moving the waves background out and starting phone verification ui
This commit is contained in:
@@ -9,10 +9,9 @@ import SwiftUI
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struct InnerCircleView: View {
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let universalSize = UIScreen.main.bounds
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// y position of where waves should start
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let baseLineY = UIScreen.main.bounds.height * 0.95
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@State var animateWaves = false
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// TESTING
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// users who will have a thumping thing because they sent a message
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@@ -21,62 +20,11 @@ struct InnerCircleView: View {
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var body: some View {
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ZStack {
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// background
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ZStack {
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AngularGradient(
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gradient: Gradient(
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colors: [NirvanaColor.solidBlue, NirvanaColor.dimTeal, Color.orange, NirvanaColor.solidBlue]),
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center: .center,
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angle: .degrees(120))
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LinearGradient(gradient: Gradient(
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colors: [NirvanaColor.white.opacity(0), NirvanaColor.white.opacity(1.0)]), startPoint: .bottom, endPoint: .top)
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getWave(peakPercentage: 0.4, troughPercentage: 0.65, peakAltercation: baseLineY + 100, troughAltercation: baseLineY - 90)
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.foregroundColor(NirvanaColor.dimTeal.opacity(0.5))
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.blur(radius:2)
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.offset(x: self.animateWaves ? -1*universalSize.width : 0)
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.animation(
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Animation.linear(duration: 20).repeatForever(autoreverses: false),
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value: self.animateWaves
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)
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getWave(peakPercentage: 0.2, troughPercentage: 0.75, peakAltercation: baseLineY - 50, troughAltercation: baseLineY + 100)
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.foregroundColor(Color.orange.opacity(0.3))
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.blur(radius:2)
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.offset(x: self.animateWaves ? -1*universalSize.width : 0)
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.animation(
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Animation.linear(duration: 10).repeatForever(autoreverses: false),
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value: self.animateWaves
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)
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getWave(peakPercentage: 0.25, troughPercentage: 0.75, peakAltercation: baseLineY + 70, troughAltercation: baseLineY - 100)
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.foregroundColor(NirvanaColor.teal.opacity(0.3))
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.blur(radius:2)
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.offset(x: self.animateWaves ? -1*universalSize.width : 0)
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.animation(
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Animation.linear(duration: 12).repeatForever(autoreverses: false),
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value: self.animateWaves
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)
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}
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.ignoresSafeArea(.all)
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WavesGlassBackgroundView()
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// content
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gridContent
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// inner circle
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// Rectangle()
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// .foregroundColor(Color.white.opacity(0.5))
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// .frame(width:universalSize.width*0.65, height: universalSize.height*0.3)
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// // outer circle
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// Rectangle()
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// .foregroundColor(Color.white.opacity(0.5))
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// .frame(width:universalSize.width*0.75, height: universalSize.height*0.15)
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//way out circle
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// Ellipse()
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// .foregroundColor(Color.white)
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// .frame(width:universalSize.width*0.65, height: universalSize.height*0.3)
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// header
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VStack(alignment: .leading) {
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header
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@@ -105,9 +53,7 @@ struct InnerCircleView: View {
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footerNavigation
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}
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.onAppear() {
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self.animateWaves = true
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.onAppear() {
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// TESTING
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// fake like these users sent a message to view
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DispatchQueue.main.asyncAfter(deadline: .now() + 3) {
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@@ -420,31 +366,6 @@ struct InnerCircleView: View {
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.shadow(color: Color.black.opacity(0.25), radius: 30, x: 0, y: 20)
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.padding(.horizontal)
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}
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private func getWave(peakPercentage: Double, troughPercentage: Double, peakAltercation: CGFloat, troughAltercation: CGFloat) -> Path {
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Path {path in
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path.move(
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to: CGPoint(
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x: 0,
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y: baseLineY
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)
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)
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path.addCurve(
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to: CGPoint(x: universalSize.width, y: baseLineY),
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control1: CGPoint(x: universalSize.width * peakPercentage, y: peakAltercation),
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control2: CGPoint(x: universalSize.width * troughPercentage, y: troughAltercation))
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path.addCurve(
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to: CGPoint(x: 2*universalSize.width, y: baseLineY),
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control1: CGPoint(x: universalSize.width * (1 + peakPercentage), y: peakAltercation),
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control2: CGPoint(x: universalSize.width * (1 + troughPercentage), y: troughAltercation))
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path.addLine(to: CGPoint(x: 2*universalSize.width, y: universalSize.height))
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path.addLine(to: CGPoint(x: 0, y: universalSize.height))
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}
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}
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}
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struct InnerCircleView_Previews: PreviewProvider {
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@@ -0,0 +1,35 @@
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//
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// PhoneVerificationView.swift
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// nirvana-ios
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//
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// Created by Arjun Patel on 12/17/21.
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//
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import SwiftUI
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// user can type in a phone number and then receive a text
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struct PhoneVerificationView: View {
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var body: some View {
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Text(/*@START_MENU_TOKEN@*/"Hello, World!"/*@END_MENU_TOKEN@*/)
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}
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}
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struct PhoneVerificationView_Previews: PreviewProvider {
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static var previews: some View {
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PhoneVerificationView()
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}
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}
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// another view for user to type in the sms code
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struct PhoneVerificationCodeView: View {
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var body: some View {
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Text(/*@START_MENU_TOKEN@*/"Hello, World!"/*@END_MENU_TOKEN@*/)
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}
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}
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struct PhoneVerificationCodeView_Previews: PreviewProvider {
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static var previews: some View {
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PhoneVerificationCodeView()
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}
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}
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@@ -0,0 +1,93 @@
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//
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// WavesGlassBackgroundView.swift
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// nirvana-ios
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//
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// Created by Arjun Patel on 12/17/21.
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//
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import SwiftUI
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struct WavesGlassBackgroundView: View {
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let universalSize = UIScreen.main.bounds
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// y position of where waves should start
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let baseLineY = UIScreen.main.bounds.height * 0.95
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@State var animateWaves = false
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var body: some View {
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ZStack {
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AngularGradient(
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gradient: Gradient(
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colors: [NirvanaColor.solidBlue, NirvanaColor.dimTeal, Color.orange, NirvanaColor.solidBlue]),
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center: .center,
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angle: .degrees(120))
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LinearGradient(gradient: Gradient(
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colors: [NirvanaColor.white.opacity(0), NirvanaColor.white.opacity(1.0)]), startPoint: .bottom, endPoint: .top)
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getWave(peakPercentage: 0.4, troughPercentage: 0.65, peakAltercation: baseLineY + 100, troughAltercation: baseLineY - 90)
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.foregroundColor(NirvanaColor.dimTeal.opacity(0.5))
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.blur(radius:2)
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.offset(x: self.animateWaves ? -1*universalSize.width : 0)
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.animation(
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Animation.linear(duration: 20).repeatForever(autoreverses: false),
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value: self.animateWaves
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)
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getWave(peakPercentage: 0.2, troughPercentage: 0.75, peakAltercation: baseLineY - 50, troughAltercation: baseLineY + 100)
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.foregroundColor(Color.orange.opacity(0.3))
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.blur(radius:2)
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.offset(x: self.animateWaves ? -1*universalSize.width : 0)
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.animation(
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Animation.linear(duration: 10).repeatForever(autoreverses: false),
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value: self.animateWaves
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)
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getWave(peakPercentage: 0.25, troughPercentage: 0.75, peakAltercation: baseLineY + 70, troughAltercation: baseLineY - 100)
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.foregroundColor(NirvanaColor.teal.opacity(0.3))
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.blur(radius:2)
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.offset(x: self.animateWaves ? -1*universalSize.width : 0)
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.animation(
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Animation.linear(duration: 12).repeatForever(autoreverses: false),
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value: self.animateWaves
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)
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}
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.ignoresSafeArea(.all)
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.onAppear() {
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// start repeat animation for waves
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self.animateWaves = true
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}
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}
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private func getWave(peakPercentage: Double, troughPercentage: Double, peakAltercation: CGFloat, troughAltercation: CGFloat) -> Path {
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Path {path in
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path.move(
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to: CGPoint(
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x: 0,
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y: baseLineY
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)
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)
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path.addCurve(
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to: CGPoint(x: universalSize.width, y: baseLineY),
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control1: CGPoint(x: universalSize.width * peakPercentage, y: peakAltercation),
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control2: CGPoint(x: universalSize.width * troughPercentage, y: troughAltercation))
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path.addCurve(
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to: CGPoint(x: 2*universalSize.width, y: baseLineY),
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control1: CGPoint(x: universalSize.width * (1 + peakPercentage), y: peakAltercation),
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control2: CGPoint(x: universalSize.width * (1 + troughPercentage), y: troughAltercation))
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path.addLine(to: CGPoint(x: 2*universalSize.width, y: universalSize.height))
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path.addLine(to: CGPoint(x: 0, y: universalSize.height))
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}
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}
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}
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struct WavesGlassBackgroundView_Previews: PreviewProvider {
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static var previews: some View {
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WavesGlassBackgroundView()
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}
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}
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