good progress on socket mesh
This commit is contained in:
+143
-86
@@ -1,10 +1,16 @@
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import SocketChannels, {
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ConnectToLine,
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SomeoneConnected,
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SomeoneTuned,
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TuneToLine,
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UserBroadcastPull,
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UserBroadcastingPush,
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import {
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ConnectToLineRequest,
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ServerRequestChannels,
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ServerResponseChannels,
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SomeoneConnectedResponse,
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SomeoneTunedResponse,
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SomeoneUntunedFromLineResponse,
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StartBroadcastingRequest,
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StopBroadcastingRequest,
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TuneToLineRequest,
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UntuneFromLineRequest,
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UserStartedBroadcastingResponse,
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UserStoppedBroadcastingResponse,
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} from "@nirvana/core/sockets/channels";
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import GetAllSocketClients from "@nirvana/core/sockets/getAllActiveSocketClients";
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@@ -22,6 +28,7 @@ const jwt = require("jsonwebtoken");
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const config = loadConfig();
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// NOTE: client socket connections should never have to deal with socketIds
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const socketIdsToUserIds: {
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[socketId: string]: string;
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} = {};
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@@ -67,97 +74,147 @@ export default function InitializeWs(io: any) {
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// ?verification that user is in a particular line to be tuned into it or just generally in it?
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/** CONNECT | User wants to subscribe to live emissions of a line */
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socket.on(SocketChannels.CONNECT_TO_LINE, (req: ConnectToLine) => {
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// add this user to the room
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console.log(`${socket.id} user joined room for line ${req.lineId}`);
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const roomName = `connectedLine:${req.lineId}`;
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socket.join(roomName);
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console.log(`${socket.id} now in rooms ${socket.rooms}`);
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const clientUserIdsInRoom = [...io.sockets.adapter.rooms.get(roomName)];
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io.in(roomName).emit(
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SocketChannels.SOMEONE_CONNECTED_TO_LINE,
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new SomeoneConnected(req.lineId, userInfo.userId, clientUserIdsInRoom)
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);
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});
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/** TUNE | User tunes into the line either temporarily or toggled in */
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socket.on(SocketChannels.TUNE_TO_LINE, async (req: TuneToLine) => {
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console.log(`${socket.id} user tuned into room for line ${req.lineId}`);
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const roomName = `tunedLine:${req.lineId}`;
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socket.join(roomName);
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console.log(`${socket.id} now in rooms ${socket.rooms}`);
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// persist tuning in if user is toggle tuning in
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if (req.keepTunedIn) {
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await LineService.updateLineMemberState(
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req.lineId,
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userInfo.userId,
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LineMemberState.TUNED
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);
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} else {
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// just updates the
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await LineService.updateLineMemberVisitDate(
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req.lineId,
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userInfo.userId
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);
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}
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const clientUserIdsInRoom = io.sockets.adapter.rooms
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.get(roomName)
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.map((socketId: any) => socketIdsToUserIds[socketId]);
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// we want to notify everyone connected to the line even if they are not tuned in
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const connectedLine = `connectedLine:${req.lineId}`;
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io.in(connectedLine).emit(
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SocketChannels.SOMEONE_TUNED_TO_LINE,
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new SomeoneTuned(req.lineId, userInfo.userId, clientUserIdsInRoom)
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);
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});
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/** BROADCAST UPDATE | tell all who are connected to line, not just tuned into, that there is an update to someone broadcasting */
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socket.on(
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SocketChannels.USER_BROADCAST_PUSH_PULL,
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(req: UserBroadcastingPush) => {
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ServerRequestChannels.CONNECT_TO_LINE,
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(req: ConnectToLineRequest) => {
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// add this user to the room
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console.log(`${socket.id} user joined room for line ${req.lineId}`);
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const roomName = `connectedLine:${req.lineId}`;
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socket.join(roomName);
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console.log(`${socket.id} now in rooms ${socket.rooms}`);
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const clientUserIdsInRoom = [
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...io.sockets.adapter.rooms.get(roomName),
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].map(
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(otherUserSocketId: string) => socketIdsToUserIds[otherUserSocketId]
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);
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io.in(roomName).emit(
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SocketChannels.USER_BROADCAST_PUSH_PULL,
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new UserBroadcastPull(req.lineId, userInfo.userId, req.isTurningOn)
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ServerResponseChannels.SOMEONE_CONNECTED_TO_LINE,
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new SomeoneConnectedResponse(
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req.lineId,
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userInfo.userId,
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clientUserIdsInRoom
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)
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);
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}
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);
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socket.on(SocketChannels.JOIN_LIVE_ROOM, async () => {
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// TODO: only get the socket ids of the relevant rooms for this user
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// return all Socket instances
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const allConnectedSockets = Array.from(await io.of("/").sockets.keys());
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/** TUNE | User tunes into the line either temporarily or toggled in */
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socket.on(
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ServerRequestChannels.TUNE_INTO_LINE,
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async (req: TuneToLineRequest) => {
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console.log(
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`${socket.id} user tuned into room for line ${req.lineId}`
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);
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io.to(socket.id).emit(SocketChannels.GET_ALL_ACTIVE_SOCKET_IDS, {
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socketIds: allConnectedSockets,
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} as GetAllSocketClients);
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});
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const roomName = `tunedLine:${req.lineId}`;
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socket.join(roomName);
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socket.on(SocketChannels.SEND_SIGNAL, async (payload: SendSignal) => {
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console.log(payload);
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console.log(`${socket.id} now in rooms ${socket.rooms}`);
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const sendingBackData: ReceiveSignal = {
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simplePeerSignal: payload.simplePeerSignal,
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senderUserSocketId: socket.id,
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isGoingBackToInitiator: payload.isAnswerer ? true : false,
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};
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// persist tuning in if user is toggle tuning in
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if (req.keepTunedIn) {
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await LineService.updateLineMemberState(
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req.lineId,
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userInfo.userId,
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LineMemberState.TUNED
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);
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} else {
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// just updates the
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await LineService.updateLineMemberVisitDate(
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req.lineId,
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userInfo.userId
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);
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}
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io.to(payload.userSocketIdToSignal).emit(
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SocketChannels.RECEIVE_SIGNAL,
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sendingBackData
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);
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});
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const clientUserIdsInRoom = [
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...io.sockets.adapter.rooms.get(roomName),
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].map(
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(otherUserSocketId: string) => socketIdsToUserIds[otherUserSocketId]
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);
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// we want to notify everyone connected to the line even if they are not tuned in
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const connectedLine = `connectedLine:${req.lineId}`;
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io.in(connectedLine).emit(
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ServerResponseChannels.SOMEONE_TUNED_INTO_LINE,
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new SomeoneTunedResponse(
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req.lineId,
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userInfo.userId,
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clientUserIdsInRoom
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)
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);
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}
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);
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/**
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* TODO: handle when user wants to completely leave a line (delete or removed from one)
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*/
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socket.on(ServerRequestChannels.DISCONNECT_FROM_LINE, () =>
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console.log("not implemented")
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);
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/**
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* Notify all users when someone UNTUNES from a room
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* ?might not be needed, all users' memory of tuned in users is irrelevant? don't need real time? but UI will show # of users tuned in?
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*/
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socket.on(
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ServerRequestChannels.UNTUNE_FROM_LINE,
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async (req: UntuneFromLineRequest) => {
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const roomName = `tunedLine:${req.lineId}`;
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socket.leave(roomName);
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console.log("someone left room");
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io.in(roomName).emit(
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ServerResponseChannels.SOMEONE_UNTUNED_FROM_LINE,
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new SomeoneUntunedFromLineResponse(req.lineId, userInfo.userId)
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);
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}
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);
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/** BROADCAST UPDATE | tell all who are connected to line, not just tuned into, that there is an update to someone broadcasting */
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socket.on(
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ServerRequestChannels.BROADCAST_TO_LINE,
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(req: StartBroadcastingRequest) => {
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const roomName = `connectedLine:${req.lineId}`;
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io.in(roomName).emit(
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ServerResponseChannels.SOMEONE_STARTED_BROADCASTING,
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new UserStartedBroadcastingResponse(req.lineId, userInfo.userId)
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);
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}
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);
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socket.on(
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ServerRequestChannels.STOP_BROADCAST_TO_LINE,
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(req: StopBroadcastingRequest) => {
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const roomName = `connectedLine:${req.lineId}`;
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io.in(roomName).emit(
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ServerResponseChannels.SOMEONE_STOPPED_BROADCASTING,
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new UserStoppedBroadcastingResponse(req.lineId, userInfo.userId)
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);
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}
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);
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// socket.on(SocketChannels.SEND_SIGNAL, async (payload: SendSignal) => {
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// console.log(payload);
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// const sendingBackData: ReceiveSignal = {
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// simplePeerSignal: payload.simplePeerSignal,
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// senderUserSocketId: socket.id,
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// isGoingBackToInitiator: payload.isAnswerer ? true : false,
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// };
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// io.to(payload.userSocketIdToSignal).emit(
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// SocketChannels.RECEIVE_SIGNAL,
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// sendingBackData
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// );
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// });
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// ==== DISCONNECT ====
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socket.on("disconnect", () => {
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@@ -8,14 +8,21 @@ import { User } from "./user.model";
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// speed...I'm developing full stack and I just want all of the data and don't want to change this model
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// repeatedly and trace data back and forth
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export default class MasterLineData {
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// if someone else is buzzing on the line
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isOtherBroadcasting?: boolean = false;
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// if I am buzzing in the line
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isUserBroadcasting?: boolean = false;
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// NOTE: these properties should be kept optional cuzz default values won't show up for
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// all clients who are casting response objects
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// not really necessary, but clients can know all connected folks
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// -> if they wanted to get the feeling of people being right there
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connectedMemberIds?: string[];
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// all of the current session tuned in folks for user to see
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// -> use as source of truth whether or not I am tuned in or not for UI to avoid confusion
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// ->
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tunedInMemberIds?: string[];
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// list of user Ids of everyone who is buzzing in this line
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currentBroadcasters: string[] = [];
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// ?current people tuned into the line...not sure if this is a product decision but can support it
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tunedInMemberIds: string[] = [];
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// -> all connected line members be able to show this in the right activity section of the lineRow
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currentBroadcastersUserIds?: string[];
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constructor(
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// full line object
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@@ -23,15 +23,42 @@ enum SocketChannels {
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TUNE_TO_LINE = "TUNE_TO_LINE",
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SOMEONE_TUNED_TO_LINE = "SOMEONE_TUNED_TO_LINE",
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SOMEONE_UNTUNED_FROM_LINE = "SOMEONE_UNTUNED_FROM_LINE",
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USER_BROADCAST_PUSH_PULL = "USER_BROADCAST_PUSH_PULL",
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}
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// ! MAKE SURE THAT THE ENUMS BETWEEN REQUEST AND RESPONSE DON'T OVERLAP???
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// ?maybe won't matter since it's different for server and client?
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export enum ServerRequestChannels {
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CONNECT_TO_LINE = "CONNECT_TO_LINE",
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DISCONNECT_FROM_LINE = "DISCONNECT_FROM_LINE", // TODO: not implementing now
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TUNE_INTO_LINE = "TUNE_INTO_LINE", // pass in if user wants to toggle/persist? or is this just temporary?
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UNTUNE_FROM_LINE = "UNTUNE_FROM_LINE",
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BROADCAST_TO_LINE = "BROADCAST_TO_LINE",
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STOP_BROADCAST_TO_LINE = "STOP_BROADCAST_TO_LINE",
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}
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export enum ServerResponseChannels {
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SOMEONE_CONNECTED_TO_LINE = "SOMEONE_CONNECTED_TO_LINE",
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SOMEONE_DISCONNECTED_FROM_LINE = "SOMEONE_DISCONNECTED_FROM_LINE",
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SOMEONE_TUNED_INTO_LINE = "SOMEONE_TUNED_INTO_LINE", // allows all current tuned in folks to create peer objects
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SOMEONE_UNTUNED_FROM_LINE = "SOMEONE_UNTUNED_FROM_LINE", // discard peer
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SOMEONE_STARTED_BROADCASTING = "SOMEONE_STARTED_BROADCASTING", //show their stream tracks
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SOMEONE_STOPPED_BROADCASTING = "SOMEONE_STOPPED_BROADCASTING", // stop showing their stream tracks
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}
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export default SocketChannels;
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export class ConnectToLine {
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export class ConnectToLineRequest {
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constructor(public lineId: string) {}
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}
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export class SomeoneConnected {
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export class SomeoneConnectedResponse {
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constructor(
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public lineId: string,
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public userId: string,
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@@ -39,29 +66,38 @@ export class SomeoneConnected {
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) {}
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}
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export class TuneToLine {
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export class TuneToLineRequest {
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constructor(public lineId: string, public keepTunedIn: boolean = false) {}
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}
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export class SomeoneTuned {
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export class SomeoneTunedResponse {
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constructor(
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public lineId: string,
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public userId: string,
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public allTunedIntoUserIds: string[]
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) {}
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}
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export class UserBroadcastingPush {
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constructor(public lineId: string, public isTurningOn: boolean = true) {}
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export class UntuneFromLineRequest {
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constructor(public lineId: string) {}
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}
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export class UserBroadcastPull {
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// is the user turning their broadcasting on or off for a specific line?
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constructor(
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public lineId: string,
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public userId: string,
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public isTurningOn: boolean = true
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) {}
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export class SomeoneUntunedFromLineResponse {
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constructor(public lineId: string, public userId: string) {}
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}
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export class StartBroadcastingRequest {
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constructor(public lineId: string) {}
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}
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export class UserStartedBroadcastingResponse {
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constructor(public lineId: string, public userId: string) {}
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}
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export class StopBroadcastingRequest {
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constructor(public lineId: string) {}
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}
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export class UserStoppedBroadcastingResponse {
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constructor(public lineId: string, public userId: string) {}
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}
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// ?another approach to use switch statements, but it just requires same mess, just less methods with socket but who cares right now
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export class SocketEmitter<T> {
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constructor(public channel: SocketChannels, data: T) {}
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}
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@@ -1,18 +1,21 @@
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import { $jwtToken, $selectedLineId } from "./recoil";
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import {
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ConnectToLine,
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SomeoneConnected,
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SomeoneTuned,
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TuneToLine,
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UserBroadcastPull,
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UserBroadcastingPush,
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ConnectToLineRequest,
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ServerRequestChannels,
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ServerResponseChannels,
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SomeoneConnectedResponse,
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SomeoneTunedResponse,
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StartBroadcastingRequest,
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StopBroadcastingRequest,
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TuneToLineRequest,
|
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UserStartedBroadcastingResponse,
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} from "@nirvana/core/sockets/channels";
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import React, { useContext, useState } from "react";
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import { Socket, io } from "socket.io-client";
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import { useCallback, useEffect } from "react";
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import { LineMemberState } from "@nirvana/core/models/line.model";
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import MasterLineData from "@nirvana/core/models/masterLineData.model";
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import SocketChannels from "@nirvana/core/sockets/channels";
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import { User } from "@nirvana/core/models";
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import { queryClient } from "../pages/nirvanaApp";
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import toast from "react-hot-toast";
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@@ -26,32 +29,9 @@ function useSocketHandler(linesData: MasterLineData[]) {
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const [linesMap, setLinesMap] = useState<LineIdToMasterLine>({});
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useEffect(() => {
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console.log(linesData);
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if (linesData) {
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setLinesMap((prevMappings) => {
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// go through the lines from the persistent store
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// get all of the id's and map assign to the main object
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// ?prolly have no previous at this point...but I'm okay with override since this
|
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// ?useeffect is triggered on the refetching of the persistent store so we
|
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// ?are prolly looking to do a full app refresh and connection refresh
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const newMap = { ...prevMappings };
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linesData.map((masterLine) => {
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newMap[masterLine.lineDetails._id.toString()] = masterLine;
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handleConnectToLine(masterLine.lineDetails._id.toString());
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// tune into lines
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});
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return newMap;
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});
|
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}
|
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}, [linesData, setLinesMap]);
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|
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/**
|
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* handle ws connection
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||||
*/
|
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useEffect(() => {
|
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$ws = io("http://localhost:5000", {
|
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query: { token: jwtToken },
|
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@@ -69,67 +49,151 @@ function useSocketHandler(linesData: MasterLineData[]) {
|
||||
// this should overall remount this component currently which is what we want for new data
|
||||
queryClient.invalidateQueries("SERVER_CHECK");
|
||||
});
|
||||
|
||||
// when me or anyone just initially connects to line
|
||||
$ws.on(
|
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SocketChannels.SOMEONE_CONNECTED_TO_LINE,
|
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(res: SomeoneConnected) => {
|
||||
// TODO: change the correct masterLineData to contain this
|
||||
|
||||
console.log(
|
||||
`connected to line...here are all of the users in the conected line ${res.lineId}`,
|
||||
res.allConnectedIntoUserIds
|
||||
);
|
||||
}
|
||||
);
|
||||
|
||||
// whether toggle tuned or temporarily
|
||||
$ws.on(SocketChannels.SOMEONE_TUNED_TO_LINE, (res: SomeoneTuned) => {
|
||||
// TODO: change the correct master line data to show user who's tuned in
|
||||
|
||||
toast(
|
||||
`another user (${res.userId}) tuned into line ${res.lineId} that you are in also`
|
||||
);
|
||||
|
||||
console.log(
|
||||
`here are all of the users in the tuned in room`,
|
||||
res.allTunedIntoUserIds
|
||||
);
|
||||
});
|
||||
|
||||
$ws.on(
|
||||
SocketChannels.USER_BROADCAST_PUSH_PULL,
|
||||
(pull: UserBroadcastPull) => {
|
||||
toast.success(
|
||||
`someone or myself buzz on or off in line ${pull.lineId}`
|
||||
);
|
||||
|
||||
const newMap = {};
|
||||
|
||||
// todo: check if it's the user or someone else broadcasting
|
||||
|
||||
if (newMap[pull.lineId])
|
||||
newMap[pull.lineId].isUserBroadcasting = pull.isTurningOn;
|
||||
}
|
||||
);
|
||||
}, []);
|
||||
|
||||
const handleConnectToLine = (lineId: string) => {
|
||||
$ws.emit(SocketChannels.CONNECT_TO_LINE, new ConnectToLine(lineId));
|
||||
};
|
||||
/**
|
||||
* initiate listeners
|
||||
*/
|
||||
useEffect(() => {
|
||||
// when me or anyone just initially connects to line
|
||||
$ws.on(
|
||||
ServerResponseChannels.SOMEONE_CONNECTED_TO_LINE,
|
||||
(res: SomeoneConnectedResponse) => {
|
||||
console.log(
|
||||
`connected to line...here are all of the updated in the conected line ${res.lineId}...this isn't reliable considering it's not updated later`,
|
||||
res.allConnectedIntoUserIds
|
||||
);
|
||||
|
||||
setLinesMap((prevLinesMap) => {
|
||||
const newMap = { ...prevLinesMap };
|
||||
|
||||
if (newMap[res.lineId])
|
||||
newMap[res.lineId].connectedMemberIds = [
|
||||
...(newMap[res.lineId]?.connectedMemberIds ?? []),
|
||||
res.userId,
|
||||
];
|
||||
|
||||
return newMap;
|
||||
});
|
||||
}
|
||||
);
|
||||
|
||||
// someone tuning in, including perhaps me | either toggled in or just temporary
|
||||
$ws.on(
|
||||
ServerResponseChannels.SOMEONE_TUNED_INTO_LINE,
|
||||
(res: SomeoneTunedResponse) => {
|
||||
console.log(
|
||||
`here are all of updated users in the tuned in room`,
|
||||
res.allTunedIntoUserIds
|
||||
);
|
||||
|
||||
// TODO: if toggled in, make sure to update the current line member in the lines map so that
|
||||
// we can know to untune if user selects another line
|
||||
|
||||
// below, we are setting the list of tuned in folks based on fresh list from the server
|
||||
// better than just adding and removing? i think so, but have to handle not interrupting existing peer connections as this changes
|
||||
setLinesMap((prevLinesMap) => {
|
||||
const newMap = { ...prevLinesMap };
|
||||
|
||||
// TODO: update the relevant lineMember (based on which userId is given): state and last visit date if current user is joining
|
||||
|
||||
if (newMap[res.lineId])
|
||||
newMap[res.lineId].currentBroadcastersUserIds = [
|
||||
...(newMap[res.lineId].tunedInMemberIds ?? []),
|
||||
res.userId,
|
||||
];
|
||||
|
||||
return newMap;
|
||||
});
|
||||
}
|
||||
);
|
||||
|
||||
// could
|
||||
$ws.on(
|
||||
ServerResponseChannels.SOMEONE_STARTED_BROADCASTING,
|
||||
(res: UserStartedBroadcastingResponse) => {
|
||||
toast.success(`someone or myself buzz on or off in line ${res.lineId}`);
|
||||
|
||||
setLinesMap((prevLinesMap) => {
|
||||
const newMap = { ...prevLinesMap };
|
||||
|
||||
// todo: check if it's the user or someone else broadcasting
|
||||
|
||||
if (newMap[res.lineId])
|
||||
newMap[res.lineId].currentBroadcastersUserIds = [
|
||||
...(newMap[res.lineId].currentBroadcastersUserIds ?? []),
|
||||
res.userId,
|
||||
];
|
||||
|
||||
return newMap;
|
||||
});
|
||||
}
|
||||
);
|
||||
}, [setLinesMap]);
|
||||
|
||||
/** handle initial data coming in and creating the initial line map
|
||||
* and doing initial connections/tune ins ?could trigger this later?
|
||||
*/
|
||||
useEffect(() => {
|
||||
console.log(linesData);
|
||||
if (linesData) {
|
||||
setLinesMap((prevMappings) => {
|
||||
// go through the lines from the persistent store
|
||||
|
||||
// get all of the id's and map assign to the main object
|
||||
|
||||
// ?prolly have no previous at this point...but I'm okay with override since this
|
||||
// ?useeffect is triggered on the refetching of the persistent store so we
|
||||
// ?are prolly looking to do a full app refresh and connection refresh
|
||||
const newMap = { ...prevMappings };
|
||||
|
||||
linesData.map((masterLine) => {
|
||||
const lineId = masterLine.lineDetails._id.toString();
|
||||
newMap[lineId] = masterLine;
|
||||
|
||||
handleConnectToLine(lineId);
|
||||
|
||||
// tune into lines that I should be
|
||||
if (masterLine.currentUserMember.state === LineMemberState.TUNED) {
|
||||
// don't need to turn toggle on, it's already on
|
||||
handleTuneToLine(lineId, false);
|
||||
}
|
||||
});
|
||||
|
||||
return newMap;
|
||||
});
|
||||
}
|
||||
}, [linesData, setLinesMap]);
|
||||
|
||||
/** handlers for emitting events to server */
|
||||
const handleConnectToLine = useCallback(
|
||||
(lineId: string) => {
|
||||
$ws.emit(
|
||||
ServerRequestChannels.CONNECT_TO_LINE,
|
||||
new ConnectToLineRequest(lineId)
|
||||
);
|
||||
},
|
||||
[$ws]
|
||||
);
|
||||
|
||||
/**
|
||||
* toggle into a specific line
|
||||
* @param temporary: denotes whether we are just listening in or want to persist "toggling" it on so that it shows up in overlay
|
||||
* TODO: have loading state for this particular part of context value
|
||||
*/
|
||||
const handleTuneToLine = (lineId: string, turnToggleOn: boolean = false) => {
|
||||
// they already are in the socket room for updates including media connections and disconnections
|
||||
// but set the flag so that the line row can know whether or not to start the webrtc process
|
||||
// and know when to get out or disconnect from the webrtc when the flag turns off
|
||||
const handleTuneToLine = useCallback(
|
||||
(lineId: string, turnToggleOn: boolean = false) => {
|
||||
// they already are in the socket room for updates including media connections and disconnections
|
||||
// but set the flag so that the line row can know whether or not to start the webrtc process
|
||||
// and know when to get out or disconnect from the webrtc when the flag turns off
|
||||
|
||||
$ws.emit(SocketChannels.TUNE_TO_LINE, new TuneToLine(lineId, turnToggleOn));
|
||||
};
|
||||
$ws.emit(
|
||||
ServerRequestChannels.TUNE_INTO_LINE,
|
||||
new TuneToLineRequest(lineId, turnToggleOn)
|
||||
);
|
||||
},
|
||||
[$ws]
|
||||
);
|
||||
|
||||
/**
|
||||
* This is when the user wants to tell everyone that they are streaming/broadcasting/buzzing to
|
||||
@@ -142,12 +206,23 @@ function useSocketHandler(linesData: MasterLineData[]) {
|
||||
*
|
||||
* @param lineId the line that the current user is talking into
|
||||
*/
|
||||
const handleUserBroadcast = useCallback(
|
||||
(lineId: string, isTurningOn: boolean = true) => {
|
||||
const handleStartBroadcast = useCallback(
|
||||
(lineId: string) => {
|
||||
// emit telling people
|
||||
$ws.emit(
|
||||
SocketChannels.USER_BROADCAST_PUSH_PULL,
|
||||
new UserBroadcastingPush(lineId, isTurningOn)
|
||||
ServerRequestChannels.BROADCAST_TO_LINE,
|
||||
new StartBroadcastingRequest(lineId)
|
||||
);
|
||||
},
|
||||
[$ws]
|
||||
);
|
||||
|
||||
const handleStopBroadcast = useCallback(
|
||||
(lineId: string) => {
|
||||
// emit telling people
|
||||
$ws.emit(
|
||||
ServerRequestChannels.STOP_BROADCAST_TO_LINE,
|
||||
new StopBroadcastingRequest(lineId)
|
||||
);
|
||||
|
||||
// ?handle recording here as well? or record the incoming stream instead?
|
||||
@@ -170,10 +245,15 @@ function useSocketHandler(linesData: MasterLineData[]) {
|
||||
|
||||
return {
|
||||
linesMap,
|
||||
handleConnectToLine,
|
||||
handleTuneToLine,
|
||||
handleUserBroadcast,
|
||||
handleFetchMoreAudioBlocks,
|
||||
emitters: $ws
|
||||
? {
|
||||
handleConnectToLine,
|
||||
handleTuneToLine,
|
||||
handleStartBroadcast,
|
||||
handleStopBroadcast,
|
||||
handleFetchMoreAudioBlocks,
|
||||
}
|
||||
: {},
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -93,6 +93,14 @@ export default function Overlay() {
|
||||
|
||||
// socket.emit(SocketChannels.JOIN_LIVE_ROOM);
|
||||
|
||||
// would already have all of the tuned in sockets in array
|
||||
// then create a peer for each...tell others to create also because they would have received
|
||||
// "SOMEONE_TUNED_INTO_LINE"
|
||||
|
||||
// need a peer connection with every userId in the list of tunedInFolks so that when it comes time to broadcast
|
||||
// it's super simple in that we just start playing the stream from the appropriate peer who is associated with the correct userId
|
||||
// small validation to consider is that the broadcasterUserIds are in the list of tunedInUserIds
|
||||
|
||||
// socket.on(
|
||||
// SocketChannels.GET_ALL_ACTIVE_SOCKET_IDS,
|
||||
// (data: GetAllSocketClients) => {
|
||||
|
||||
@@ -7,6 +7,7 @@ import LineIcon from "../../../components/lines/lineIcon/index";
|
||||
import { LineMemberState } from "@nirvana/core/models/line.model";
|
||||
import MasterLineData from "@nirvana/core/models/masterLineData.model";
|
||||
import { Tooltip } from "antd";
|
||||
import { useGetUserDetails } from "../../../controller";
|
||||
import { useLineDataProvider } from "../../../controller/lineDataProvider";
|
||||
import { useRecoilState } from "recoil";
|
||||
|
||||
@@ -15,11 +16,22 @@ export default function LineDetailsTerminal({
|
||||
}: {
|
||||
selectedLine: MasterLineData;
|
||||
}) {
|
||||
const { data: userDetails } = useGetUserDetails();
|
||||
const isUserToggleTuned = useMemo(
|
||||
() => selectedLine?.currentUserMember?.state === LineMemberState.TUNED,
|
||||
[selectedLine]
|
||||
);
|
||||
|
||||
// seeing if I am in the list of broadcasters
|
||||
// the source of truth from the socket connections telling me if my clicking actually made a round trip
|
||||
const isUserBroadcasting = useMemo(
|
||||
() =>
|
||||
selectedLine?.currentBroadcastersUserIds?.includes(
|
||||
userDetails?.user._id.toString()
|
||||
),
|
||||
[userDetails, selectedLine]
|
||||
);
|
||||
|
||||
return (
|
||||
<>
|
||||
<div className="flex flex-col flex-1 bg-gray-100 items-stretch justify-start relative border-l border-l-gray-100">
|
||||
@@ -54,9 +66,10 @@ export default function LineDetailsTerminal({
|
||||
<FiSettings className="text-gray-400 text-md" />
|
||||
</button>
|
||||
|
||||
{/* TODO: move to on hover of line row */}
|
||||
<Tooltip
|
||||
title={`${
|
||||
isUserToggleTuned ? "toggle tuned" : "temporarily tuned"
|
||||
isUserToggleTuned ? "click to untoggle" : "click to stay tuned in"
|
||||
}`}
|
||||
>
|
||||
<button
|
||||
@@ -69,11 +82,10 @@ export default function LineDetailsTerminal({
|
||||
</button>
|
||||
</Tooltip>
|
||||
|
||||
{/* TODO: change to border and inset color for when inactive button */}
|
||||
<button
|
||||
className={`p-3 flex justify-center items-center shadow-lg
|
||||
hover:scale-105 transition-all ${
|
||||
selectedLine.isUserBroadcasting || selectedLine.isOtherBroadcasting
|
||||
isUserBroadcasting
|
||||
? "bg-teal-800 text-white"
|
||||
: "text-teal-800 border-teal-800 border"
|
||||
}`}
|
||||
|
||||
@@ -27,6 +27,14 @@ body {
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
/* TODO: temporary...remove? later? */
|
||||
body {
|
||||
-webkit-user-select: none;
|
||||
-webkit-app-region: drag;
|
||||
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.titlebar-button {
|
||||
-webkit-app-region: no-drag;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user