somewhat of a queue working and also changing to a nicer map object for the store
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@@ -15,17 +15,7 @@ import { useEffect, useState } from "react";
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import { toast } from "react-hot-toast";
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import { TeamMemberRole, TeamMemberStatus } from "../../models/teamMember";
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import UserService from "../../services/userService";
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import {
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collection,
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doc,
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DocumentSnapshot,
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getFirestore,
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onSnapshot,
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orderBy,
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query,
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Unsubscribe,
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where,
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} from "firebase/firestore";
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import { getFirestore } from "firebase/firestore";
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import { Collections } from "../../services/collections";
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import { KeyCode } from "../../globals/keycode";
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import { Tooltip } from "antd";
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@@ -107,8 +97,8 @@ export default function TeamVoiceLine() {
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return teamUsers.map((tmember, i) => {
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var isMessageIncoming: boolean = false;
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if (
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tmember.id in messagesByTeamMate &&
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messagesByTeamMate[tmember.id][0]?.receiverUserId == currUser.uid
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messagesByTeamMate.has(tmember.id) &&
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messagesByTeamMate.get(tmember.id)[0]?.receiverUserId == currUser.uid
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) {
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isMessageIncoming = true;
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}
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@@ -13,6 +13,7 @@ import { useAuth } from "./authContext";
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import { SendService } from "../services/sendService";
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import { useTeamDashboardContext } from "./teamDashboardContext";
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import isValidHttpUrl from "../helpers/urlHelper";
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import ReactPlayer from "react-player/lazy";
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interface KeyboardContextInterface {
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selectedTeammate: string; // can only have one selected
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@@ -107,6 +108,8 @@ export default function KeyboardContextProvider({ children }) {
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new MicRecorder({ bitRate: 128 })
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);
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const [audioQueue, setAudioQueue] = useState<string[]>([]); // queue for the player to keep playing
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// playing incoming messages
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const { allMessages, messagesByTeamMate } = useTeamDashboardContext();
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@@ -126,10 +129,21 @@ export default function KeyboardContextProvider({ children }) {
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// start player on the bottom
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// autoplay message
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setPlayerSrc(allMessages[0].audioDataUrl);
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// add to the queue
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setAudioQueue((prevQueue) => [...prevQueue, allMessages[0].audioDataUrl]);
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}
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}, [allMessages]);
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// manage audio queue
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useEffect(() => {
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// every time queue changes,
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// setPlayerSrc as the next item if there is any
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if (audioQueue && audioQueue.length > 0) {
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setPlayerSrc(audioQueue[0]);
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}
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}, [audioQueue]);
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const value: KeyboardContextInterface = {
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selectedTeammate,
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selectTeamMember,
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@@ -281,10 +295,12 @@ export default function KeyboardContextProvider({ children }) {
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function onEndedPlaying(e) {
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toast.success("finished playing");
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// hide the player
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setPlayerSrc(null);
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// if there are still items in the player queue, then change the src and play the subsequent messages
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// remove from queue and the queue manager will handle the rest
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setAudioQueue((prevQueue) => {
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let newQueue: string[] = [...prevQueue];
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newQueue.shift();
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return newQueue;
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});
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}
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const handleKeyUp = useCallback(
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@@ -353,7 +369,9 @@ export default function KeyboardContextProvider({ children }) {
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if (!audioInputDeviceId) {
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toast.error("No microphone selected");
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} else if (!hasRecPermit) {
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toast.error("You did not allow recording permission!");
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toast.error(
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"You did not allow microphone permissions in your browser!"
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);
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} else if (!selectedTeammate) {
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toast.error("Please select a team member or announcements first");
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} else if (isMuted) {
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@@ -378,17 +396,41 @@ export default function KeyboardContextProvider({ children }) {
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toast.error("select a team member first to play");
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} else {
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// alright now you are good to play last message chunk in conversation with selected user
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// todo create last chunk by iterating until next person, and create a playlist
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const arrayMessagesforUser: Message[] =
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messagesByTeamMate.get(selectedTeammate);
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if (
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selectedTeammate in messagesByTeamMate &&
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messagesByTeamMate[selectedTeammate] &&
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messagesByTeamMate[selectedTeammate].length > 0
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messagesByTeamMate.has(selectedTeammate) &&
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arrayMessagesforUser &&
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arrayMessagesforUser.length > 0
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) {
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var convoChunk: string[] = [];
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console.log("playing from this cache");
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console.log(messagesByTeamMate);
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setPlayerSrc(messagesByTeamMate[selectedTeammate][0].audioDataUrl);
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// wait for x changes, and then break adding to the queue...I want to hear the past loop of conversation maybe
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const maxConvoChanges: number = 2;
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var convoChangeCount: number = 0;
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var currTalkerId = arrayMessagesforUser[0].senderUserId;
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for (const audioMessage of arrayMessagesforUser) {
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if (audioMessage.senderUserId != currTalkerId) {
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convoChangeCount += 1;
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}
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// heard enough of this convo
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if (convoChangeCount == maxConvoChanges) {
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break;
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}
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convoChunk.push(audioMessage.audioDataUrl);
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currTalkerId = audioMessage.senderUserId;
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}
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// reverse the chunk so that I listen to the messages in order
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convoChunk.reverse();
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// add convo chunk to the queue player
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setAudioQueue((prevQueue) => [...prevQueue, ...convoChunk]);
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} else {
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toast("nothing to play");
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}
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@@ -30,7 +30,7 @@ interface TeamDashboardContextInterface {
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user: User; // REALTIME - 1
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messagesByTeamMate: {}; // REALTIME: string of teammate userid and array of messages - 1
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messagesByTeamMate: Map<string, Message[]>; // REALTIME: string of teammate userid and array of messages - 1
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allMessages: Message[]; // REALTIME: 1
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teamUsers: User[]; // REALTIME teammates - n team members => n listeners
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@@ -115,7 +115,7 @@ export function TeamDashboardContextProvider({ children }) {
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);
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// if you are not a member of this team, then get out of here
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// but have to check through email invite and userid
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// but have to check through email invite and userid
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if (
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returnedTeamMember &&
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returnedTeamMember.status == TeamMemberStatus.deleted
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@@ -224,7 +224,9 @@ export function TeamDashboardContextProvider({ children }) {
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const [teamUsersMap, setTeamUsersMap] = useState<{}>({});
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const [allMessages, setAllMessages] = useState<Message[]>([]);
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const [messagesByTeamMate, setMessagesByTeamMate] = useState<{}>({});
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const [messagesByTeamMate, setMessagesByTeamMate] = useState<
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Map<string, Message[]>
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>(new Map());
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// SECTION: REALTIME listener for all incoming messages
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useEffect(() => {
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@@ -257,28 +259,29 @@ export function TeamDashboardContextProvider({ children }) {
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// update map of teammate to relevant messages
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setMessagesByTeamMate((prevMap) => {
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// if the map contains the teammate userid already, then cool, just unshift to that array
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const newMap = { ...prevMap };
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if (newMessage.receiverUserId in prevMap) {
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// won't be in map if I am the receiver
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newMap[newMessage.receiverUserId] = [
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var newMap: Map<string, Message[]> = new Map(
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prevMap.set("dummy", [] as Message[])
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);
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if (prevMap.has(newMessage.receiverUserId)) {
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newMap.set(newMessage.receiverUserId, [
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newMessage,
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...prevMap[newMessage.receiverUserId],
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];
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...prevMap.get(newMessage.receiverUserId),
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]);
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} // if this is the first relevant message linked to this receiver,
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//then create a new array
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else {
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newMap[newMessage.receiverUserId] = [newMessage];
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newMap.set(newMessage.receiverUserId, [newMessage]);
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}
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// todo: if I am the receiver, still want to put it in the right conversation
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if (newMessage.receiverUserId == currUser.uid) {
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if (newMessage.senderUserId in prevMap) {
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newMap[newMessage.senderUserId] = [
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if (prevMap.has(newMessage.senderUserId)) {
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newMap.set(newMessage.senderUserId, [
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newMessage,
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...prevMap[newMessage.senderUserId],
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];
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...prevMap.get(newMessage.senderUserId),
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]);
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} else {
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newMap[newMessage.senderUserId] = [newMessage];
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newMap.set(newMessage.senderUserId, [newMessage]);
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}
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}
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