WebKit bug №102914 is no longer the ticket referencing the "iOS can't do this" problem — that ticket has been closed since it was resolved on MacOS. The appropriate WebKit bug ticket is №167341: [iOS] Add support for the download attribute, so I have updated the link appropriately.
143 lines
5.5 KiB
Markdown
143 lines
5.5 KiB
Markdown
If you need to save really large files bigger then the blob's size limitation or don't have
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enough RAM, then have a look at the more advanced [StreamSaver.js](https://github.com/jimmywarting/StreamSaver.js)
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that can save data directly to the hard drive asynchronously with the power of the new streams API. That will have
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support for progress, cancelation and knowing when it's done writing
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FileSaver.js
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============
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FileSaver.js implements the `saveAs()` FileSaver interface in browsers that do
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not natively support it. There is a [FileSaver.js demo][1] that demonstrates saving
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various media types.
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FileSaver.js is the solution to saving files on the client-side, and is perfect for
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webapps that need to generate files, or for saving sensitive information that shouldn't be
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sent to an external server.
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Looking for `canvas.toBlob()` for saving canvases? Check out
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[canvas-toBlob.js][2] for a cross-browser implementation.
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Supported browsers
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------------------
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| Browser | Constructs as | Filenames | Max Blob Size | Dependencies |
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| -------------- | ------------- | ------------ | ------------- | ------------ |
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| Firefox 20+ | Blob | Yes | 800 MiB | None |
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| Firefox < 20 | data: URI | No | n/a | [Blob.js](https://github.com/eligrey/Blob.js) |
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| Chrome | Blob | Yes | [500 MiB][3] | None |
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| Chrome for Android | Blob | Yes | [500 MiB][3] | None |
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| Edge | Blob | Yes | ? | None |
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| IE 10+ | Blob | Yes | 600 MiB | None |
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| Opera 15+ | Blob | Yes | 500 MiB | None |
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| Opera < 15 | data: URI | No | n/a | [Blob.js](https://github.com/eligrey/Blob.js) |
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| Safari 6.1+* | Blob | No | ? | None |
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| Safari < 6 | data: URI | No | n/a | [Blob.js](https://github.com/eligrey/Blob.js) |
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| Safari 10.1+ | Blob | Yes | n/a | None |
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Feature detection is possible:
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```js
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try {
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var isFileSaverSupported = !!new Blob;
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} catch (e) {}
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```
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### IE < 10
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It is possible to save text files in IE < 10 without Flash-based polyfills.
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See [ChenWenBrian and koffsyrup's `saveTextAs()`](https://github.com/koffsyrup/FileSaver.js#examples) for more details.
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### Safari 6.1+
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Blobs may be opened instead of saved sometimes—you may have to direct your Safari users to manually
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press <kbd>⌘</kbd>+<kbd>S</kbd> to save the file after it is opened. Using the `application/octet-stream` MIME type to force downloads [can cause issues in Safari](https://github.com/eligrey/FileSaver.js/issues/12#issuecomment-47247096).
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### iOS
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saveAs must be run within a user interaction event such as onTouchDown or onClick; setTimeout will prevent saveAs from triggering. Due to restrictions in iOS saveAs opens in a new window instead of downloading, if you want this fixed please [tell Apple how this WebKit bug is affecting you](https://bugs.webkit.org/show_bug.cgi?id=167341).
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Syntax
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------
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### Import saveAs() from file-saver
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```js
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import { saveAs } from 'file-saver/FileSaver';
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```
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```js
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FileSaver saveAs(Blob/File data, optional DOMString filename, optional Boolean disableAutoBOM)
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```
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Pass `true` for `disableAutoBOM` if you don't want FileSaver.js to automatically provide Unicode text encoding hints (see: [byte order mark](https://en.wikipedia.org/wiki/Byte_order_mark)).
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Examples
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--------
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### Saving text using require
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```js
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var FileSaver = require('file-saver');
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var blob = new Blob(["Hello, world!"], {type: "text/plain;charset=utf-8"});
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FileSaver.saveAs(blob, "hello world.txt");
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```
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### Saving text
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```js
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var blob = new Blob(["Hello, world!"], {type: "text/plain;charset=utf-8"});
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FileSaver.saveAs(blob, "hello world.txt");
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```
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The standard W3C File API [`Blob`][4] interface is not available in all browsers.
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[Blob.js][5] is a cross-browser `Blob` implementation that solves this.
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### Saving a canvas
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```js
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var canvas = document.getElementById("my-canvas"), ctx = canvas.getContext("2d");
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// draw to canvas...
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canvas.toBlob(function(blob) {
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saveAs(blob, "pretty image.png");
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});
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```
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Note: The standard HTML5 `canvas.toBlob()` method is not available in all browsers.
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[canvas-toBlob.js][6] is a cross-browser `canvas.toBlob()` that polyfills this.
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### Saving File
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You can save a File constructor without specifying a filename. The
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File itself already contains a name, There is a hand full of ways to get a file
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instance (from storage, file input, new constructor, clipboard event)
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But if you still want to change the name, then you can change it in the 2nd argument
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```js
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// Note: Ie and Edge don't support the new File constructor,
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// so it's better to construct blobs and use saveAs(blob, filename)
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var file = new File(["Hello, world!"], "hello world.txt", {type: "text/plain;charset=utf-8"});
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FileSaver.saveAs(file);
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```
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[1]: http://eligrey.com/demos/FileSaver.js/
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[2]: https://github.com/eligrey/canvas-toBlob.js
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[3]: https://code.google.com/p/chromium/issues/detail?id=375297
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[4]: https://developer.mozilla.org/en-US/docs/DOM/Blob
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[5]: https://github.com/eligrey/Blob.js
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[6]: https://github.com/eligrey/canvas-toBlob.js
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Installation
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------------------
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```bash
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npm install file-saver --save
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bower install file-saver
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```
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Additionally, TypeScript definitions can be installed via:
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```bash
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npm install @types/file-saver --save-dev
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```
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