PROXY parsing has to be done as part of every getHeaders
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+27
-36
@@ -157,9 +157,34 @@ private:
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return unsignedIntegerValue;
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}
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static unsigned int getHeaders(char *postPaddedBuffer, char *end, struct HttpRequest::Header *headers) {
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static unsigned int getHeaders(char *postPaddedBuffer, char *end, struct HttpRequest::Header *headers, void *reserved) {
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char *preliminaryKey, *preliminaryValue, *start = postPaddedBuffer;
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#ifdef UWS_WITH_PROXY
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/* ProxyParser is passed as reserved parameter */
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ProxyParser *pp = (ProxyParser *) reserved;
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/* Parse PROXY protocol */
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auto [done, offset] = pp->parse({start, (size_t) (end - postPaddedBuffer)});
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if (!done) {
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/* We do not reset the ProxyParser (on filure) since it is tied to this
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* connection, which is really only supposed to ever get one PROXY frame
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* anyways. We do however allow multiple PROXY frames to be sent (overwrites former). */
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return 0;
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} else {
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/* We have consumed this data so skip it */
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start += offset;
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}
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#else
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/* This one is unused */
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(void) reserved;
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#endif
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/* It is critical for fallback buffering logic that we only return with success
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* if we managed to parse a complete HTTP request (minus data). Returning success
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* for PROXY means we can end up succeeding, yet leaving bytes in the fallback buffer
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* which is then removed, and our counters to flip due to overflow and we end up with a crash */
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for (unsigned int i = 0; i < HttpRequest::MAX_HEADERS; i++) {
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for (preliminaryKey = postPaddedBuffer; (*postPaddedBuffer != ':') & (*postPaddedBuffer > 32); *(postPaddedBuffer++) |= 32);
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if (*postPaddedBuffer == '\r') {
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@@ -193,35 +218,10 @@ private:
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/* How much data we CONSUMED (to throw away) */
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unsigned int consumedTotal = 0;
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#ifdef UWS_WITH_PROXY
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/* ProxyParser is passed as reserved parameter */
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ProxyParser *pp = (ProxyParser *) reserved;
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/* Parse PROXY protocol */
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auto [done, offset] = pp->parse({data, length});
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if (!done) {
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/* We do not reset the ProxyParser (on filure) since it is tied to this
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* connection, which is really only supposed to ever get one PROXY frame
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* anyways. We do however allow multiple PROXY frames to be sent (overwrites former). */
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return {0, user};
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} else {
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/* We have consumed this data so skip it */
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data += offset;
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length -= offset;
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consumedTotal += offset;
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}
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#else
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/* This one is unused */
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(void) reserved;
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#endif
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/* For tracking whether we managed to parse more than just PROXY */
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unsigned int consumedProxyParser = consumedTotal;
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/* Fence one byte past end of our buffer (buffer has post padded margins) */
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data[length] = '\r';
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for (unsigned int consumed; length && (consumed = getHeaders(data, data + length, req->headers)); ) {
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for (unsigned int consumed; length && (consumed = getHeaders(data, data + length, req->headers, reserved)); ) {
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data += consumed;
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length -= consumed;
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consumedTotal += consumed;
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@@ -272,15 +272,6 @@ private:
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break;
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}
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}
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/* It is critical for fallback buffering logic that we only return with success
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* if we managed to parse a complete HTTP request. Returning success for PROXY means
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* we can end up succeeding, yet leaving bytes in the fallback buffer which is then
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* removed, and our counters to flip due to overflow and we end up with a crash */
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if (consumedProxyParser == consumedTotal) {
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return {0, user};
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}
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return {consumedTotal, user};
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}
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