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stream-chat-flutter/packages/stream_chat/lib/src/extensions/rate_limit.dart
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2021-04-12 18:44:30 +05:30

336 lines
9.6 KiB
Dart

// ignore_for_file: lines_longer_than_80_chars
import 'dart:async' show Timer;
import 'dart:math' as math;
/// Useful rate limiter extensions for [Function] class.
extension RateLimit on Function {
/// Converts this into a [Debounce] function.
Debounce debounced(
Duration wait, {
bool leading = false,
bool trailing = true,
Duration? maxWait,
}) =>
Debounce(
this,
wait,
leading: leading,
trailing: trailing,
maxWait: maxWait,
);
/// Converts this into a [Throttle] function.
Throttle throttled(
Duration wait, {
bool leading = true,
bool trailing = true,
}) =>
Throttle(
this,
wait,
leading: leading,
trailing: trailing,
);
}
/// TopLevel lambda to create [Debounce] functions.
Debounce debounce(
Function func,
Duration wait, {
bool leading = false,
bool trailing = true,
Duration? maxWait,
}) =>
Debounce(
func,
wait,
leading: leading,
trailing: trailing,
maxWait: maxWait,
);
/// TopLevel lambda to create [Throttle] functions.
Throttle throttle(
Function func,
Duration wait, {
bool leading = true,
bool trailing = true,
}) =>
Throttle(
func,
wait,
leading: leading,
trailing: trailing,
);
/// Creates a debounced function that delays invoking `func` until after `wait`
/// milliseconds have elapsed since the last time the debounced function was
/// invoked. The debounced function comes with a [Debounce.cancel] method to cancel
/// delayed `func` invocations and a [Debounce.flush] method to immediately invoke them.
/// Provide `leading` and/or `trailing` to indicate whether `func` should be
/// invoked on the `leading` and/or `trailing` edge of the `wait` interval.
/// The `func` is invoked with the last arguments provided to the [call]
/// function. Subsequent calls to the debounced function return the result of
/// the last `func` invocation.
///
/// **Note:** If `leading` and `trailing` options are `true`, `func` is
/// invoked on the trailing edge of the timeout only if the debounced function
/// is invoked more than once during the `wait` timeout.
///
/// If `wait` is [Duration.zero] and `leading` is `false`,
/// `func` invocation is deferred until the next tick.
///
/// See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)
/// for details over the differences between [Debounce] and [Throttle].
///
/// Some examples:
///
/// Avoid calling costly network calls when user is typing something.
/// ```dart
/// void fetchData(String query) async {
/// final data = api.getData(query);
/// doSomethingWithTheData(data);
/// }
///
/// final debouncedFetchData = Debounce(
/// fetchData,
/// const Duration(milliseconds: 350),
/// );
///
/// void onSearchQueryChanged(query) {
/// debouncedFetchData(query);
/// }
/// ```
///
/// Cancel the trailing debounced invocation.
/// ```dart
/// void dispose() {
/// debounced.cancel();
/// }
/// ```
///
/// Check for pending invocations.
/// ```dart
/// final status = debounced.isPending ? "Pending..." : "Ready";
/// ```
class Debounce {
/// Creates a new instance of [Debounce].
Debounce(
this._func,
Duration wait, {
bool leading = false,
bool trailing = true,
Duration? maxWait,
}) : _leading = leading,
_trailing = trailing,
_wait = wait.inMilliseconds,
_maxing = maxWait != null {
if (_maxing) {
_maxWait = math.max(maxWait!.inMilliseconds, _wait);
}
}
final Function _func;
final bool _leading;
final bool _trailing;
final int _wait;
final bool _maxing;
late int _maxWait;
List<Object?>? _lastArgs;
Map<Symbol, Object>? _lastNamedArgs;
Timer? _timer;
int? _lastCallTime;
Object? _result;
int? _lastInvokeTime = 0;
Object? _invokeFunc(int? time) {
final args = _lastArgs;
final namedArgs = _lastNamedArgs;
_lastArgs = _lastNamedArgs = null;
_lastInvokeTime = time;
return _result = Function.apply(_func, args, namedArgs);
}
Timer _startTimer(Function pendingFunc, int wait) =>
Timer(Duration(milliseconds: wait), pendingFunc as void Function());
bool _shouldInvoke(int time) {
final timeSinceLastCall = time - (_lastCallTime ?? double.nan);
final timeSinceLastInvoke = time - _lastInvokeTime!;
// Either this is the first call, activity has stopped and we're at the
// trailing edge, the system time has gone backwards and we're treating
// it as the trailing edge, or we've hit the `maxWait` limit.
return _lastCallTime == null ||
(timeSinceLastCall >= _wait) ||
(timeSinceLastCall < 0) ||
(_maxing && timeSinceLastInvoke >= _maxWait);
}
Object? _trailingEdge(int time) {
_timer = null;
// Only invoke if we have `lastArgs` which means `func` has been
// debounced at least once.
if (_trailing && _lastArgs != null) {
return _invokeFunc(time);
}
_lastArgs = _lastNamedArgs = null;
return _result;
}
int _remainingWait(int time) {
final timeSinceLastCall = time - _lastCallTime!;
final timeSinceLastInvoke = time - _lastInvokeTime!;
final timeWaiting = _wait - timeSinceLastCall;
return _maxing
? math.min(timeWaiting, _maxWait - timeSinceLastInvoke)
: timeWaiting;
}
void _timerExpired() {
final time = DateTime.now().millisecondsSinceEpoch;
if (_shouldInvoke(time)) {
_trailingEdge(time);
} else {
// Restart the timer.
_timer = _startTimer(_timerExpired, _remainingWait(time));
}
}
Object? _leadingEdge(int? time) {
// Reset any `maxWait` timer.
_lastInvokeTime = time;
// Start the timer for the trailing edge.
_timer = _startTimer(_timerExpired, _wait);
// Invoke the leading edge.
return _leading ? _invokeFunc(time) : _result;
}
/// Cancels all the remaining delayed functions.
void cancel() {
_timer?.cancel();
_lastInvokeTime = 0;
_lastArgs = _lastNamedArgs = _lastCallTime = _timer = null;
}
/// Immediately invokes all the remaining delayed functions.
Object? flush() {
final now = DateTime.now().millisecondsSinceEpoch;
return _timer == null ? _result : _trailingEdge(now);
}
/// True if there are functions remaining to get invoked.
bool get isPending => _timer != null;
/// Calls/invokes this class like a function.
/// Pass [args] and [namedArgs] to be used while invoking [_func].
Object? call(
List<dynamic> args, {
Map<Symbol, dynamic>? namedArgs,
}) {
final time = DateTime.now().millisecondsSinceEpoch;
final isInvoking = _shouldInvoke(time);
_lastArgs = args;
_lastNamedArgs = namedArgs as Map<Symbol, Object>?;
_lastCallTime = time;
if (isInvoking) {
if (_timer == null) {
return _leadingEdge(_lastCallTime);
}
if (_maxing) {
// Handle invocations in a tight loop.
_timer = _startTimer(_timerExpired, _wait);
return _invokeFunc(_lastCallTime);
}
}
_timer ??= _startTimer(_timerExpired, _wait);
return _result;
}
}
/// Creates a throttled function that only invokes `func` at most once per
/// every `wait` milliseconds. The throttled function comes with a [Throttle.cancel]
/// method to cancel delayed `func` invocations and a [Throttle.flush] method to
/// immediately invoke them. Provide `leading` and/or `trailing` to indicate
/// whether `func` should be invoked on the `leading` and/or `trailing` edge of the `wait` timeout.
/// The `func` is invoked with the last arguments provided to the
/// throttled function. Subsequent calls to the throttled function return the
/// result of the last `func` invocation.
///
/// **Note:** If `leading` and `trailing` options are `true`, `func` is
/// invoked on the trailing edge of the timeout only if the throttled function
/// is invoked more than once during the `wait` timeout.
///
/// If `wait` is [Duration.zero] and `leading` is `false`, `func` invocation is deferred
/// until the next tick.
///
/// See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)
/// for details over the differences between [Throttle] and [Debounce].
///
/// Some examples:
///
/// Avoid excessively rebuilding UI progress while uploading data to server.
/// ```dart
/// void updateUI(Data data) {
/// updateProgress(data);
/// }
///
/// final throttledUpdateUI = Throttle(
/// updateUI,
/// const Duration(milliseconds: 350),
/// );
///
/// void onUploadProgressChanged(progress) {
/// throttledUpdateUI(progress);
/// }
/// ```
///
/// Cancel the trailing throttled invocation.
/// ```dart
/// void dispose() {
/// throttled.cancel();
/// }
/// ```
///
/// Check for pending invocations.
/// ```dart
/// final status = throttled.isPending ? "Pending..." : "Ready";
/// ```
class Throttle {
/// Creates a new instance of [Throttle]
Throttle(
Function func,
Duration wait, {
bool leading = true,
bool trailing = true,
}) : _debounce = Debounce(
func,
wait,
leading: leading,
trailing: trailing,
maxWait: wait,
);
final Debounce _debounce;
/// Cancels all the remaining delayed functions.
void cancel() => _debounce.cancel();
/// Immediately invokes all the remaining delayed functions.
Object? flush() => _debounce.flush();
/// True if there are functions remaining to get invoked.
bool get isPending => _debounce.isPending;
/// Calls/invokes this class like a function.
/// Pass [args] and [namedArgs] to be used while invoking `func`.
Object? call(List<dynamic> args, {Map<Symbol, dynamic>? namedArgs}) =>
_debounce.call(args, namedArgs: namedArgs);
}