390 lines
17 KiB
Swift
390 lines
17 KiB
Swift
//
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// CircleGridView.swift
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// nirvana-ios
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//
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// Created by Arjun Patel on 12/20/21.
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//
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import SwiftUI
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import NavigationStack
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import AVKit
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struct CircleGridView: View {
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@EnvironmentObject var innerCircleVM: InnerCircleViewModel
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@EnvironmentObject var authSessionStore: AuthSessionStore
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@EnvironmentObject var navigationStack: NavigationStack
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@State var queuePlayer = AVQueuePlayer()
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@GestureState var dragState = DragState.inactive
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let universalSize = UIScreen.main.bounds
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// magic variables for grid
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// TODO: make the top left person or one horizontal person be in the center of screen...makes the top honeycomb pop
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private static var numberOfItems: Int = 12
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private static let size: CGFloat = UIScreen.main.bounds.height*0.15 // scaling with screen size
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private static let spacingBetweenColumns: CGFloat = 0
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private static let spacingBetweenRows: CGFloat = 0
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private static let totalColumns: Int = Int(log2(Double(Self.numberOfItems))) // scaling the circles and calculating column count
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@Binding var selectedFriendIndex: Int?
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// TODO: change the size to adaptive or something to make outer ring items shrink their overall size and fit better
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let gridItems: [GridItem] = Array(
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repeating: GridItem(.fixed(Self.size), spacing: spacingBetweenColumns, alignment: .center),
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count: totalColumns)
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private let big:CGFloat = 1
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private let medium:CGFloat = 0.75
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private let small:CGFloat = 0.5
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private let supersmall:CGFloat = 0.3
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// TODO: centered honeycomb + side: maybe have two honeycombs: one in the center of 7 people and then everyone else surrounding
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// TODO: maybe make our "center" offset to a little to the top left to make it more honeycomb from top left
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private let center: CGPoint = CGPoint(x: UIScreen.main.bounds.width*0.5,y: UIScreen.main.bounds.height*0.5)
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var body: some View {
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gridContent
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}
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let longPressMinDuration = 0.5
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private var gridContent: some View {
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// main communication hub
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// TODO: client side, sort the honeycomb from top left to bottom right
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// based on most close friends to least
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ScrollViewReader {scrollReaderValue in
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ScrollView([.horizontal, .vertical], showsIndicators: false) {
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LazyVGrid(
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columns: gridItems,
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alignment: .center,
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spacing: Self.spacingBetweenRows
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) {
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ForEach(Array(self.authSessionStore.friendsArr.enumerated()), id: \.offset) { value, friend in
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// for (value, element) in self.authSessionStore.friendMessagesDict.keys.enumerated() {
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GeometryReader {gridProxy in
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let scale = getScale(proxy: gridProxy, itemNumber: value)
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// TODO: sort the list but may already be sorted from the query and creation of the array of messages?
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// shouldn't be nil...hopefully
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ZStack(alignment: .topTrailing) {
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// check if the last message in the conversation between me and my friend was me talking or him
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// also check if I have listened to it once or twice
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if self.haveNewMessageFromFriend(friendDbId: friend.id!) { // him talking
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Image(systemName: "wave.3.right.circle.fill")
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.foregroundColor(Color.orange)
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.font(.title)
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}
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Circle()
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.foregroundColor(self.getBubbleTint(friendIndex: value, friendDbId: friend.id!)) // different color for a selected user
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.blur(radius: 8)
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.cornerRadius(100)
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Image(friend.avatar ?? Avatars.avatarSystemNames[0])
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.resizable()
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.scaledToFit()
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.shadow(color: Color.black.opacity(0.2), radius: 10, x: 0, y: 20)
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}
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.scaleEffect(scale)
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.padding(scale * 5)
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} // geometry reader
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.offset(
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x: honeycombOffSetX(value),
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y: 0
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)
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.id(value) // id for scrollviewreader
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.frame(height: Self.size)
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.onTapGesture {
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self.handleTap(friendIndex: value, friend: friend)
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}// TODO: maybe add simulataneous gesture or sequence? with the tap gesture?
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.gesture(
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LongPressGesture(minimumDuration: longPressMinDuration)
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.onEnded {_ in // on activation of long press
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// stop any player still playing of a message
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self.queuePlayer.removeAllItems()
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print("activated long press!")
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self.selectedFriendIndex = value
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self.activateHaptics()
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self.record()
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}
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.sequenced(before:
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DragGesture(minimumDistance: 0, coordinateSpace: .local)
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)
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.updating(self.$dragState) { gestureValue, state, transaction in
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// print("in updating: \(gestureValue) \(state), \(transaction)")
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switch gestureValue {
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// Long press begins.
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case .first(true):
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state = .pressing
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// Long press confirmed, dragging may begin.
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case .second(true, let drag):
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state = .dragging(translation: drag?.translation ?? .zero)
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// Dragging ended or the long press cancelled.
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default:
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state = .inactive
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}
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}
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.onEnded { gestureValue in
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guard case .second(true, let drag?) = gestureValue else { return }
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// stop recording
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print("stopped recording")
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self.selectedFriendIndex = nil
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self.innerCircleVM.stopRecording(senderId: self.authSessionStore.user!.id!, receiver: friend)
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// self.recordingGestureDeactived()
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}
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)
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// .simultaneousGesture(
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// DragGesture(minimumDistance: 0, coordinateSpace: .local)
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// .onChanged {_ in
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// self.recordingGestureActive(friendIndex: value, friend: friend)
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// }
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// .onEnded {_ in
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// self.recordingGestureDeactived()
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// }
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// )
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.animation(Animation.spring())
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}
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} // TODO: add padding based on if we are on any cornering item to allow the bubble to enlargen
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.padding(.trailing, Self.size / 2 + Self.spacingBetweenColumns / 2) // because of the offset of last column
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.padding(.top, Self.size / 2 + Self.spacingBetweenRows / 2) // because we are going under the nav bar
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}// scrollview
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.onAppear {
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//TODO: was causing problems so commenting out
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//may not need anymore with bottom nav activation
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// scrollReaderValue.scrollTo(Self.numberOfItems / 2)
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}
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} // scrollview reader
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}
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private func haveNewMessageFromFriend(friendDbId: String) -> Bool {
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if self.authSessionStore.user != nil {
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let userId = self.authSessionStore.user!.id // O(1) // currUser who is signed in
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// get most recent message in the convo and see who has spoken
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if let messagesRelatedToFriend = self.authSessionStore.friendMessagesDict[friendDbId] { // O(1)
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return messagesRelatedToFriend.first?.receiverId == userId
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}
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}
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return false
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}
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private func getBubbleTint(friendIndex: Int, friendDbId: String) -> Color {
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if (friendIndex == self.selectedFriendIndex) { // user clicked on this user
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return NirvanaColor.dimTeal.opacity(0.4)
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}
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else if self.haveNewMessageFromFriend(friendDbId: friendDbId) { // this user has a message
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return Color.orange.opacity(0.8)
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}
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return Color.white.opacity(0.4)
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}
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}
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struct CircleGridView_Previews: PreviewProvider {
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static var previews: some View {
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CircleGridView(selectedFriendIndex: Binding.constant(nil)).environmentObject(AuthSessionStore())
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.environmentObject(InnerCircleViewModel())
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}
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}
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// extension for the bubble math for the grid
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extension CircleGridView {
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// getting the proxy of an individual item
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// and decoding into a scale that the item should take
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private func getScale(proxy: GeometryProxy, itemNumber: Int) -> CGFloat {
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// if this user is selected
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if itemNumber == self.selectedFriendIndex {
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return big + 0.2
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}
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// if this user that we are rendering
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// has a new message for us
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// TODO: too much memory usage doing this across the board
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// if self.usersWithNewMessage.contains(itemNumber) {
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// return big + 0.2
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// }
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let posRelToGrid = proxy.frame(in: .global) // relative to the entire screen
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let midX = getRowNumber(itemNumber) % 2 == 0 ? posRelToGrid.midX + (Self.size / 2) + (Self.spacingBetweenColumns / 2) : posRelToGrid.midX
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let midY = posRelToGrid.midY
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let xdelta = abs(midX - self.center.x)
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let ydelta = abs(midY - self.center.y)
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let innerCircleXAcceptance = Self.size * 0.75
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let innerCircleYAcceptance = Self.size * 0.75
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let outerRingXAcceptance = self.universalSize.width * 0.4
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let outerRingYAcceptance = self.universalSize.height * 0.25
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let wayOutRingXAcceptance = self.universalSize.width * 0.425
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let wayOutRingYAcceptance = self.universalSize.height * 0.375
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if xdelta <= innerCircleXAcceptance && ydelta < innerCircleYAcceptance {
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return big
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} else if xdelta <= outerRingXAcceptance && ydelta < outerRingYAcceptance {
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return medium
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} else if xdelta <= wayOutRingXAcceptance && ydelta < wayOutRingYAcceptance {
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return small
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}
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return supersmall
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}
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private static func distanceBetweenPoints(p1: CGPoint, p2: CGPoint) -> CGFloat {
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let xDist = abs(p2.x - p1.x)
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let yDist = abs(p2.y - p2.y)
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return CGFloat(
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sqrt(
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pow(xDist, 2) + pow(yDist, 2)
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)
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)
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}
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//get row number given a value/item number in the list
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private func getRowNumber(_ value: Int) -> Int {
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return value / Self.totalColumns
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}
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private func honeycombOffSetX(_ value: Int) -> CGFloat {
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let rowNumber = self.getRowNumber(value)
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// make every even row have the honeycomb offset
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if rowNumber % 2 == 0 {
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return Self.size / 2 + Self.spacingBetweenColumns / 2 // account for the column spacing from before
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}
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return 0
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}
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}
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// extension for handling the gestures and actions
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extension CircleGridView {
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// listening to messages
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private func handleTap(friendIndex: Int, friend: User) {
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print("tap gesture activated")
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// clearing the player to make room for this friend's convo or to deselect this user
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self.queuePlayer.removeAllItems()
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// if user had previously selected user, put nil as a toggle
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if self.selectedFriendIndex == friendIndex {
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self.selectedFriendIndex = nil
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return
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} else {
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self.selectedFriendIndex = friendIndex
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}
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// TODO: OPTIMIZATION...buffer and load all AVAssets to create AVPlayerItems before a tap happens...but this can also cause load in background if user is not playing a message right now...this isn't an optimization of the data/firestore but rather the player
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// I want to play the last x messages if I was the receiver...the array is sorted from backend so that the
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// most recent comes first
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// ["sarth": [ME, HIM...]] -> play nothing
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// ["sarth": [HIM, HIM, me, him...]] -> play his two messages
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// traverse through reversed list of messages and add to audio player queue
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// TODO: protect against force unwraps
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var AVPlayerItems: [AVPlayerItem] = []
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let messagesRelatedToFriend = self.authSessionStore.friendMessagesDict[friend.id!] ?? []
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if messagesRelatedToFriend.count == 0 {
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return
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}
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for message in messagesRelatedToFriend {
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print("message: the sender is \(message.senderId) and senttime: \(message.sentTimestamp)")
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// if it's starting to get to my messages then don't play
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if message.senderId == self.authSessionStore.user?.id {
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break
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}
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// only add to queue if we can convert the database url to a valid url here
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if let audioUrl = URL(string: message.audioDataUrl) {
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let playerMessage: AVPlayerItem = AVPlayerItem(url: audioUrl)
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AVPlayerItems.append(playerMessage)
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}
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}
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// start playing if there are messages to listen to
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if AVPlayerItems.count > 0 {
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print("have \(AVPlayerItems.count) messages to play")
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// reverse the items because we want to listen to the most recent messages in order
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AVPlayerItems = AVPlayerItems.reversed()
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queuePlayer = AVQueuePlayer(items: AVPlayerItems)
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// TODO: make sure these options are viable for different scenarios
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queuePlayer.automaticallyWaitsToMinimizeStalling = false
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queuePlayer.playImmediately(atRate: 1)
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// queuePlayer.play()
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print("player queued up items!!!")
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// TODO: right now not updating all of that
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// update the listencount and firstlistentimestamp of those messages in firestore
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// this should update ui to show that there is no message to show
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}
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}
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enum DragState {
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case inactive
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case pressing
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case dragging(translation: CGSize)
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var translation: CGSize {
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switch self {
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case .inactive, .pressing:
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return .zero
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case .dragging(let translation):
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return translation
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}
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}
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var isActive: Bool {
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switch self {
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case .inactive:
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return false
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case .pressing, .dragging:
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return true
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}
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}
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var isDragging: Bool {
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switch self {
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case .inactive, .pressing:
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return false
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case .dragging:
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return true
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}
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}
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}
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private func activateHaptics() {
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// haptics for recording
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print("got haptics on")
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let impactHeavy = UIImpactFeedbackGenerator(style: .heavy)
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impactHeavy.impactOccurred()
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}
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private func record() {
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// call parent view model/environment object vm functions
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self.innerCircleVM.startRecording()
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}
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// TODO: fill in here
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private func recordingGestureDeactived() {
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}
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}
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