fix: send pong back to client
avoid disconnections every 2.5 minutes
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@@ -44,8 +44,12 @@ func (c *Conn) ReadPump(ctx context.Context, hub *Hub) {
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return
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}
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// Ignore keep-alive pings
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// Respond to keep-alive pings
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if string(data) == "ping" {
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if err := c.ws.Write(ctx, websocket.MessageText, []byte("pong")); err != nil {
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slog.Debug("websocket pong write error", "connId", c.id, "error", err)
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return
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}
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continue
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}
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@@ -176,6 +176,9 @@ export class PusherClient {
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}
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private handleMessage(data: string): void {
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// Ignore keep-alive pong responses
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if (data === "pong") return;
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let msg: ServerMessage;
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try {
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msg = JSON.parse(data);
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