Merge pull request #587 from GetStream/docs/addingLocalization

docs(localization): polishing
This commit is contained in:
Salvatore Giordano
2021-07-29 16:58:30 +02:00
committed by GitHub
12 changed files with 218 additions and 93 deletions
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@@ -10,28 +10,39 @@ Adding Localization To UI Widgets
We have a dedicated package for adding localization to our UI widgets. It's called `stream_chat_localizations` and you can find it [here](https://pub.dev/packages/stream_chat_localizations).
![](../assets/localization_support.jpg)
## What is Localization?
If you deploy your app to users who speak another language, you'll need to internationalize (localize) it. That means you need to write the app in a way that makes it possible to localize values like text and layouts for each language or locale that the app supports. For more information, see the [Flutter documentation](https://flutter.dev/docs/development/accessibility-and-localization/**internationalization**).
What this package allows you to do is to provide localized strings for the Stream chat widgets. For example, depending on the application locale, the Stream Chat widgets will display the appropriate language. The locale will be set automatically, based on system preferences, or you could set it programmatically in your app. The package supports several different languages, with more to be added. The package allows you to override any supported language or add a new language that isn't supported.
### Supported languages
At the moment we support the following languages:
- [English](https://pub.dev/documentation/stream_chat_localizations/latest/stream_chat_localizations/StreamChatLocalizationsEn-class.html)
- [Hindi](https://pub.dev/documentation/stream_chat_localizations/latest/stream_chat_localizations/StreamChatLocalizationsHi-class.html)
- [Italian](https://pub.dev/documentation/stream_chat_localizations/latest/stream_chat_localizations/StreamChatLocalizationsIt-class.html)
- [French](https://pub.dev/documentation/stream_chat_localizations/latest/stream_chat_localizations/StreamChatLocalizationsFr-class.html)
- [English](https://github.com/GetStream/stream-chat-flutter/blob/master/packages/stream_chat_localizations/lib/src/stream_chat_localizations_en.dart)
- [Hindi](https://github.com/GetStream/stream-chat-flutter/blob/master/packages/stream_chat_localizations/lib/src/stream_chat_localizations_hi.dart)
- [Italian](https://github.com/GetStream/stream-chat-flutter/blob/master/packages/stream_chat_localizations/lib/src/stream_chat_localizations_it.dart)
- [French](https://github.com/GetStream/stream-chat-flutter/blob/master/packages/stream_chat_localizations/lib/src/stream_chat_localizations_fr.dart)
More languages will be added in the future. Feel free to [contribute](https://github.com/GetStream/stream-chat-flutter/blob/master/CONTRIBUTING.md) to add more languages.
### Add dependency
Add this to your package's pubspec.yaml file, use the latest version [![Pub](https://img.shields.io/pub/v/stream_chat_localizations.svg)](https://pub.dartlang.org/packages/stream_chat_localizations)
Add this to your package's `pubspec.yaml` file, use the latest version [![Pub](https://img.shields.io/pub/v/stream_chat_localizations.svg)](https://pub.dartlang.org/packages/stream_chat_localizations)
```yaml
dependencies:
stream_chat_localizations: ^latest_version
```
You should then run `flutter packages get`
Then run `flutter packages get`
### Usage
Generally, Flutter and the Stream Chat SDK will use the system locale of the user's device, if that locale is supported (see below). If the locale is not supported we will default to `en`.
Make sure to read more about localization in the [official Flutter docs](https://flutter.dev/docs/development/accessibility-and-localization/internationalization).
```dart
import 'package:flutter/material.dart';
import 'package:stream_chat_localizations/stream_chat_localizations.dart';
@@ -67,17 +78,85 @@ class MyApp extends StatelessWidget {
}
```
## Setting a language
The application language can be changed through system preferences or programmatically.
### System Preferences
The application locale can be changed by changing the language for your device or emulator within the device's system preferences.
[iOS change language](https://support.apple.com/en-us/HT204031)
[Android change language](https://support.google.com/websearch/answer/3333234?co=GENIE.Platform%3DAndroid&hl=en)
Note that the language needs to be supported in your application to work.
### Programmatically
You can also set the locale programmatically in your Flutter application without changing the device's language.
```dart
return MaterialApp(
...
locale: const Locale('fr'),
...
);
```
There are many ways that this can be set for additional control. For information and examples, see this [Stack Overflow post](https://stackoverflow.com/questions/49441212/flutter-multi-lingual-application-how-to-override-the-locale).
### Adding a new language
To add a new language, create a new class extending `GlobalStreamChatLocalizations` and create a delegate for it, adding it to the `delegates` array.
Checkout [this example](https://github.com/GetStream/stream-chat-flutter/blob/master/packages/stream_chat_localizations/example/lib/add_new_lang.dart) to see how to add a new language.
Check out [this example](https://github.com/GetStream/stream-chat-flutter/blob/master/packages/stream_chat_localizations/example/lib/add_new_lang.dart) to see how to add a new language.
### Override exisiting languages
### Override existing languages
To override an existing language, create a new class extending that particular language class and create a delegate for it, adding it to the `delegates` array.
Checkout [this example](https://github.com/GetStream/stream-chat-flutter/blob/master/packages/stream_chat_localizations/example/lib/override_lang.dart) to see how to override an existing language.
Check out [this example](https://github.com/GetStream/stream-chat-flutter/blob/master/packages/stream_chat_localizations/example/lib/override_lang.dart) to see how to override an existing language.
### Changing the default language
To change the default language you can use the `MaterialApp.localeListResolutionCallback` property.
Here is an example of how that would look like:
```dart
MaterialApp(
theme: ThemeData.light(),
darkTheme: ThemeData.dark(),
// Add all the supported locales
supportedLocales: const [
Locale('en'),
Locale('hi'),
Locale('fr'),
Locale('it'),
],
// locales are the locales of the device
// supportedLocales are the app supported locales
localeListResolutionCallback: (locales, supportedLocales) {
// We map the supported locales to language codes
// note that this is completely optional and this logic can be changed as you like
final supportedLanguageCodes =
supportedLocales.map((e) => e.languageCode);
if (locales != null) {
// we iterate over the locales and find the first one that is supported
for (final locale in locales) {
if (supportedLanguageCodes.contains(locale.languageCode)) {
return locale;
}
}
}
// if we didn't find a supported language, we return the Italian language
return const Locale('it');
},
// Add GlobalStreamChatLocalizations.delegates
localizationsDelegates: GlobalStreamChatLocalizations.delegates,
...
```
In this case, we're using Italian as the default language.
### ⚠️ Note on **iOS**
+18 -13
View File
@@ -15,19 +15,25 @@
- [Chat UI Kit](https://getstream.io/chat/ui-kit/)
- [UI Docs](https://getstream.io/chat/docs/sdk/flutter/stream_chat_flutter/introduction/)
This package provides localized strings for the stream chat widgets for many languages.
### Changelog
Check out the [changelog on pub.dev](https://pub.dev/packages/stream_chat_localizations/changelog) to see the latest changes in the package.
![localization_support](https://user-images.githubusercontent.com/13705472/127504329-a9690184-ce0f-4442-adb4-a33b5e3a3bf1.png)
## What is Localization?
If you deploy your app to users who speak another language, you'll need to internationalize (localize) it. That means you need to write the app in a way that makes it possible to localize values like text and layouts for each language or locale that the app supports. For more information, see the [Flutter documentation](https://flutter.dev/docs/development/accessibility-and-localization/**internationalization**).
What this package allows you to do is to provide localized strings for the Stream chat widgets. For example, depending on the application locale, the Stream Chat widgets will display the appropriate language. The locale will be set automatically, based on system preferences, or you could set it programmatically in your app. The package supports several different languages, with more to be added. The package allows you to override any supported language or add a new language that isn't supported.
## Supported languages
At the moment we support the following languages:
- [English](https://pub.dev/documentation/stream_chat_localizations/latest/stream_chat_localizations/StreamChatLocalizationsEn-class.html)
- [Hindi](https://pub.dev/documentation/stream_chat_localizations/latest/stream_chat_localizations/StreamChatLocalizationsHi-class.html)
- [Italian](https://pub.dev/documentation/stream_chat_localizations/latest/stream_chat_localizations/StreamChatLocalizationsIt-class.html)
- [French](https://pub.dev/documentation/stream_chat_localizations/latest/stream_chat_localizations/StreamChatLocalizationsFr-class.html)
- [English](https://github.com/GetStream/stream-chat-flutter/blob/master/packages/stream_chat_localizations/lib/src/stream_chat_localizations_en.dart)
- [Hindi](https://github.com/GetStream/stream-chat-flutter/blob/master/packages/stream_chat_localizations/lib/src/stream_chat_localizations_hi.dart)
- [Italian](https://github.com/GetStream/stream-chat-flutter/blob/master/packages/stream_chat_localizations/lib/src/stream_chat_localizations_it.dart)
- [French](https://github.com/GetStream/stream-chat-flutter/blob/master/packages/stream_chat_localizations/lib/src/stream_chat_localizations_fr.dart)
More languages will be added in the future. Feel free to [contribute](https://github.com/GetStream/stream-chat-flutter/blob/master/CONTRIBUTING.md) to add more languages.
@@ -39,7 +45,7 @@ dependencies:
stream_chat_localizations: ^latest_version
```
You should then run `flutter packages get`
Then run `flutter packages get`
### Usage
@@ -82,18 +88,18 @@ class MyApp extends StatelessWidget {
To add a new language, you need to create a new class extending `GlobalStreamChatLocalizations` and create a delegate for it adding it to the `delegates` array.
Checkout [this example](https://github.com/GetStream/stream-chat-flutter/blob/master/packages/stream_chat_localizations/example/lib/add_new_lang.dart) to see how to add a new language.
Check out [this example](https://github.com/GetStream/stream-chat-flutter/blob/master/packages/stream_chat_localizations/example/lib/add_new_lang.dart) to see how to add a new language.
### Override exisiting languages
### Override existing languages
To override an existing language, you need to create a new class extending that particular language class and create a delegate for it adding it to the `delegates` array.
Checkout [this example](https://github.com/GetStream/stream-chat-flutter/blob/master/packages/stream_chat_localizations/example/lib/override_lang.dart) to see how to override an existing language.
Check out [this example](https://github.com/GetStream/stream-chat-flutter/blob/master/packages/stream_chat_localizations/example/lib/override_lang.dart) to see how to override an existing language.
### ⚠️ Note on **iOS**
For translation to work on **iOS** you need to add supported locales to
`ios/Runner/Info.plist` as described [here](https://flutter.dev/docs/development/accessibility-and-localization/internationalization#specifying-supportedlocales).
`ios/Runner/Info.plist` as described [here](https://flutter.dev/docs/development/accessibility-and-localization/internationalization#localizing-for-ios-updating-the-ios-app-bundle).
Example:
@@ -109,8 +115,7 @@ Example:
## Contributing
We welcome code changes that improve this library or fix a problem,
please make sure to follow all best practices and add tests if applicable before submitting a Pull Request on Github.
We welcome code changes that improve this library or fix a problem. Please make sure to follow all best practices and add tests if applicable before submitting a Pull Request on Github.
We are pleased to merge your code into the official repository.
Make sure to sign our [Contributor License Agreement (CLA)](https://docs.google.com/forms/d/e/1FAIpQLScFKsKkAJI7mhCr7K9rEIOpqIDThrWxuvxnwUq2XkHyG154vQ/viewform) first.
See our license file for more details.
@@ -1,2 +1,27 @@
# Stream Chat Persistence Example
Please see `lib/` for example code.
Please see `lib/` for example code.
## Setting a language
The application language can be changed through system preferences or programmatically.
### System Preferences
The application locale can be changed by changing the language for your device or emulator within the device's system preferences.
[iOS change language](https://support.apple.com/en-us/HT204031)
[Android change language](https://support.google.com/websearch/answer/3333234?co=GENIE.Platform%3DAndroid&hl=en)
Note that the language needs to be supported in your application to work.
### Programmatically
You can also set the locale programmatically in your Flutter application without changing the device's language.
```dart
return MaterialApp(
...
locale: const Locale('fr'),
...
);
```
There are many ways that this can be set for additional control. For information and examples, see this [Stack Overflow post](https://stackoverflow.com/questions/49441212/flutter-multi-lingual-application-how-to-override-the-locale).
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Flutter/flutter_assets/
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@@ -357,16 +357,8 @@
CLANG_ENABLE_MODULES = YES;
CURRENT_PROJECT_VERSION = "$(FLUTTER_BUILD_NUMBER)";
ENABLE_BITCODE = NO;
FRAMEWORK_SEARCH_PATHS = (
"$(inherited)",
"$(PROJECT_DIR)/Flutter",
);
INFOPLIST_FILE = Runner/Info.plist;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
LIBRARY_SEARCH_PATHS = (
"$(inherited)",
"$(PROJECT_DIR)/Flutter",
);
PRODUCT_BUNDLE_IDENTIFIER = com.example.example;
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_OBJC_BRIDGING_HEADER = "Runner/Runner-Bridging-Header.h";
@@ -489,16 +481,8 @@
CLANG_ENABLE_MODULES = YES;
CURRENT_PROJECT_VERSION = "$(FLUTTER_BUILD_NUMBER)";
ENABLE_BITCODE = NO;
FRAMEWORK_SEARCH_PATHS = (
"$(inherited)",
"$(PROJECT_DIR)/Flutter",
);
INFOPLIST_FILE = Runner/Info.plist;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
LIBRARY_SEARCH_PATHS = (
"$(inherited)",
"$(PROJECT_DIR)/Flutter",
);
PRODUCT_BUNDLE_IDENTIFIER = com.example.example;
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_OBJC_BRIDGING_HEADER = "Runner/Runner-Bridging-Header.h";
@@ -516,16 +500,8 @@
CLANG_ENABLE_MODULES = YES;
CURRENT_PROJECT_VERSION = "$(FLUTTER_BUILD_NUMBER)";
ENABLE_BITCODE = NO;
FRAMEWORK_SEARCH_PATHS = (
"$(inherited)",
"$(PROJECT_DIR)/Flutter",
);
INFOPLIST_FILE = Runner/Info.plist;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
LIBRARY_SEARCH_PATHS = (
"$(inherited)",
"$(PROJECT_DIR)/Flutter",
);
PRODUCT_BUNDLE_IDENTIFIER = com.example.example;
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_OBJC_BRIDGING_HEADER = "Runner/Runner-Bridging-Header.h";
@@ -2,6 +2,6 @@
<Workspace
version = "1.0">
<FileRef
location = "group:Runner.xcodeproj">
location = "self:">
</FileRef>
</Workspace>
@@ -2,6 +2,13 @@
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleLocalizations</key>
<array>
<string>en</string>
<string>it</string>
<string>fr</string>
<string>hi</string>
</array>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
@@ -76,6 +76,8 @@ class MyApp extends StatelessWidget {
],
// Add GlobalStreamChatLocalizations.delegates
localizationsDelegates: GlobalStreamChatLocalizations.delegates,
// Programatically set the locale (this is a global change)
locale: const Locale('fr'),
builder: (context, widget) => StreamChat(
client: client,
child: widget,