adding in some files for the authentication flow and cleaning things u
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@@ -1,53 +0,0 @@
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import { BrowserWindow, app } from "electron";
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// This allows TypeScript to pick up the magic constant that's auto-generated by Forge's Webpack
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// plugin that tells the Electron app where to look for the Webpack-bundled app code (depending on
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// whether you're running in development or production).
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declare const MAIN_WINDOW_WEBPACK_ENTRY: string;
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// Handle creating/removing shortcuts on Windows when installing/uninstalling.
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if (require("electron-squirrel-startup")) {
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// eslint-disable-line global-require
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app.quit();
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}
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const createWindow = (): void => {
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// Create the browser window.
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const mainWindow = new BrowserWindow({
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height: 600,
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width: 800,
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webPreferences: {
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preload: MAIN_WINDOW_WEBPACK_ENTRY,
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}, // use a preload script
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});
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// and load the index.html of the app.
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mainWindow.loadURL(MAIN_WINDOW_WEBPACK_ENTRY);
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// Open the DevTools.
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mainWindow.webContents.openDevTools();
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};
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// This method will be called when Electron has finished
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// initialization and is ready to create browser windows.
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// Some APIs can only be used after this event occurs.
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app.on("ready", createWindow);
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// Quit when all windows are closed, except on macOS. There, it's common
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// for applications and their menu bar to stay active until the user quits
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// explicitly with Cmd + Q.
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app.on("window-all-closed", () => {
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if (process.platform !== "darwin") {
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app.quit();
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}
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});
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app.on("activate", () => {
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// On OS X it's common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (BrowserWindow.getAllWindows().length === 0) {
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createWindow();
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}
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});
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// In this file you can include the rest of your app's specific main process
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// code. You can also put them in separate files and import them here.
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