Update InnerCircleView.swift
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@@ -177,7 +177,7 @@ struct InnerCircleView: View {
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// magic variables for grid
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// TODO: change the number of columns based on the number of items
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private static var numberOfItems: Int = 20
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private static let size: CGFloat = UIScreen.main.bounds.height*0.15
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private static let size: CGFloat = UIScreen.main.bounds.height*0.12 // scaling with screen size
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private static let spacingBetweenColumns: CGFloat = 0
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private static let spacingBetweenRows: CGFloat = 0
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private static let totalColumns: Int = Int(log2(Double(Self.numberOfItems))) // scaling the circles and calculating column count
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@@ -194,6 +194,7 @@ struct InnerCircleView: View {
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private let small:CGFloat = 0.5
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private let supersmall:CGFloat = 0.3
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// TODO: maybe make our "center" offset to a little to the top left to make it more honeycomb from top left
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private let center: CGPoint = CGPoint(x: UIScreen.main.bounds.width*0.5,y: UIScreen.main.bounds.height*0.5)
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private var gridContent: some View {
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