199 lines
6.4 KiB
C++
199 lines
6.4 KiB
C++
/*
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* Authored by Alex Hultman, 2018-2019.
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* Intellectual property of third-party.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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* http://www.apache.org/licenses/LICENSE-2.0
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/* Every WebSocketContext holds one TopicTree */
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#include "Loop.h"
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#include "AsyncSocket.h"
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#ifndef TOPICTREE_H
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#define TOPICTREE_H
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#include <map>
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#include <string>
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#include <vector>
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#include <set>
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// todo: obviously this module is WIP
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namespace uWS {
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// publishing to a node, then another node, then another node should prioritize draining that way
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// sending and publishing will interleave undefined, they are separate streams
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class TopicTree {
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private:
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struct Node : std::map<std::string, Node *> {
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/* Add and/or lookup node from topic */
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Node *get(std::string topic) {
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std::pair<std::map<std::string, Node *>::iterator, bool> p = insert({topic, nullptr});
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if (p.second) {
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return p.first->second = new Node;
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} else {
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return p.first->second;
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}
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}
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/* Subscribers have int backpressureOffset */
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std::set<void *> subscribers;
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/* Current shared message */
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std::string sharedMessage;
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/* Backpressure is stored linearly up to a limit */
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std::string backpressure;
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unsigned int backpressureOffset = 0;
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} topicToNode;
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std::map<void *, std::vector<Node *>> socketToNodeList;
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/* Nodes that hold something to send this iteration */
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std::set<Node *> pubNodes;
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/* Settings */
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bool mergePublishedMessages = false;
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/* Where we store prepared messages to send */
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//std::string preparedMessage;
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public:
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~TopicTree() {
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/* We have a few leaks here, I think */
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}
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TopicTree() {
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/* Disable this for now */
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return;
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/* Dynamically hook us up with the Loop post handler */
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Loop::defaultLoop()->addPostHandler([this](Loop *loop) {
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if (!pubNodes.size()) {
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return;
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}
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/* We say that all senders get their own message as well, for now being */
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// if a node is very likely used together with another node?
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for (Node *topicNode : pubNodes) {
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for (auto /*[*/ws/*, valid]*/ : topicNode->subscribers) {
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AsyncSocket<false> *asyncSocket = (AsyncSocket<false> *) ws; // assumes non-SSL for now
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/* Writing optionally raw data */
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auto [written, failed] = asyncSocket->write(topicNode->sharedMessage.data(), topicNode->sharedMessage.length(), true, 0);
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/* We should probably reset timeout for a WebSocket getting something sent */
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/* Every subscriber to a topicNode will have int backpressure cursor to this room */
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/* How far we wrote will be stored in the WebSocket's Pub/sub block and drained before any other sending (we need to fail sending if already sending pubsub) */
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/* All messages not fully sent, will be stored in the topictree with an index so that websocket can refer to it by two index: what buffer, what offset */
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/* If total backpressure of the topictree is larger than a set limit we close all the slow receivers */
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/* It is also possible to move topictree backpressure to the websockets themselves, if only one */
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}
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/* If not all sockets managed to send this message, move it to backpressure */
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topicNode->sharedMessage.clear();
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}
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pubNodes.clear();
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});
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}
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/* WebSocket.subscribe will lookup the Loop and subscribe in its tree */
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void subscribe(std::string topic, void *connection, bool *valid) {
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Node *curr = &topicToNode;
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for (int i = 0; i < topic.length(); i++) {
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int start = i;
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while (topic[i] != '/' && i < topic.length()) {
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i++;
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}
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curr = curr->get(topic.substr(start, i - start));
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}
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curr->subscribers.insert(connection);
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/* Only do this if we did not aleady exist */
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socketToNodeList[connection].push_back(curr);
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}
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/* Unsubscribe from all subscriptions */
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void unsubscribeAll(void *connection) {
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for (Node *node : socketToNodeList[connection]) {
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/* Also make sure to update any backpressure here */
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node->subscribers.erase(connection);
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}
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socketToNodeList.erase(connection);
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}
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/* WebSocket.publish looks up its tree and publishes to it */
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void publish(std::string topic, char *data, size_t length) {
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Node *curr = &topicToNode;
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for (int i = 0; i < topic.length(); i++) {
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int start = i;
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while (topic[i] != '/' && i < topic.length()) {
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i++;
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}
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std::string path(topic.data() + start, i - start);
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// end wildcard consumes traversal
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auto it = curr->find("#");
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if (it != curr->end()) {
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curr = it->second;
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//matches.push_back(curr);
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curr->sharedMessage.append(data, length);
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if (curr->subscribers.size()) {
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pubNodes.insert(curr);
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}
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break;
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} else {
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it = curr->find(path);
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if (it == curr->end()) {
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it = curr->find("+");
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if (it != curr->end()) {
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goto skip;
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}
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break;
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} else {
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skip:
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curr = it->second;
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if (i == topic.length()) {
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//matches.push_back(curr);
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curr->sharedMessage.append(data, length);
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if (curr->subscribers.size()) {
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pubNodes.insert(curr);
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}
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break;
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}
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}
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}
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}
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}
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};
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}
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#endif // TOPICTREE_H
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