feat: Added docs and cleanup

This commit is contained in:
Deven Joshi
2021-07-20 13:53:33 +05:30
parent 1939cc1bc8
commit ec1c2fce8c
@@ -4,68 +4,71 @@ import 'dart:ui' as ui;
import 'package:flutter/material.dart';
/// Fallback user avatar with a polygon gradient overlayed with text
class GradientAvatar extends StatefulWidget {
final String name;
final String userId;
/// Constructor for [GradientAvatar]
const GradientAvatar({
Key? key,
required this.name,
required this.userId,
}) : super(key: key);
/// Name of user to shorten and display
final String name;
/// ID of user to be used for key
final String userId;
@override
_GradientAvatarState createState() => _GradientAvatarState();
}
class _GradientAvatarState extends State<GradientAvatar> {
@override
Widget build(BuildContext context) {
return Center(
child: RepaintBoundary(
child: Container(
width: 100.0,
height: 100.0,
child: Stack(
alignment: Alignment.center,
children: [
CustomPaint(
painter: DemoPainter(widget.userId),
child: SizedBox.expand(),
),
FittedBox(
child: Padding(
padding: const EdgeInsets.all(32.0),
child: Opacity(
opacity: 0.8,
child: Text(
getShortenedName(widget.name),
style: TextStyle(
color: Colors.white,
fontSize: 112.0,
fontWeight: FontWeight.bold,
Widget build(BuildContext context) => Center(
child: RepaintBoundary(
child: SizedBox(
width: 100,
height: 100,
child: Stack(
alignment: Alignment.center,
children: [
CustomPaint(
painter: DemoPainter(widget.userId),
child: const SizedBox.expand(),
),
FittedBox(
child: Padding(
padding: const EdgeInsets.all(32),
child: Opacity(
opacity: 0.8,
child: Text(
getShortenedName(widget.name),
style: const TextStyle(
color: Colors.white,
fontSize: 112,
fontWeight: FontWeight.bold,
),
),
),
),
),
),
],
],
),
),
),
),
);
}
);
String getShortenedName(String name) {
List<String> parts = name.split(' ')..removeWhere((e) => e == '');
var parts = name.split(' ')..removeWhere((e) => e == '');
if (parts.length > 2) {
parts = parts.take(2).toList();
}
String result = '';
var result = '';
for (int i = 0; i < parts.length; i++) {
for (var i = 0; i < parts.length; i++) {
result = result + parts[i][0];
}
@@ -73,60 +76,65 @@ class _GradientAvatarState extends State<GradientAvatar> {
}
}
/// Painter for bg polygon gradient
class DemoPainter extends CustomPainter {
/// Constructor for [DemoPainter]
DemoPainter(this.userId);
/// Init grid row count
static const int rowCount = 5;
/// Init grid column count
static const int columnCount = 5;
/// User ID used for key
String userId;
DemoPainter(this.userId);
@override
void paint(Canvas canvas, Size size) {
var rowUnit = size.width / columnCount;
var columnUnit = size.height / rowCount;
var rand = Random(userId.length);
final rowUnit = size.width / columnCount;
final columnUnit = size.height / rowCount;
final rand = Random(userId.length);
List<Offset4> squares = [];
Set<Offset> points = {};
List<Color> gradient = colorGradients[rand.nextInt(colorGradients.length)];
final squares = <Offset4>[];
final points = <Offset>{};
final gradient = colorGradients[rand.nextInt(colorGradients.length)];
for (int i = 0; i < rowCount; i++) {
for (int j = 0; j < columnCount; j++) {
var off1 = Offset(rowUnit * j, columnUnit * i);
var off2 = Offset(rowUnit * (j + 1), columnUnit * i);
var off3 = Offset(rowUnit * (j + 1), columnUnit * (i + 1));
var off4 = Offset(rowUnit * j, columnUnit * (i + 1));
for (var i = 0; i < rowCount; i++) {
for (var j = 0; j < columnCount; j++) {
final off1 = Offset(rowUnit * j, columnUnit * i);
final off2 = Offset(rowUnit * (j + 1), columnUnit * i);
final off3 = Offset(rowUnit * (j + 1), columnUnit * (i + 1));
final off4 = Offset(rowUnit * j, columnUnit * (i + 1));
points.addAll([off1, off2, off3, off4]);
var p1 = points.toList().indexOf(off1);
var p2 = points.toList().indexOf(off2);
var p3 = points.toList().indexOf(off3);
var p4 = points.toList().indexOf(off4);
final p1 = points.toList().indexOf(off1);
final p2 = points.toList().indexOf(off2);
final p3 = points.toList().indexOf(off3);
final p4 = points.toList().indexOf(off4);
squares.add(
Offset4(p1, p2, p3, p4, i, j, rowCount, columnCount, gradient));
}
}
var list = transformPoints(points, size);
final list = transformPoints(points, size);
squares.forEach((e) => e.draw(canvas, list));
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return false;
}
bool shouldRepaint(covariant CustomPainter oldDelegate) => false;
/// Transforms initial grid into a polygon grid
List<Offset> transformPoints(Set<Offset> points, Size size) {
List<Offset> transformedList = [];
var orgList = points.toList();
var rand = Random(userId.length);
final transformedList = <Offset>[];
final orgList = points.toList();
final rand = Random(userId.length);
for (int i = 0; i < points.length; i++) {
var orgDx = orgList[i].dx;
var orgDy = orgList[i].dy;
for (var i = 0; i < points.length; i++) {
final orgDx = orgList[i].dx;
final orgDy = orgList[i].dy;
if (orgDx == 0 ||
orgDy == 0 ||
@@ -136,11 +144,11 @@ class DemoPainter extends CustomPainter {
continue;
}
int sign1 = rand.nextInt(2) == 1 ? 1 : -1;
int sign2 = rand.nextInt(2) == 1 ? 1 : -1;
final sign1 = rand.nextInt(2) == 1 ? 1 : -1;
final sign2 = rand.nextInt(2) == 1 ? 1 : -1;
double dx = 0.6 * sign1 * rand.nextInt(size.width ~/ columnCount);
double dy = 0.6 * sign2 * rand.nextInt(size.height ~/ rowCount);
final dx = 0.6 * sign1 * rand.nextInt(size.width ~/ columnCount);
final dy = 0.6 * sign2 * rand.nextInt(size.height ~/ rowCount);
transformedList.add(Offset(orgDx + dx, orgDy + dy));
}
@@ -149,22 +157,51 @@ class DemoPainter extends CustomPainter {
}
}
/// Class for storing and drawing four points of a polygon
class Offset4 {
/// Constructor for [Offset4]
Offset4(
this.p1,
this.p2,
this.p3,
this.p4,
this.row,
this.column,
this.rowSize,
this.colSize,
this.gradient,
);
/// Point 1
int p1;
/// Point 2
int p2;
/// Point 3
int p3;
/// Point 4
int p4;
/// Position of polygon on grid
int row;
/// Position of polygon on grid
int column;
/// Max row size
int rowSize;
/// Max col size
int colSize;
/// Gradient to be applied to polygon
List<Color> gradient;
Offset4(this.p1, this.p2, this.p3, this.p4, this.row, this.column,
this.rowSize, this.colSize, this.gradient);
/// Draw the polygon on canvas
void draw(Canvas canvas, List<Offset> points) {
Paint paint = Paint()
final paint = Paint()
..color = Color.fromARGB(255, Random().nextInt(255),
Random().nextInt(255), Random().nextInt(255))
..shader = ui.Gradient.linear(
@@ -185,6 +222,7 @@ class Offset4 {
}
}
/// Gradient list for polygons
const colorGradients = [
[Color(0xffffafbd), Color(0xffffc3a0)],
[Color(0xff2193b0), Color(0xff6dd5ed)],