docs: add mutation
This commit is contained in:
@@ -1,188 +0,0 @@
|
||||
---
|
||||
title: Mutations
|
||||
sidebar_position: 6
|
||||
---
|
||||
|
||||
Unlike queries, mutations are typically used to create/update/delete data or perform server side-effects. For this purpose, Fl-Query exports a `MutationBuilder` builder Widget.
|
||||
|
||||
Now, let's see previously created [`MutationJob`](/docs/basics/MutationJob) in action with `MutationBuilder`:
|
||||
|
||||
```dart
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return MutationBuilder<Map, Map<String, dynamic>>(
|
||||
job: basicMutationJob, // the MutationJob we have created previously
|
||||
// you've the to the access to all the data & methods of [Mutation]
|
||||
builder: (context, mutation) {
|
||||
return Padding(
|
||||
padding: const EdgeInsets.all(8.0),
|
||||
child: Column(
|
||||
children: [
|
||||
TextField(
|
||||
controller: titleController,
|
||||
decoration: const InputDecoration(labelText: "Title"),
|
||||
),
|
||||
TextField(
|
||||
controller: bodyController,
|
||||
decoration: const InputDecoration(labelText: "Body"),
|
||||
),
|
||||
const SizedBox(height: 20),
|
||||
ElevatedButton(
|
||||
onPressed: () {
|
||||
final title = titleController.value.text;
|
||||
final body = bodyController.value.text;
|
||||
if (body.isEmpty || title.isEmpty) return;
|
||||
// running the mutation on Submit
|
||||
mutation.mutate({
|
||||
"title": title,
|
||||
"body": body,
|
||||
"id": id,
|
||||
}, onData: (data) {
|
||||
// resetting the form
|
||||
titleController.text = "";
|
||||
bodyController.text = "";
|
||||
});
|
||||
},
|
||||
child: const Text("Post"),
|
||||
),
|
||||
const SizedBox(height: 20),
|
||||
if (mutation.hasData) Text("Response\n${mutation.data}"),
|
||||
if (mutation.hasError) Text(mutation.error.toString()),
|
||||
],
|
||||
),
|
||||
);
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
A mutation can only be in one of the following states at any given moment:
|
||||
|
||||
- `isIdle` or status === 'idle' - The mutation is currently idle or in a fresh/reset state
|
||||
- `isLoading` or status === 'loading' - The mutation is currently running
|
||||
- `isError` or status === 'error' - The mutation encountered an error
|
||||
- `isSuccess` or status === 'success' - The mutation was successful and mutation data is available
|
||||
|
||||
Beyond those primary states, more information is available depending on the state of the mutation:
|
||||
|
||||
- `hasError` - If the mutation is in an error state, the error is available via the `error` property.
|
||||
- `hasData` - If the mutation is in a success state, the data is available via the `data` property.
|
||||
|
||||
In the example above, you also saw that you can pass variables to your mutations function by calling the `mutate` method with a **single variable or object**.
|
||||
|
||||
Even with just variables, mutations aren't all that special, but when used with the onSuccess option, the QueryBowl's `invalidateQueries` method and the QueryBowls's `setQueryData` method, mutations become a very powerful tool.
|
||||
|
||||
# Resetting Mutation State
|
||||
|
||||
It's sometimes the case that you need to clear the `error` or `data` of a mutation request. To do this, you can use the `mutation.reset` method to achieve this
|
||||
|
||||
```dart
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return MutationBuilder<Map, Map<String, dynamic>>(
|
||||
job: basicMutationJob, // the MutationJob we have created previously
|
||||
builder: (context, mutation) {
|
||||
return Padding(
|
||||
padding: const EdgeInsets.all(8.0),
|
||||
child: Column(
|
||||
children: [
|
||||
TextField(
|
||||
controller: titleController,
|
||||
decoration: const InputDecoration(labelText: "Title"),
|
||||
),
|
||||
TextField(
|
||||
controller: bodyController,
|
||||
decoration: const InputDecoration(labelText: "Body"),
|
||||
),
|
||||
const SizedBox(height: 20),
|
||||
ElevatedButton(
|
||||
onPressed: () {
|
||||
final title = titleController.value.text;
|
||||
final body = bodyController.value.text;
|
||||
if (body.isEmpty || title.isEmpty) return;
|
||||
// running the mutation on Submit
|
||||
mutation.mutate({
|
||||
"title": title,
|
||||
"body": body,
|
||||
"id": id,
|
||||
}, onData: (data) {
|
||||
// resetting the form
|
||||
titleController.text = "";
|
||||
bodyController.text = "";
|
||||
});
|
||||
},
|
||||
child: const Text("Post"),
|
||||
),
|
||||
const SizedBox(height: 20),
|
||||
if (mutation.hasData) Text("Response\n${mutation.data}"),
|
||||
// when ever an error occurs the error will be shown & alongside
|
||||
// a reset button
|
||||
if (mutation.hasError) Row(
|
||||
children: [
|
||||
Text(mutation.error.toString()),
|
||||
SizedBox(width: 10),
|
||||
ElevatedButton(
|
||||
onPressed: ()=> mutation.reset(),
|
||||
child: Text("Reset")
|
||||
),
|
||||
]
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
# Mutation Side Effects or Events
|
||||
|
||||
`MutationBuilder` comes with some helper parameters that allow quick and easy side-effects at any stage during the mutation lifecycle. These come in handy for both invalidating and refetching queries after mutations and even optimistic updates
|
||||
|
||||
```dart
|
||||
@override
|
||||
Widget build(context) {
|
||||
return MutationBuilder(
|
||||
job: mutationJob,
|
||||
onData: (data, variables){
|
||||
print(data);
|
||||
},
|
||||
onError: (error){
|
||||
print(error);
|
||||
},
|
||||
)
|
||||
}
|
||||
```
|
||||
|
||||
:::info
|
||||
Mutation side effect or event callbacks are all assumed as Futures (basically `FutureOr`) so every event listener be fired asynchronously.
|
||||
:::
|
||||
|
||||
You might find that you want to trigger additional callbacks than the ones defined on `MutationBuilder` when calling `mutate`. This can be used to trigger widget-specific side effects. To do that, you can provide any of the same callback options to the `mutate` function after your mutation variable. Supported overrides include: `onSuccess` and `onError`.
|
||||
|
||||
> Please keep in mind that those additional callbacks won't run if your Widget gets disposed before the mutation finishes.
|
||||
|
||||
```dart
|
||||
mutate(todoPayload,
|
||||
onSuccess: (data, variables) async {
|
||||
|
||||
},
|
||||
onError: (error) async {
|
||||
|
||||
},
|
||||
)
|
||||
```
|
||||
|
||||
|
||||
# Async Mutate
|
||||
|
||||
Use `mutateAsync` instead of `mutate` to get a `Future` which will resolve on success or throw on an error. This can for example be used to compose side effects.
|
||||
|
||||
```dart
|
||||
try {
|
||||
// works like onData
|
||||
final todo = await mutation.mutateAsync(todoPayload);
|
||||
} catch (error) {
|
||||
// works like onError
|
||||
print(error);
|
||||
}
|
||||
```
|
||||
|
||||
@@ -0,0 +1,218 @@
|
||||
---
|
||||
title: Mutations
|
||||
sidebar_position: 6
|
||||
---
|
||||
|
||||
import Tabs from "@theme/Tabs";
|
||||
import TabItem from "@theme/TabItem";
|
||||
|
||||
## MutationBuilder
|
||||
|
||||
Unlike queries, mutations are typically used to create/update/delete data or perform server side-effects. You can use `MutationBuilder` or `useMutation` to create a mutation.
|
||||
|
||||
<Tabs>
|
||||
<TabItem value="vanilla" label="Vanilla">
|
||||
|
||||
```dart
|
||||
MutationBuilder<Map<String, dynamic>, dynamic, Map<String, dynamic>, dynamic>(
|
||||
'sign-up',
|
||||
(variables) {
|
||||
return Future.delayed(
|
||||
const Duration(seconds: 5),
|
||||
() => {
|
||||
'name': variables['name'],
|
||||
'email': variables['email'],
|
||||
'password': variables['password'],
|
||||
},
|
||||
);
|
||||
},
|
||||
builder: (context, mutation) {
|
||||
/* ... */
|
||||
},
|
||||
);
|
||||
```
|
||||
|
||||
</TabItem>
|
||||
<TabItem value="flutter_hooks" label="Flutter Hooks">
|
||||
|
||||
```dart
|
||||
final mutation = useMutation<Map<String, dynamic>, dynamic, Map<String, dynamic>, dynamic>(
|
||||
'sign-up',
|
||||
(variables) {
|
||||
return Future.delayed(
|
||||
const Duration(seconds: 1),
|
||||
() => {
|
||||
'name': variables['name'],
|
||||
'email': variables['email'],
|
||||
'password': variables['password'],
|
||||
},
|
||||
);
|
||||
},
|
||||
)
|
||||
```
|
||||
|
||||
</TabItem>
|
||||
</Tabs>
|
||||
|
||||
`MutationBuilder` or `useMutation` requires 4 type arguments to provide proper type intellisense and type-safety. This might seem overwhelming but at the end of the day saves time and effort. The type arguments are as follows in order:
|
||||
|
||||
1. `DataType` - The type of the data returned by the mutation function
|
||||
1. `ErrorType` - The type of the error returned by the mutation function
|
||||
1. `VariablesType` - The type of the variables passed to the mutation function
|
||||
1. `RecoveryType` - The type of the data returned by the onMutate callback and to be passed on onSuccess & onError callback. Which can be used to recover from an error and continue the mutation flow.
|
||||
|
||||
### Callbacks
|
||||
|
||||
`MutationBuilder` or `useMutation` comes with some helper parameters that allow quick and easy side-effects at any stage during the mutation lifecycle. These come in handy for both invalidating and refetching queries after mutations and even optimistic updates
|
||||
|
||||
<Tabs>
|
||||
<TabItem value="Vanilla" label="Vanilla">
|
||||
|
||||
```dart
|
||||
MutationBuilder<Map<String, dynamic>, dynamic, Map<String, dynamic>, String>(
|
||||
'sign-up',
|
||||
(variables) {
|
||||
return Future.delayed(
|
||||
const Duration(seconds: 5),
|
||||
() => {
|
||||
'name': variables['name'],
|
||||
'email': variables['email'],
|
||||
'password': variables['password'],
|
||||
},
|
||||
);
|
||||
},
|
||||
onMutate: (variables) {
|
||||
print('onMutate: $variables');
|
||||
return "Recover ME";
|
||||
},
|
||||
onData: (data, recoveryData) {
|
||||
print('onData: $data');
|
||||
print('recoveryData: $recoveryData');
|
||||
},
|
||||
onError: (error, recoveryData) {
|
||||
print('onError: $error');
|
||||
print('recoveryData: $recoveryData');
|
||||
},
|
||||
builder: (context, mutation) {
|
||||
/* ... */
|
||||
},
|
||||
);
|
||||
```
|
||||
|
||||
</TabItem>
|
||||
<TabItem value="flutter_hooks" label="Flutter Hooks">
|
||||
|
||||
```dart
|
||||
final mutation = useMutation<Map<String, dynamic>, dynamic, Map<String, dynamic>, String>(
|
||||
'sign-up',
|
||||
(variables) {
|
||||
return Future.delayed(
|
||||
const Duration(seconds: 1),
|
||||
() => {
|
||||
'name': variables['name'],
|
||||
'email': variables['email'],
|
||||
'password': variables['password'],
|
||||
},
|
||||
);
|
||||
},
|
||||
onMutate: (variables) {
|
||||
print('onMutate: $variables');
|
||||
return "Recover ME";
|
||||
},
|
||||
onData: (data, recoveryData) {
|
||||
print('onData: $data');
|
||||
print('recoveryData: $recoveryData');
|
||||
},
|
||||
onError: (error, recoveryData) {
|
||||
print('onError: $error');
|
||||
print('recoveryData: $recoveryData');
|
||||
},
|
||||
)
|
||||
```
|
||||
|
||||
</TabItem>
|
||||
</Tabs>
|
||||
|
||||
> Learn how to use `onMutate` & `Query.setData` to implement [optimistic updates](/docs/basics/OptimisticUpdates)
|
||||
|
||||
### Refetch Queries and InfiniteQueries on successful mutation
|
||||
|
||||
<Tabs>
|
||||
<TabItem value="vanilla" label="Vanilla">
|
||||
|
||||
```dart
|
||||
MutationBuilder<Map<String, dynamic>, dynamic, Map<String, dynamic>, dynamic>(
|
||||
'sign-up',
|
||||
/* ... */,
|
||||
refreshQueries: const ['user-profile'],
|
||||
refreshInfiniteQueries: const ['feeds'],
|
||||
)
|
||||
```
|
||||
|
||||
</TabItem>
|
||||
<TabItem value="flutter_hooks" label="Flutter Hooks">
|
||||
|
||||
```dart
|
||||
final mutation = useMutation<Map<String, dynamic>, dynamic, Map<String, dynamic>, dynamic>(
|
||||
'sign-up',
|
||||
/* ... */,
|
||||
refreshQueries: const ['user-profile'],
|
||||
refreshInfiniteQueries: const ['feeds'],
|
||||
)
|
||||
```
|
||||
|
||||
</TabItem>
|
||||
</Tabs>
|
||||
|
||||
## Mutation
|
||||
|
||||
The `MutationBuilder`/`useMutation` returns a `Mutation` object that can be used to trigger the mutation and access the state of the mutation.
|
||||
|
||||
### States
|
||||
|
||||
A mutation can only be in one of the following states at any given moment:
|
||||
|
||||
- `isInactive` - The mutation is currently idle or in a fresh/reset state
|
||||
- `isMutating` - The mutation is currently running and performing the mutation
|
||||
|
||||
Beyond those primary states, more information is available depending on the state of the mutation:
|
||||
|
||||
- `hasError` - If the mutation is in an error state, the error is available via the `error` property.
|
||||
- `hasData` - If the mutation is in a success state, the data is available via the `data` property.
|
||||
|
||||
### Performing a mutation
|
||||
|
||||
You can use the `Mutation.mutate` method to trigger your mutation. The `mutate` method accepts a single variable or object as an argument. This variable or object will be passed to your mutation function.
|
||||
|
||||
```dart
|
||||
await mutation.mutate({
|
||||
'name': 'John Doe',
|
||||
'email': 'john.doe@mail.com'
|
||||
'password': 'password',
|
||||
})
|
||||
```
|
||||
|
||||
> The variables must be the type specified as `VariableType` in `MutationBuilder` or `useMutation`.
|
||||
|
||||
All mutations are by default asynchronous and immediately returns a `Future` with available data. But if you want to
|
||||
schedule the mutation in queue and wait for the result, you need to pass the `scheduleToQueue: true` parameter to the
|
||||
`mutate` method
|
||||
|
||||
```dart
|
||||
await mutation.mutate(
|
||||
{
|
||||
'name': 'John Doe',
|
||||
'email': 'john.doe@mail.com'
|
||||
'password': 'password',
|
||||
},
|
||||
scheduleToQueue: true,
|
||||
)
|
||||
```
|
||||
|
||||
### Resetting a mutation
|
||||
|
||||
You can use the `Mutation.reset` method to reset the mutation to its initial state
|
||||
|
||||
```dart
|
||||
await mutation.reset();
|
||||
```
|
||||
Reference in New Issue
Block a user