getting calling system all good I thinki

This commit is contained in:
talksik
2022-05-14 11:58:24 -05:00
parent 8b7b07479e
commit 9a1207a939
3 changed files with 100 additions and 11 deletions
@@ -24,6 +24,16 @@ import Peer from 'simple-peer';
import useRealTimeRooms from './RealTimeRoomProvider';
import useAuth from './AuthProvider';
import { useImmer } from 'use-immer';
import useSockets from './SocketProvider';
import {
RtcAnswerRequest,
RtcCallRequest,
RtcNewUserResponse,
RtcReceiveAnswerResponse,
ServerRequestChannels,
} from '@nirvana/core/sockets/channels';
import { ServerResponseChannels } from '../../../core/sockets/channels';
import toast from 'react-hot-toast';
type PeerMap = {
[userId: string]: Peer;
@@ -40,7 +50,60 @@ export function StreamProvider({ children }: { children: React.ReactChild }) {
const { roomsMap } = useRealTimeRooms();
const { user } = useAuth();
const [peerMap, setPeerMap] = useImmer<PeerMap>({});
const { $ws } = useSockets();
const [peerMap, updatePeerMap] = useImmer<PeerMap>({});
useEffect(() => {
$ws.on(
ServerResponseChannels.RTC_RECEIVING_ANSWER_RESPONSE,
(res: RtcReceiveAnswerResponse) => {
console.log(`oooo some master received my call and accepted it ${JSON.stringify(res)}`);
// find the peer we created earlier for this master
// ?is this okay? using the setter to get the current state?
updatePeerMap((draft) => {
const peerForAnswerer = draft[res.answererUserId];
if (peerForAnswerer) {
peerForAnswerer.signal(res.simplePeerSignal);
} else {
toast.error('could not find the peer we created before for this master');
}
});
},
);
$ws.on(ServerResponseChannels.RTC_NEW_USER_JOINED_RESPONSE, (res: RtcNewUserResponse) => {
console.log('ooo newbie joined room, I guess I will accept it and send him my signal');
const peerForMeAndNewbie = new Peer({
initiator: false,
trickle: false, // prevents the multiple tries on different ice servers and signal from getting called a bunch of times
});
peerForMeAndNewbie.on('signal', (signal) => {
console.log(
'as the answerer, I am going to send back my signal so that the newbie can update his local peer for me',
);
$ws.emit(
ServerRequestChannels.RTC_ANSWER_REQUEST,
new RtcAnswerRequest(res.newUserId, signal),
);
});
peerForMeAndNewbie.signal(res.simplePeerSignal);
updatePeerMap((draft) => {
draft[res.newUserId] = peerForMeAndNewbie;
});
});
return () => {
$ws.removeListener(ServerResponseChannels.RTC_RECEIVING_ANSWER_RESPONSE);
$ws.removeListener(ServerResponseChannels.RTC_NEW_USER_JOINED_RESPONSE);
};
}, [$ws, updatePeerMap, peerMap]);
useEffect(() => {
// get distinct peers that we need to build a connection with
@@ -51,13 +114,39 @@ export function StreamProvider({ children }: { children: React.ReactChild }) {
return;
}
line.tunedInMemberIds.forEach((tunedUserId) => userIdsSet.add(tunedUserId));
line.tunedInMemberIds.forEach((tunedUserId) => {
if (tunedUserId === user._id.toString()) return;
userIdsSet.add(tunedUserId);
});
});
console.log(userIdsSet);
console.log(`new distinct list of tuned in users`, userIdsSet);
// go call all of them
}, [user, roomsMap]);
updatePeerMap((draft) => {
// go call all of them, if I'm not already connected
userIdsSet.forEach((userIdToCall) => {
// ?don't call if we already have a connection?
if (draft[userIdToCall]) return;
const localPeerConnection = new Peer({
initiator: true,
trickle: false, // prevents the multiple tries on different ice servers and signal from getting called a bunch of times
});
localPeerConnection.on('signal', (signal) => {
$ws.emit(
ServerRequestChannels.RTC_CALL_REQUEST,
new RtcCallRequest(userIdToCall, signal),
);
});
draft[userIdToCall] = localPeerConnection;
});
});
}, [user, roomsMap, $ws, updatePeerMap]); //TODO: make this not run on EVERY update to roomsMap? only tuned in lists? so the separate map for that?
console.log(peerMap);
return (
<StreamProviderContext.Provider value={{ peerMap }}>{children}</StreamProviderContext.Provider>