Add UpgradeAsync example
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@@ -1,4 +1,4 @@
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EXAMPLE_FILES := HelloWorld EchoServer BroadcastingEchoServer UpgradeSync
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EXAMPLE_FILES := HelloWorld EchoServer BroadcastingEchoServer UpgradeSync UpgradeAsync
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THREADED_EXAMPLE_FILES := HelloWorldThreaded EchoServerThreaded
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override CXXFLAGS += -lpthread -Wconversion -std=c++17 -Isrc -IuSockets/src
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override LDFLAGS += uSockets/*.o -lz
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@@ -0,0 +1,124 @@
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/* We simply call the root header file "App.h", giving you uWS::App and uWS::SSLApp */
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#include "App.h"
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/* This is a simple WebSocket "async" upgrade example.
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* You may compile it with "WITH_OPENSSL=1 make" or with "make" */
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int main() {
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/* ws->getUserData returns one of these */
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struct PerSocketData {
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/* Define your user data */
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int something;
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};
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/* Keep in mind that uWS::SSLApp({options}) is the same as uWS::App() when compiled without SSL support.
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* You may swap to using uWS:App() if you don't need SSL */
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uWS::SSLApp({
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/* There are example certificates in uWebSockets.js repo */
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.key_file_name = "../misc/key.pem",
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.cert_file_name = "../misc/cert.pem",
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.passphrase = "1234"
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}).ws<PerSocketData>("/*", {
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/* Settings */
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.compression = uWS::SHARED_COMPRESSOR,
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.maxPayloadLength = 16 * 1024,
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.idleTimeout = 10,
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.maxBackpressure = 1 * 1024 * 1024,
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/* Handlers */
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.upgrade = [](auto *res, auto *req, auto *context) {
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/* HttpRequest (req) is only valid in this very callback, so we must COPY the headers
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* we need later on while upgrading to WebSocket. You must not access req after first return.
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* Here we create a heap allocated struct holding everything we will need later on. */
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struct UpgradeData {
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std::string secWebSocketKey;
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std::string secWebSocketProtocol;
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std::string secWebSocketExtensions;
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struct us_socket_context_t *context;
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decltype(res) httpRes;
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bool aborted = false;
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} *upgradeData = new UpgradeData {
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std::string(req->getHeader("sec-websocket-key")),
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std::string(req->getHeader("sec-websocket-protocol")),
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std::string(req->getHeader("sec-websocket-extensions")),
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context,
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res
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};
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/* We have to attach an abort handler for us to be aware
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* of disconnections while we perform async tasks */
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res->onAborted([=]() {
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/* We don't implement any kind of cancellation here,
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* so simply flag us as aborted */
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upgradeData->aborted = true;
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std::cout << "HTTP socket was closed before we upgraded it!" << std::endl;
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});
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/* Simulate checking auth for 5 seconds. This looks like crap, never write
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* code that utilize us_timer_t like this; they are high-cost and should
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* not be created and destroyed more than rarely!
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*
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* Also note that the code would be a lot simpler with capturing lambdas, maybe your
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* database client has such a nice interface? Either way, here we go!*/
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struct us_loop_t *loop = (struct us_loop_t *) uWS::Loop::get();
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struct us_timer_t *delayTimer = us_create_timer(loop, 0, sizeof(UpgradeData *));
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memcpy(us_timer_ext(delayTimer), &upgradeData, sizeof(UpgradeData *));
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us_timer_set(delayTimer, [](struct us_timer_t *t) {
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/* We wrote the upgradeData pointer to the timer's extension */
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UpgradeData *upgradeData;
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memcpy(&upgradeData, us_timer_ext(t), sizeof(UpgradeData *));
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/* Were'nt we aborted before our async task finished? Okay, upgrade then! */
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if (!upgradeData->aborted) {
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std::cout << "Async task done, upgrading to WebSocket now!" << std::endl;
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/* If you don't want to upgrade you can instead respond with custom HTTP here,
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* such as res->writeStatus(...)->writeHeader(...)->end(...); or similar.*/
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/* This call will immediately emit .open event */
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upgradeData->httpRes->template upgrade<PerSocketData>({
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/* We initialize PerSocketData struct here */
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.something = 13
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}, upgradeData->secWebSocketKey,
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upgradeData->secWebSocketProtocol,
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upgradeData->secWebSocketExtensions,
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upgradeData->context);
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} else {
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std::cout << "Async task done, but the HTTP socket was closed. Skipping upgrade to WebSocket!" << std::endl;
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}
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delete upgradeData;
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us_timer_close(t);
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}, 5000, 0);
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},
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.open = [](auto *ws) {
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/* Open event here, you may access ws->getUserData() which points to a PerSocketData struct.
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* Here we simply validate that indeed, something == 13 as set in upgrade handler. */
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std::cout << "Something is: " << static_cast<PerSocketData *>(ws->getUserData())->something << std::endl;
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},
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.message = [](auto *ws, std::string_view message, uWS::OpCode opCode) {
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/* We simply echo whatever data we get */
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ws->send(message, opCode);
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},
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.drain = [](auto *ws) {
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/* Check ws->getBufferedAmount() here */
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},
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.ping = [](auto *ws) {
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/* You don't need to handle this one, we automatically respond to pings as per standard */
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},
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.pong = [](auto *ws) {
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/* You don't need to handle this one either */
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},
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.close = [](auto *ws, int code, std::string_view message) {
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/* You may access ws->getUserData() here, but sending or
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* doing any kind of I/O with the socket is not valid. */
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}
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}).listen(9001, [](auto *token) {
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if (token) {
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std::cout << "Listening on port " << 9001 << std::endl;
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}
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}).run();
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}
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