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mediapipe/mediapipe/gpu/gpu_buffer_multi_pool.cc
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Camillo LugaresiandCopybara-Service a4fe3eb094 Add CreateBufferWithoutPool method to base pools
This may not fit exactly in a pool class, but it makes it easy for the multi-pool to find the appropriate method by depending only on the type of the base pool. For the CVPixelBuffer case, the buffer type is CFHolder<CVPixelBufferRef>, and it seems even less appropriate to specialize that template to add such a method there. An alternative would be to allow defining a creation function separately.

PiperOrigin-RevId: 488782054
2022-11-15 16:05:53 -08:00

111 lines
3.9 KiB
C++

// Copyright 2019 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "mediapipe/gpu/gpu_buffer_multi_pool.h"
#include <tuple>
#include "absl/memory/memory.h"
#include "absl/synchronization/mutex.h"
#include "mediapipe/framework/port/logging.h"
#include "mediapipe/gpu/gpu_shared_data_internal.h"
#if MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
#include "CoreFoundation/CFBase.h"
#include "mediapipe/objc/CFHolder.h"
#include "mediapipe/objc/util.h"
#endif // MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
namespace mediapipe {
// Keep this many buffers allocated for a given frame size.
static constexpr int kKeepCount = 2;
// The maximum size of the GpuBufferMultiPool. When the limit is reached, the
// oldest BufferSpec will be dropped.
static constexpr int kMaxPoolCount = 10;
// Time in seconds after which an inactive buffer can be dropped from the pool.
// Currently only used with CVPixelBufferPool.
static constexpr float kMaxInactiveBufferAge = 0.25;
// Skip allocating a buffer pool until at least this many requests have been
// made for a given BufferSpec.
static constexpr int kMinRequestsBeforePool = 2;
// Do a deeper flush every this many requests.
static constexpr int kRequestCountScrubInterval = 50;
#if MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
std::shared_ptr<GpuBufferMultiPool::SimplePool>
GpuBufferMultiPool::MakeSimplePool(const GpuBufferMultiPool::BufferSpec& spec) {
return std::make_shared<CvPixelBufferPoolWrapper>(
spec.width, spec.height, spec.format, kMaxInactiveBufferAge);
}
GpuBuffer GpuBufferMultiPool::GetBufferFromSimplePool(
BufferSpec spec, GpuBufferMultiPool::SimplePool& pool) {
return GpuBuffer(pool.GetBuffer(flush_platform_caches_));
}
#else
std::shared_ptr<GpuBufferMultiPool::SimplePool>
GpuBufferMultiPool::MakeSimplePool(const BufferSpec& spec) {
return GlTextureBufferPool::Create(spec.width, spec.height, spec.format,
kKeepCount);
}
GpuBuffer GpuBufferMultiPool::GetBufferFromSimplePool(
BufferSpec spec, GpuBufferMultiPool::SimplePool& pool) {
return GpuBuffer(pool.GetBuffer());
}
#endif // MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
std::shared_ptr<GpuBufferMultiPool::SimplePool> GpuBufferMultiPool::RequestPool(
const BufferSpec& spec) {
std::shared_ptr<SimplePool> pool;
std::vector<std::shared_ptr<SimplePool>> evicted;
{
absl::MutexLock lock(&mutex_);
pool =
cache_.Lookup(spec, [this](const BufferSpec& spec, int request_count) {
return (request_count >= kMinRequestsBeforePool)
? MakeSimplePool(spec)
: nullptr;
});
evicted = cache_.Evict(kMaxPoolCount, kRequestCountScrubInterval);
}
// Evicted pools, and their buffers, will be released without holding the
// lock.
return pool;
}
GpuBuffer GpuBufferMultiPool::GetBuffer(int width, int height,
GpuBufferFormat format) {
BufferSpec key(width, height, format);
std::shared_ptr<SimplePool> pool = RequestPool(key);
if (pool) {
// Note: we release our multipool lock before accessing the simple pool.
return GetBufferFromSimplePool(key, *pool);
} else {
return GetBufferWithoutPool(key);
}
}
GpuBuffer GpuBufferMultiPool::GetBufferWithoutPool(const BufferSpec& spec) {
return GpuBuffer(SimplePool::CreateBufferWithoutPool(spec.width, spec.height,
spec.format));
}
} // namespace mediapipe