refactor: add game state abstraction

This commit is contained in:
2026-09-27 11:37:08 -07:00
parent bfdf3ad573
commit bdaf00129d
3 changed files with 147 additions and 68 deletions
+72
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#include "game_state.h"
#include <stdio.h>
#include <string.h>
#include <assert.h>
#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
char *word_bank[] = {
"hypothesis",
"science",
"usurp",
"conditional",
"passionate",
"orion",
NULL // sentinel value marking end
};
struct game_state {
char **curr_el;
unsigned short curr_letter_index;
unsigned short wins;
};
static struct game_state state;
void init_game_state() {
state.curr_el = word_bank;
state.curr_letter_index = 0;
state.wins = 0;
}
// Gets the word at the current element. Will always return a valid non-null pointer to first char of the word
char *get_curr_word() {
assert(state.curr_el != NULL);
assert((*state.curr_el) != NULL);
return *state.curr_el;
}
char get_curr_letter() {
char *word = get_curr_word();
return word[state.curr_letter_index];
}
int get_curr_letter_index() {
return state.curr_letter_index;
}
int get_wins() {
return state.wins;
}
// goes to the next word in the word bank, wrapping when necessary
static void go_next_word() {
if (*(state.curr_el + 1) == NULL) {
state.curr_el = word_bank;
} else {
state.curr_el++;
}
state.wins++;
state.curr_letter_index = 0;
}
// handle either going to the next letter or next word if at the end
void next() {
size_t word_len = strlen(get_curr_word());
if (state.curr_letter_index >= word_len - 1) { // at last character
go_next_word();
} else {
state.curr_letter_index++;
}
}