// Copyright 2019 The MediaPipe Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Consider this file an implementation detail. None of this is part of the // public API. #ifndef MEDIAPIPE_GPU_GL_TEXTURE_BUFFER_POOL_H_ #define MEDIAPIPE_GPU_GL_TEXTURE_BUFFER_POOL_H_ #include #include #include "absl/synchronization/mutex.h" #include "mediapipe/gpu/gl_texture_buffer.h" #include "mediapipe/gpu/multi_pool.h" #include "mediapipe/gpu/reusable_pool.h" namespace mediapipe { class GlTextureBufferPool : public ReusablePool { public: // Creates a pool. This pool will manage buffers of the specified dimensions, // and will keep keep_count buffers around for reuse. // We enforce creation as a shared_ptr so that we can use a weak reference in // the buffers' deleters. static std::shared_ptr Create(int width, int height, GpuBufferFormat format, int keep_count) { return Create({width, height, format}, {.keep_count = keep_count}); } static std::shared_ptr Create( const internal::GpuBufferSpec& spec, const MultiPoolOptions& options) { return std::shared_ptr( new GlTextureBufferPool(spec, options)); } int width() const { return spec_.width; } int height() const { return spec_.height; } GpuBufferFormat format() const { return spec_.format; } static GlTextureBufferSharedPtr CreateBufferWithoutPool( const internal::GpuBufferSpec& spec) { return GlTextureBuffer::Create(spec); } protected: GlTextureBufferPool(const internal::GpuBufferSpec& spec, const MultiPoolOptions& options) : ReusablePool( [this] { return GlTextureBuffer::Create(spec_); }, options), spec_(spec) {} const internal::GpuBufferSpec spec_; }; } // namespace mediapipe #endif // MEDIAPIPE_GPU_GL_TEXTURE_BUFFER_POOL_H_