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stream-chat-flutter/docusaurus/docs/Flutter/05-guides/02-adding_local_data_persistence.mdx
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---
id: adding_local_data_persistence
title: Offline Support
---
Adding Local Data Persistence for Offline Support
### Introduction
Most messaging apps need to work regardless of whether the app is currently connected to the internet.
Local data persistence stores the fetched data from the backend on a local SQLite database using the
moor package in Flutter. All packages in the SDK can use local data persistence to store messages
across multiple platforms.
### Implementation
To add data persistence you can extend the class ChatPersistenceClient and pass an instance to the StreamChatClient.
```dart
class CustomChatPersistentClient extends ChatPersistenceClient {
...
}
final client = StreamChatClient(
apiKey ?? kDefaultStreamApiKey,
logLevel: Level.INFO,
)..chatPersistenceClient = CustomChatPersistentClient();
```
We provide an official persistent client in the [`stream_chat_persistence`](https://pub.dev/packages/stream_chat_persistence)
package that works using the library [moor](https://moor.simonbinder.eu), an SQLite ORM.
Add this to your package's `pubspec.yaml` file, using the latest version.
```yaml
dependencies:
stream_chat_persistence: ^latest_version
```
You should then run `flutter packages get`
The usage is pretty simple.
1. Create a new instance of `StreamChatPersistenceClient` providing `logLevel` and `connectionMode`
```dart
final chatPersistentClient = StreamChatPersistenceClient(
logLevel: Level.INFO,
connectionMode: ConnectionMode.background,
);
```
2. Pass the instance to the official `StreamChatClient`
```dart
final client = StreamChatClient(
apiKey ?? kDefaultStreamApiKey,
logLevel: Level.INFO,
)..chatPersistenceClient = chatPersistentClient;
```
And you are ready to go...
Note that passing `ConnectionMode.background` the database uses a background isolate to unblock the main thread.
The `StreamChatClient` uses the `chatPersistentClient` to synchronize the database with the newest
information every time it receives new data about channels/messages/users.
### Multi-user
The DB file is named after the `userId`, so if you instantiate a client using a different `userId` you will use a different database.
Calling `client.disconnectUser(flushChatPersistence: true)` flushes all current database data.
### Updating/deleting/sending a message while offline
The information about the action is saved in offline storage. When the client returns online, everything is retried.