Raise zlib compression level
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@@ -93,7 +93,7 @@ struct ZlibContext {
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#ifdef UWS_USE_LIBDEFLATE
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#ifdef UWS_USE_LIBDEFLATE
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decompressor = libdeflate_alloc_decompressor();
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decompressor = libdeflate_alloc_decompressor();
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compressor = libdeflate_alloc_compressor(7);
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compressor = libdeflate_alloc_compressor(6);
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#endif
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#endif
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}
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}
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@@ -120,7 +120,7 @@ struct DeflationStream {
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//printf("windowBits: %d, memLevel: %d\n", windowBits, memLevel);
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//printf("windowBits: %d, memLevel: %d\n", windowBits, memLevel);
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deflateInit2(&deflationStream, 1, Z_DEFLATED, windowBits, memLevel, Z_DEFAULT_STRATEGY);
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deflateInit2(&deflationStream, Z_DEFAULT_COMPRESSION, Z_DEFLATED, windowBits, memLevel, Z_DEFAULT_STRATEGY);
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}
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}
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/* Deflate and optionally reset. You must not deflate an empty string. */
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/* Deflate and optionally reset. You must not deflate an empty string. */
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