Add timed broadcast example
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/* We simply call the root header file "App.h", giving you uWS::App and uWS::SSLApp */
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#include "App.h"
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/* This is a simple WebSocket echo server example.
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* You may compile it with "WITH_OPENSSL=1 make" or with "make" */
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uWS::SSLApp *globalApp;
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int main() {
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/* ws->getUserData returns one of these */
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struct PerSocketData {
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/* Fill with user data */
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};
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/* Keep in mind that uWS::SSLApp({options}) is the same as uWS::App() when compiled without SSL support.
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* You may swap to using uWS:App() if you don't need SSL */
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uWS::SSLApp app = uWS::SSLApp({
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/* There are example certificates in uWebSockets.js repo */
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.key_file_name = "../misc/key.pem",
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.cert_file_name = "../misc/cert.pem",
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.passphrase = "1234"
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}).ws<PerSocketData>("/*", {
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/* Settings */
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.compression = uWS::SHARED_COMPRESSOR,
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.maxPayloadLength = 16 * 1024 * 1024,
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.idleTimeout = 16,
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.maxBackpressure = 1 * 1024 * 1024,
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.closeOnBackpressureLimit = false,
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.resetIdleTimeoutOnSend = false,
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.sendPingsAutomatically = true,
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/* Handlers */
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.upgrade = nullptr,
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.open = [](auto *ws) {
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/* Open event here, you may access ws->getUserData() which points to a PerSocketData struct */
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ws->subscribe("broadcast");
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},
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.message = [](auto *ws, std::string_view message, uWS::OpCode opCode) {
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},
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.drain = [](auto */*ws*/) {
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/* Check ws->getBufferedAmount() here */
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},
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.ping = [](auto */*ws*/, std::string_view) {
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/* Not implemented yet */
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},
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.pong = [](auto */*ws*/, std::string_view) {
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/* Not implemented yet */
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},
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.close = [](auto */*ws*/, int /*code*/, std::string_view /*message*/) {
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/* You may access ws->getUserData() here */
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}
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}).listen(9001, [](auto *listen_socket) {
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if (listen_socket) {
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std::cout << "Listening on port " << 9001 << std::endl;
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}
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});
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struct us_loop_t *loop = (struct us_loop_t *) uWS::Loop::get();
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struct us_timer_t *delayTimer = us_create_timer(loop, 0, 0);
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us_timer_set(delayTimer, [](struct us_timer_t *t) {
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globalApp->publish("broadcast", "1234567891234", uWS::OpCode::TEXT, false);
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}, 75, 75);
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globalApp = &app;
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app.run();
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}
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