cleaning and starting process for listening to socket events

This commit is contained in:
talksik
2022-06-11 16:59:59 -05:00
parent 05e69cd439
commit f066e0707b
2 changed files with 40 additions and 38 deletions
-38
View File
@@ -1,34 +1,3 @@
// ! NOTE: these are legacy and too much thinking in the developers head to understand the flow
enum SocketChannels {
SEND_AUDIO_CLIP = 'SEND_AUDIO_CLIP',
SEND_USER_STATUS_UPDATE = 'SEND_USER_STATUS_UPDATE',
SEND_STARTED_SPEAKING = 'SEND_STARTED_SPEAKING',
SEND_STOPPED_SPEAKING = 'SEND_STOPPED_SPEAKING',
JOIN_LIVE_ROOM = 'JOIN_LIVE_ROOM',
GET_ALL_ACTIVE_SOCKET_IDS = 'GET_ALL_ACTIVE_SOCKET_IDS',
SEND_SIGNAL = 'SEND_SIGNAL',
RECEIVE_SIGNAL = 'RECEIVE_SIGNAL',
// v3
/**
* when someone connects to a line, whether tuned in or not
*/
CONNECT_TO_LINE = 'CONNECT_TO_LINE',
SOMEONE_CONNECTED_TO_LINE = 'SOMEONE_CONNECTED_TO_LINE',
TUNE_TO_LINE = 'TUNE_TO_LINE',
SOMEONE_TUNED_TO_LINE = 'SOMEONE_TUNED_TO_LINE',
SOMEONE_UNTUNED_FROM_LINE = 'SOMEONE_UNTUNED_FROM_LINE',
USER_BROADCAST_PUSH_PULL = 'USER_BROADCAST_PUSH_PULL',
}
// ! MAKE SURE THAT THE ENUMS BETWEEN REQUEST AND RESPONSE DON'T OVERLAP???
// ?maybe won't matter since it's different for server and client?
export enum ServerRequestChannels {
@@ -64,8 +33,6 @@ export enum ServerResponseChannels {
SOMEONE_GOING_INTO_FLOW_STATE = 'SOMEONE_GOING_INTO_FLOW_STATE',
}
export default SocketChannels;
export class ConnectToLineRequest {
constructor(public lineId: string) {}
}
@@ -103,11 +70,6 @@ export class UserStoppedBroadcastingResponse {
constructor(public lineId: string, public userId: string) {}
}
// ?another approach to use switch statements, but it just requires same mess, just less methods with socket but who cares right now
export class SocketEmitter<T> {
constructor(public channel: SocketChannels, data: T) {}
}
export class RtcCallRequest {
constructor(public userToCall: string, public lineId: string, public simplePeerSignal: any) {}
}
@@ -0,0 +1,40 @@
import React, { useEffect } from 'react';
import { ServerResponseChannels, SomeoneTunedResponse } from '@nirvana/core/sockets/channels';
import { SomeoneConnectedResponse } from '@nirvana/core/sockets/channels';
import useSockets from './SocketProvider';
/**
* Responsibility: provide real time feel of people presence
*
* Get to know when:
* - me or someone else tunes or untunes from a conversation
* - someone speaks in a chat for a conversation that I am tuned into
* - there is new content in a channel that I am connected or tuned into
* - someone in a chat that I am tuned into goes into flow state
*
*
* Firing Events - this could be in the universe as a whole through a hook and doesn't need to be in here
* - have helper async functions which take in a socket client and call the event
* - on load, we need to join the particular rooms based on priority vs inbox
* - move conversation to priority and back and mutate the conversation map
*
* Listening Events:
* - have a useEffect that listens to all events and mutates conversation map accordingly
* -
*/
const RealtimeContext = React.createContext({});
export function RealtimeProvider({ children }: { children }) {
const { $ws } = useSockets();
useEffect(() => {
// $ws.on(ServerResponseChannels.SOMEONE_CONNECTED_TO_LINE, (res: SomeoneConnectedResponse) => {
// })
// $ws.on(ServerResponseChannels.SOMEONE_TUNED_INTO_LINE, (res: SomeoneTunedResponse) => {
// })
}, [$ws]);
return <RealtimeContext.Provider value={{}}>{children}</RealtimeContext.Provider>;
}