adding glassmorphism effect overall
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@@ -45,6 +45,7 @@ final class NirvanaColor {
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static let light:Color = Color(hex: "2a416a")
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static let orangy:Color = Color(hex: "305955")
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static let solidTeal:Color = Color(hex: "258786")
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static let dimTeal:Color = Color(hex: "ca7558")
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static let dimTeal:Color = Color(hex: "66b2b2")
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static let solidBlue:Color = Color(hex: "9ec2b6")
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}
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