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417 lines
12 KiB
Markdown
<!--BEGIN_BANNER_IMAGE--><!--END_BANNER_IMAGE-->
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[](https://pub.dev/packages/livekit_client)
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# LiveKit Flutter SDK
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<!--BEGIN_DESCRIPTION-->
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Official Flutter SDK for [LiveKit](https://livekit.io). Easily add real-time video and audio to your Flutter apps.
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<!--END_DESCRIPTION-->
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This package is published to pub.dev as [livekit_client](https://pub.dev/packages/livekit_client).
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## Docs
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More Docs and guides are available at [https://docs.livekit.io](https://docs.livekit.io)
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## Current supported features
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| Feature | Subscribe/Publish | Simulcast | Background audio | Screen sharing |
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| :-----: | :---------------: | :-------: | :--------------: | :------------: |
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| Web | 🟢 | 🟢 | 🟢 | 🟢 |
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| iOS | 🟢 | 🟢 | 🟢 | 🟢 |
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| Android | 🟢 | 🟢 | 🟢 | 🟢 |
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| Mac | 🟢 | 🟢 | 🟢 | 🟢 |
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| Windows | 🟢 | 🟢 | 🟢 | 🟢 |
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🟢 = Available
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🟡 = Coming soon (Work in progress)
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🔴 = Not currently available (Possibly in the future)
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## Example app
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We built a multi-user conferencing app as an example in the [example/](example/) folder. You can join the same room from any supported LiveKit clients.
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## Installation
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Include this package to your `pubspec.yaml`
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```yaml
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---
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dependencies:
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livekit_client: <version>
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```
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### iOS
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Camera and microphone usage need to be declared in your `Info.plist` file.
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```xml
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<dict>
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...
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<key>NSCameraUsageDescription</key>
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<string>$(PRODUCT_NAME) uses your camera</string>
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<key>NSMicrophoneUsageDescription</key>
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<string>$(PRODUCT_NAME) uses your microphone</string>
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```
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Your application can still run the voice call when it is switched to the background if the background mode is enabled. Select the app target in Xcode, click the Capabilities tab, enable Background Modes, and check **Audio, AirPlay, and Picture in Picture**.
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Your `Info.plist` should have the following entries.
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```xml
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<dict>
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...
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<key>UIBackgroundModes</key>
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<array>
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<string>audio</string>
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</array>
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```
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#### Notes
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Since [xcode 14](https://developer.apple.com/news/upcoming-requirements/?id=06062022a) no longer supports 32bit builds, and our latest version is based on libwebrtc m104+ the iOS framework no longer supports 32bit builds, we strongly recommend upgrading to flutter 3.3.0+. if you are using flutter 3.0.0 or below, there is a high chance that your flutter app cannot be compiled correctly due to the missing i386 and arm 32bit framework [#132](https://github.com/livekit/client-sdk-flutter/issues/132) [#172](https://github.com/livekit/client-sdk-flutter/issues/172).
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You can try to modify your `{projects_dir}/ios/Podfile` to fix this issue.
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```ruby
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post_install do |installer|
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installer.pods_project.targets.each do |target|
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flutter_additional_ios_build_settings(target)
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target.build_configurations.each do |config|
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# Workaround for https://github.com/flutter/flutter/issues/64502
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config.build_settings['ONLY_ACTIVE_ARCH'] = 'YES' # <= this line
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end
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end
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end
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```
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For iOS, the minimum supported deployment target is `12.1`. You will need to add the following to your Podfile.
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```ruby
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platform :ios, '12.1'
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```
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You may need to delete `Podfile.lock` and re-run `pod install` after updating deployment target.
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### Android
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We require a set of permissions that need to be declared in your `AppManifest.xml`. These are required by Flutter WebRTC, which we depend on.
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```xml
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.your.package">
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<uses-feature android:name="android.hardware.camera" />
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<uses-feature android:name="android.hardware.camera.autofocus" />
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<uses-permission android:name="android.permission.CAMERA" />
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<uses-permission android:name="android.permission.RECORD_AUDIO" />
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<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
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<uses-permission android:name="android.permission.CHANGE_NETWORK_STATE" />
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<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
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<uses-permission android:name="android.permission.BLUETOOTH" android:maxSdkVersion="30" />
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<uses-permission android:name="android.permission.BLUETOOTH_ADMIN" android:maxSdkVersion="30" />
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...
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</manifest>
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```
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### Desktop support
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In order to enable Flutter desktop development, please follow [instructions here](https://docs.flutter.dev/desktop#set-up).
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On M1 Macs, you will also need to install x86_64 version of FFI:
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```
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sudo arch -x86_64 gem install ffi
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```
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On Windows [VS 2019](https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=community&rel=16) is needed (link in flutter docs will download VS 2022).
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## Usage
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### Connecting to a room, publish video & audio
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```dart
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final roomOptions = RoomOptions(
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adaptiveStream: true,
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dynacast: true,
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// ... your room options
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)
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final room = await LiveKitClient.connect(url, token, roomOptions: roomOptions);
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try {
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// video will fail when running in ios simulator
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await room.localParticipant.setCameraEnabled(true);
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} catch (error) {
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print('Could not publish video, error: $error');
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}
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await room.localParticipant.setMicrophoneEnabled(true);
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```
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### Screen sharing
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Screen sharing is supported across all platforms. You can enable it with:
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```dart
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room.localParticipant.setScreenShareEnabled(true);
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```
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#### Android
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On Android, you would have to define a foreground service in your AndroidManifest.xml.
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```xml title="AndroidManifest.xml"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
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<application>
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...
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<service
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android:name="de.julianassmann.flutter_background.IsolateHolderService"
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android:enabled="true"
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android:exported="false"
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android:foregroundServiceType="mediaProjection" />
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</application>
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</manifest>
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```
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#### iOS
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On iOS, a broadcast extension is needed in order to capture screen content from
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other apps. See [setup guide](https://github.com/flutter-webrtc/flutter-webrtc/wiki/iOS-Screen-Sharing#broadcast-extension-quick-setup) for instructions.
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#### Desktop(Windows/macOS)
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On dekstop you can use `ScreenSelectDialog` to select the window or screen you want to share.
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```dart
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try {
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final source = await showDialog<DesktopCapturerSource>(
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context: context,
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builder: (context) => ScreenSelectDialog(),
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);
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if (source == null) {
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print('cancelled screenshare');
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return;
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}
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print('DesktopCapturerSource: ${source.id}');
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var track = await LocalVideoTrack.createScreenShareTrack(
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ScreenShareCaptureOptions(
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sourceId: source.id,
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maxFrameRate: 15.0,
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),
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);
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await room.localParticipant.publishVideoTrack(track);
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} catch (e) {
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print('could not publish screen sharing: $e');
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}
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```
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### Advanced track manipulation
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The setCameraEnabled/setMicrophoneEnabled helpers are wrappers around the Track API.
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You can also manually create and publish tracks:
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```dart
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var localVideo = await LocalVideoTrack.createCameraTrack();
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await room.localParticipant.publishVideoTrack(localVideo);
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```
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### Rendering video
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Each track can be rendered separately with the provided `VideoTrackRenderer` widget.
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```dart
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VideoTrack? track;
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@override
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Widget build(BuildContext context) {
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if (track != null) {
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return VideoTrackRenderer(track);
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} else {
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return Container(
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color: Colors.grey,
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);
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}
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}
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```
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### Audio handling
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Audio tracks are played automatically as long as you are subscribed to them.
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### Handling changes
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LiveKit client makes it simple to build declarative UI that reacts to state changes. It notifies changes in two ways
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- `ChangeNotifier` - generic notification of changes. This is useful when you are building reactive UI and only care about changes that may impact rendering.
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- `EventsListener<Event>` - listener pattern to listen to specific events (see [events.dart](https://github.com/livekit/client-sdk-flutter/blob/main/lib/src/events.dart)).
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This example will show you how to use both to react to room events.
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```dart
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class RoomWidget extends StatefulWidget {
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final Room room;
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RoomWidget(this.room);
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@override
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State<StatefulWidget> createState() {
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return _RoomState();
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}
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}
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class _RoomState extends State<RoomWidget> {
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late final EventsListener<RoomEvent> _listener = widget.room.createListener();
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@override
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void initState() {
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super.initState();
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// used for generic change updates
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widget.room.addListener(_onChange);
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// used for specific events
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_listener
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..on<RoomDisconnectedEvent>((_) {
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// handle disconnect
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})
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..on<ParticipantConnectedEvent>((e) {
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print("participant joined: ${e.participant.identity}");
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})
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}
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@override
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void dispose() {
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// be sure to dispose listener to stop listening to further updates
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_listener.dispose();
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widget.room.removeListener(_onChange);
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super.dispose();
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}
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void _onChange() {
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// perform computations and then call setState
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// setState will trigger a build
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setState(() {
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// your updates here
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});
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}
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@override
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Widget build(BuildContext context) {
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// your build function
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}
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}
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```
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Similarly, you could do the same when rendering participants. Reacting to changes makes it possible to handle tracks published/unpublished or re-ordering participants in your UI.
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```dart
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class VideoView extends StatefulWidget {
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final Participant participant;
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VideoView(this.participant);
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@override
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State<StatefulWidget> createState() {
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return _VideoViewState();
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}
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}
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class _VideoViewState extends State<VideoView> {
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TrackPublication? videoPub;
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@override
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void initState() {
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super.initState();
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widget.participant.addListener(this._onParticipantChanged);
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// trigger initial change
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_onParticipantChanged();
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}
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@override
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void dispose() {
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widget.participant.removeListener(this._onParticipantChanged);
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super.dispose();
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}
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@override
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void didUpdateWidget(covariant VideoView oldWidget) {
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oldWidget.participant.removeListener(_onParticipantChanged);
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widget.participant.addListener(_onParticipantChanged);
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_onParticipantChanged();
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super.didUpdateWidget(oldWidget);
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}
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void _onParticipantChanged() {
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var subscribedVideos = widget.participant.videoTracks.values.where((pub) {
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return pub.kind == TrackType.VIDEO &&
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!pub.isScreenShare &&
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pub.subscribed;
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});
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setState(() {
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if (subscribedVideos.length > 0) {
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var videoPub = subscribedVideos.first;
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// when muted, show placeholder
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if (!videoPub.muted) {
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this.videoPub = videoPub;
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return;
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}
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}
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this.videoPub = null;
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});
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}
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@override
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Widget build(BuildContext context) {
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var videoPub = this.videoPub;
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if (videoPub != null) {
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return VideoTrackRenderer(videoPub.track as VideoTrack);
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} else {
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return Container(
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color: Colors.grey,
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);
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}
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}
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}
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```
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### Mute, unmute local tracks
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On `LocalTrackPublication`s, you could control if the track is muted by setting its `muted` property. Changing the mute status will generate an `onTrackMuted` or `onTrack Unmuted` delegate call for the local participant. Other participant will receive the status change as well.
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```dart
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// mute track
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trackPub.muted = true;
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// unmute track
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trackPub.muted = false;
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```
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### Subscriber controls
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When subscribing to remote tracks, the client has precise control over status of its subscriptions. You could subscribe or unsubscribe to a track, change its quality, or disabling the track temporarily.
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These controls are accessible on the `RemoteTrackPublication` object.
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For more info, see [Subscriber controls](https://docs.livekit.io/guides/room/receive#subscriber-controls).
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## Getting help / Contributing
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Please join us on [Slack](https://join.slack.com/t/livekit-users/shared_invite/zt-rrdy5abr-5pZ1wW8pXEkiQxBzFiXPUg) to get help from our [devs](https://github.com/orgs/livekit/teams/devs/members) / community members. We welcome your contributions(PRs) and details can be discussed there.
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## License
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Apache License 2.0
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## Thanks
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A huge thank you to [flutter-webrtc](https://github.com/flutter-webrtc/flutter-webrtc) for making it possible to use WebRTC in Flutter.
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<!--BEGIN_REPO_NAV--><!--END_REPO_NAV-->
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