95 lines
3.3 KiB
Markdown
95 lines
3.3 KiB
Markdown
# LiveKit: Native SDK
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[](https://crates.io/crates/livekit)
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[](https://github.com/livekit/client-sdk-native/actions/workflows/rust.yml)
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:: **Warning** ::
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> This SDK is currently in developer preview and is not ready for production use. There will be bugs and the APIs may change during this period.
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>
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> All feedback and contributions are appreciated. You can create issues or discuss with us on the #rust-developer-preview channel in our [Slack](https://livekit.io/join-slack)
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## Features
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- [x] Receiving tracks
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- [x] Cross-platform ( currently tested on Windows & MacOS )
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- [ ] Publishing tracks
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- [ ] Adaptive Streaming
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- [ ] Dynacast
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- [ ] Simulcast
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- [ ] Hardware video enc/dec
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- [ ] NvEnc for Windows
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- [x] VideoToolbox for MacOS/iOS
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## Crates
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- `livekit-core`: LiveKit protocol implementation
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- `livekit-utils`: Shared utilities between our crates
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- `livekit-ffi`: Bindings for other languages. use `livekit-core`.
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- `livekit-webrtc`: Safe Rust bindings to libwebrtc
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- `webrtc-sys`: Unsafe bindings to libwebrtc
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## Motivation and Design Goals
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At LiveKit, we've developed a number of client SDKs for different platforms. This
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is necessary to our goal of providing an end-to-end WebRTC stack that works everywhere. However,
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we've encountered a few challenges during this process:
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- There's significant of business/control logic with our signaling protocol and WebRTC. Currently they are re-written for each platform that we support.
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- Interactions with media devices and encoding/decoding are platform and framework specific.
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- Doing both of the above for multi-platform frameworks (like Unity, Flutter, and React-Native) proved to be extremely painful.
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We would like this SDK to:
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- Encapsulate all of the business logic and platform-specific APIs into a clean set of abstractions
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- Be a standalone cross-platform, native SDK for Rust and C/C++
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- Serve as a common core for other platform-specific SDKs (i.e. Unity, iOS, Android)
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## Getting started
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Tokio is required to use the SDK, we have plan to make the async executor agnostic
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### Connecting to a Room and listen to events:
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```rust
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#[tokio::main]
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async fn main() -> Result<()> {
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let (room, room_events) = Room::connect(&url, &token).await?;
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while let Some(event) = room_events.recv().await {
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match event {
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RoomEvent::TrackSubscribed { track, publication, participant } => {
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// ...
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}
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_ => {}
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}
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}
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Ok(())
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}
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```
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### Receive video frames of a subscribed track
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```rust
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match event {
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RoomEvent::TrackSubscribed { track, publication, participant } => {
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if let RemoteTrackHandle::Video(video_track) => {
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let rtc_track = video_track.rtc_track();
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rtc_track.on_frame(Box::new(move |frame, buffer| {
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// Just received a video frame!
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// The buffer is YuvEncoded, you can decode it to ABGR by using our yuv_helper
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// See the simple_room example for the conversion
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});
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} else {
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// Audio Track..
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}
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}
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_ => {}
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}
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```
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## Examples
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We made [simple room](https://github.com/livekit/client-sdk-native/tree/main/examples/simple_room) demo using all features of the SDK. We render videos using wgpu and egui.
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