Begin work on AsyncSocket
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#ifndef ASYNCSOCKET_H
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#define ASYNCSOCKET_H
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#include "StaticDispatch.h"
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#include "LoopData.h"
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// todo: this is where the magic happens
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namespace uWS {
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template <bool SSL>
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struct AsyncSocket : StaticDispatch<SSL> {
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using SOCKET_TYPE = typename StaticDispatch<SSL>::SOCKET_TYPE;
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using StaticDispatch<SSL>::static_dispatch;
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// control everything with write, cork, uncork, close
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// have HttpResponseData derive from AsyncSocketData?
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// HttpResponse will only need one buffer for outgoing - the corked up
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// maybe better name would be CorkableSocket?
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// this does not belong here!
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int u32toa(uint32_t value, char *dst) {
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char temp[10];
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char *p = temp;
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do {
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*p++ = (char) (value % 10) + '0';
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value /= 10;
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} while (value > 0);
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int ret = p - temp;
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do {
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*dst++ = *--p;
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} while (p != temp);
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return ret;
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}
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void cork() {
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LoopData *loopData = (LoopData *) us_loop_ext(us_socket_context_loop(us_socket_get_context((us_socket *) this)));
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loopData->corked = true;
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}
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void uncork() {
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LoopData *loopData = (LoopData *) us_loop_ext(us_socket_context_loop(us_socket_get_context((us_socket *) this)));
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loopData->corked = false;
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// send it off now!
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int written = static_dispatch(us_ssl_socket_write, us_socket_write)((SOCKET_TYPE *) this, loopData->corkBuffer, loopData->corkOffset, false);
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loopData->corkOffset = 0;
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// buffer the rest up in the outbuffer of this asynsocket!
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}
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void writeUnsigned(unsigned int value) {
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LoopData *loopData = (LoopData *) us_loop_ext(us_socket_context_loop(us_socket_get_context((us_socket *) this)));
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loopData->corkOffset += u32toa(value, loopData->corkBuffer + loopData->corkOffset);
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}
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void write(const char *src, int length) {
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LoopData *loopData = (LoopData *) us_loop_ext(us_socket_context_loop(us_socket_get_context((us_socket *) this)));
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memcpy(loopData->corkBuffer + loopData->corkOffset, src, length);
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loopData->corkOffset += length;
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}
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int writeOptionally(const char *src, int length) {
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// not optional for now
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AsyncSocket<SSL>::write(src, length);
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return length;
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/*
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// kopiera upp till (SSL eller icke-ssl) max copy distance
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// om mer än detta, fortsätt skicka
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// this entire strategy should be made entirely in AsyncSocket!
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// this strategy can be simplified to one, we can even have MAX_COPY_DISTANCE_SSL and MAX_COPY_DISTANCE
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if (length < LoopData::MAX_COPY_DISTANCE) {
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AsyncSocket<SSL>::write("Content-Length: ", 16);
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AsyncSocket<SSL>::writeUnsigned(chunk.length());
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AsyncSocket<SSL>::write("\r\n\r\n", 4);
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AsyncSocket<SSL>::write(chunk.data(), chunk.length());
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} else {
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// copying some data with the headers is a good idea for SSL but probably not for non-SSL
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//writeToCorkBufferAndReset(chunk.data(), LoopData::MAX_COPY_DISTANCE, length, true);
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// just assume this went fine
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HttpResponseData<SSL> *httpData = (HttpResponseData<SSL> *) static_dispatch(us_ssl_socket_ext, us_socket_ext)((SOCKET_TYPE *) this);
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// write that off! (should never happen here!)
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//static_dispatch(us_ssl_socket_write, us_socket_write)((SOCKET_TYPE *) this, chunk.data() + LoopData::MAX_COPY_DISTANCE, chunk.length() - LoopData::MAX_COPY_DISTANCE, 0);
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// if offset is at the end, we are done
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if (httpData->offset < length) {
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httpData->outStream = cb;
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}
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}*/
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}
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void close() {
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static_dispatch(us_ssl_socket_close, us_socket_close)((SOCKET_TYPE *) this);
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}
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};
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}
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#endif // ASYNCSOCKET_H
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