158 lines
5.5 KiB
C++
158 lines
5.5 KiB
C++
// Copyright 2019 The MediaPipe Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "absl/synchronization/mutex.h"
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#include "mediapipe/framework/calculator_framework.h"
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#include "mediapipe/framework/port/ret_check.h"
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#include "mediapipe/framework/port/status.h"
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#include "mediapipe/framework/port/status_macros.h"
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#include "mediapipe/gpu/egl_surface_holder.h"
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#include "mediapipe/gpu/gl_calculator_helper.h"
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#include "mediapipe/gpu/gl_quad_renderer.h"
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#include "mediapipe/gpu/gl_surface_sink_calculator.pb.h"
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#include "mediapipe/gpu/shader_util.h"
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namespace mediapipe {
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enum { kAttribVertex, kAttribTexturePosition, kNumberOfAttributes };
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// Receives GpuBuffers and renders them to an EGL surface.
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// Can be used to render to an Android SurfaceTexture.
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//
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// Inputs:
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// VIDEO or index 0: GpuBuffers to be rendered.
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// Side inputs:
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// SURFACE: unique_ptr to an EglSurfaceHolder to draw to.
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// GPU_SHARED: shared GPU resources.
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//
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// See GlSurfaceSinkCalculatorOptions for options.
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class GlSurfaceSinkCalculator : public CalculatorBase {
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public:
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GlSurfaceSinkCalculator() : initialized_(false) {}
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~GlSurfaceSinkCalculator() override;
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static ::mediapipe::Status GetContract(CalculatorContract* cc);
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::mediapipe::Status Open(CalculatorContext* cc) override;
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::mediapipe::Status Process(CalculatorContext* cc) override;
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private:
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GlCalculatorHelper helper_;
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EglSurfaceHolder* surface_holder_;
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bool initialized_;
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std::unique_ptr<QuadRenderer> renderer_;
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FrameScaleMode scale_mode_ = FrameScaleMode::kFillAndCrop;
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};
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REGISTER_CALCULATOR(GlSurfaceSinkCalculator);
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// static
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::mediapipe::Status GlSurfaceSinkCalculator::GetContract(
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CalculatorContract* cc) {
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TagOrIndex(&(cc->Inputs()), "VIDEO", 0).Set<GpuBuffer>();
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cc->InputSidePackets()
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.Tag("SURFACE")
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.Set<std::unique_ptr<EglSurfaceHolder>>();
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// Currently we pass GL context information and other stuff as external
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// inputs, which are handled by the helper.
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return GlCalculatorHelper::UpdateContract(cc);
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}
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::mediapipe::Status GlSurfaceSinkCalculator::Open(CalculatorContext* cc) {
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surface_holder_ = cc->InputSidePackets()
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.Tag("SURFACE")
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.Get<std::unique_ptr<EglSurfaceHolder>>()
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.get();
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scale_mode_ = FrameScaleModeFromProto(
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cc->Options<GlSurfaceSinkCalculatorOptions>().frame_scale_mode(),
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FrameScaleMode::kFillAndCrop);
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// Let the helper access the GL context information.
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return helper_.Open(cc);
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}
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::mediapipe::Status GlSurfaceSinkCalculator::Process(CalculatorContext* cc) {
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return helper_.RunInGlContext([this, &cc]() -> ::mediapipe::Status {
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absl::MutexLock lock(&surface_holder_->mutex);
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EGLSurface surface = surface_holder_->surface;
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if (surface == EGL_NO_SURFACE) {
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LOG_EVERY_N(INFO, 300) << "GlSurfaceSinkCalculator: no surface";
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return ::mediapipe::OkStatus();
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}
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const auto& input = TagOrIndex(cc->Inputs(), "VIDEO", 0).Get<GpuBuffer>();
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if (!initialized_) {
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renderer_ = absl::make_unique<QuadRenderer>();
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MP_RETURN_IF_ERROR(renderer_->GlSetup());
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initialized_ = true;
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}
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auto src = helper_.CreateSourceTexture(input);
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EGLSurface old_surface = eglGetCurrentSurface(EGL_DRAW);
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EGLDisplay display = eglGetCurrentDisplay();
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EGLContext context = eglGetCurrentContext();
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// Note that eglMakeCurrent can be very slow on Android if you use it to
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// change the current context, but it is fast if you only change the
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// current surface.
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EGLBoolean success = eglMakeCurrent(display, surface, surface, context);
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RET_CHECK(success) << "failed to make surface current";
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EGLint dst_width;
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success = eglQuerySurface(display, surface, EGL_WIDTH, &dst_width);
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RET_CHECK(success) << "failed to query surface width";
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EGLint dst_height;
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success = eglQuerySurface(display, surface, EGL_HEIGHT, &dst_height);
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RET_CHECK(success) << "failed to query surface height";
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glViewport(0, 0, dst_width, dst_height);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(src.target(), src.name());
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MP_RETURN_IF_ERROR(
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renderer_->GlRender(src.width(), src.height(), dst_width, dst_height,
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scale_mode_, FrameRotation::kNone,
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/*flip_horizontal=*/false, /*flip_vertical=*/false,
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/*flip_texture=*/surface_holder_->flip_y));
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glBindTexture(src.target(), 0);
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success = eglSwapBuffers(display, surface);
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RET_CHECK(success) << "failed to swap buffers";
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success = eglMakeCurrent(display, old_surface, old_surface, context);
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RET_CHECK(success) << "failed to restore old surface";
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src.Release();
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return ::mediapipe::OkStatus();
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});
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}
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GlSurfaceSinkCalculator::~GlSurfaceSinkCalculator() {
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if (renderer_) {
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// TODO: use move capture when we have C++14 or better.
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QuadRenderer* renderer = renderer_.release();
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helper_.RunInGlContext([renderer] {
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renderer->GlTeardown();
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delete renderer;
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});
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}
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}
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} // namespace mediapipe
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