + short iconCount = 0; + short iconSize = 0; + + memcpy(signature, fileDataPtr, 4); + memcpy(&version, fileDataPtr + 4, sizeof(short)); + memcpy(&reserved, fileDataPtr + 4 + 2, sizeof(short)); + memcpy(&iconCount, fileDataPtr + 4 + 2 + 2, sizeof(short)); + memcpy(&iconSize, fileDataPtr + 4 + 2 + 2 + 2, sizeof(short)); + fileDataPtr += 12; + + if ((signature[0] == 'r') && + (signature[1] == 'G') && + (signature[2] == 'I') && + (signature[3] == ' ')) + { + if (loadIconsName) + { + // NOTE: Always allocating RAYGUI_ICON_MAX_ICONS names slots + guiIconsName = (char **)RAYGUI_CALLOC(RAYGUI_ICON_MAX_ICONS, sizeof(char *)); + for (int i = 0; i < iconCount; i++) + { + guiIconsName[i] = (char *)RAYGUI_CALLOC(RAYGUI_ICON_MAX_NAME_LENGTH, sizeof(char)); + memcpy(guiIconsName[i], fileDataPtr, RAYGUI_ICON_MAX_NAME_LENGTH); + fileDataPtr += RAYGUI_ICON_MAX_NAME_LENGTH; + } + } + else + { + // Skip icon name data if not required + fileDataPtr += iconCount*RAYGUI_ICON_MAX_NAME_LENGTH; + } + + int iconDataSize = iconCount*((int)iconSize*(int)iconSize/32)*(int)sizeof(unsigned int); + guiIconsPtr = (unsigned int *)RAYGUI_CALLOC(iconDataSize, 1); + + memcpy(guiIconsPtr, fileDataPtr, iconDataSize); + } + + return guiIconsName; +} + +// Draw selected icon using rectangles pixel-by-pixel +void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color) +{ + if ((guiIconFontOffsetY > 0) && (iconId < RAYGUI_ICON_MAX_FONT_BACKED)) + { + int maxIconsPerLine = guiFont.texture.width/(RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING); + int x = iconId%maxIconsPerLine; + int y = iconId/maxIconsPerLine; + + Rectangle srcRec = { (float)x*(RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING) + RAYGUI_ICON_FONT_ATLAS_PADDING, + guiIconFontOffsetY + (float)y*(RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING) + RAYGUI_ICON_FONT_ATLAS_PADDING, + RAYGUI_ICON_SIZE, RAYGUI_ICON_SIZE }; + Rectangle dstRec = { (float)posX, (float)posY, (float)pixelSize*RAYGUI_ICON_SIZE, (float)pixelSize*RAYGUI_ICON_SIZE }; + + DrawTexturePro(guiFont.texture, srcRec, dstRec, RAYGUI_CLITERAL(Vector2){ 0, 0 }, 0.0f, color); + } + else + { + #define BIT_CHECK(a,b) ((a) & (1u<<(b))) + + for (int i = 0, y = 0; i < RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32; i++) + { + for (int k = 0; k < 32; k++) + { + if (BIT_CHECK(guiIconsPtr[iconId*RAYGUI_ICON_DATA_ELEMENTS + i], k)) + { + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ (float)posX + (k%RAYGUI_ICON_SIZE)*pixelSize, + (float)posY + y*pixelSize, (float)pixelSize, (float)pixelSize }, 0, BLANK, color); + } + + if ((k == 15) || (k == 31)) y++; + } + } + } +} + +// Set icon drawing size +void GuiSetIconScale(int scale) +{ + if (scale >= 1) guiIconScale = scale; +} + +// Get text width considering gui style and icon size (if required). +// For multi-line text (containing '\n'), returns the width of the widest line. +int GuiGetTextWidth(const char *text) +{ + if (text == NULL) return 0; + + int maxWidth = 0; + const char *linePtr = text; + + while ((linePtr[0] != '\0') && ((linePtr - text) < MAX_LINE_BUFFER_SIZE)) + { + int lineWidth = GetLineWidth(linePtr); + if (lineWidth > maxWidth) maxWidth = lineWidth; + + // Skip to the next '\n' (or end of string/buffer) + while ((linePtr[0] != '\0') && (linePtr[0] != '\n') && ((linePtr - text) < MAX_LINE_BUFFER_SIZE)) + { + linePtr++; + } + // Advance past the '\n' delimiter to the start of the next line + if (linePtr[0] == '\n') linePtr++; + } + + return maxWidth; +} + +#endif // !RAYGUI_NO_ICONS + +//---------------------------------------------------------------------------------- +// Module Internal Functions Definition +//---------------------------------------------------------------------------------- +// Get text line width (stops at '\n' or '\0') +// NOTE: Considers icon marker '#NNN#' +static int GetLineWidth(const char *text) +{ +#if !defined(RAYGUI_ICON_TEXT_PADDING) + #define RAYGUI_ICON_TEXT_PADDING 4 +#endif + + Vector2 textSize = { 0 }; + int textIconOffset = 0; + + if ((text != NULL) && (text[0] != '\0')) + { + // Icon marker: '#' + 1..3 digits + '#' (matches GetTextIcon()) + if (text[0] == '#') + { + int pos = 1; + while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9')) pos++; + if (text[pos] == '#') textIconOffset = pos + 1; + } + + text += textIconOffset; + + // Make sure guiFont is set, GuiGetStyle() initializes it lazynessly + float fontSize = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + + // Custom MeasureText() implementation -- single line only + if ((guiFont.texture.id > 0) && (text != NULL)) + { + // Get size in bytes of the line, considering end of line and line break + int size = 0; + for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++) + { + if ((text[i] != '\0') && (text[i] != '\n')) size++; + else break; + } + + float scaleFactor = fontSize/(float)guiFont.baseSize; + textSize.y = (float)guiFont.baseSize*scaleFactor; + float glyphWidth = 0.0f; + + for (int i = 0, codepointSize = 0; i < size; i += codepointSize) + { + int codepoint = GetCodepointNext(&text[i], &codepointSize); + int codepointIndex = GetGlyphIndex(guiFont, codepoint); + + if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); + else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); + + textSize.x += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + } + + if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE + RAYGUI_ICON_TEXT_PADDING); + } + + return (int)textSize.x; +} + +// Get text bounds considering control bounds +static Rectangle GetTextBounds(int control, Rectangle bounds) +{ + Rectangle textBounds = bounds; + + textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH); + textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, TEXT_PADDING); + textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); + textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); // NOTE: Text is processed line per line! + + // Depending on control, TEXT_PADDING and TEXT_ALIGNMENT properties could affect the text-bounds + switch (control) + { + case COMBOBOX: + case DROPDOWNBOX: + case LISTVIEW: + // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW + case SLIDER: + case CHECKBOX: + case VALUEBOX: + case TABBAR: + // TODO: Special cases (label on side): SLIDER, CHECKBOX, VALUEBOX, SPINNER + default: + { + // WARNING: TEXT_ALIGNMENT is already considered in GuiDrawText() + if (GuiGetStyle(control, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING); + else textBounds.x += GuiGetStyle(control, TEXT_PADDING); + } + break; + } + + return textBounds; +} + +// Get text icon if provided and move text cursor +// NOTE: Up to RAYGUI_ICON_MAX_ICONS supported for iconId +static const char *GetTextIcon(const char *text, int *iconId) +{ +#if !defined(RAYGUI_NO_ICONS) + *iconId = -1; + if (text[0] == '#') // Maybe an icon, if it starts with # but an ending # must be found + { + char iconValue[4] = { 0 }; // Maximum length for icon value: 3 digits + '\0' + + int pos = 1; + while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9')) + { + iconValue[pos - 1] = text[pos]; + pos++; + } + + if (text[pos] == '#') + { + int rawIconId = TextToInteger(iconValue); + if (rawIconId < RAYGUI_ICON_MAX_ICONS) + { + *iconId = rawIconId; + + // Move text pointer after icon + // WARNING: If only icon provided, it could point to EOL character: '\0' + if (*iconId >= 0) text += (pos + 1); + } + } + } +#endif + + return text; +} + +// Get text divided into lines (by line-breaks '\n') +// WARNING: It returns pointers to new lines but it does not add NULL ('\0') terminator! +static const char **GetTextLines(const char *text, int *count) +{ + #define RAYGUI_MAX_TEXT_LINES 128 + + static const char *lines[RAYGUI_MAX_TEXT_LINES] = { 0 }; + for (int i = 0; i < RAYGUI_MAX_TEXT_LINES; i++) lines[i] = NULL; // Init NULL pointers to substrings + + int textLength = (int)strlen(text); + + lines[0] = text; + *count = 1; + + for (int i = 0; (i < textLength) && (*count < RAYGUI_MAX_TEXT_LINES); i++) + { + if ((text[i] == '\n') && ((i + 1) < textLength)) + { + lines[*count] = &text[i + 1]; + *count += 1; + } + } + + return lines; +} + +// Get text width to next space for provided string +static float GetNextSpaceWidth(const char *text, int *nextSpaceIndex) +{ + float width = 0; + int codepointByteCount = 0; + int codepoint = 0; + int index = 0; + float glyphWidth = 0; + float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize; + + for (int i = 0; text[i] != '\0'; i++) + { + if (text[i] != ' ') + { + codepoint = GetCodepoint(&text[i], &codepointByteCount); + index = GetGlyphIndex(guiFont, codepoint); + glyphWidth = (guiFont.glyphs[index].advanceX == 0)? guiFont.recs[index].width*scaleFactor : guiFont.glyphs[index].advanceX*scaleFactor; + width += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + else + { + *nextSpaceIndex = i; + break; + } + } + + return width; +} + +// Gui draw text using default font +static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint) +{ + #define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect + + #if !defined(RAYGUI_ICON_TEXT_PADDING) + #define RAYGUI_ICON_TEXT_PADDING 4 + #endif + + if ((text == NULL) || (text[0] == '\0')) return; // Security check + + // PROCEDURE: + // - Text is processed line per line + // - For every line, horizontal alignment is defined + // - For all text, vertical alignment is defined (multiline text only) + // - For every line, wordwrap mode is checked (useful for GuitextBox(), read-only) + + // Get text lines (using '\n' as delimiter) to be processed individually + // WARNING: GuiTextSplit() function can't be used now because it can have already been used + // before the GuiDrawText() call and its buffer is static, it would be overriden :( + int lineCount = 0; + const char **lines = GetTextLines(text, &lineCount); + + // Text style variables + //int alignment = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT); + int alignmentVertical = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL); + int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); // Wrap-mode only available in read-only mode, no for text editing + + // TODO: WARNING: This totalHeight is not valid for vertical alignment in case of word-wrap + float totalHeight = (float)(lineCount*GuiGetStyle(DEFAULT, TEXT_SIZE) + (lineCount - 1)*GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)); + float posOffsetY = 0.0f; + + for (int i = 0; i < lineCount; i++) + { + int iconId = 0; + lines[i] = GetTextIcon(lines[i], &iconId); // Check text for icon and move cursor + + // Get text position depending on alignment and iconId + //--------------------------------------------------------------------------------- + Vector2 textBoundsPosition = { textBounds.x, textBounds.y }; + float textBoundsWidthOffset = 0.0f; + + // NOTE: Icon was already stripped above by GetTextIcon(); GetLineWidth() + // takes no icon path here and returns only the glyph width of this line. + int textSizeX = GetLineWidth(lines[i]); + + // If text requires an icon, add size to measure + if (iconId >= 0) + { + textSizeX += RAYGUI_ICON_SIZE*guiIconScale; + + // WARNING: If only icon provided, text could be pointing to EOF character: '\0' +#if !defined(RAYGUI_NO_ICONS) + if ((lines[i] != NULL) && (lines[i][0] != '\0')) textSizeX += RAYGUI_ICON_TEXT_PADDING; +#endif + } + + // Check guiTextAlign global variables + switch (alignment) + { + case TEXT_ALIGN_LEFT: textBoundsPosition.x = textBounds.x; break; + case TEXT_ALIGN_CENTER: textBoundsPosition.x = textBounds.x + textBounds.width/2 - textSizeX/2; break; + case TEXT_ALIGN_RIGHT: textBoundsPosition.x = textBounds.x + textBounds.width - textSizeX; break; + default: break; + } + + if (textSizeX > textBounds.width && (lines[i] != NULL) && (lines[i][0] != '\0')) textBoundsPosition.x = textBounds.x; + + switch (alignmentVertical) + { + // Only valid in case of wordWrap = 0; + case TEXT_ALIGN_TOP: textBoundsPosition.y = textBounds.y + posOffsetY; break; + case TEXT_ALIGN_MIDDLE: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break; + case TEXT_ALIGN_BOTTOM: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height - totalHeight + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break; + default: break; + } + + // NOTE: Make sure getting pixel-perfect coordinates, + // In case of decimals, it could result in text positioning artifacts + textBoundsPosition.x = (float)((int)textBoundsPosition.x); + textBoundsPosition.y = (float)((int)textBoundsPosition.y); + //--------------------------------------------------------------------------------- + + // Draw text (with icon if available) + //--------------------------------------------------------------------------------- +#if !defined(RAYGUI_NO_ICONS) + if (iconId >= 0) + { + // NOTE: Considering icon height, probably different than text size + GuiDrawIcon(iconId, (int)textBoundsPosition.x, (int)(textBounds.y + textBounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height)), guiIconScale, tint); + textBoundsPosition.x += (float)(RAYGUI_ICON_SIZE*guiIconScale + RAYGUI_ICON_TEXT_PADDING); + textBoundsWidthOffset = (float)(RAYGUI_ICON_SIZE*guiIconScale + RAYGUI_ICON_TEXT_PADDING); + } +#endif + // Get size in bytes of text, considering end of line and line break + int lineSize = 0; + for (int c = 0; (lines[i][c] != '\0') && (lines[i][c] != '\n') && (lines[i][c] != '\r'); c++, lineSize++){ } + float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize; + + int lastSpaceIndex = 0; + bool tempWrapCharMode = false; + + int textOffsetY = 0; + float textOffsetX = 0.0f; + float glyphWidth = 0; + + int ellipsisWidth = GuiGetTextWidth("..."); + bool textOverflow = false; + for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize) + { + int codepoint = GetCodepointNext(&lines[i][c], &codepointSize); + int index = GetGlyphIndex(guiFont, codepoint); + + // NOTE: Normally, exiting the decoding sequence as soon as a bad byte is found (and return 0x3f) + // but all of the bad bytes need to be drawn using the '?' symbol, moving one byte + if (codepoint == 0x3f) codepointSize = 1; // WARNING: Not recognized codepoints size + + // Get glyph width to check if it goes out of bounds + if (guiFont.glyphs[index].advanceX == 0) glyphWidth = ((float)guiFont.recs[index].width*scaleFactor); + else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor; + + // Wrap mode text measuring, to validate if + // it can be drawn or a new line is required + if (wrapMode == TEXT_WRAP_CHAR) + { + // Jump to next line if current character reach end of the box limits + if ((textOffsetX + glyphWidth) > textBounds.width - textBoundsWidthOffset) + { + textOffsetX = 0.0f; + textOffsetY += (GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)); + + if (tempWrapCharMode) // Wrap at char level when too long words + { + wrapMode = TEXT_WRAP_WORD; + tempWrapCharMode = false; + } + } + } + else if (wrapMode == TEXT_WRAP_WORD) + { + if (codepoint == 32) lastSpaceIndex = c; + + // Get width to next space in line + int nextSpaceIndex = 0; + float nextSpaceWidth = GetNextSpaceWidth(lines[i] + c, &nextSpaceIndex); + + int nextSpaceIndex2 = 0; + float nextWordSize = GetNextSpaceWidth(lines[i] + lastSpaceIndex + 1, &nextSpaceIndex2); + + if (nextWordSize > textBounds.width - textBoundsWidthOffset) + { + // Considering the case the next word is longer than bounds + tempWrapCharMode = true; + wrapMode = TEXT_WRAP_CHAR; + } + else if ((textOffsetX + nextSpaceWidth) > textBounds.width - textBoundsWidthOffset) + { + textOffsetX = 0.0f; + textOffsetY += (GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)); + } + } + + if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint + else + { + // WARNING: There are multiple types of spaces in Unicode, + // maybe it's a good idea to add support for more: http://jkorpela.fi/chars/spaces.html + if ((codepoint != ' ') && (codepoint != '\t')) // Do not draw codepoints with no glyph + { + if (wrapMode == TEXT_WRAP_NONE) + { + // Draw only required text glyphs fitting the textBounds.width + if (textSizeX > textBounds.width) + { + if (textOffsetX <= (textBounds.width - glyphWidth - textBoundsWidthOffset - ellipsisWidth)) + { + DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); + } + else if (!textOverflow) + { + textOverflow = true; + + for (int j = 0; j < ellipsisWidth; j += ellipsisWidth/3) + { + DrawTextCodepoint(guiFont, '.', RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX + j, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); + } + } + } + else + { + DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); + } + } + else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) + { + // Draw only glyphs inside the bounds + if ((textBoundsPosition.y + textOffsetY) <= (textBounds.y + textBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE))) + { + DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); + } + } + } + + if (guiFont.glyphs[index].advanceX == 0) textOffsetX += ((float)guiFont.recs[index].width*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + else textOffsetX += ((float)guiFont.glyphs[index].advanceX*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + } + + if (wrapMode == TEXT_WRAP_NONE) posOffsetY += (float)(GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)); + else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) + posOffsetY += (textOffsetY + GuiGetStyle(DEFAULT, TEXT_SIZE)); + //--------------------------------------------------------------------------------- + } + +#if defined(RAYGUI_DEBUG_TEXT_BOUNDS) + GuiDrawRectangle(textBounds, 0, WHITE, Fade(BLUE, 0.4f)); +#endif +} + +// Gui draw rectangle using default raygui plain style with borders +static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color) +{ + if (color.a > 0) + { + // Draw rectangle filled with color + DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, GuiFade(color, guiAlpha)); + } + + if (borderWidth > 0) + { + // Draw rectangle border lines with color + DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha)); + DrawRectangle((int)rec.x, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha)); + DrawRectangle((int)rec.x + (int)rec.width - borderWidth, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha)); + DrawRectangle((int)rec.x, (int)rec.y + (int)rec.height - borderWidth, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha)); + } + +#if defined(RAYGUI_DEBUG_RECS_BOUNDS) + DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, Fade(RED, 0.4f)); +#endif +} + +// Draw tooltip using control bounds +static void GuiTooltip(Rectangle controlRec) +{ + if (!guiLocked && guiTooltip && (guiTooltipPtr != NULL) && !guiControlExclusiveMode) + { + // TODO: Remove MeasureTextEx(), implement logic directly or add custom GuiMeasureText() + Vector2 textSize = MeasureTextEx(guiFont, guiTooltipPtr, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + + if ((controlRec.x + textSize.x + 16) > GetScreenWidth()) controlRec.x -= (textSize.x + 16 - controlRec.width); + + int lineCount = 0; + GetTextLines(guiTooltipPtr, &lineCount); // Only using the line count + if ((controlRec.y + controlRec.height + textSize.y + 4 + GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)*lineCount) > GetScreenHeight()) + controlRec.y -= (controlRec.height + textSize.y + 4 + GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)*lineCount); + + GuiPanel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, textSize.y + GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)*lineCount }, NULL); + + int textPadding = GuiGetStyle(LABEL, TEXT_PADDING); + int textAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); + GuiSetStyle(LABEL, TEXT_PADDING, 0); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + GuiLabel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, textSize.y + 8.0f*lineCount }, guiTooltipPtr); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, textAlignment); + GuiSetStyle(LABEL, TEXT_PADDING, textPadding); + } +} + +// Scroll bar control (used by GuiScrollPanel()) +static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue) +{ + GuiState state = guiState; + + // Is the scrollbar horizontal or vertical? + bool isVertical = (bounds.width > bounds.height)? false : true; + + // The size (width or height depending on scrollbar type) of the spinner buttons + const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? + (isVertical? (int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : + (int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0; + + // Arrow buttons [<] [>] [∧] [∨] + Rectangle arrowUpLeft = { 0 }; + Rectangle arrowDownRight = { 0 }; + + // Actual area of the scrollbar excluding the arrow buttons + Rectangle scrollbar = { 0 }; + + // Slider bar that moves --[///]----- + Rectangle slider = { 0 }; + + // Normalize value + if (value > maxValue) value = maxValue; + if (value < minValue) value = minValue; + + int valueRange = maxValue - minValue; + if (valueRange <= 0) valueRange = 1; + + int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); + if (sliderSize < 1) sliderSize = 1; // Consider a minimum slider size of 1 pixel + + // Calculate rectangles for all of the components + arrowUpLeft = RAYGUI_CLITERAL(Rectangle){ + (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), + (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), + (float)spinnerSize, (float)spinnerSize }; + + if (isVertical) + { + arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; + scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) }; + + // Make sure the slider won't get outside of the scrollbar + sliderSize = (sliderSize >= scrollbar.height)? ((int)scrollbar.height - 2) : sliderSize; + slider = RAYGUI_CLITERAL(Rectangle){ + bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), + scrollbar.y + (int)(((float)(value - minValue)/valueRange)*(scrollbar.height - sliderSize)), + bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), + (float)sliderSize }; + } + else // horizontal + { + arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; + scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)) }; + + // Make sure the slider won't get outside of the scrollbar + sliderSize = (sliderSize >= scrollbar.width)? ((int)scrollbar.width - 2) : sliderSize; + slider = RAYGUI_CLITERAL(Rectangle){ + scrollbar.x + (int)(((float)(value - minValue)/valueRange)*(scrollbar.width - sliderSize)), + bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), + (float)sliderSize, + bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) }; + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GUI_POINTER_POSITION; + + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds + { + if (GUI_BUTTON_DOWN && + !CheckCollisionPointRec(mousePoint, arrowUpLeft) && + !CheckCollisionPointRec(mousePoint, arrowDownRight)) + { + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) + { + state = STATE_PRESSED; + + if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue); + else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue); + } + } + else + { + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = STATE_FOCUSED; + + // Handle mouse wheel + float scrollDelta = GUI_SCROLL_DELTA; + if (scrollDelta != 0) value += (int)scrollDelta; + + // Handle mouse button down + if (GUI_BUTTON_PRESSED) + { + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts + + // Check arrows click + if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + else if (!CheckCollisionPointRec(mousePoint, slider)) + { + // If click on scrollbar position but not on slider, place slider directly on that position + if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue); + else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue); + } + + state = STATE_PRESSED; + } + + // Keyboard control on mouse hover scrollbar + /* + if (isVertical) + { + if (GUI_KEY_DOWN(KEY_DOWN)) value += 5; + else if (GUI_KEY_DOWN(KEY_UP)) value -= 5; + } + else + { + if (GUI_KEY_DOWN(KEY_RIGHT)) value += 5; + else if (GUI_KEY_DOWN(KEY_LEFT)) value -= 5; + } + */ + } + + // Normalize value + if (value > maxValue) value = maxValue; + if (value < minValue) value = minValue; + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED))); // Draw the background + + GuiDrawRectangle(scrollbar, 0, BLANK, GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL))); // Draw the scrollbar active area background + GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BORDER + state*3))); // Draw the slider bar + + // Draw arrows (using icon if available) + if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)) + { +#if defined(RAYGUI_NO_ICONS) + GuiDrawText(isVertical? "^" : "<", + RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); + GuiDrawText(isVertical? "v" : ">", + RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); +#else + GuiDrawText(isVertical? GuiIconText(ICON_ARROW_UP_FILL, NULL) : GuiIconText(ICON_ARROW_LEFT_FILL, NULL), + RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_UP_FILL / ICON_ARROW_LEFT_FILL + GuiDrawText(isVertical? GuiIconText(ICON_ARROW_DOWN_FILL, NULL) : GuiIconText(ICON_ARROW_RIGHT_FILL, NULL), + RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_DOWN_FILL / ICON_ARROW_RIGHT_FILL +#endif + } + //-------------------------------------------------------------------- + + return value; +} + +// Update font image atlas to append raygui icons +static int GuiFontIconBaking(Image *imFont, Font font, Rectangle *whiteRec) +{ + int iconOffsetY = 0; + + // Check max glyph rec y bottom position in the atlas image, + // to start drawing icons below that line + int maxGlyphRecY = 0; + for (int i = 0; i < font.glyphCount; i++) + { + if ((font.recs[i].y + font.recs[i].height) > maxGlyphRecY) + maxGlyphRecY = (int)font.recs[i].y + (int)font.recs[i].height; + } + + int maxIconsPerLine = imFont->width/(RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING); + int reqIconLines = RAYGUI_ICON_MAX_FONT_BACKED/maxIconsPerLine + RAYGUI_ICON_MAX_FONT_BACKED%maxIconsPerLine + 1; // One extra line + int reqHeight = reqIconLines*(RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING); + + // Check if image requires scaling and how much + if ((maxGlyphRecY + reqHeight) > imFont->height) + { + int newImHeight = 1; + while (newImHeight < (maxGlyphRecY + reqHeight)) newImHeight <<= 1; // Round to next POT + + char *newImData = (char *)RL_CALLOC(imFont->width*newImHeight*2, sizeof(char)); + memcpy(newImData, imFont->data, imFont->width*imFont->height*2); + RL_FREE(imFont->data); + + // Clear imFont bottom-right corner rec + for (int y = 0; y < 4; y++) + for (int x = 0; x < 4; x++) + ((unsigned short *)newImData)[(imFont->height - y - 1)*imFont->width + imFont->width - x - 1] = 0x0000; + + imFont->data = newImData; + imFont->height = newImHeight; + + // Set new image white corner and new white rec + for (int y = 0; y < 3; y++) + for (int x = 0; x < 3; x++) + ((unsigned short *)newImData)[(imFont->height - y - 1)*imFont->width + imFont->width - x - 1] = 0xffff; + + *whiteRec = RAYGUI_CLITERAL(Rectangle){ (float)imFont->width - 2, (float)imFont->height - 2, 1, 1 }; + } + + // Calculate image offset positions to start drawing + // NOTE: For Y, look for a multiple of icon size + 2*padding, for better alignment + int offsetX = RAYGUI_ICON_FONT_ATLAS_PADDING; + int offsetY = ((maxGlyphRecY + (RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING - 1))/ + (RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING))*(RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING) + + RAYGUI_ICON_FONT_ATLAS_PADDING; + + iconOffsetY = offsetY - RAYGUI_ICON_FONT_ATLAS_PADDING; + unsigned short *pixels = (unsigned short *)imFont->data; + + #define BIT_CHECK(a,b) ((a) & (1u<<(b))) + + for (int iconId = 0; iconId < RAYGUI_ICON_MAX_FONT_BACKED; iconId++) + { + // Wrap to next line if next icon won't fit + if ((offsetX + (RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING)) > imFont->width) + { + offsetX = RAYGUI_ICON_FONT_ATLAS_PADDING; + offsetY += RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING; + } + + for (int i = 0, y = 0; i < RAYGUI_ICON_DATA_ELEMENTS; i++) + { + unsigned int data = guiIconsPtr[iconId*RAYGUI_ICON_DATA_ELEMENTS + i]; + + for (int k = 0; k < 32; k++) + { + pixels[(offsetY + y)*imFont->width + offsetX + k%16] = (BIT_CHECK(data, k))? 0xffff : 0x00ff; + + if ((k == 15) || (k == 31)) y++; + } + } + + // Update current icon X position + offsetX += (RAYGUI_ICON_SIZE + 2*RAYGUI_ICON_FONT_ATLAS_PADDING); + } + + return iconOffsetY; +} + +// Split controls text into multiple strings +// NOTE: Re-used by GuiToggleSlider(), GuiComboBox(), GuiDropdownBox(), GuiListView(), GuiMessageBox(), GuiInputBox() +static char **GuiTextSplit(const char *text, char delimiter, int *count) +{ + // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) + // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, + // all used memory is static... it has some limitations: + // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS + // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE + // NOTE: Those definitions could be externally provided if required + + #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS) + #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 + #endif + #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE) + #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 // WARNING: Max expected size for all concat items + #endif + + static char *itemPtrs[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { 0 }; // String pointers array (points to buffer data) + static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; // Buffer data (text input copy with '\0' added) + memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE); + + itemPtrs[0] = buffer; + int itemCounter = 1; + + // Count how many substrings text contains and point to every one of them + for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++) + { + buffer[i] = text[i]; + if (buffer[i] == '\0') break; + else if ((buffer[i] == delimiter) || (buffer[i] == '\n')) + { + itemPtrs[itemCounter] = buffer + i + 1; + buffer[i] = '\0'; // Set terminator for current item + + itemCounter++; + if (itemCounter >= RAYGUI_TEXTSPLIT_MAX_ITEMS) break; + } + } + + *count = itemCounter; + return itemPtrs; +} + +// Convert color data from RGB to HSV +// NOTE: Color data should be passed normalized +static Vector3 ConvertRGBtoHSV(Vector3 rgb) +{ + Vector3 hsv = { 0 }; + float min = 0.0f; + float max = 0.0f; + float delta = 0.0f; + + min = (rgb.x < rgb.y)? rgb.x : rgb.y; + min = (min < rgb.z)? min : rgb.z; + + max = (rgb.x > rgb.y)? rgb.x : rgb.y; + max = (max > rgb.z)? max : rgb.z; + + hsv.z = max; // Value + delta = max - min; + + if (delta < 0.00001f) + { + hsv.y = 0.0f; + hsv.x = 0.0f; // Undefined, maybe NAN? + return hsv; + } + + if (max > 0.0f) + { + // NOTE: If max is 0, this divide would cause a crash + hsv.y = (delta/max); // Saturation + } + else + { + // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined + hsv.y = 0.0f; + hsv.x = 0.0f; // Undefined, maybe NAN? + return hsv; + } + + // NOTE: Comparing float values could not work properly + if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta + else + { + if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow + else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan + } + + hsv.x *= 60.0f; // Convert to degrees + + if (hsv.x < 0.0f) hsv.x += 360.0f; + + return hsv; +} + +// Convert color data from HSV to RGB +// NOTE: Color data should be passed normalized +static Vector3 ConvertHSVtoRGB(Vector3 hsv) +{ + Vector3 rgb = { 0 }; + float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f; + long i = 0; + + // NOTE: Comparing float values could not work properly + if (hsv.y <= 0.0f) + { + rgb.x = hsv.z; + rgb.y = hsv.z; + rgb.z = hsv.z; + return rgb; + } + + hh = hsv.x; + if (hh >= 360.0f) hh = 0.0f; + hh /= 60.0f; + + i = (long)hh; + ff = hh - i; + p = hsv.z*(1.0f - hsv.y); + q = hsv.z*(1.0f - (hsv.y*ff)); + t = hsv.z*(1.0f - (hsv.y*(1.0f - ff))); + + switch (i) + { + case 0: + { + rgb.x = hsv.z; + rgb.y = t; + rgb.z = p; + } break; + case 1: + { + rgb.x = q; + rgb.y = hsv.z; + rgb.z = p; + } break; + case 2: + { + rgb.x = p; + rgb.y = hsv.z; + rgb.z = t; + } break; + case 3: + { + rgb.x = p; + rgb.y = q; + rgb.z = hsv.z; + } break; + case 4: + { + rgb.x = t; + rgb.y = p; + rgb.z = hsv.z; + } break; + case 5: + default: + { + rgb.x = hsv.z; + rgb.y = p; + rgb.z = q; + } break; + } + + return rgb; +} + +// Color fade-in or fade-out, alpha goes from 0.0f to 1.0f +// WARNING: It multiplies current alpha by alpha scale factor, +// raylib Fade() multiplies alpha by 255.0f +static Color GuiFade(Color color, float alpha) +{ + if (alpha < 0.0f) alpha = 0.0f; + else if (alpha > 1.0f) alpha = 1.0f; + + Color result = { color.r, color.g, color.b, (unsigned char)(color.a*alpha) }; + + return result; +} + +#if defined(RAYGUI_STANDALONE) +// Returns a Color struct from hexadecimal value +static Color GetColor(int hexValue) +{ + Color color; + + color.r = (unsigned char)(hexValue >> 24) & 0xff; + color.g = (unsigned char)(hexValue >> 16) & 0xff; + color.b = (unsigned char)(hexValue >> 8) & 0xff; + color.a = (unsigned char)hexValue & 0xff; + + return color; +} + +// Get color with alpha applied, alpha goes from 0.0f to 1.0f +static Color Fade(Color color, float alpha) +{ + Color result = color; + + if (alpha < 0.0f) alpha = 0.0f; + else if (alpha > 1.0f) alpha = 1.0f; + + result.a = (unsigned char)(255.0f*alpha); + + return result; +} + +// Returns hexadecimal value for a Color +static int ColorToInt(Color color) +{ + return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a); +} + +// Check if point is inside rectangle +static bool CheckCollisionPointRec(Vector2 point, Rectangle rec) +{ + bool collision = false; + + if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) && + (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true; + + return collision; +} + +// Formatting of text with variables to 'embed' +static const char *TextFormat(const char *text, ...) +{ + #if !defined(RAYGUI_TEXTFORMAT_MAX_SIZE) + #define RAYGUI_TEXTFORMAT_MAX_SIZE 256 + #endif + + static char buffer[RAYGUI_TEXTFORMAT_MAX_SIZE] = { 0 }; + memset(buffer, 0, RAYGUI_TEXTFORMAT_MAX_SIZE); + + va_list args; + va_start(args, text); + vsnprintf(buffer, RAYGUI_TEXTFORMAT_MAX_SIZE, text, args); + va_end(args); + + return buffer; +} + +// Get integer value from text +// NOTE: This function replaces atoi() [stdlib.h] +static int TextToInteger(const char *text) +{ + int value = 0; + int sign = 1; + + if ((text[0] == '+') || (text[0] == '-')) + { + if (text[0] == '-') sign = -1; + text++; + } + + for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); i++) value = value*10 + (int)(text[i] - '0'); + + return value*sign; +} + +// Get float value from text +// NOTE: This function replaces atof() [stdlib.h] +// WARNING: Only '.' character is understood as decimal point +static float TextToFloat(const char *text) +{ + float value = 0.0f; + float sign = 1.0f; + + if ((text[0] == '+') || (text[0] == '-')) + { + if (text[0] == '-') sign = -1.0f; + text++; + } + + int i = 0; + for (; ((text[i] >= '0') && (text[i] <= '9')); i++) value = value*10.0f + (float)(text[i] - '0'); + + if (text[i++] != '.') value *= sign; + else + { + float divisor = 10.0f; + for (; ((text[i] >= '0') && (text[i] <= '9')); i++) + { + value += ((float)(text[i] - '0'))/divisor; + divisor = divisor*10.0f; + } + } + + return value; +} + +// Encode codepoint into UTF-8 text (char array size returned as parameter) +static const char *CodepointToUTF8(int codepoint, int *byteSize) +{ + static char utf8[6] = { 0 }; + int size = 0; + + if (codepoint <= 0x7f) + { + utf8[0] = (char)codepoint; + size = 1; + } + else if (codepoint <= 0x7ff) + { + utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0); + utf8[1] = (char)((codepoint & 0x3f) | 0x80); + size = 2; + } + else if (codepoint <= 0xffff) + { + utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0); + utf8[1] = (char)(((codepoint >> 6) & 0x3f) | 0x80); + utf8[2] = (char)((codepoint & 0x3f) | 0x80); + size = 3; + } + else if (codepoint <= 0x10ffff) + { + utf8[0] = (char)(((codepoint >> 18) & 0x07) | 0xf0); + utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80); + utf8[2] = (char)(((codepoint >> 6) & 0x3f) | 0x80); + utf8[3] = (char)((codepoint & 0x3f) | 0x80); + size = 4; + } + + *byteSize = size; + + return utf8; +} + +// Get next codepoint in a UTF-8 encoded text, scanning until '\0' is found +// When a invalid UTF-8 byte is encountered, exiting as soon as possible and returning a '?'(0x3f) codepoint +// Total number of bytes processed are returned as a parameter +// NOTE: The standard says U+FFFD should be returned in case of errors +// but that character is not supported by the default font in raylib +static int GetCodepointNext(const char *text, int *codepointSize) +{ + const char *ptr = text; + int codepoint = 0x3f; // Codepoint (defaults to '?') + *codepointSize = 1; + + // Get current codepoint and bytes processed + if (0xf0 == (0xf8 & ptr[0])) + { + // 4 byte UTF-8 codepoint + if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80) || ((ptr[3] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks + codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]); + *codepointSize = 4; + } + else if (0xe0 == (0xf0 & ptr[0])) + { + // 3 byte UTF-8 codepoint + if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks + codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]); + *codepointSize = 3; + } + else if (0xc0 == (0xe0 & ptr[0])) + { + // 2 byte UTF-8 codepoint + if ((ptr[1] & 0xC0) ^ 0x80) { return codepoint; } //10xxxxxx checks + codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]); + *codepointSize = 2; + } + else if (0x00 == (0x80 & ptr[0])) + { + // 1 byte UTF-8 codepoint + codepoint = ptr[0]; + *codepointSize = 1; + } + + return codepoint; +} +#endif // RAYGUI_STANDALONE + +#endif // RAYGUI_IMPLEMENTATION diff --git a/include/store.h b/include/store.h new file mode 100644 index 0000000..ca00022 --- /dev/null +++ b/include/store.h @@ -0,0 +1,10 @@ +#include +#include "common.h" + +/* persist on disk with compact representation + date representation -> value + */ +void store_result(U32 val, struct date d); +void retrieve_result(U32 val, struct date d); +void retrieve_results_before(int *vals, struct date before); + diff --git a/include/window_state.h b/include/window_state.h new file mode 100644 index 0000000..cfa844a --- /dev/null +++ b/include/window_state.h @@ -0,0 +1,28 @@ +#ifndef WINDOWSTATE_H +#define WINDOWSTATE_H + +#include "common.h" +#include +#include + +enum mode_t { + WINDOW = 0, + OVERLAY +}; +typedef enum mode_t Mode; + +void init_window_state(); +void cleanup_window_state(); + +void set_intention(char *intention); +char *get_intention(); +size_t get_intention_size(); + +Mode get_mode(); +void set_mode(Mode mode); + +// returns 1 for win, 0 for loss +U32 get_result(struct tm *time); +void set_result(struct tm *time, U32 result); + +#endif diff --git a/main.cpp b/main.cpp deleted file mode 100644 index df55bee..0000000 --- a/main.cpp +++ /dev/null @@ -1,16 +0,0 @@ -#include -#include -#include "mainwindow.h" -#include "service.h" - -int main(int argc, char *argv[]) { - std::cout << "Starting adhd program" << std::endl; - - QApplication a(argc, argv); - a.setStyle("fusion"); - - MainWindow w; - w.show(); - - return a.exec(); -} diff --git a/mainwindow.cpp b/mainwindow.cpp deleted file mode 100644 index 924343f..0000000 --- a/mainwindow.cpp +++ /dev/null @@ -1,264 +0,0 @@ -#include "mainwindow.h" -#include "service.h" -#include "sessionslistmodel.h" -#include "sessionitemdelegate.h" -#include "createsessiondialog.h" -#include "focusoverlay.h" -#include "endsessiondialog.h" -#include -#include -#include -#include -#include -#include -#include "ui_mainwindow.h" - -MainWindow::MainWindow(QWidget *parent) - : QMainWindow(parent), - m_service(new Service(this)), - m_focusOverlay(nullptr), - m_updatingActiveFields(false) -{ - ui = new Ui::MainWindow; - ui->setupUi(this); - setWindowTitle("flowy.adhd"); - - m_listModel = new SessionsListModel(m_service, this); - ui->listView->setModel(m_listModel); - ui->listView->setItemDelegate(new SessionItemDelegate(this)); - - // Connect Service signals - connect(m_service, &Service::activeSessionChanged, - this, &MainWindow::onActiveSessionChanged); - connect(m_service, &Service::sessionTimerTicked, - this, &MainWindow::onSessionTimerTicked); - - // Connect Active tab field changes - connect(ui->oneLineEdit, &QLineEdit::editingFinished, - this, &MainWindow::onActiveOnelinerChanged); - - // Debounce content text changes - QTimer *contentDebounce = new QTimer(this); - contentDebounce->setSingleShot(true); - contentDebounce->setInterval(500); - connect(ui->contentTextEdit, &QTextEdit::textChanged, - [contentDebounce]() { contentDebounce->start(); }); - connect(contentDebounce, &QTimer::timeout, - this, &MainWindow::onActiveContentChanged); - - // Set initial state: no active session - ui->activeStackedWidget->setCurrentIndex(0); - - // Load saved vault directory from settings - QSettings settings("flowy", "adhd"); - QString savedVaultPath = settings.value("vaultDirectory").toString(); - if (!savedVaultPath.isEmpty() && QDir(savedVaultPath).exists()) { - m_service->setVaultDirectory(savedVaultPath); - ui->vaultLabel->setText(savedVaultPath); - // Switch to Sessions tab if we have a valid vault - ui->tabWidget->setCurrentIndex(1); - } -} - -MainWindow::~MainWindow() {} - -void MainWindow::on_selectVaultButton_clicked() -{ - QString dir = QFileDialog::getExistingDirectory(this, - "Select Directory", - QDir::homePath(), - QFileDialog::ShowDirsOnly); - if (!dir.isEmpty()) { - m_service->setVaultDirectory(dir); - ui->tabWidget->setCurrentIndex(1); - ui->vaultLabel->setText(dir); - - // Save to settings for next launch - QSettings settings("flowy", "adhd"); - settings.setValue("vaultDirectory", dir); - } -} - -void MainWindow::on_newSessionButton_clicked() -{ - CreateSessionDialog dialog(this); - if (dialog.exec() == QDialog::Accepted) { - QString oneliner = dialog.getOneliner(); - QString content = dialog.getContent(); - - Session session = m_service->createSession(oneliner, content); - m_service->startSession(session); - } -} - -void MainWindow::on_startSessionButton_clicked() -{ - QModelIndex index = ui->listView->currentIndex(); - if (!index.isValid()) { - QMessageBox::warning(this, "No Selection", "Please select a session to start."); - return; - } - - Session session = m_listModel->getSessionByIndex(index); - m_service->startSession(session); -} - -void MainWindow::on_endSessionButton_clicked() -{ - auto activeSession = m_service->activeSession(); - if (!activeSession) { - return; - } - - EndSessionDialog dialog(activeSession->oneliner, m_service->getElapsedMs(), this); - if (dialog.exec() == QDialog::Accepted) { - Session::Result result = dialog.getResult(); - QString notes = dialog.getAdditionalNotes(); - - // Append notes to content if provided - if (!notes.isEmpty()) { - Session updated = *activeSession; - if (!updated.content.isEmpty()) { - updated.content += "\n\n"; - } - updated.content += notes; - m_service->updateSession(updated); - } - - m_service->endSession(result); - } -} - -void MainWindow::onActiveSessionChanged() -{ - auto activeSession = m_service->activeSession(); - - if (activeSession) { - // Session started - ui->activeStackedWidget->setCurrentIndex(1); - updateActiveTab(); - - // Create and show overlay - if (!m_focusOverlay) { - m_focusOverlay = new FocusOverlay(); - connect(m_focusOverlay, &FocusOverlay::resetClicked, - this, &MainWindow::onOverlayResetClicked); - connect(m_focusOverlay, &FocusOverlay::endSessionClicked, - this, &MainWindow::onOverlayEndSessionClicked); - } - - m_focusOverlay->setOneliner(activeSession->oneliner); - m_focusOverlay->setElapsedTime(0); - m_focusOverlay->show(); - - // Switch to Active tab - ui->tabWidget->setCurrentIndex(2); - } else { - // Session ended - ui->activeStackedWidget->setCurrentIndex(0); - - // Hide and delete overlay - if (m_focusOverlay) { - m_focusOverlay->hide(); - m_focusOverlay->deleteLater(); - m_focusOverlay = nullptr; - } - } -} - -void MainWindow::onSessionTimerTicked(int elapsedMs) -{ - ui->elapsedLabel->setText(formatDuration(elapsedMs)); - - if (m_focusOverlay) { - m_focusOverlay->setElapsedTime(elapsedMs); - } -} - -void MainWindow::onActiveOnelinerChanged() -{ - if (m_updatingActiveFields) return; - - auto activeSession = m_service->activeSession(); - if (!activeSession) return; - - Session updated = *activeSession; - updated.oneliner = ui->oneLineEdit->text(); - updated.lastModifiedAt = QDateTime::currentDateTime(); - - m_updatingActiveFields = true; - m_service->updateSession(updated); - m_service->updateActiveSession(updated); - - // Update overlay - if (m_focusOverlay) { - m_focusOverlay->setOneliner(updated.oneliner); - } - - m_updatingActiveFields = false; -} - -void MainWindow::onActiveContentChanged() -{ - if (m_updatingActiveFields) return; - - auto activeSession = m_service->activeSession(); - if (!activeSession) return; - - Session updated = *activeSession; - updated.content = ui->contentTextEdit->toPlainText(); - updated.lastModifiedAt = QDateTime::currentDateTime(); - - m_updatingActiveFields = true; - m_service->updateSession(updated); - m_service->updateActiveSession(updated); - m_updatingActiveFields = false; -} - -void MainWindow::onOverlayResetClicked() -{ - QMessageBox::StandardButton reply = QMessageBox::question( - this, - "Reset Timer", - "Are you sure you want to reset the timer to 00:00:00?", - QMessageBox::Yes | QMessageBox::No); - - if (reply == QMessageBox::Yes) { - m_service->resetSessionTimer(); - } -} - -void MainWindow::onOverlayEndSessionClicked() -{ - on_endSessionButton_clicked(); -} - -void MainWindow::updateActiveTab() -{ - auto activeSession = m_service->activeSession(); - if (!activeSession) return; - - m_updatingActiveFields = true; - - ui->oneLineEdit->setText(activeSession->oneliner); - ui->elapsedLabel->setText(formatDuration(m_service->getElapsedMs())); - - ui->createdLabel->setText(activeSession->createdAt.toString("yyyy-MM-dd hh:mm:ss")); - ui->modifiedLabel->setText(activeSession->lastModifiedAt.toString("yyyy-MM-dd hh:mm:ss")); - ui->contentTextEdit->setPlainText(activeSession->content); - - m_updatingActiveFields = false; -} - -QString MainWindow::formatDuration(int ms) const -{ - int seconds = ms / 1000; - int hours = seconds / 3600; - int minutes = (seconds % 3600) / 60; - int secs = seconds % 60; - - return QString("%1:%2:%3") - .arg(hours, 2, 10, QChar('0')) - .arg(minutes, 2, 10, QChar('0')) - .arg(secs, 2, 10, QChar('0')); -} diff --git a/mainwindow.h b/mainwindow.h deleted file mode 100644 index 9030128..0000000 --- a/mainwindow.h +++ /dev/null @@ -1,56 +0,0 @@ -#ifndef MAINWINDOW_H -#define MAINWINDOW_H - -#include -#include - -class Service; -class SessionsListModel; -class FocusOverlay; -class QTimer; - -QT_BEGIN_NAMESPACE -QT_END_NAMESPACE - -namespace Ui { -class MainWindow; -} - -class MainWindow : public QMainWindow { - Q_OBJECT - -public: - MainWindow(QWidget *parent = nullptr); - ~MainWindow(); - -private slots: - void on_selectVaultButton_clicked(); - void on_newSessionButton_clicked(); - void on_startSessionButton_clicked(); - void on_endSessionButton_clicked(); - - // Service signal handlers - void onActiveSessionChanged(); - void onSessionTimerTicked(int elapsedMs); - - // Active tab field editing - void onActiveOnelinerChanged(); - void onActiveContentChanged(); - - // Overlay handlers - void onOverlayResetClicked(); - void onOverlayEndSessionClicked(); - -private: - Ui::MainWindow *ui; - Service *m_service; - SessionsListModel *m_listModel; - FocusOverlay *m_focusOverlay; - - bool m_updatingActiveFields; - - void updateActiveTab(); - QString formatDuration(int ms) const; -}; - -#endif // MAINWINDOW_H diff --git a/mainwindow.ui b/mainwindow.ui deleted file mode 100644 index e2378cb..0000000 --- a/mainwindow.ui +++ /dev/null @@ -1,289 +0,0 @@ - - - MainWindow - - - - 0 - 0 - 400 - 600 - - - - MainWindow - - - - - - - 0 - - - - Settings - - - - - 80 - 210 - 221 - 16 - - - - Select a folder - - - Qt::AlignmentFlag::AlignCenter - - - - - - 130 - 240 - 121 - 32 - - - - Select vault - - - - - - true - - - - - - Sessions - - - - - - - - New Session - - - - - - - Start Selected - - - - - - - Qt::Orientation::Horizontal - - - - 40 - 20 - - - - - - - - - - - - - - Active - - - - - - 0 - - - - - - - Qt::Orientation::Vertical - - - - 20 - 40 - - - - - - - - No session running. Start a session to begin. - - - Qt::AlignmentFlag::AlignCenter - - - - - - - Qt::Orientation::Vertical - - - - 20 - 40 - - - - - - - - - - - - true - - - - - 0 - 0 - 190 - 244 - - - - - - - - - Oneliner: - - - - - - - - - - Elapsed Time: - - - - - - - 00:00:00 - - - - - - - Created: - - - - - - - - - - - - - - - Modified: - - - - - - - - - - - - - - - Content: - - - - - - - Add notes, context, or anything related to this session... - - - - - - - - - Qt::Orientation::Vertical - - - - 20 - 40 - - - - - - - - End Session - - - - - - - - - - - - - - - - - - - - - 0 - 0 - 400 - 30 - - - - - - - - diff --git a/namegenerator.cpp b/namegenerator.cpp deleted file mode 100644 index 93886d3..0000000 --- a/namegenerator.cpp +++ /dev/null @@ -1,5 +0,0 @@ -#include "namegenerator.h" - -QString generate() { - return QString("generated-name-placeholder"); -} diff --git a/namegenerator.h b/namegenerator.h deleted file mode 100644 index 4aaa210..0000000 --- a/namegenerator.h +++ /dev/null @@ -1,8 +0,0 @@ -#ifndef NAMEGENERATOR_H -#define NAMEGENERATOR_H - -#include - -QString generate(); - -#endif //NAMEGENERATOR_H diff --git a/run.sh b/run.sh deleted file mode 100755 index df21b0b..0000000 --- a/run.sh +++ /dev/null @@ -1,16 +0,0 @@ -#!/bin/bash -e - -BUILD_DIR=build - -if [ ! -d "$BUILD_DIR" ]; then - cmake -B$BUILD_DIR -S. -GNinja \ - -DCMAKE_BUILD_TYPE=Debug \ - -DCMAKE_CXX_FLAGS="-Wall -Wextra" \ - -DCMAKE_PREFIX_PATH="$HOME/Qt/6.8.6/macos" \ - -DCMAKE_COLOR_DIAGNOSTICS=ON \ - -DCMAKE_CXX_FLAGS_INIT="-DQT_QML_DEBUG" -fi - -cmake --build $BUILD_DIR --target all - -$BUILD_DIR/adhd.app/Contents/MacOS/adhd diff --git a/service.cpp b/service.cpp deleted file mode 100644 index 3dc364e..0000000 --- a/service.cpp +++ /dev/null @@ -1,349 +0,0 @@ -#include "service.h" -#include -#include -#include -#include - -bool Session::isComplete() const { - return result != UNSPECIFIED; -} - -Service::Service(QObject *parent) - : QObject(parent), - m_tickTimer(new QTimer(this)) -{ - m_tickTimer->setInterval(1000); // Fire every second - connect(m_tickTimer, &QTimer::timeout, this, &Service::onTickTimerFired); -} - -Service::~Service() {} - -QString Service::vaultDirectory() const { - return m_vaultDirectory; -} - -int Service::sessionCount() const { - return m_sessions.size(); -} - -int Service::completedSessionCount() const { - int count = 0; - for (const Session &session : m_sessions) { - if (session.isComplete()) { - count++; - } - } - return count; -} - -int Service::totalWins() const { - int count = 0; - for (const Session &session : m_sessions) { - if (session.result == Session::WIN) { - count++; - } - } - return count; -} - -int Service::totalLosses() const { - int count = 0; - for (const Session &session : m_sessions) { - if (session.result == Session::LOSS) { - count++; - } - } - return count; -} - -int Service::totalNeutrals() const { - int count = 0; - for (const Session &session : m_sessions) { - if (session.result == Session::NEUTRAL) { - count++; - } - } - return count; -} - -QList Service::sessions() const { - return m_sessions; -} - -void Service::setVaultDirectory(const QString &path) { - m_sessions.clear(); - - qDebug() << "Setting vault directory to: " << path; - - QDir dir = QDir(path); - if (!dir.exists()) { - qWarning() << "Vault directory does not exist"; - return; - } - - m_vaultDirectory = path; - - dir.setFilter(QDir::Files); - dir.setSorting(QDir::Time); - - QFileInfoList list = dir.entryInfoList(); - for (int i = 0; i < list.size(); ++i) { - QFileInfo fileInfo = list.at(i); - - if (fileInfo.completeSuffix() != QStringLiteral("md")) { - qWarning() << "Skipping invalid file format: " << fileInfo.completeSuffix(); - continue; - } - - qDebug() << "Parsing file: " << fileInfo.absoluteFilePath(); - std::optional session = parseFile(fileInfo); - if (session) { - m_sessions.append(*session); - } else { - qWarning() << "Failed to parse session file: " << fileInfo.absoluteFilePath(); - } - } - - emit sessionsChanged(); -} - -Session Service::createSession(const QString &oneliner, const QString &content) { - assert(!m_vaultDirectory.isEmpty() && "Vault directory must be set before creating sessions"); - - QString uuid = QUuid::createUuid().toString(QUuid::WithoutBraces); - - Session session = {}; - session.id = uuid; - session.oneliner = oneliner; - session.durationMs = 0; - session.content = content; - session.result = Session::UNSPECIFIED; - session.createdAt = QDateTime::currentDateTime(); - session.lastModifiedAt = QDateTime::currentDateTime(); - - overwriteSessionFile(session); - - m_sessions.prepend(session); - emit sessionsChanged(); - - return session; -} - -void Service::updateSession(const Session &session) { - overwriteSessionFile(session); - for (int i = 0; i < m_sessions.size(); ++i) { - if (m_sessions[i].id == session.id) { - m_sessions[i] = session; - break; - } - } - emit sessionsChanged(); -} - -void Service::deleteSession(const QString &sessionId) { - QDir dir = QDir(m_vaultDirectory); - QString filePath = dir.filePath(sessionId + ".md"); - QFile file = QFile(filePath); - if (!file.remove()) { - qWarning() << "Failed to delete session file: " << filePath; - return; - } - - for (int i = 0; i < m_sessions.size(); ++i) { - if (m_sessions[i].id == sessionId) { - m_sessions.removeAt(i); - break; - } - } - emit sessionsChanged(); -} - -std::optional Service::parseFile(const QFileInfo &fileInfo) { - QString path = fileInfo.absoluteFilePath(); - QFile file = QFile(path); - if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) { - return std::nullopt; - } - - Session session = {}; - session.id = fileInfo.baseName(); // Get filename without extension - session.content = ""; - session.oneliner = ""; - session.durationMs = 0; - session.result = Session::UNSPECIFIED; - session.createdAt = fileInfo.birthTime(); - session.lastModifiedAt = fileInfo.lastModified(); - - QTextStream in(&file); - int separatorCounts = 0; - while (!in.atEnd()) { - QString line = in.readLine(); - // qDebug() << "Reading line: " << line; - - if (separatorCounts >= 2) { - session.content += line + '\n'; - continue; - } - - switch (line[0].toLatin1()) { - case '-': - separatorCounts++; - continue; - break; - default: - break; - } - // parse each key value pair - QStringList parts = line.split(':'); - if (parts.size() != 2) { - continue; - } - QString key = parts[0].trimmed(); - QString value = parts[1].trimmed(); - if (key == "Oneliner") { - session.oneliner = value; - continue; - } else if (key == "DurationMs") { - session.durationMs = value.toInt(); - continue; - } else if (key == "Result") { - session.result = parseResult(value); - continue; - } - } - - qDebug() << "Parsed oneliner: " << session.oneliner; - qDebug() << "Parsed durationMs: " << session.durationMs; - qDebug() << "Parsed result: " << static_cast(session.result); - qDebug() << "Parsed content: " << session.content; - qDebug() << "Created at: " << session.createdAt; - qDebug() << "Last modified at: " << session.lastModifiedAt; - - file.close(); - - return session; -} - -Session::Result Service::parseResult(const QString &resultStr) { - if (resultStr == "Win") { - return Session::WIN; - } else if (resultStr == "Loss") { - return Session::LOSS; - } else if (resultStr == "Neutral") { - return Session::NEUTRAL; - } else { - return Session::UNSPECIFIED; - } -} - -void Service::overwriteSessionFile(const Session &session) -{ - // rewrites the entire file - QDir dir = QDir(m_vaultDirectory); - QString filePath = dir.filePath(session.id + ".md"); - QFile file = QFile(filePath); - if (!file.open(QIODevice::WriteOnly | QIODevice::Text)) { - qWarning() << "Failed to update session file: " << filePath; - return; - } - - QTextStream out(&file); - out << "---\n"; - out << "Oneliner: " << session.oneliner << "\n"; - out << "DurationMs: " << session.durationMs << "\n"; - QString resultStr; - switch (session.result) { - case Session::WIN: - resultStr = "Win"; - break; - case Session::LOSS: - resultStr = "Loss"; - break; - case Session::NEUTRAL: - resultStr = "Neutral"; - break; - default: - resultStr = ""; - break; - } - if (!resultStr.isEmpty()) { - out << "Result: " << resultStr << "\n"; - } - out << "---\n"; - out << session.content << "\n"; - file.close(); -} - -// Session lifecycle methods - -void Service::startSession(const Session &session) { - if (m_activeSession.has_value()) { - qWarning() << "A session is already active. End it before starting a new one."; - return; - } - - m_activeSession = session; - m_sessionTimer.start(); - m_tickTimer->start(); - - emit activeSessionChanged(); - emit sessionTimerTicked(0); -} - -void Service::updateActiveSession(const Session &session) { - if (!m_activeSession.has_value()) { - qWarning() << "No active session to update."; - return; - } - - m_activeSession = session; - // Don't emit activeSessionChanged - just update the session data - // Timer keeps running -} - -int Service::getElapsedMs() const { - if (!m_activeSession) { - return 0; - } - return m_sessionTimer.elapsed(); -} - -void Service::resetSessionTimer() { - if (!m_activeSession) { - return; - } - - m_sessionTimer.restart(); - emit sessionTimerTicked(0); -} - -void Service::endSession(Session::Result result) { - if (!m_activeSession) { - return; - } - - // Update session with final values - Session updated = *m_activeSession; - updated.durationMs = getElapsedMs(); - updated.result = result; - updated.lastModifiedAt = QDateTime::currentDateTime(); - - // Save to file and update in list - updateSession(updated); - - // Clear active state - m_activeSession.reset(); - m_tickTimer->stop(); - - emit activeSessionChanged(); -} - -std::optional Service::activeSession() const { - return m_activeSession; -} - -void Service::onTickTimerFired() { - if (m_activeSession) { - emit sessionTimerTicked(getElapsedMs()); - } -} diff --git a/service.h b/service.h deleted file mode 100644 index 393eb55..0000000 --- a/service.h +++ /dev/null @@ -1,104 +0,0 @@ -#ifndef SERVICE_H -#define SERVICE_H - -#include -#include -#include -#include -#include -#include -#include -#include - -struct Session -{ - enum Result { - UNSPECIFIED = 0, - WIN, - LOSS, - NEUTRAL - }; - // Becomes the file name - QString id; - // Stored in the frontmatter under 'Oneliner' key - QString oneliner; - // Stored in the frontmatter - int durationMs; - // After the --- onwards, serves as general scratchpad - QString content; - // Stored in the frontmatter under 'Result' key - Result result; - - QDateTime lastModifiedAt; - QDateTime createdAt; - - bool isComplete() const; -}; - -class Service : public QObject { - Q_OBJECT - -public: - explicit Service(QObject *parent = nullptr); - ~Service(); - - QList sessions() const; - QString vaultDirectory() const; - - int sessionCount() const; - int completedSessionCount() const; - int totalWins() const; - int totalLosses() const; - int totalNeutrals() const; - -public slots: - /// @brief sets the directory from which to read/write sessions - /// Fails silently if not a valid path - /// Loads sessions from this path - void setVaultDirectory(const QString &path); - - /// @brief creates the session and stores in sessions list - /// @returns the newly created session - Session createSession(const QString &oneliner, const QString &content); - - /// @brief updates the session - /// Updates session in the sessions list, and the file associated - void updateSession(const Session &session); - - void deleteSession(const QString &sessionId); - - // Session lifecycle methods - void startSession(const Session &session); - void updateActiveSession(const Session &session); // Update without restarting timer - int getElapsedMs() const; - void resetSessionTimer(); - void endSession(Session::Result result); - std::optional activeSession() const; - -signals: - void sessionsChanged(); - void activeSessionChanged(); - void sessionTimerTicked(int elapsedMs); - -private: - QString m_vaultDirectory; - QList m_sessions; - - // Active session tracking - std::optional m_activeSession; - QElapsedTimer m_sessionTimer; - QTimer *m_tickTimer; - - /// @returns null Session if not a valid session markdown document - std::optional parseFile(const QFileInfo &fileInfo); - - Session::Result parseResult(const QString &resultStr); - void overwriteSessionFile(const Session &session); - -private slots: - void onTickTimerFired(); -}; - -Q_DECLARE_METATYPE(Session) - -#endif //SERVICE_H diff --git a/sessionitemdelegate.cpp b/sessionitemdelegate.cpp deleted file mode 100644 index 183f543..0000000 --- a/sessionitemdelegate.cpp +++ /dev/null @@ -1,139 +0,0 @@ -#include "sessionitemdelegate.h" -#include "service.h" -#include -#include - -SessionItemDelegate::SessionItemDelegate(QObject *parent) - : QStyledItemDelegate(parent) -{ -} - -void SessionItemDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, - const QModelIndex &index) const -{ - if (!index.isValid()) { - QStyledItemDelegate::paint(painter, option, index); - return; - } - - painter->save(); - - // Get session data - Session session = index.data(Qt::UserRole).value(); - QString oneliner = session.oneliner; - - // Format duration - int seconds = session.durationMs / 1000; - int hours = seconds / 3600; - int minutes = (seconds % 3600) / 60; - int secs = seconds % 60; - QString durationStr = QString("%1:%2:%3") - .arg(hours, 2, 10, QChar('0')) - .arg(minutes, 2, 10, QChar('0')) - .arg(secs, 2, 10, QChar('0')); - - // Format result - QString resultStr; - switch (session.result) { - case Session::WIN: - resultStr = "WIN"; - break; - case Session::LOSS: - resultStr = "LOSS"; - break; - case Session::NEUTRAL: - resultStr = "NEUTRAL"; - break; - default: - resultStr = "UNSPECIFIED"; - break; - } - - // Format relative time - QDateTime now = QDateTime::currentDateTime(); - qint64 secsSinceModified = session.lastModifiedAt.secsTo(now); - QString relativeTime; - if (secsSinceModified < 60) { - relativeTime = "just now"; - } else if (secsSinceModified < 3600) { - relativeTime = QString("%1 min ago").arg(secsSinceModified / 60); - } else if (secsSinceModified < 86400) { - relativeTime = QString("%1 hr ago").arg(secsSinceModified / 3600); - } else { - relativeTime = QString("%1 days ago").arg(secsSinceModified / 86400); - } - - QString metadata = QString("Duration: %1 | Result: %2 | Modified: %3") - .arg(durationStr) - .arg(resultStr) - .arg(relativeTime); - - // Draw background - if (option.state & QStyle::State_Selected) { - painter->fillRect(option.rect, option.palette.highlight()); - } else { - painter->fillRect(option.rect, option.palette.base()); - } - - // Draw result indicator bar on the left - QColor indicatorColor; - switch (session.result) { - case Session::WIN: - indicatorColor = QColor(46, 204, 113); // Green - break; - case Session::LOSS: - indicatorColor = QColor(231, 76, 60); // Red - break; - case Session::NEUTRAL: - indicatorColor = QColor(149, 165, 166); // Gray - break; - default: - indicatorColor = QColor(0, 0, 0, 0); // Transparent - break; - } - - if (session.result != Session::UNSPECIFIED) { - QRect indicatorRect(option.rect.left(), option.rect.top(), 4, option.rect.height()); - painter->fillRect(indicatorRect, indicatorColor); - } - - // Set up text drawing - QRect textRect = option.rect.adjusted(10, 5, -5, -5); - QColor textColor = (option.state & QStyle::State_Selected) - ? option.palette.highlightedText().color() - : option.palette.text().color(); - - // Draw oneliner (bold, larger font) - painter->setPen(textColor); - QFont onelineFont = option.font; - onelineFont.setPointSize(14); - onelineFont.setBold(true); - painter->setFont(onelineFont); - - QRect onelineRect = textRect; - onelineRect.setHeight(24); - QString elidedOneliner = painter->fontMetrics().elidedText(oneliner, Qt::ElideRight, onelineRect.width()); - painter->drawText(onelineRect, Qt::AlignLeft | Qt::AlignVCenter, elidedOneliner); - - // Draw metadata (smaller font, lighter color) - QFont metadataFont = option.font; - metadataFont.setPointSize(11); - painter->setFont(metadataFont); - - QColor metadataColor = textColor; - metadataColor.setAlpha(180); // Make it slightly transparent - painter->setPen(metadataColor); - - QRect metadataRect = textRect; - metadataRect.setTop(onelineRect.bottom() + 2); - QString elidedMetadata = painter->fontMetrics().elidedText(metadata, Qt::ElideRight, metadataRect.width()); - painter->drawText(metadataRect, Qt::AlignLeft | Qt::AlignVCenter, elidedMetadata); - - painter->restore(); -} - -QSize SessionItemDelegate::sizeHint(const QStyleOptionViewItem &option, - const QModelIndex &index) const -{ - return QSize(option.rect.width(), 65); -} diff --git a/sessionitemdelegate.h b/sessionitemdelegate.h deleted file mode 100644 index e89b75e..0000000 --- a/sessionitemdelegate.h +++ /dev/null @@ -1,20 +0,0 @@ -#ifndef SESSIONITEMDELEGATE_H -#define SESSIONITEMDELEGATE_H - -#include - -class SessionItemDelegate : public QStyledItemDelegate -{ - Q_OBJECT - -public: - explicit SessionItemDelegate(QObject *parent = nullptr); - - void paint(QPainter *painter, const QStyleOptionViewItem &option, - const QModelIndex &index) const override; - - QSize sizeHint(const QStyleOptionViewItem &option, - const QModelIndex &index) const override; -}; - -#endif // SESSIONITEMDELEGATE_H diff --git a/sessionslistmodel.cpp b/sessionslistmodel.cpp deleted file mode 100644 index cf13129..0000000 --- a/sessionslistmodel.cpp +++ /dev/null @@ -1,45 +0,0 @@ -#include "sessionslistmodel.h" - -SessionsListModel::SessionsListModel(Service *service, QObject *parent) - : QAbstractListModel{parent}, m_service(service) -{ - connect(m_service, &Service::sessionsChanged, this, [this]() { - beginResetModel(); - endResetModel(); - }); -} - -int SessionsListModel::rowCount(const QModelIndex &parent) const { - return m_service->sessions().size(); -} - -int SessionsListModel::columnCount(const QModelIndex &parent) const { - return 1; -} - -QVariant SessionsListModel::data(const QModelIndex &index, int role) const { - if (index.row() < 0 || index.row() >= rowCount()) { - return QVariant(); - } else if (!index.isValid()) { - return QVariant(); - } - - const Session session = m_service->sessions().at(index.row()); - switch (role) { - case Qt::DisplayRole: - // Simple display for fallback - delegate will handle rich rendering - return session.oneliner; - case Qt::UserRole: - // Store full session object for delegate access - return QVariant::fromValue(session); - default: - return QVariant(); - } -} - -Session SessionsListModel::getSessionByIndex(const QModelIndex &index) const { - if (!index.isValid() || index.row() < 0 || index.row() >= rowCount()) { - return Session(); // Return default-constructed session - } - return m_service->sessions().at(index.row()); -} diff --git a/sessionslistmodel.h b/sessionslistmodel.h deleted file mode 100644 index fb56763..0000000 --- a/sessionslistmodel.h +++ /dev/null @@ -1,24 +0,0 @@ -#ifndef SESSIONSLISTMODEL_H -#define SESSIONSLISTMODEL_H - -#include -#include -#include "service.h" - -class SessionsListModel : public QAbstractListModel -{ - Q_OBJECT -public: - explicit SessionsListModel(Service *service, QObject *parent = nullptr); - - int rowCount(const QModelIndex& parent = QModelIndex()) const override; - int columnCount(const QModelIndex& parent = QModelIndex()) const override; - QVariant data(const QModelIndex &index, int role) const override; - - Session getSessionByIndex(const QModelIndex &index) const; - -private: - Service *m_service; -}; - -#endif // SESSIONSLISTMODEL_H diff --git a/src/main.c b/src/main.c new file mode 100644 index 0000000..d16482c --- /dev/null +++ b/src/main.c @@ -0,0 +1,182 @@ +#include +#include +#include + +#define RAYGUI_IMPLEMENTATION +#include +#include +#include "window_state.h" +#include "common.h" + +#define WINDOW_HEIGHT 700 +#define WINDOW_WIDTH 550 +#define OVERLAY_HEIGHT 400 +#define OVERLAY_WIDTH 700 + +#define NUM_WEEKS 12 + +void switch_mode(Mode mode) { + set_mode(mode); + + switch (mode) { + case WINDOW: + SetWindowSize(WINDOW_WIDTH, WINDOW_HEIGHT); + break; + case OVERLAY: + SetWindowSize(OVERLAY_WIDTH, OVERLAY_HEIGHT); + break; + default: + break; + } +} + +typedef struct cell_t { + int row; + int column; +} Cell; + +int cell_number(Cell c) { + return c.row + 1 + (c.column * 7); +} + +int distance(Cell a, Cell b) { + return cell_number(b) - cell_number(a); +} + +#define CELL_SPACING 10 +#define CELL_SIZE 20 +time_t now; +struct tm local_time; + +// Returns the time info struct which is a static variable within time.h stdlib +struct tm *get_date_days_ago(int days_ago, char *buffer, size_t buffer_size) { + time_t raw_time; + struct tm *time_info; + time(&raw_time); + time_info = localtime(&raw_time); // caution: localtime() overwrites the static struct internally as opposed to localtime_r + time_info->tm_mday -= days_ago; + mktime(time_info); + + strftime(buffer, buffer_size, "%B %d", time_info); + + return time_info; +} + +void draw_graph(int x, int y) { + GuiEnableTooltip(); + + int num_columns = NUM_WEEKS; + int num_rows = 7; // days in a week + + int cell_number_today = cell_number((Cell) {local_time.tm_wday, num_columns - 1}); + + for (int c = 0; c < num_columns; c++) { + for (int r = 0; r < num_rows; r++) { + Cell cell = { r, c }; + int curr_cell_number = cell_number(cell); + if (curr_cell_number > cell_number_today) break; + + int days_ago = cell_number_today - curr_cell_number; + char tooltip_text[128]; + struct tm *time = get_date_days_ago(days_ago, tooltip_text, sizeof(tooltip_text)); + + U32 result = get_result(time); + GuiSetTooltip(tooltip_text); + + // full size of a cell is spacing * 2 + size, and then need to go little more + int cell_x = CELL_SPACING + (((CELL_SPACING * 2) + CELL_SIZE) * c); + int cell_y = CELL_SPACING + (((CELL_SPACING * 2) + CELL_SIZE) * r); + + if (result) { + GuiSetStyle(BUTTON, BASE_COLOR_NORMAL, ColorToInt(GREEN)); + } else { + GuiSetStyle(BUTTON, BASE_COLOR_NORMAL, ColorToInt(BLANK)); + } + if (GuiButton((Rectangle) {cell_x + x, cell_y + y, CELL_SIZE, CELL_SIZE}, " ")) { + set_result(time, abs(result - 1)); + } + + if (c == 0 && r == 1) { + GuiLabel((Rectangle) {x-5, cell_y + y, 20, 20}, "M"); + } else if (c==0 && r== 3) { + GuiLabel((Rectangle) {x-5, cell_y + y, 20, 20}, "W"); + } else if (c==0 && r == 5) { + GuiLabel((Rectangle) {x-5, cell_y + y, 20, 20}, "F"); + } + } + } + GuiDisableTooltip(); +} + +bool edit_mode = false; + +void render_window() { + ClearBackground(RAYWHITE); + DrawFPS(WINDOW_WIDTH - 50, 10); + + Rectangle text_box_rect = {(WINDOW_WIDTH / 2) - 200, (WINDOW_HEIGHT / 2) - 200, 400, 50}; + Vector2 mouse_pos = GetMousePosition(); + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { + if (CheckCollisionRecs((Rectangle) {mouse_pos.x, mouse_pos.y, 2, 2}, text_box_rect)) { + + edit_mode = true; + } else { + edit_mode = false; + } + } + if (GuiTextBox(text_box_rect, get_intention(), get_intention_size(), edit_mode)) { + switch_mode(OVERLAY); + } + + char label[2048]; + sprintf(label, "%d / %d characters | Hit enter to set", (int) strlen(get_intention()), (int) get_intention_size()); + GuiLabel((Rectangle){ WINDOW_WIDTH / 2 - 100, (WINDOW_HEIGHT / 2) - 150, 300, 50}, label); + + int graph_y_offset = (WINDOW_HEIGHT / 2) + 50; + draw_graph(20, graph_y_offset); +} + +void render_overlay() { + ClearBackground(BLANK); + DrawFPS(OVERLAY_WIDTH - 50, 10); + + const Rectangle button_rect = {OVERLAY_WIDTH - 100, 10, 100, 25}; + int active = 0; + + if (GuiToggleSlider(button_rect, "Toggle mode", &active)) { + switch_mode(WINDOW); + } + + GuiSetStyle(DEFAULT, TEXT_SIZE, 75); + GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_CHAR); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + GuiLabel((Rectangle){0, 0, OVERLAY_WIDTH, OVERLAY_HEIGHT}, get_intention()); + GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, 0); +} + +int main(int argc, char *argv[]) { + time(&now); + localtime_r(&now, &local_time); + mktime(&local_time); + + init_window_state(); + + printf("Welcome to Flowy.adhd\n"); + + InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Flowy.adhd"); + + while (!WindowShouldClose()) { + BeginDrawing(); + + GuiSetStyle(DEFAULT, TEXT_SIZE, 15); + + if (get_mode() == WINDOW) render_window(); + else render_overlay(); + + EndDrawing(); + } + + CloseWindow(); + + return 0; +} diff --git a/src/window_state.c b/src/window_state.c new file mode 100644 index 0000000..c436cd1 --- /dev/null +++ b/src/window_state.c @@ -0,0 +1,231 @@ +#include "window_state.h" +#include +#include +#include +#include +#include + +struct state *s = NULL; + +#define INTENTION_MAX_SIZE 2048 + +typedef struct record_t { + char *key; + U32 value; +} Record; + +struct state { + Mode mode; + char intention[INTENTION_MAX_SIZE]; + Record **records; // array of records + size_t size_records; + size_t capacity_records; +}; + +static sqlite3 *db = NULL; + +static void db_open() { + int r = sqlite3_open("local.sqlite3", &db); + if (r == SQLITE_OK) { + } else { + fprintf(stderr, "Unable to prepare sqlite db\n"); + exit(-1); + } + + const char *sql = + "CREATE TABLE IF NOT EXISTS records (" + "key TEXT PRIMARY KEY," + "value INT" + ");" + ; + + char *err; + r = sqlite3_exec(db, sql, NULL, NULL, &err); + if (r != SQLITE_OK) { + fprintf(stderr, "SQL error during setup: %s\n", err); + sqlite3_free(err); + sqlite3_close(db); + exit(-1); + } +} + +static void db_close() { + if (db) { + sqlite3_close(db); + } +} + +static int db_get_record_callback(void *ctx, int argc, char *argv[], char **argv_col_name) { + Record *rec = calloc(1, sizeof(Record)); + + for (int i = 0; i < argc; i++) { + if (strcmp(argv_col_name[i], "key") == 0) { + rec->key = strdup(argv[i]); + } else if (strcmp(argv_col_name[i], "value") == 0) { + rec->value = (U32) atoi(argv[i]); + } + } + + if (s->size_records >= s->capacity_records) { + printf("MAX capacity"); + return 0; + } + + *(s->records + s->size_records) = rec; + s->size_records++; + + return 0; +} + +static void db_upsert_record(char *key, U32 value) { + sqlite3_stmt *stmt; + const char *sql = "INSERT INTO records (key, value) VALUES (?, ?) ON CONFLICT (key) DO UPDATE SET value = ?;"; + int rc = sqlite3_prepare_v2(db, sql, -1, &stmt, NULL); + assert(rc == SQLITE_OK); + sqlite3_bind_text(stmt, 1, key, -1, SQLITE_STATIC); + sqlite3_bind_int(stmt, 2, value); + sqlite3_bind_int(stmt, 3, value); + + rc = sqlite3_step(stmt); + if (rc != SQLITE_DONE) { + printf("Failure in insert: %s\n", sqlite3_errmsg(db)); + } + + sqlite3_finalize(stmt); +} + +static void db_get_all_records() { + const char *sql = "SELECT key, value FROM records;"; + int rc = sqlite3_exec(db, sql, db_get_record_callback, NULL, NULL); + assert(rc == SQLITE_OK); +} + +void init_window_state() { + s = malloc(sizeof(struct state)); + s->mode = WINDOW; + + memset(s->intention, 0, sizeof(s->intention)); + + s->size_records = 0; + s->capacity_records = 1000; //TODO: make dynamic + s->records = malloc(sizeof(Record *) * s->capacity_records); + + db_open(); + db_get_all_records(); +} + +static Record *append_record(char *key, U32 value) { + if (s->size_records >= s->capacity_records) { + printf("MAX capacity"); + return NULL; + } + + char *cpy = strdup(key); + + Record *new_record = malloc(sizeof(Record)); + new_record->key = cpy; + new_record->value = value; + + *(s->records + s->size_records) = new_record; + s->size_records++; + return new_record; +} + +static void upsert_record(char *key, U32 value) { + bool found = false; + for (int i = 0; i < s->size_records; i++) { + Record *rec = *(s->records + i); + if (strcmp(rec->key, key) == 0) { + found = true; + rec->value = value; + break; + } + } + + if (!found) { + append_record(key, value); + } +} + +static Record *get_record(char *key) { + for (int i = 0; i < s->size_records; i++) { + Record *rec = *(s->records + i); + if (strcmp(rec->key, key) == 0) { + return rec; + } + } + + return NULL; +} + +static void print_records() { + for (int i = 0; i < s->size_records; i++) { + Record *rec = *(s->records + i); + printf("record: %s -> %d\n", rec->key, rec->value); + } +} + +static void generate_key(struct tm *time, char *buffer, size_t buffer_size) { + snprintf(buffer, buffer_size, "%d", time->tm_yday); +} + +void cleanup_window_state() { + if (!s) { + return; + } + + for (int i = 0; i < s->size_records; i++) { + Record *rec = *(s->records + s->size_records); + free(rec); + } + free(s->records); + + free(s); + s = NULL; + + db_close(); +} + +void set_intention(char *intention) { + assert(s); + + strncpy(s->intention, intention, sizeof(s->intention)); + s->intention[sizeof(s->intention) - 1] = '\0'; +} + +char *get_intention() { + assert(s); + return s->intention; +} + +size_t get_intention_size() { + assert(s); + return sizeof(s->intention); +} + +Mode get_mode() { + assert(s); + return s->mode; +} + +void set_mode(Mode new_mode) { + s->mode = new_mode; +} + +U32 get_result(struct tm *time) { + char key[10]; + generate_key(time, key, sizeof(key)); + Record *rec = get_record(key); + if (!rec) { + return 0; + } + + return rec->value; +} + +void set_result(struct tm *time, U32 result) { + char key[10]; + generate_key(time, key, sizeof(key)); + upsert_record(key, result); + db_upsert_record(key, result); +}