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---
id: adding_localization
sidebar_position: 2
title: Adding Localization
---
Adding Localization To UI Widgets
### Introduction
We have a dedicated package for adding localization to our UI widgets. It's called `stream_chat_localizations` and you can find it [here](https://pub.dev/packages/stream_chat_localizations).
### Supported languages
At the moment we support the following languages:
- [English](https://github.com/GetStream/stream-chat-flutter/blob/master/packages/stream_chat_localizations/lib/src/stream_chat_localizations_en.dart)
- [Hindi](https://github.com/GetStream/stream-chat-flutter/blob/master/packages/stream_chat_localizations/lib/src/stream_chat_localizations_hi.dart)
- [Italian](https://github.com/GetStream/stream-chat-flutter/blob/master/packages/stream_chat_localizations/lib/src/stream_chat_localizations_it.dart)
- [French](https://github.com/GetStream/stream-chat-flutter/blob/master/packages/stream_chat_localizations/lib/src/stream_chat_localizations_fr.dart)
More languages will be added in the future. Feel free to [contribute](https://github.com/GetStream/stream-chat-flutter/blob/master/CONTRIBUTING.md) to add more languages.
### Add dependency
Add this to your package's pubspec.yaml file, use the latest version [![Pub](https://img.shields.io/pub/v/stream_chat_localizations.svg)](https://pub.dartlang.org/packages/stream_chat_localizations)
```yaml
dependencies:
stream_chat_localizations: ^latest_version
```
You should then run `flutter packages get`
### Usage
Flutter generally and the Stream Chat SDK will use the system locale of the users device, if that locale is supported (see below), if the locale is not supported we will default to `en`.
Make sure to read more about localization in the [official Flutter docs](https://flutter.dev/docs/development/accessibility-and-localization/internationalization).
```dart
import 'package:flutter/material.dart';
import 'package:stream_chat_localizations/stream_chat_localizations.dart';
void main() {
WidgetsFlutterBinding.ensureInitialized();
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
// Add all the supported locales
supportedLocales: const [
Locale('en'),
Locale('hi'),
Locale('fr'),
Locale('it'),
],
// Add GlobalStreamChatLocalizations.delegates
localizationsDelegates: GlobalStreamChatLocalizations.delegates,
builder: (context, widget) => StreamChat(
client: client,
child: widget,
),
home: StreamChannel(
channel: channel,
child: const ChannelPage(),
),
);
}
}
```
### Adding a new language
To add a new language, create a new class extending `GlobalStreamChatLocalizations` and create a delegate for it, adding it to the `delegates` array.
Checkout [this example](https://github.com/GetStream/stream-chat-flutter/blob/master/packages/stream_chat_localizations/example/lib/add_new_lang.dart) to see how to add a new language.
### Override exisiting languages
To override an existing language, create a new class extending that particular language class and create a delegate for it, adding it to the `delegates` array.
Checkout [this example](https://github.com/GetStream/stream-chat-flutter/blob/master/packages/stream_chat_localizations/example/lib/override_lang.dart) to see how to override an existing language.
### Changing the default language
To change the default language you can use the `MaterialApp.localeListResolutionCallback` property.
Here is an example of how that would look like:
```dart
MaterialApp(
theme: ThemeData.light(),
darkTheme: ThemeData.dark(),
// Add all the supported locales
supportedLocales: const [
Locale('en'),
Locale('hi'),
Locale('fr'),
Locale('it'),
],
// locales are the locales of the device
// supportedLocales are the app supported locales
localeListResolutionCallback: (locales, supportedLocales) {
// We map the supported locales to language codes
// note that this is completely optional and this logic can be changed as you like
final supportedLanguageCodes =
supportedLocales.map((e) => e.languageCode);
if (locales != null) {
// we iterate over the locales and find the first one that is supported
for (final locale in locales) {
if (supportedLanguageCodes.contains(locale.languageCode)) {
return locale;
}
}
}
// if we didn't find a supported language, we return the italian language
return const Locale('it');
},
// Add GlobalStreamChatLocalizations.delegates
localizationsDelegates: GlobalStreamChatLocalizations.delegates,
...
```
In this case we're using italian as the default language.
### ⚠️ Note on **iOS**
For translation to work on **iOS** you need to add supported locales to
`ios/Runner/Info.plist` as described [here](https://flutter.dev/docs/development/accessibility-and-localization/internationalization#specifying-supportedlocales).
Example:
```xml
<key>CFBundleLocalizations</key>
<array>
<string>en</string>
<string>nb</string>
<string>fr</string>
<string>it</string>
</array>
```