Files
mediapipe/mediapipe/tasks/web/vision/gesture_recognizer/gesture_recognizer.ts
T
Sebastian SchmidtandCopybara-Service c027373688 Internal change
PiperOrigin-RevId: 488481286
2022-11-14 15:15:22 -08:00

377 lines
16 KiB
TypeScript

/**
* Copyright 2022 The MediaPipe Authors. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {CalculatorGraphConfig} from '../../../../framework/calculator_pb';
import {CalculatorOptions} from '../../../../framework/calculator_options_pb';
import {ClassificationList} from '../../../../framework/formats/classification_pb';
import {LandmarkList, NormalizedLandmarkList} from '../../../../framework/formats/landmark_pb';
import {NormalizedRect} from '../../../../framework/formats/rect_pb';
import {GestureClassifierGraphOptions} from '../../../../tasks/cc/vision/gesture_recognizer/proto/gesture_classifier_graph_options_pb';
import {GestureRecognizerGraphOptions} from '../../../../tasks/cc/vision/gesture_recognizer/proto/gesture_recognizer_graph_options_pb';
import {HandGestureRecognizerGraphOptions} from '../../../../tasks/cc/vision/gesture_recognizer/proto/hand_gesture_recognizer_graph_options_pb';
import {HandDetectorGraphOptions} from '../../../../tasks/cc/vision/hand_detector/proto/hand_detector_graph_options_pb';
import {HandLandmarkerGraphOptions} from '../../../../tasks/cc/vision/hand_landmarker/proto/hand_landmarker_graph_options_pb';
import {HandLandmarksDetectorGraphOptions} from '../../../../tasks/cc/vision/hand_landmarker/proto/hand_landmarks_detector_graph_options_pb';
import {Category} from '../../../../tasks/web/components/containers/category';
import {Landmark} from '../../../../tasks/web/components/containers/landmark';
import {convertBaseOptionsToProto} from '../../../../tasks/web/components/processors/base_options';
import {convertClassifierOptionsToProto} from '../../../../tasks/web/components/processors/classifier_options';
import {TaskRunner} from '../../../../tasks/web/core/task_runner';
import {WasmLoaderOptions} from '../../../../tasks/web/core/wasm_loader_options';
import {createMediaPipeLib, FileLocator, ImageSource, WasmModule} from '../../../../web/graph_runner/wasm_mediapipe_lib';
// Placeholder for internal dependency on trusted resource url
import {GestureRecognizerOptions} from './gesture_recognizer_options';
import {GestureRecognizerResult} from './gesture_recognizer_result';
export * from './gesture_recognizer_options';
export * from './gesture_recognizer_result';
export {ImageSource};
// The OSS JS API does not support the builder pattern.
// tslint:disable:jspb-use-builder-pattern
const IMAGE_STREAM = 'image_in';
const NORM_RECT_STREAM = 'norm_rect';
const HAND_GESTURES_STREAM = 'hand_gestures';
const LANDMARKS_STREAM = 'hand_landmarks';
const WORLD_LANDMARKS_STREAM = 'world_hand_landmarks';
const HANDEDNESS_STREAM = 'handedness';
const GESTURE_RECOGNIZER_GRAPH =
'mediapipe.tasks.vision.gesture_recognizer.GestureRecognizerGraph';
const DEFAULT_NUM_HANDS = 1;
const DEFAULT_SCORE_THRESHOLD = 0.5;
const DEFAULT_CATEGORY_INDEX = -1;
const FULL_IMAGE_RECT = new NormalizedRect();
FULL_IMAGE_RECT.setXCenter(0.5);
FULL_IMAGE_RECT.setYCenter(0.5);
FULL_IMAGE_RECT.setWidth(1);
FULL_IMAGE_RECT.setHeight(1);
/** Performs hand gesture recognition on images. */
export class GestureRecognizer extends TaskRunner {
private gestures: Category[][] = [];
private landmarks: Landmark[][] = [];
private worldLandmarks: Landmark[][] = [];
private handednesses: Category[][] = [];
private readonly options: GestureRecognizerGraphOptions;
private readonly handLandmarkerGraphOptions: HandLandmarkerGraphOptions;
private readonly handLandmarksDetectorGraphOptions:
HandLandmarksDetectorGraphOptions;
private readonly handDetectorGraphOptions: HandDetectorGraphOptions;
private readonly handGestureRecognizerGraphOptions:
HandGestureRecognizerGraphOptions;
/**
* Initializes the Wasm runtime and creates a new gesture recognizer from the
* provided options.
* @param wasmLoaderOptions A configuration object that provides the location
* of the Wasm binary and its loader.
* @param gestureRecognizerOptions The options for the gesture recognizer.
* Note that either a path to the model asset or a model buffer needs to
* be provided (via `baseOptions`).
*/
static async createFromOptions(
wasmLoaderOptions: WasmLoaderOptions,
gestureRecognizerOptions: GestureRecognizerOptions):
Promise<GestureRecognizer> {
// Create a file locator based on the loader options
const fileLocator: FileLocator = {
locateFile() {
// The only file we load via this mechanism is the Wasm binary
return wasmLoaderOptions.wasmBinaryPath.toString();
}
};
const recognizer = await createMediaPipeLib(
GestureRecognizer, wasmLoaderOptions.wasmLoaderPath,
/* assetLoaderScript= */ undefined,
/* glCanvas= */ undefined, fileLocator);
await recognizer.setOptions(gestureRecognizerOptions);
return recognizer;
}
/**
* Initializes the Wasm runtime and creates a new gesture recognizer based on
* the provided model asset buffer.
* @param wasmLoaderOptions A configuration object that provides the location
* of the Wasm binary and its loader.
* @param modelAssetBuffer A binary representation of the model.
*/
static createFromModelBuffer(
wasmLoaderOptions: WasmLoaderOptions,
modelAssetBuffer: Uint8Array): Promise<GestureRecognizer> {
return GestureRecognizer.createFromOptions(
wasmLoaderOptions, {baseOptions: {modelAssetBuffer}});
}
/**
* Initializes the Wasm runtime and creates a new gesture recognizer based on
* the path to the model asset.
* @param wasmLoaderOptions A configuration object that provides the location
* of the Wasm binary and its loader.
* @param modelAssetPath The path to the model asset.
*/
static async createFromModelPath(
wasmLoaderOptions: WasmLoaderOptions,
modelAssetPath: string): Promise<GestureRecognizer> {
const response = await fetch(modelAssetPath.toString());
const graphData = await response.arrayBuffer();
return GestureRecognizer.createFromModelBuffer(
wasmLoaderOptions, new Uint8Array(graphData));
}
constructor(wasmModule: WasmModule) {
super(wasmModule);
this.options = new GestureRecognizerGraphOptions();
this.handLandmarkerGraphOptions = new HandLandmarkerGraphOptions();
this.options.setHandLandmarkerGraphOptions(this.handLandmarkerGraphOptions);
this.handLandmarksDetectorGraphOptions =
new HandLandmarksDetectorGraphOptions();
this.handLandmarkerGraphOptions.setHandLandmarksDetectorGraphOptions(
this.handLandmarksDetectorGraphOptions);
this.handDetectorGraphOptions = new HandDetectorGraphOptions();
this.handLandmarkerGraphOptions.setHandDetectorGraphOptions(
this.handDetectorGraphOptions);
this.handGestureRecognizerGraphOptions =
new HandGestureRecognizerGraphOptions();
this.options.setHandGestureRecognizerGraphOptions(
this.handGestureRecognizerGraphOptions);
this.initDefaults();
// Disables the automatic render-to-screen code, which allows for pure
// CPU processing.
this.setAutoRenderToScreen(false);
}
/**
* Sets new options for the gesture recognizer.
*
* Calling `setOptions()` with a subset of options only affects those options.
* You can reset an option back to its default value by explicitly setting it
* to `undefined`.
*
* @param options The options for the gesture recognizer.
*/
async setOptions(options: GestureRecognizerOptions): Promise<void> {
if (options.baseOptions) {
const baseOptionsProto = await convertBaseOptionsToProto(
options.baseOptions, this.options.getBaseOptions());
this.options.setBaseOptions(baseOptionsProto);
}
if ('numHands' in options) {
this.handDetectorGraphOptions.setNumHands(
options.numHands ?? DEFAULT_NUM_HANDS);
}
if ('minHandDetectionConfidence' in options) {
this.handDetectorGraphOptions.setMinDetectionConfidence(
options.minHandDetectionConfidence ?? DEFAULT_SCORE_THRESHOLD);
}
if ('minHandPresenceConfidence' in options) {
this.handLandmarksDetectorGraphOptions.setMinDetectionConfidence(
options.minHandPresenceConfidence ?? DEFAULT_SCORE_THRESHOLD);
}
if ('minTrackingConfidence' in options) {
this.handLandmarkerGraphOptions.setMinTrackingConfidence(
options.minTrackingConfidence ?? DEFAULT_SCORE_THRESHOLD);
}
if (options.cannedGesturesClassifierOptions) {
// Note that we have to support both JSPB and ProtobufJS and cannot
// use JSPB's getMutableX() APIs.
const graphOptions = new GestureClassifierGraphOptions();
graphOptions.setClassifierOptions(convertClassifierOptionsToProto(
options.cannedGesturesClassifierOptions,
this.handGestureRecognizerGraphOptions
.getCannedGestureClassifierGraphOptions()
?.getClassifierOptions()));
this.handGestureRecognizerGraphOptions
.setCannedGestureClassifierGraphOptions(graphOptions);
} else if (options.cannedGesturesClassifierOptions === undefined) {
this.handGestureRecognizerGraphOptions
.getCannedGestureClassifierGraphOptions()
?.clearClassifierOptions();
}
if (options.customGesturesClassifierOptions) {
const graphOptions = new GestureClassifierGraphOptions();
graphOptions.setClassifierOptions(convertClassifierOptionsToProto(
options.customGesturesClassifierOptions,
this.handGestureRecognizerGraphOptions
.getCustomGestureClassifierGraphOptions()
?.getClassifierOptions()));
this.handGestureRecognizerGraphOptions
.setCustomGestureClassifierGraphOptions(graphOptions);
} else if (options.customGesturesClassifierOptions === undefined) {
this.handGestureRecognizerGraphOptions
.getCustomGestureClassifierGraphOptions()
?.clearClassifierOptions();
}
this.refreshGraph();
}
/**
* Performs gesture recognition on the provided single image and waits
* synchronously for the response.
* @param imageSource An image source to process.
* @param timestamp The timestamp of the current frame, in ms. If not
* provided, defaults to `performance.now()`.
* @return The detected gestures.
*/
recognize(imageSource: ImageSource, timestamp: number = performance.now()):
GestureRecognizerResult {
this.gestures = [];
this.landmarks = [];
this.worldLandmarks = [];
this.handednesses = [];
this.addGpuBufferAsImageToStream(imageSource, IMAGE_STREAM, timestamp);
this.addProtoToStream(
FULL_IMAGE_RECT.serializeBinary(), 'mediapipe.NormalizedRect',
NORM_RECT_STREAM, timestamp);
this.finishProcessing();
return {
gestures: this.gestures,
landmarks: this.landmarks,
worldLandmarks: this.worldLandmarks,
handednesses: this.handednesses
};
}
/** Sets the default values for the graph. */
private initDefaults(): void {
this.handDetectorGraphOptions.setNumHands(DEFAULT_NUM_HANDS);
this.handDetectorGraphOptions.setMinDetectionConfidence(
DEFAULT_SCORE_THRESHOLD);
this.handLandmarksDetectorGraphOptions.setMinDetectionConfidence(
DEFAULT_SCORE_THRESHOLD);
this.handLandmarkerGraphOptions.setMinTrackingConfidence(
DEFAULT_SCORE_THRESHOLD);
}
/** Converts the proto data to a Category[][] structure. */
private toJsCategories(data: Uint8Array[]): Category[][] {
const result: Category[][] = [];
for (const binaryProto of data) {
const inputList = ClassificationList.deserializeBinary(binaryProto);
const outputList: Category[] = [];
for (const classification of inputList.getClassificationList()) {
outputList.push({
score: classification.getScore() ?? 0,
index: classification.getIndex() ?? DEFAULT_CATEGORY_INDEX,
categoryName: classification.getLabel() ?? '',
displayName: classification.getDisplayName() ?? '',
});
}
result.push(outputList);
}
return result;
}
/** Converts raw data into a landmark, and adds it to our landmarks list. */
private addJsLandmarks(data: Uint8Array[]): void {
for (const binaryProto of data) {
const handLandmarksProto =
NormalizedLandmarkList.deserializeBinary(binaryProto);
const landmarks: Landmark[] = [];
for (const handLandmarkProto of handLandmarksProto.getLandmarkList()) {
landmarks.push({
x: handLandmarkProto.getX() ?? 0,
y: handLandmarkProto.getY() ?? 0,
z: handLandmarkProto.getZ() ?? 0,
normalized: true
});
}
this.landmarks.push(landmarks);
}
}
/**
* Converts raw data into a landmark, and adds it to our worldLandmarks
* list.
*/
private adddJsWorldLandmarks(data: Uint8Array[]): void {
for (const binaryProto of data) {
const handWorldLandmarksProto =
LandmarkList.deserializeBinary(binaryProto);
const worldLandmarks: Landmark[] = [];
for (const handWorldLandmarkProto of
handWorldLandmarksProto.getLandmarkList()) {
worldLandmarks.push({
x: handWorldLandmarkProto.getX() ?? 0,
y: handWorldLandmarkProto.getY() ?? 0,
z: handWorldLandmarkProto.getZ() ?? 0,
normalized: false
});
}
this.worldLandmarks.push(worldLandmarks);
}
}
/** Updates the MediaPipe graph configuration. */
private refreshGraph(): void {
const graphConfig = new CalculatorGraphConfig();
graphConfig.addInputStream(IMAGE_STREAM);
graphConfig.addInputStream(NORM_RECT_STREAM);
graphConfig.addOutputStream(HAND_GESTURES_STREAM);
graphConfig.addOutputStream(LANDMARKS_STREAM);
graphConfig.addOutputStream(WORLD_LANDMARKS_STREAM);
graphConfig.addOutputStream(HANDEDNESS_STREAM);
const calculatorOptions = new CalculatorOptions();
calculatorOptions.setExtension(
GestureRecognizerGraphOptions.ext, this.options);
const recognizerNode = new CalculatorGraphConfig.Node();
recognizerNode.setCalculator(GESTURE_RECOGNIZER_GRAPH);
recognizerNode.addInputStream('IMAGE:' + IMAGE_STREAM);
recognizerNode.addInputStream('NORM_RECT:' + NORM_RECT_STREAM);
recognizerNode.addOutputStream('HAND_GESTURES:' + HAND_GESTURES_STREAM);
recognizerNode.addOutputStream('LANDMARKS:' + LANDMARKS_STREAM);
recognizerNode.addOutputStream('WORLD_LANDMARKS:' + WORLD_LANDMARKS_STREAM);
recognizerNode.addOutputStream('HANDEDNESS:' + HANDEDNESS_STREAM);
recognizerNode.setOptions(calculatorOptions);
graphConfig.addNode(recognizerNode);
this.attachProtoVectorListener(LANDMARKS_STREAM, binaryProto => {
this.addJsLandmarks(binaryProto);
});
this.attachProtoVectorListener(WORLD_LANDMARKS_STREAM, binaryProto => {
this.adddJsWorldLandmarks(binaryProto);
});
this.attachProtoVectorListener(HAND_GESTURES_STREAM, binaryProto => {
this.gestures.push(...this.toJsCategories(binaryProto));
});
this.attachProtoVectorListener(HANDEDNESS_STREAM, binaryProto => {
this.handednesses.push(...this.toJsCategories(binaryProto));
});
const binaryGraph = graphConfig.serializeBinary();
this.setGraph(new Uint8Array(binaryGraph), /* isBinary= */ true);
}
}