fix reaction bubble ui
This commit is contained in:
@@ -0,0 +1,193 @@
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import 'dart:math';
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import 'package:flutter/material.dart';
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import 'package:flutter_svg/svg.dart';
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import 'package:stream_chat_flutter/stream_chat_flutter.dart';
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class ReactionBubble extends StatelessWidget {
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const ReactionBubble({
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Key key,
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@required this.reactions,
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@required this.borderColor,
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@required this.backgroundColor,
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this.reverse = false,
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this.flipTail = false,
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}) : super(key: key);
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final List<Reaction> reactions;
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final Color borderColor;
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final Color backgroundColor;
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final bool reverse;
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final bool flipTail;
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@override
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Widget build(BuildContext context) {
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final reactionAssets = StreamChatTheme.of(context).reactionAssets;
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return Transform(
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transform: Matrix4.rotationY(reverse ? pi : 0),
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alignment: Alignment.center,
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.center,
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mainAxisSize: MainAxisSize.min,
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children: [
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Container(
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padding: const EdgeInsets.all(4),
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decoration: BoxDecoration(
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border: Border.all(
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color: borderColor,
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),
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color: backgroundColor,
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borderRadius: BorderRadius.all(Radius.circular(14)),
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),
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child: Wrap(
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children: [
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...reactions.map((reaction) {
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final reactionAsset = reactionAssets.firstWhere(
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(reactionAsset) => reactionAsset.type == reaction.type,
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orElse: () => null,
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);
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if (reactionAsset == null) {
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return Text(
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'?',
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style: TextStyle(
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color: StreamChatTheme.of(context).accentColor,
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),
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);
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}
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return SvgPicture.asset(
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reactionAsset.svgAsset,
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package: reactionAsset.package,
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height: 16,
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color: StreamChatTheme.of(context).accentColor,
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);
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}).toList(),
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],
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),
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),
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_buildReactionsTail(context),
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],
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),
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);
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}
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Widget _buildReactionsTail(BuildContext context) {
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final tail = Transform.translate(
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offset: Offset(4, 0),
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child: CustomPaint(
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painter: ReactionBubblePainter(
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backgroundColor,
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borderColor,
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reactions.length,
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),
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),
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);
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if (!flipTail) {
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return tail;
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} else {
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return Transform(
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transform: Matrix4.rotationY(pi),
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alignment: Alignment.center,
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child: tail,
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);
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}
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}
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}
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class ReactionBubblePainter extends CustomPainter {
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final Color color;
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final Color borderColor;
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final int reactionsCount;
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ReactionBubblePainter(
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this.color,
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this.borderColor,
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this.reactionsCount,
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);
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@override
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void paint(Canvas canvas, Size size) {
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_drawOval(size, canvas);
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_drawOvalBorder(size, canvas);
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_drawArc(size, canvas);
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_drawBorder(size, canvas);
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}
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void _drawOvalBorder(Size size, Canvas canvas) {
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final paint = Paint()
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..color = borderColor
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..strokeWidth = 1
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..style = PaintingStyle.stroke;
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final path = Path();
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path.addOval(
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Rect.fromCircle(
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center: Offset(6, 2),
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radius: 2,
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),
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);
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canvas.drawPath(path, paint);
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}
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void _drawOval(Size size, Canvas canvas) {
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final paint = Paint()
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..color = color
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..strokeWidth = 1;
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final path = Path();
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path.addOval(Rect.fromCircle(
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center: Offset(6, 2),
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radius: 2,
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));
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canvas.drawPath(path, paint);
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}
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void _drawBorder(Size size, Canvas canvas) {
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final paint = Paint()
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..color = borderColor
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..strokeWidth = 1
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..style = PaintingStyle.stroke;
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final dy = reactionsCount > 1 ? -2.0 : -3.0;
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final startAngle = reactionsCount > 1 ? 1.08 : 1.16;
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final sweepAngle = reactionsCount > 1 ? 1.18 : 1.1;
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final path = Path();
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path.addArc(
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Rect.fromCircle(
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center: Offset(0, dy),
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radius: 4,
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),
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-pi * startAngle,
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-pi / sweepAngle,
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);
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canvas.drawPath(path, paint);
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}
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void _drawArc(Size size, Canvas canvas) {
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final paint = Paint()
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..color = color
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..strokeWidth = 1;
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final dy = reactionsCount > 1 ? -2.0 : -3.0;
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final startAngle = reactionsCount > 1 ? 1.05 : 1.16;
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final path = Path();
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path.addArc(
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Rect.fromCircle(
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center: Offset(0, dy),
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radius: 4,
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),
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-pi * startAngle,
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-pi,
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);
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canvas.drawPath(path, paint);
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}
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@override
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bool shouldRepaint(CustomPainter oldDelegate) {
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return true;
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}
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}
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