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mediapipe/mediapipe/gpu/gl_surface_sink_calculator.cc
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MediaPipe Teamandjqtang 61bc4556af Project import generated by Copybara.
GitOrigin-RevId: 1138530ad1578c5d6615b3e3d041775c75d310c4
2019-09-11 14:29:38 -07:00

158 lines
5.5 KiB
C++

// Copyright 2019 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "absl/synchronization/mutex.h"
#include "mediapipe/framework/calculator_framework.h"
#include "mediapipe/framework/port/ret_check.h"
#include "mediapipe/framework/port/status.h"
#include "mediapipe/framework/port/status_macros.h"
#include "mediapipe/gpu/egl_surface_holder.h"
#include "mediapipe/gpu/gl_calculator_helper.h"
#include "mediapipe/gpu/gl_quad_renderer.h"
#include "mediapipe/gpu/gl_surface_sink_calculator.pb.h"
#include "mediapipe/gpu/shader_util.h"
namespace mediapipe {
enum { kAttribVertex, kAttribTexturePosition, kNumberOfAttributes };
// Receives GpuBuffers and renders them to an EGL surface.
// Can be used to render to an Android SurfaceTexture.
//
// Inputs:
// VIDEO or index 0: GpuBuffers to be rendered.
// Side inputs:
// SURFACE: unique_ptr to an EglSurfaceHolder to draw to.
// GPU_SHARED: shared GPU resources.
//
// See GlSurfaceSinkCalculatorOptions for options.
class GlSurfaceSinkCalculator : public CalculatorBase {
public:
GlSurfaceSinkCalculator() : initialized_(false) {}
~GlSurfaceSinkCalculator() override;
static ::mediapipe::Status GetContract(CalculatorContract* cc);
::mediapipe::Status Open(CalculatorContext* cc) override;
::mediapipe::Status Process(CalculatorContext* cc) override;
private:
GlCalculatorHelper helper_;
EglSurfaceHolder* surface_holder_;
bool initialized_;
std::unique_ptr<QuadRenderer> renderer_;
FrameScaleMode scale_mode_ = FrameScaleMode::kFillAndCrop;
};
REGISTER_CALCULATOR(GlSurfaceSinkCalculator);
// static
::mediapipe::Status GlSurfaceSinkCalculator::GetContract(
CalculatorContract* cc) {
TagOrIndex(&(cc->Inputs()), "VIDEO", 0).Set<GpuBuffer>();
cc->InputSidePackets()
.Tag("SURFACE")
.Set<std::unique_ptr<EglSurfaceHolder>>();
// Currently we pass GL context information and other stuff as external
// inputs, which are handled by the helper.
return GlCalculatorHelper::UpdateContract(cc);
}
::mediapipe::Status GlSurfaceSinkCalculator::Open(CalculatorContext* cc) {
surface_holder_ = cc->InputSidePackets()
.Tag("SURFACE")
.Get<std::unique_ptr<EglSurfaceHolder>>()
.get();
scale_mode_ = FrameScaleModeFromProto(
cc->Options<GlSurfaceSinkCalculatorOptions>().frame_scale_mode(),
FrameScaleMode::kFillAndCrop);
// Let the helper access the GL context information.
return helper_.Open(cc);
}
::mediapipe::Status GlSurfaceSinkCalculator::Process(CalculatorContext* cc) {
return helper_.RunInGlContext([this, &cc]() -> ::mediapipe::Status {
absl::MutexLock lock(&surface_holder_->mutex);
EGLSurface surface = surface_holder_->surface;
if (surface == EGL_NO_SURFACE) {
LOG_EVERY_N(INFO, 300) << "GlSurfaceSinkCalculator: no surface";
return ::mediapipe::OkStatus();
}
const auto& input = TagOrIndex(cc->Inputs(), "VIDEO", 0).Get<GpuBuffer>();
if (!initialized_) {
renderer_ = absl::make_unique<QuadRenderer>();
MP_RETURN_IF_ERROR(renderer_->GlSetup());
initialized_ = true;
}
auto src = helper_.CreateSourceTexture(input);
EGLSurface old_surface = eglGetCurrentSurface(EGL_DRAW);
EGLDisplay display = eglGetCurrentDisplay();
EGLContext context = eglGetCurrentContext();
// Note that eglMakeCurrent can be very slow on Android if you use it to
// change the current context, but it is fast if you only change the
// current surface.
EGLBoolean success = eglMakeCurrent(display, surface, surface, context);
RET_CHECK(success) << "failed to make surface current";
EGLint dst_width;
success = eglQuerySurface(display, surface, EGL_WIDTH, &dst_width);
RET_CHECK(success) << "failed to query surface width";
EGLint dst_height;
success = eglQuerySurface(display, surface, EGL_HEIGHT, &dst_height);
RET_CHECK(success) << "failed to query surface height";
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(0, 0, dst_width, dst_height);
glActiveTexture(GL_TEXTURE1);
glBindTexture(src.target(), src.name());
MP_RETURN_IF_ERROR(
renderer_->GlRender(src.width(), src.height(), dst_width, dst_height,
scale_mode_, FrameRotation::kNone,
/*flip_horizontal=*/false, /*flip_vertical=*/false,
/*flip_texture=*/surface_holder_->flip_y));
glBindTexture(src.target(), 0);
success = eglSwapBuffers(display, surface);
RET_CHECK(success) << "failed to swap buffers";
success = eglMakeCurrent(display, old_surface, old_surface, context);
RET_CHECK(success) << "failed to restore old surface";
src.Release();
return ::mediapipe::OkStatus();
});
}
GlSurfaceSinkCalculator::~GlSurfaceSinkCalculator() {
if (renderer_) {
// TODO: use move capture when we have C++14 or better.
QuadRenderer* renderer = renderer_.release();
helper_.RunInGlContext([renderer] {
renderer->GlTeardown();
delete renderer;
});
}
}
} // namespace mediapipe