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@@ -1,20 +1,17 @@
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#ifndef ASYNCSOCKET_H
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#define ASYNCSOCKET_H
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/* This class implements async socket memory management strategies */
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#include "StaticDispatch.h"
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#include "LoopData.h"
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#include "AsyncSocketData.h"
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// todo: this is where the magic happens
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namespace uWS {
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template <bool SSL>
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struct AsyncSocket : StaticDispatch<SSL> {
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protected:
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// this will probably be different on ssl and non-ssl
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static const int MAX_COPY_DISTANCE = 4096;
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using SOCKET_TYPE = typename StaticDispatch<SSL>::SOCKET_TYPE;
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using StaticDispatch<SSL>::static_dispatch;
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@@ -59,63 +56,85 @@ public:
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int write(const char *src, int length, bool optionally = false, int nextLength = 0) {
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LoopData *loopData = getLoopData();
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std::cout << "Write called with length: " << length << ", optionally: " << optionally << std::endl;
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/* Do nothing for a null sized chunk */
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if (length == 0) {
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std::cout << "Write returned: 0" << std::endl;
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return 0;
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}
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if (loopData->corked) {
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AsyncSocketData<SSL> *asyncSocketData = (AsyncSocketData<SSL> *) getExt();
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// prio 1: write to cork
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/* Do not write anything if we have a per-socket buffer */
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if (asyncSocketData->buffer.length()) {
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if (optionally) {
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std::cout << "Write returned: 0" << std::endl;
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return 0;
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} else {
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std::cout << "Buffering at top of write!" << std::endl;
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/* At least we can reserve room for next chunk if we know it up front */
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if (nextLength) {
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asyncSocketData->buffer.reserve(asyncSocketData->buffer.length() + length + nextLength);
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}
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/* Buffer this chunk */
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asyncSocketData->buffer.append(src, length);
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std::cout << "Write returned: " << length << std::endl;
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return length;
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}
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}
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if (loopData->corked) {
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/* We are corked */
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if (LoopData::CORK_BUFFER_SIZE - loopData->corkOffset >= length) {
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/* If the entire chunk fits in cork buffer */
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memcpy(loopData->corkBuffer + loopData->corkOffset, src, length);
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loopData->corkOffset += length;
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} else {
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/* Strategy differences between SSL and non-SSL */
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if constexpr(SSL) {
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/* For SSL we do not want to emit small chunks, so fill the cork (assuming the cork is about 16k) */
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int remainingCork = LoopData::CORK_BUFFER_SIZE - loopData->corkOffset;
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/* Cork up as much as we can, optionally does not matter here as we know it will fit in cork */
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int written = write(src, std::min(LoopData::CORK_BUFFER_SIZE - loopData->corkOffset, length), false, 0);
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memcpy(loopData->corkBuffer + loopData->corkOffset, src, remainingCork);
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loopData->corkOffset += remainingCork;
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uncork(src + remainingCork, length - remainingCork);
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/* Optionally matters here though */
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written += uncork(src + written, length - written, optionally);
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std::cout << "Write returned: " << written << std::endl;
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return written;
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} else {
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/* For non-SSL we take the penalty of two syscalls */
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uncork(src, length);
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int written = uncork(src, length, optionally);
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std::cout << "Write returned: " << written << std::endl;
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return written;
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}
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}
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} else {
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// not corked
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// we should not write here if if have buffer!
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int written = 0;
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AsyncSocketData<SSL> *asyncSocketData = (AsyncSocketData<SSL> *) getExt();
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if (!asyncSocketData->buffer.length()) {
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written = static_dispatch(us_ssl_socket_write, us_socket_write)((SOCKET_TYPE *) this, src, length, nextLength != 0);
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}
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/* We are not corked */
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int written = static_dispatch(us_ssl_socket_write, us_socket_write)((SOCKET_TYPE *) this, src, length, nextLength != 0);
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/* Did we fail? */
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if (written < length) {
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// bail out if we can
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/* If the write was optional then just bail out */
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if (optionally) {
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std::cout << "Write returned: " << written << std::endl;
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return written;
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}
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// shit, we are fucked
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std::cout << "Buffering up per-socket" << std::endl;
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AsyncSocketData<SSL> *asyncSocketData = (AsyncSocketData<SSL> *) getExt();
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std::cout << "Buffering at bottom of write!" << std::endl;
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// at least reserve enough for next failure
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/* Fall back to worst possible case (should be very rare for HTTP) */
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/* At least we can reserve room for next chunk if we know it up front */
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if (nextLength) {
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asyncSocketData->buffer.reserve(asyncSocketData->buffer.length() + length + nextLength);
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}
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/* Buffer this chunk */
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asyncSocketData->buffer.append(src, length);
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}
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}
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std::cout << "Write returned: " << length << std::endl;
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return length;
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}
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@@ -130,32 +149,43 @@ public:
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write(buf, length);
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}
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/* Uncork this socket. It is essential to remember doing this. */
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void uncork(const char *src = nullptr, int length = 0) {
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/* Uncork this socket and flush or buffer any corked and/or passed data. It is essential to remember doing this. */
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/* It does NOT count bytes written from cork buffer (they are already accounted for in the write call responsible for its corking)! */
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int uncork(const char *src = nullptr, int length = 0, bool optionally = false) {
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LoopData *loopData = getLoopData();
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if (loopData->corked) {
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loopData->corked = false;
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if (loopData->corkOffset) {
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/* Corked data is already accounted for via its write call */
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write(loopData->corkBuffer, loopData->corkOffset, false, length);
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write(src, length, false, 0);
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loopData->corkOffset = 0;
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}
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/* We should only return with new writes, not things written to cork already */
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return write(src, length, optionally, 0);
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}
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}
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/* Drain any socket-buffer while also optionally sending a chunk */
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void mergeDrain(std::string_view optionalChunk) {
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int mergeDrain(std::string_view optionalChunk) {
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std::cout << "mergeDrain" << std::endl;
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// strategy: if we have two parts and both will fit in cork buffer then cork them and recursively send them off
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// the question here is: should we recursively copy things to the cork buffer and try and send them off in one go?
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// it would work in a recursively manner and since optionalChunk is optional, it would never increase the buffer size
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// write any per-socket buffer and optionally more
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// this function is called from onWritable and combines any buffered data with the chunk
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AsyncSocketData<SSL> *asyncSocketData = (AsyncSocketData<SSL> *) getExt();
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// the cunk is optional meaning we do not care to buffer it up
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// not handled yet
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if (asyncSocketData->buffer.length()) {
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std::cout << "ERROR! has socket buffer!" << std::endl;
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exit(0);
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}
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/* Write the optional part */
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return write(optionalChunk.data(), optionalChunk.length(), true, 0);
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}
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void close() {
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