339 lines
9.4 KiB
TypeScript
339 lines
9.4 KiB
TypeScript
import React, { useCallback, useContext, useEffect, useState } from "react";
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import toast from "react-hot-toast";
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import { KeyCode } from "../globals/keycode";
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import MicRecorder from "mic-recorder-to-mp3";
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import AudioPlayer from "react-h5-audio-player";
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import "react-h5-audio-player/lib/styles.css";
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interface AudioContextInterface {
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selectedTeammate: string; // can only have one selected
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selectTeamMember: Function;
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teamShortcutMappings: {};
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addTeamShortcutBinding: Function;
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isRecording: Boolean; // can only record if someone is selected or maybe for an announcement
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// inputDevice: string;
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// outputDevice: string;
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isMuted: Boolean;
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isSilenceMode: Boolean; // won't automatically listen to notifications or sounds
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muteOrUnmute: Function;
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silenceOrLivenMode: Function;
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hasRecPermit: Boolean; // permission to record or not
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audioInputDeviceId: string;
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audioOutputDeviceId: string;
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selectAudioOutput: Function;
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selectAudioInput: Function;
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inputDevices: MediaDeviceInfo[];
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outputDevices: MediaDeviceInfo[];
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}
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const AudioContext = React.createContext<AudioContextInterface | null>(null);
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function stopBothVideoAndAudio(stream) {
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stream.getTracks().forEach(function (track) {
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if (track.readyState == "live") {
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track.stop();
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console.log("stopped playing anything");
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}
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});
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}
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export default function AudioContextProvider({ children }) {
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// SECTION: set up for shortcuts and recording and such
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const [selectedTeammate, setSelectedTeamMember] = useState<string>(null); // id of selected teammate
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const [isRecording, setIsRecording] = useState<Boolean>(false);
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const [hasRecPermit, setHasRecPermit] = useState<Boolean>(false);
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const [teamShortcutMappings, setTeamShortcutMappings] = useState<{}>(null);
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const [audioInputDeviceId, setAudioInputDevice] = useState<string>(null); // device id
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const [audioOutputDeviceId, setAudioOutputDevice] = useState<string>(null); // device id
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const [inputDevices, setInputDevices] = useState<MediaDeviceInfo[]>([]);
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const [outputDevices, setOutputDevices] = useState<MediaDeviceInfo[]>([]);
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const [isMuted, setIsMuted] = useState<Boolean>(false);
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const [isSilenceMode, setIseSilenceMode] = useState<Boolean>(false);
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const [recorder, setRecorder] = useState<MicRecorder>(
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new MicRecorder({ bitRate: 128 })
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);
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const value: AudioContextInterface = {
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selectedTeammate,
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selectTeamMember,
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addTeamShortcutBinding,
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isRecording,
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teamShortcutMappings,
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isMuted,
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isSilenceMode,
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muteOrUnmute,
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silenceOrLivenMode,
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hasRecPermit,
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audioInputDeviceId,
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audioOutputDeviceId,
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selectAudioOutput,
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selectAudioInput,
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inputDevices,
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outputDevices,
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};
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function muteOrUnmute() {
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toast.success(isMuted ? "Unmuted" : "Muted");
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setIsMuted((prevVal) => !prevVal);
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}
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function silenceOrLivenMode() {
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toast.success(isSilenceMode ? "Unsilenced" : "Auto listen mode disabled");
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setIseSilenceMode((prevVal) => !prevVal);
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}
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function selectAudioOutput(deviceId: string) {
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toast.success("Changed output device");
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setAudioOutputDevice(deviceId);
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}
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function selectAudioInput(deviceId: string) {
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toast.success("Changed input device");
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setAudioInputDevice(deviceId);
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}
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// set up audio
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useEffect(() => {
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(async function () {
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try {
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const devices = await navigator.mediaDevices.enumerateDevices();
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const inputDevices: MediaDeviceInfo[] = devices.filter(
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(d) => d.kind == "audioinput"
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);
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setAudioInputDevice(inputDevices ? inputDevices[0].deviceId : null);
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setInputDevices(inputDevices);
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const outputDevices: MediaDeviceInfo[] = devices.filter(
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(d) => d.kind == "audiooutput"
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);
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setAudioOutputDevice(outputDevices ? outputDevices[0].deviceId : null);
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setOutputDevices(outputDevices);
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} catch (e) {
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console.log(e);
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toast.error("Problem in setting up audio devices");
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}
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})();
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}, [hasRecPermit]);
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// first load just force check if permissions enabled
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// through fake stream
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useEffect(() => {
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navigator.mediaDevices
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.getUserMedia({ audio: { deviceId: audioInputDeviceId } })
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.then((stream) => {
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// stop playing anything
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stopBothVideoAndAudio(stream);
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console.log("Permission Granted");
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setHasRecPermit(true);
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})
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.catch((e) => {
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console.log("Permission Denied");
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toast.error(
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"Please make sure that you have connected a microphone and given permissions."
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);
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setHasRecPermit(false);
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});
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}, []);
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// set recording device
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useEffect(() => {
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setRecorder(
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new MicRecorder({ bitRate: 128, deviceId: audioInputDeviceId })
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);
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}, [audioInputDeviceId]); // change it everytime we change the input device
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// SECTION: recording
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async function startRecording() {
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recorder
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.start()
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.then(() => {
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toast.success("started recording");
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})
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.catch((e) =>
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toast.error("there was a problem in starting your recording")
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);
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}
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// everything to do with audio file
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async function stopRecording() {
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recorder
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.stop()
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.getMp3()
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.then(([buffer, blob]) => {
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const blobURL = URL.createObjectURL(blob);
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const file = new File(buffer, "me-at-thevoice.mp3", {
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type: blob.type,
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lastModified: Date.now(),
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});
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const player = new Audio(URL.createObjectURL(file));
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console.log(URL.createObjectURL(file));
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player.onended = onEndedPlaying;
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player.play();
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toast.success("Audio Clip Sent");
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})
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.catch((e) => toast.error("Problem in sending clip"));
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}
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function onEndedPlaying(e) {
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toast.success("finished playing");
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setStartPlaying(false);
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}
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// todo usecallback hook
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const handleKeyUp = useCallback(
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(event) => {
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console.log("on key up");
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// if was recording and released R, then stop recording
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if (event.keyCode == KeyCode.R && selectedTeammate && isRecording) {
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console.log("stopped recording");
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setIsRecording(false);
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stopRecording();
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console.log("sending message to " + selectedTeammate);
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setSelectedTeamMember(null);
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}
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},
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[isRecording, selectedTeammate]
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);
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const testAudioClip =
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"https://firebasestorage.googleapis.com/v0/b/nirvana-ccf04.appspot.com/o/messages%2F0E248EA9-AABC-4921-A06B-F1330DFBEE4A.m4a?alt=media&token=9cc81944-96a8-449f-a08f-50925d776565";
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const handleKeyboardShortcut = useCallback(
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(event) => {
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if (event.repeat) {
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return;
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}
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console.log(event.keyCode);
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console.log(selectedTeammate);
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// recording
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if (event.keyCode == KeyCode.R) {
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if (!audioInputDeviceId) {
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toast.error("No microphone selected");
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} else if (!hasRecPermit) {
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toast.error("You did not allow recording permission!");
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} else if (!selectedTeammate) {
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toast.error("Please select a team member or announcements first");
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} else if (isMuted) {
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toast.error("You are muted!");
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} else {
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// alright now you are good to go
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console.log("started recording");
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setIsRecording(true);
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startRecording();
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}
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}
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// if we have a valid user for such a shortcut, then go ahead...otherwise
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else if (teamShortcutMappings[event.keyCode]) {
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setSelectedTeamMember(teamShortcutMappings[event.keyCode]);
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} else if (event.keyCode == KeyCode.Escape) {
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setSelectedTeamMember(null);
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} else if (event.keyCode == KeyCode.Space) {
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if (isSilenceMode) {
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toast.error("you are in silence mode, please disable it first");
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} else {
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// alright now you are good to play messages
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setStartPlaying(true);
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}
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} else {
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toast("Invalid keyboard shortcut.");
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}
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// todo play message if pressing space
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// todo if we press the same shortcut twice, deactive selected user
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},
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[
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selectedTeammate,
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audioInputDeviceId,
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hasRecPermit,
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isMuted,
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teamShortcutMappings,
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]
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);
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// IMPORTANT: shortcut handlers need to be updated as the function has to have the fresh state
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useEffect(() => {
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console.log("updating event listeners");
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document.addEventListener("keydown", handleKeyboardShortcut);
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document.addEventListener("keyup", handleKeyUp);
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return () => {
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document.removeEventListener("keydown", handleKeyboardShortcut);
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document.removeEventListener("keyup", handleKeyUp);
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};
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}, [handleKeyboardShortcut, handleKeyUp]);
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function addTeamShortcutBinding(keyCode: number, userId: string) {
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setTeamShortcutMappings((prevMap) => ({ ...prevMap, [keyCode]: userId }));
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}
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function selectTeamMember(userId: string) {
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setSelectedTeamMember(userId);
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}
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const [startPlaying, setStartPlaying] = useState<Boolean>(false);
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return (
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<AudioContext.Provider value={value}>
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{children}
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{/* player for audio messages */}
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{startPlaying ? (
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<AudioPlayer
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autoPlay
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src={testAudioClip}
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onPlay={(e) => console.log("onPlay")}
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showSkipControls={true}
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onEnded={onEndedPlaying}
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className="w-screen flex flex-row"
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/>
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) : (
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<></>
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)}
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</AudioContext.Provider>
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);
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}
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export function useAudioContext() {
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return useContext(AudioContext);
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}
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