Make Loop and LoopData only hold move-only functions

This commit is contained in:
Alex Hultman
2019-01-23 12:26:33 +01:00
parent 91925ccc37
commit 95478c906f
2 changed files with 10 additions and 8 deletions
+6 -6
View File
@@ -110,25 +110,25 @@ public:
}
/* Set postCb callback */
void setPostHandler(std::function<void(Loop *)> handler) {
void setPostHandler(fu2::unique_function<void(Loop *)> &&handler) {
LoopData *loopData = (LoopData *) us_loop_ext((us_loop *) this);
loopData->postHandler = handler;
loopData->postHandler = std::move(handler);
}
void setPreHandler(std::function<void(Loop *)> handler) {
void setPreHandler(fu2::unique_function<void(Loop *)> &&handler) {
LoopData *loopData = (LoopData *) us_loop_ext((us_loop *) this);
loopData->preHandler = handler;
loopData->preHandler = std::move(handler);
}
/* Defer this callback on Loop's thread of execution */
void defer(std::function<void()> cb) {
void defer(fu2::unique_function<void()> &&cb) {
LoopData *loopData = (LoopData *) us_loop_ext((us_loop *) this);
//if (std::thread::get_id() == ) // todo: add fast path for same thread id
loopData->deferMutex.lock();
loopData->deferQueues[loopData->currentDeferQueue].emplace_back(cb);
loopData->deferQueues[loopData->currentDeferQueue].emplace_back(std::move(cb));
loopData->deferMutex.unlock();
us_wakeup_loop((us_loop *) this);