This is the beginning of real-time infrastructure for capabilities such as presence, multi-player, and more. It creates a new micro-service (pusher service), allow channel based communication and presence management.
It is not meant to be a production ready experience, which is why it is used for low-stakes features: simple presence within streams, and composing indicator (i.e. typing indicators)
This is the beginning of real-time infrastructure for capabilities such as presence, multi-player, and more. It creates a new micro-service (pusher service), allow channel based communication and presence management.
It is not meant to be a production ready experience, which is why it is used for low-stakes features: simple presence within streams, and composing indicator (i.e. typing indicators)
Closes #133
Closes #17
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This is the beginning of real-time infrastructure for capabilities such as presence, multi-player, and more. It creates a new micro-service (pusher service), allow channel based communication and presence management.
It is not meant to be a production ready experience, which is why it is used for low-stakes features: simple presence within streams, and composing indicator (i.e. typing indicators)
Closes #133
Closes #17