Files
client-sdk-flutter/example/lib/exts.dart
T
CloudWebRTC 26947e96d6 e2ee. (#226)
* chore: e2ee.

* update.

* update.

* update.

* update.

* chore: Use feat/frame-encryption branch of flutter-webrtc.

* chore: Add E2EEKEY defines for dart environment, and e2ee switch.

* Add encodedInsertableStreams to RTCConfiguration.

* update.

* feat: Add e2ee indicator for Participant.

* feat: add e2ee worker js for flutter web.

* dart format.

* remove unused file.

* fix flutter analyze .

* update.

* update.

* add: indicate for decryption failure, and string key.

* remove .lock files.

* update.

* update.

* update e2ee.worker for web.

* feat: support setCodecPreferences.

* state TrackE2EEStateEvent.

* fix wrong import interface from dart_webrtc.

* update.

* update.

* update.

* update.

* update pubspec.lock.

* chore: update protocol and add EncryptionType for Participant.

* Update lib/src/e2ee/options.dart

Co-authored-by: Théo Monnom <theo.monnom@outlook.com>

* fix typo.

* revert changes for internal import.

* Add _cleanUp() for previous room.

* Add e2ee supports detection method for native/web.

* Remove redundant overriding methods.

* dart format.

* Add e2ee.worker code and deployment docs.

* chore: remove duplicate words.

* chore: using Pbkdf2 derive the key.

* Update pubspec.yaml

* fix e2ee for safari.

* fix key length.

* update e2ee.worker.dart.js.

* fix.

* update proto.

* update.

* chore: add simulate for rachetKey.

* update.

* chore: key ratchet for flutter web.

* update.

* update.

* update.

* chore: key ratchet export for web.

* bump version for xframeworks.

* update.

* chore: some changes for key safety ratcheting.

* update.

* fix typo.

* update.

* rename.

* magic bytes for web.

* bump version for flutter-webrtc.

* fix analyzer.

---------

Co-authored-by: Théo Monnom <theo.monnom@outlook.com>
2023-04-27 17:54:32 +08:00

199 lines
5.9 KiB
Dart

import 'package:flutter/material.dart';
extension LKExampleExt on BuildContext {
//
Future<bool?> showPublishDialog() => showDialog<bool>(
context: this,
builder: (ctx) => AlertDialog(
title: const Text('Publish'),
content: const Text('Would you like to publish your Camera & Mic ?'),
actions: [
TextButton(
onPressed: () => Navigator.pop(ctx, false),
child: const Text('NO'),
),
TextButton(
onPressed: () => Navigator.pop(ctx, true),
child: const Text('YES'),
),
],
),
);
Future<bool?> showUnPublishDialog() => showDialog<bool>(
context: this,
builder: (ctx) => AlertDialog(
title: const Text('UnPublish'),
content:
const Text('Would you like to un-publish your Camera & Mic ?'),
actions: [
TextButton(
onPressed: () => Navigator.pop(ctx, false),
child: const Text('NO'),
),
TextButton(
onPressed: () => Navigator.pop(ctx, true),
child: const Text('YES'),
),
],
),
);
Future<void> showErrorDialog(dynamic exception) => showDialog<void>(
context: this,
builder: (ctx) => AlertDialog(
title: const Text('Error'),
content: Text(exception.toString()),
actions: [
TextButton(
onPressed: () => Navigator.pop(ctx),
child: const Text('OK'),
)
],
),
);
Future<bool?> showDisconnectDialog() => showDialog<bool>(
context: this,
builder: (ctx) => AlertDialog(
title: const Text('Disconnect'),
content: const Text('Are you sure to disconnect?'),
actions: [
TextButton(
onPressed: () => Navigator.pop(ctx, false),
child: const Text('Cancel'),
),
TextButton(
onPressed: () => Navigator.pop(ctx, true),
child: const Text('Disconnect'),
),
],
),
);
Future<bool?> showReconnectDialog() => showDialog<bool>(
context: this,
builder: (ctx) => AlertDialog(
title: const Text('Reconnect'),
content: const Text('This will force a reconnection'),
actions: [
TextButton(
onPressed: () => Navigator.pop(ctx, false),
child: const Text('Cancel'),
),
TextButton(
onPressed: () => Navigator.pop(ctx, true),
child: const Text('Reconnect'),
),
],
),
);
Future<void> showReconnectSuccessDialog() => showDialog<void>(
context: this,
builder: (ctx) => AlertDialog(
title: const Text('Reconnect'),
content: const Text('Reconnection was successful.'),
actions: [
TextButton(
onPressed: () => Navigator.pop(ctx),
child: const Text('OK'),
),
],
),
);
Future<bool?> showSendDataDialog() => showDialog<bool>(
context: this,
builder: (ctx) => AlertDialog(
title: const Text('Send data'),
content: const Text(
'This will send a sample data to all participants in the room'),
actions: [
TextButton(
onPressed: () => Navigator.pop(ctx, false),
child: const Text('Cancel'),
),
TextButton(
onPressed: () => Navigator.pop(ctx, true),
child: const Text('Send'),
),
],
),
);
Future<bool?> showDataReceivedDialog(String data) => showDialog<bool>(
context: this,
builder: (ctx) => AlertDialog(
title: const Text('Received data'),
content: Text(data),
actions: [
TextButton(
onPressed: () => Navigator.pop(ctx, true),
child: const Text('OK'),
),
],
),
);
Future<bool?> showRecordingStatusChangedDialog(bool isActiveRecording) =>
showDialog<bool>(
context: this,
builder: (ctx) => AlertDialog(
title: const Text('Room recording reminder'),
content: Text(isActiveRecording
? 'Room recording is active.'
: 'Room recording is stoped.'),
actions: [
TextButton(
onPressed: () => Navigator.pop(ctx, true),
child: const Text('OK'),
),
],
),
);
Future<bool?> showSubscribePermissionDialog() => showDialog<bool>(
context: this,
builder: (ctx) => AlertDialog(
title: const Text('Allow subscription'),
content: const Text(
'Allow all participants to subscribe tracks published by local participant?'),
actions: [
TextButton(
onPressed: () => Navigator.pop(ctx, false),
child: const Text('NO'),
),
TextButton(
onPressed: () => Navigator.pop(ctx, true),
child: const Text('YES'),
),
],
),
);
Future<SimulateScenarioResult?> showSimulateScenarioDialog() =>
showDialog<SimulateScenarioResult>(
context: this,
builder: (ctx) => SimpleDialog(
title: const Text('Simulate Scenario'),
children: SimulateScenarioResult.values
.map((e) => SimpleDialogOption(
child: Text(e.name),
onPressed: () => Navigator.pop(ctx, e),
))
.toList(),
),
);
}
enum SimulateScenarioResult {
signalReconnect,
nodeFailure,
migration,
serverLeave,
switchCandidate,
clear,
e2eeKeyRatchet,
}