nice touchups and now working cleaner with audio manager
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@@ -0,0 +1,97 @@
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import React, { useContext, useEffect, useState } from "react";
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import toast from "react-hot-toast";
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import { KeyCode } from "../globals/keycode";
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interface AudioContextInterface {
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selectedTeammate: string; // can only have one selected
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setSelectedTeamMember: Function;
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teamShortcutMappings: {};
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addTeamShortcutBinding: Function;
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isRecording: Boolean; // can only record if someone is selected or maybe for an announcement
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// inputDevice: string;
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// outputDevice: string;
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isMuted: Boolean;
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isSilenceMode: Boolean; // won't automatically listen to notifications or sounds
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}
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const AudioContext = React.createContext<AudioContextInterface | null>(null);
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export default function AudioContextProvider({ children }) {
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// SECTION: set up for shortcuts and recording and such
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const [selectedTeammate, setSelectedTeamMember] = useState<string>(null); // id of selected teammate
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const [isRecording, setIsRecording] = useState<Boolean>(false);
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const [teamShortcutMappings, setTeamShortcutMappings] = useState<{}>({});
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useEffect(() => {
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document.addEventListener("keydown", handleKeyboardShortcut);
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document.addEventListener("keyup", handleKeyUp);
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return () => {
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document.removeEventListener("keydown", handleKeyboardShortcut);
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document.removeEventListener("keyup", handleKeyUp);
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};
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}, []);
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function handleKeyUp(event) {
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console.log("on key up");
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// if was recording and released R, then stop recording
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if (event.keyCode == KeyCode.R) {
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console.log("stopped recording");
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setIsRecording(false);
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setSelectedTeamMember(null);
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}
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}
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function handleKeyboardShortcut(event) {
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if (event.repeat) {
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return;
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}
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console.log(event.keyCode);
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// recording
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if (event.keyCode == KeyCode.R) {
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console.log("started recording");
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setIsRecording(true);
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}
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// if we have a valid user for such a shortcut, then go ahead...otherwise
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else if (teamShortcutMappings[event.keyCode]) {
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setSelectedTeamMember(teamShortcutMappings[event.keyCode]);
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} else if (event.keyCode == KeyCode.Escape) {
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setSelectedTeamMember(null);
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} else {
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toast("Invalid keyboard shortcut.");
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}
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// todo if we press the same shortcut twice, deactive selected user
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}
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function addTeamShortcutBinding(keyCode: number, userId: string) {
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setTeamShortcutMappings((prevMap) => ({ ...prevMap, [keyCode]: [userId] }));
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}
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const value: AudioContextInterface = {
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selectedTeammate,
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setSelectedTeamMember,
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addTeamShortcutBinding,
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isRecording,
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teamShortcutMappings,
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isMuted: false,
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isSilenceMode: false,
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};
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return (
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<AudioContext.Provider value={value}>{children}</AudioContext.Provider>
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);
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}
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export function useAudioContext() {
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return useContext(AudioContext);
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}
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