114 lines
3.3 KiB
Plaintext
114 lines
3.3 KiB
Plaintext
---
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id: stream_message_input
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sidebar_position: 6
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title: StreamMessageInput
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---
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A Widget Dealing With Everything Related To Sending A Message
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Find the pub.dev documentation [here](https://pub.dev/documentation/stream_chat_flutter/latest/stream_chat_flutter/StreamMessageInput-class.html)
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### Background
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In Stream Chat, we can send messages in a channel. However, sending a message isn't as simple as adding
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a `TextField` and logic for sending a message. It involves additional processes like addition of media,
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quoting a message, adding a custom command like a GIF board, and much more. Moreover, most apps also
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need to customize the input to match their theme, overall color and structure pattern, etc.
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To do this, we created a `StreamMessageInput` widget which abstracts all expected functionality a modern input
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needs - and allows you to use it out of the box.
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### Basic Example
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A `StreamChannel` is required above the widget tree in which the `StreamMessageInput` is rendered since the channel is
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where the messages sent actually go. Let's look at a common example of how we could use the `StreamMessageInput`:
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```dart
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class ChannelPage extends StatelessWidget {
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const ChannelPage({
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Key key,
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}) : super(key: key);
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: StreaChannelHeader(),
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body: Column(
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children: <Widget>[
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Expanded(
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child: StreamMessageListView(
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threadBuilder: (_, parentMessage) {
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return ThreadPage(
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parent: parentMessage,
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);
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},
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),
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),
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StreamMessageInput(),
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],
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),
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);
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}
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}
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```
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It is common to put this widget in the same page of a `StreamMessageListView` as the bottom widget.
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:::note
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Make sure to check the [StreamMessageInputController](../04-stream_chat_flutter_core/stream_message_input_controller.mdx) documentation for more information on how to use the controller to manipulate the `StreamMessageInput`.
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:::
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### Adding Custom Actions
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By default, the `StreamMessageInput` has two actions: one for attachments and one for commands like Giphy.
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To add your own action, we use the `actions` parameter like this:
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```dart
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StreamMessageInput(
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actions: [
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InkWell(
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child: Icon(
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Icons.location_on,
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size: 20,
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color: Colors.grey,
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),
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onTap: () {
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// Do something here
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},
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),
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],
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),
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```
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This will add on your action to the existing ones.
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### Disable Attachments
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To disable attachments being added to the message, set the `disableAttachments` parameter to true.
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```dart
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StreamMessageInput(
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disableAttachments: true,
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),
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```
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### Changing Position Of MessageInput Components
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You can also change the position of the TextField, actions and 'send' button relative to each other.
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To do this, use the `actionsLocation` or `sendButtonLocation` parameters which help you decide the location
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of the buttons in the input.
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For example, if we want the actions on the right and the send button inside the TextField, we can do:
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```dart
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StreamMessageInput(
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sendButtonLocation: SendButtonLocation.inside,
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actionsLocation: ActionsLocation.right,
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),
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```
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