Files
stream-chat-flutter/packages/stream_chat/lib/src/api/websocket.dart
T
4488fa6c3a Release/1.4.0 beta (#318)
* fix: fixed long system messages overflowing

* fix: fixed long system messages overflowing

* [UI-Kit] Refactor, add support for downloading attachments.

Signed-off-by: Sahil Kumar <[email protected]>

* fix: header casing

* [UI-Kit] Disable attachment download dialog pop using back button

Signed-off-by: Sahil Kumar <[email protected]>

* stream_chat_flutter fix svg on web

* [UI-Kit] Pop attachment download dialog in case of any error.

Signed-off-by: Sahil Kumar <[email protected]>

* restore svg

* feat: add pr title linter

* fix test

* fix client headers

* update system message design

* update gh token env var

* add scopes

* expose systemMessageBuilder in messagelistview

* fix(ui): fix button size

* add dispatch workflow

* add dispatch workflow

* update dispatch acton

* add runson

* fix ref

* fix ref

* update secret

* specify repo

* fix: list scroll keyboard behaviour  (#304)

* fix: Keyboard now closes by clicking on space or scrolling.

* fix: Exposed system and normal message tap builders

* fmt: dartfmt

* feat: Add support for messages filter in `MessageListView` and `MessageListCore` (#303)

* [MessageListView, MessageListCore] Add support for message filter

Signed-off-by: Sahil Kumar <[email protected]>

* [UI-Kit -> Pubspec] Remove `stream_chat_flutter_core` relative import

Signed-off-by: Sahil Kumar <[email protected]>

* add relative import

* add relative import

* remove svg for web

* remove badge logic on web

* style: Update for team lint (#297)

* Update for team lint

* fix tests

* remove pedantic and sort deps

* remove jiffy from system message

Co-authored-by: Salvatore Giordano <[email protected]>

* add section highlighting sample app repo (#307)

Co-authored-by: Salvatore Giordano <[email protected]>

* add null check to debounce

* fix messagelistview loading errors

* remove core relative import

* fix: fixes message newline issue (#308)

* fix: minor

* fix: generate image thumbnails and use transparent image as placeholder for cached network images (#310)

* update cdn handling

* fix image attachment with new cdn

* fix(ui): Fix message input permission request crash (#311)

Signed-off-by: Sahil Kumar <[email protected]>

* fix(llc): update member presence and add skip_push to message (#314)

* update member presence

* add skip_push to message

* fix tests

* fix: Fixed shimmer overflow (#316)

* fix dialogs

* fix(llc): Fix attachment upload state uneven progress. (#315)

* feat(llc): Add rate limiter functions.
fix(llc): Fix attachment upload state uneven progress.

Signed-off-by: Sahil Kumar <[email protected]>

* feat(llc): Export `async.dart` and `rate_limit.dart`

Signed-off-by: Sahil Kumar <[email protected]>

* refactor(llc): Replace our `rate_limit` implementation with the dart port of js `lodash` to better handlw `cancel` and `flush` functions.

Signed-off-by: Sahil Kumar <[email protected]>

* fix(UI-Kit): Make android example run on real devices

Signed-off-by: Sahil Kumar <[email protected]>

* fix offline behaviour

Co-authored-by: Salvatore Giordano <[email protected]>

* feat: Introduce onAttachmentTap on messages attachment (#309)

* introdce onAttachmentTap on message

* correct indent

* sdfsd

Co-authored-by: Salvatore Giordano <[email protected]>

* feat: added customization options in main widgets (#312)

* polish channelpreview customization options

* polish channelheader customization options

* polish messageinput customization options

* polish threadheader customization options

* polish channellistheader customization options

* show the parent message if no messages in thread

* fix edit message

* fix channelinfo textstyle

* fix review

* fix useravatar

* add ontitle tap to thread header

* add custom message actions

* add borderradius and button builder

* add ontap to messageinput custom send button

* fix bottom sheet

* add doc

* use placeholder image

* add doc

* fix listtile density

* remove subtitle from ChannelListHeaderTheme.copyWith

* add InputDecoration.merge extension

* fix: use shimmer in images

* fix: remove notification badge logic from the sdk and move it to sample app

* fix import

* fix: Method being called during build (#317)

* method call bug fix

* dartfmt

* fix: show error messages as system and keep them in the message input (#319)

* fix: pre release (#324)

* use share_plus plugin

* bump dependency versions

* fix ui for web

* unfocus messageinput only on commands

* fix default error for messagesearchlistview

* fix thumbnail animation

* fix lint

* ignore example in linter

* update changelogs

* fix lint

* fix lint

* update stream_chat pana min

* add doc

Co-authored-by: Sahil Kumar <[email protected]>
Co-authored-by: Deven Joshi <[email protected]>
Co-authored-by: Neevash Ramdial (Nash) <[email protected]>
Co-authored-by: Nelson Nunes <[email protected]>
2021-03-09 18:58:23 +01:00

318 lines
8.4 KiB
Dart

import 'dart:async';
import 'dart:convert';
import 'dart:math';
import 'package:logging/logging.dart';
import 'package:meta/meta.dart';
import 'package:rxdart/rxdart.dart';
import 'package:stream_chat/src/api/connection_status.dart';
import 'package:stream_chat/src/api/web_socket_channel_stub.dart'
if (dart.library.html) 'web_socket_channel_html.dart'
if (dart.library.io) 'web_socket_channel_io.dart';
import 'package:stream_chat/src/models/event.dart';
import 'package:stream_chat/src/models/user.dart';
import 'package:web_socket_channel/web_socket_channel.dart';
/// Typedef which exposes an [Event] as the only parameter.
typedef EventHandler = void Function(Event);
/// Typedef used for connecting to a websocket. Method returns a
/// [WebSocketChannel] and accepts a connection [url] and an optional
/// [Iterable] of `protocols`.
typedef ConnectWebSocket = WebSocketChannel Function(String url,
{Iterable<String> protocols});
// TODO: parse error even
// TODO: if parsing an error into an event fails we should not hide the
// TODO: original error
/// A WebSocket connection that reconnects upon failure.
class WebSocket {
/// Creates a new websocket
/// To connect the WS call [connect]
WebSocket({
@required this.baseUrl,
this.user,
this.connectParams,
this.connectPayload,
this.handler,
this.logger,
this.connectFunc = connectWebSocket,
this.reconnectionMonitorInterval = 1,
this.healthCheckInterval = 20,
this.reconnectionMonitorTimeout = 40,
}) {
final qs = Map<String, String>.from(connectParams);
final data = Map<String, dynamic>.from(connectPayload);
data['user_details'] = user.toJson();
qs['json'] = json.encode(data);
if (baseUrl.startsWith('https')) {
_path = baseUrl.replaceFirst('https://', '');
_path = Uri.https(_path, 'connect', qs)
.toString()
.replaceFirst('https', 'wss');
} else if (baseUrl.startsWith('http')) {
_path = baseUrl.replaceFirst('http://', '');
_path =
Uri.http(_path, 'connect', qs).toString().replaceFirst('http', 'ws');
} else {
_path = Uri.https(baseUrl, 'connect', qs)
.toString()
.replaceFirst('https', 'wss');
}
}
/// WS base url
final String baseUrl;
/// User performing the WS connection
final User user;
/// Querystring connection parameters
final Map<String, String> connectParams;
/// WS connection payload
final Map<String, dynamic> connectPayload;
/// Functions that will be called every time a new event is received from the
/// connection
final EventHandler handler;
/// A WS specific logger instance
final Logger logger;
/// Connection function
/// Used only for testing purpose
@visibleForTesting
final ConnectWebSocket connectFunc;
/// Interval of the reconnection monitor timer
/// This checks that it received a new event in the last
/// [reconnectionMonitorTimeout] seconds, otherwise it considers the
/// connection unhealthy and reconnects the WS
final int reconnectionMonitorInterval;
/// Interval of the health event sending timer
/// This sends a health event every [healthCheckInterval] seconds in order to
/// make the server aware that the client is still listening
final int healthCheckInterval;
/// The timeout that uses the reconnection monitor timer to consider the
/// connection unhealthy
final int reconnectionMonitorTimeout;
final _connectionStatusController =
BehaviorSubject.seeded(ConnectionStatus.disconnected);
set _connectionStatus(ConnectionStatus status) =>
_connectionStatusController.add(status);
/// The current connection status value
ConnectionStatus get connectionStatus => _connectionStatusController.value;
/// This notifies of connection status changes
Stream<ConnectionStatus> get connectionStatusStream =>
_connectionStatusController.stream;
String _path;
int _retryAttempt = 1;
WebSocketChannel _channel;
Timer _healthCheck, _reconnectionMonitor;
DateTime _lastEventAt;
bool _manuallyDisconnected = false,
_connecting = false,
_reconnecting = false;
Event _decodeEvent(String source) => Event.fromJson(json.decode(source));
Completer<Event> _connectionCompleter = Completer<Event>();
/// Connect the WS using the parameters passed in the constructor
Future<Event> connect() {
_manuallyDisconnected = false;
if (_connecting) {
logger.severe('already connecting');
return null;
}
_connecting = true;
_connectionStatus = ConnectionStatus.connecting;
logger.info('connecting to $_path');
_channel = connectFunc(_path);
_channel.stream.listen(
(data) {
final jsonData = json.decode(data);
if (jsonData['error'] != null) {
return _onConnectionError(jsonData['error']);
}
_onData(data);
},
onError: (error, stacktrace) {
_onConnectionError(error, stacktrace);
},
onDone: () {
_onDone();
},
);
return _connectionCompleter.future;
}
void _onDone() {
_connecting = false;
if (_manuallyDisconnected) {
return;
}
logger.info('connection closed | closeCode: ${_channel.closeCode} | '
'closedReason: ${_channel.closeReason}');
if (!_reconnecting) {
_reconnect();
}
}
void _onData(data) {
final event = _decodeEvent(data);
logger.info('received new event: $data');
if (_lastEventAt == null) {
logger.info('connection estabilished');
_connecting = false;
_reconnecting = false;
_lastEventAt = DateTime.now();
_connectionStatus = ConnectionStatus.connected;
_retryAttempt = 1;
if (!_connectionCompleter.isCompleted) {
_connectionCompleter.complete(event);
}
_startReconnectionMonitor();
_startHealthCheck();
}
handler(event);
_lastEventAt = DateTime.now();
}
Future<void> _onConnectionError(error, [stacktrace]) async {
logger..severe('error connecting')..severe(error);
if (stacktrace != null) {
logger.severe(stacktrace);
}
_connecting = false;
if (!_reconnecting) {
_connectionStatus = ConnectionStatus.disconnected;
}
if (!_connectionCompleter.isCompleted) {
_cancelTimers();
_connectionCompleter.completeError(error, stacktrace);
} else if (!_reconnecting) {
return _reconnect();
}
}
void _reconnectionTimer(_) {
final now = DateTime.now();
if (_lastEventAt != null &&
now.difference(_lastEventAt).inSeconds > reconnectionMonitorTimeout) {
_channel.sink.close();
}
}
void _startReconnectionMonitor() {
_reconnectionMonitor = Timer.periodic(
Duration(seconds: reconnectionMonitorInterval),
_reconnectionTimer,
);
_reconnectionTimer(_reconnectionMonitor);
}
void _reconnectTimer() async {
if (!_reconnecting) {
return;
}
if (_connecting) {
logger.info('already connecting');
return;
}
logger.info('reconnecting..');
_cancelTimers();
try {
await connect();
} catch (e) {
logger.log(Level.SEVERE, e.toString());
}
await Future.delayed(
Duration(seconds: min(_retryAttempt * 5, 25)),
() {
_reconnectTimer();
_retryAttempt++;
},
);
}
Future<void> _reconnect() async {
logger.info('reconnect');
if (!_reconnecting) {
_reconnecting = true;
_connectionStatus = ConnectionStatus.connecting;
}
_reconnectTimer();
}
void _cancelTimers() {
_lastEventAt = null;
if (_healthCheck != null) {
_healthCheck.cancel();
}
if (_reconnectionMonitor != null) {
_reconnectionMonitor.cancel();
}
}
void _healthCheckTimer(_) {
logger.info('sending health.check');
_channel.sink.add("{'type': 'health.check'}");
}
void _startHealthCheck() {
logger.info('start health check monitor');
_healthCheck = Timer.periodic(
Duration(seconds: healthCheckInterval),
_healthCheckTimer,
);
_healthCheckTimer(_healthCheck);
}
/// Disconnects the WS and releases eventual resources
Future<void> disconnect() async {
if (_manuallyDisconnected) {
return;
}
logger.info('disconnecting');
_connectionCompleter = Completer();
_cancelTimers();
_reconnecting = false;
_manuallyDisconnected = true;
_connectionStatus = ConnectionStatus.disconnected;
await _connectionStatusController.close();
return _channel.sink.close();
}
}