Files
uWebSockets/Http.h
T
2018-05-06 18:29:33 +02:00

61 lines
1.2 KiB
C++

#ifndef HTTP_H
#define HTTP_H
#include "libusockets.h"
struct HttpRequest {
};
struct HttpResponse {
void write() {
}
};
#include <iostream>
// basically a HttpServer
struct HttpContext {
us_socket_context *context;
struct Data {
} *data;
static void httpBegin(us_socket *s) {
// yep
std::cout << "Accepted a connection" << std::endl;
}
static void httpData(us_socket *s, void *data, int size) {
// yep
std::cout << "got data" << std::endl;
//us_loop_userdata(s->context->loop)
// call into Hub::Data::onHttpRequest
// us_loop_userdata(s->context->loop) = Hub::Data
}
static void httpEnd(us_socket *s) {
// yep
std::cout << "Disconnection of a connection" << std::endl;
}
HttpContext(us_loop *loop) {
context = us_create_socket_context(loop, sizeof(us_socket_context));
context->on_accepted = httpBegin;
context->on_data = httpData;
context->on_end = httpEnd;
}
void listen(const char *host, int port, int options) {
us_socket_context_listen(context, host, port, options, sizeof(us_socket));
}
};
#endif // HTTP_H