Files
nirvana-ios/nirvana-ios/v2/InnerCircle/InnerCircleView.swift
T

131 lines
4.8 KiB
Swift

//
// InnerCircleView.swift
// nirvana-ios
//
// Created by Arjun Patel on 12/16/21.
//
import SwiftUI
struct InnerCircleView: View {
let universalSize = UIScreen.main.bounds
let baseLineY = UIScreen.main.bounds.height * 0.95
@State var animateWaves = false
var body: some View {
ZStack {
AngularGradient(
gradient: Gradient(
colors: [NirvanaColor.solidBlue, NirvanaColor.dimTeal, Color.orange, NirvanaColor.solidBlue]),
center: .center,
angle: .degrees(120))
LinearGradient(gradient: Gradient(
colors: [NirvanaColor.white.opacity(0), NirvanaColor.white.opacity(1.0)]), startPoint: .bottom, endPoint: .top)
// wave #1
Path {path in
path.move(
to: CGPoint(
x: 0,
y: baseLineY
)
)
path.addCurve(
to: CGPoint(x: universalSize.width, y: baseLineY),
control1: CGPoint(x: universalSize.width * 0.4, y: baseLineY + 150),
control2: CGPoint(x: universalSize.width * 0.65, y: baseLineY - 100))
path.addCurve(
to: CGPoint(x: 2*universalSize.width, y: baseLineY),
control1: CGPoint(x: universalSize.width * 1.4, y: baseLineY + 150),
control2: CGPoint(x: universalSize.width * 1.65, y: baseLineY - 100))
path.addLine(to: CGPoint(x: 2*universalSize.width, y: universalSize.height))
path.addLine(to: CGPoint(x: 0, y: universalSize.height))
}
.foregroundColor(NirvanaColor.dimTeal.opacity(0.5))
.blur(radius:2)
.offset(x: self.animateWaves ? -1*universalSize.width : 0)
.animation(
Animation.linear(duration: 20).repeatForever(autoreverses: false)
)
// wave #2
Path {path in
path.move(
to: CGPoint(
x: 0,
y: baseLineY + 20
)
)
path.addCurve(
to: CGPoint(x: universalSize.width, y: baseLineY + 30),
control1: CGPoint(x: universalSize.width * 0.2, y: baseLineY - 50),
control2: CGPoint(x: universalSize.width * 0.75, y: baseLineY + 100))
path.addCurve(
to: CGPoint(x: 2*universalSize.width, y: baseLineY),
control1: CGPoint(x: universalSize.width * 1.2, y: baseLineY - 50),
control2: CGPoint(x: universalSize.width * 1.75, y: baseLineY + 100))
path.addLine(to: CGPoint(x: 2*universalSize.width, y: universalSize.height))
path.addLine(to: CGPoint(x: 0, y: universalSize.height))
}
.foregroundColor(Color.orange.opacity(0.3))
.blur(radius:2)
.offset(x: self.animateWaves ? -1*universalSize.width : 0)
.animation(
Animation.linear(duration: 10).repeatForever(autoreverses: false)
)
// wave #3
Path {path in
path.move(
to: CGPoint(
x: 0,
y: baseLineY - 20
)
)
path.addCurve(
to: CGPoint(x: universalSize.width, y: baseLineY),
control1: CGPoint(x: universalSize.width * 0.25, y: baseLineY + 70),
control2: CGPoint(x: universalSize.width * 0.75, y: baseLineY - 100))
path.addCurve(
to: CGPoint(x: 2*universalSize.width, y: baseLineY),
control1: CGPoint(x: universalSize.width * 1.25, y: baseLineY + 70),
control2: CGPoint(x: universalSize.width * 1.75, y: baseLineY - 100))
path.addLine(to: CGPoint(x: 2*universalSize.width, y: universalSize.height))
path.addLine(to: CGPoint(x: 0, y: universalSize.height))
}
.foregroundColor(NirvanaColor.teal.opacity(0.3))
.blur(radius:2)
.offset(x: self.animateWaves ? -1*universalSize.width : 0)
.animation(
Animation.linear(duration: 12).repeatForever(autoreverses: false)
)
}
.onAppear() {
self.animateWaves = true
}
.ignoresSafeArea(.all)
}
}
struct InnerCircleView_Previews: PreviewProvider {
static var previews: some View {
InnerCircleView()
}
}