Add MockedEchoServer fuzz target, fix App capture of moving this
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#include "App.h"
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#include "helpers.h"
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/* This function pushes data to the uSockets mock */
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extern "C" void us_loop_read_mocked_data(struct us_loop *loop, char *data, unsigned int size);
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uWS::TemplatedApp<false> *app;
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us_listen_socket_t *listenSocket;
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extern "C" int LLVMFuzzerInitialize(int *argc, char ***argv) {
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/* ws->getUserData returns one of these */
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struct PerSocketData {
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int nothing;
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};
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/* Very simple WebSocket echo server */
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app = new uWS::TemplatedApp<false>(uWS::App().ws<PerSocketData>("/*", {
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/* Settings */
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.compression = uWS::SHARED_COMPRESSOR,
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.maxPayloadLength = 16 * 1024,
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.idleTimeout = 10,
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/* Handlers */
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.open = [](auto *ws, auto *req) {
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},
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.message = [](auto *ws, std::string_view message, uWS::OpCode opCode) {
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ws->send(message, opCode);
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},
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.drain = [](auto *ws) {
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/* Check getBufferedAmount here */
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},
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.ping = [](auto *ws) {
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},
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.pong = [](auto *ws) {
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},
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.close = [](auto *ws, int code, std::string_view message) {
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}
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}).listen(9001, [](us_listen_socket_t *listenSocket) {
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if (listenSocket) {
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std::cout << "Listening on port " << 9001 << std::endl;
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::listenSocket = listenSocket;
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}
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}));
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return 0;
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}
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extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
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us_loop_read_mocked_data((struct us_loop *) uWS::Loop::get(), (char *) makePadded(data, size), size);
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return 0;
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}
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