Files
uWebSockets/src/Loop.h
T

86 lines
2.0 KiB
C++

#ifndef LOOP_H
#define LOOP_H
/* The loop is lazily created per-thread and run with uWS::run() */
#include "LoopData.h"
#include <libusockets.h>
#include <thread>
namespace uWS {
struct Loop {
private:
static void wakeupCb(us_loop *loop) {
}
static void preCb(us_loop *loop) {
}
static void postCb(us_loop *loop) {
}
Loop() = delete;
Loop *init() {
new (us_loop_ext((us_loop *) this)) LoopData();
return this;
}
static Loop *create(bool defaultLoop) {
return ((Loop *) us_create_loop(defaultLoop, wakeupCb, preCb, postCb, sizeof(LoopData)))->init();
}
public:
/* Returns the default loop if called from one thread, or a dedicated per-thread loop if called from multiple threads */
static Loop *defaultLoop() {
/* Deliver and attach the default loop to the first thread who calls us */
static thread_local bool ownsDefaultLoop;
static Loop *defaultLoop;
if (!defaultLoop) {
ownsDefaultLoop = true;
defaultLoop = create(true);
return defaultLoop;
} else if (ownsDefaultLoop) {
return defaultLoop;
}
/* Other threads get their non-default loops lazily created */
static thread_local Loop *threadLocalLoop;
if (!threadLocalLoop) {
threadLocalLoop = create(false);
return threadLocalLoop;
}
return threadLocalLoop;
}
/* Freeing the default loop should be done once */
void free() {
us_loop_free((us_loop *) this);
}
/* Actively block and run this loop */
void run() {
us_loop_run((us_loop *) this);
}
/* Passively integrate with the underlying default loop */
/* Used to seamlessly integrate with third parties such as Node.js */
void integrate() {
}
};
/* Can be called from any thread to run the thread local loop */
void run() {
Loop::defaultLoop()->run();
}
}
#endif // LOOP_H