/* * Authored by Alex Hultman, 2018-2021. * Intellectual property of third-party. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef UWS_ASYNCSOCKETDATA_H #define UWS_ASYNCSOCKETDATA_H #include namespace uWS { struct BackPressure { std::string buffer; unsigned int pendingRemoval = 0; BackPressure(BackPressure &&other) { buffer = std::move(other.buffer); pendingRemoval = other.pendingRemoval; } BackPressure() = default; void append(const char *data, size_t length) { buffer.append(data, length); } void erase(unsigned int length) { pendingRemoval += length; if (pendingRemoval > 1024 * 1024 || !(buffer.length() - pendingRemoval)) { buffer.erase(0, pendingRemoval); pendingRemoval = 0; } } size_t length() { return buffer.length() - pendingRemoval; } void clear() { pendingRemoval = 0; buffer.clear(); } void reserve(size_t length) { buffer.reserve(length + pendingRemoval); } const char *data() { return buffer.data() + pendingRemoval; } size_t size() { return length(); } }; /* Depending on how we want AsyncSocket to function, this will need to change */ template struct AsyncSocketData { /* This will do for now */ BackPressure buffer; /* Allow move constructing us */ AsyncSocketData(BackPressure &&backpressure) : buffer(std::move(backpressure)) { } /* Or emppty */ AsyncSocketData() = default; }; } #endif // UWS_ASYNCSOCKETDATA_H